With the availability of Sanction and it's bonuses Aht Urghan is a prime place for EXPing. However, I find that quite a few people who have access to Aht Urghan don't really consider it as a camp when creating an EXP Party. I've only started EXPing here on my Blue Mage once it hit 52 but I plan to EXP here quite a bit from now on. This intention of this post is to compile information on good EXP camps in Aht Urghan. If you know of a good camp and would like to share please post and I will add it here.
Lv.52-53 Wajaom Woodlands (M-7 The Postern) Target: LesserColibiri
This is pretty much the lowest possible level you can EXP in Aht Urghan at. Colibiri are a bit difficult to kill at 52 but with sanction the EXP can be worth it. The camp is right outside the Postern and you can easily zone back into the city. This camp only supports 1 party and after reaching 54 the Colibiri here will not repop fast enough for your PT. Colibiri have a weaponskill called "Snatch Morsel" which will steal the food from its target, and they will use it fairly often. The ability can be avoided using shadows. Colibiri have high magic resistance, but like all birds are weak to piercing. Colibiri neither link nor aggro. No other monsters are found in this area.
Lv.54-56 Wajaom Woodlands (K-7) Target: Lesser Colibiri, Fomor
This camp is directly outside the Al Zahbi exit and is a convinent location for exp, however, it is also a convinent location for people to kill them while LFG etc. This camp only supports 1 PT and is often full of Lv75s soloing them which can prevent this from being a good EXP Camp. During the day only Colibiri can be found here at night Fomor appear and can also be killed for exp. Colibiri have a weaponskill called "Snatch Morsel" which will steal the food from its target, and they will use it fairly often. The ability can be avoided using shadows. Colibiri have high magic resistance, but like all birds are weak to piercing. Colibiri neither link nor aggro.
Lv.54-60 Wajaom Woodlands (G-8 The Leypoint) Target: Lesser Colibiri
This is the largets Colibiri camp but will require some walking to get to. This camp supports 2-3 PTs and has no monsters other than Colibiri. Colibiri have a weaponskill called "Snatch Morsel" which will steal the food from its target, and they will use it fairly often. The ability can be avoided using shadows. Colibiri have high magic resistance, but like all birds are weak to piercing. Colibiri neither link nor aggro. No other monsters are found in this area.
Lv.62-68 Bhaflau Thickets (F-8 Halvung Entrance) Target: Date Eruca, Colibiri, Assorted Trolls
Just outside the Halvung entrance in Bhaflau thickets Date Eruca, Colibiri and Trolls can be chained for exp in the 60s. Eruca are very much like normal crawlers except that their poison breath has been substituted for a fire breath. Colibiri still use the aggrivating "Snatch Morsel" and "Feather Tickle" moves of their lesser brethren, however, they also have the ability to "Mimick" magic spells cast on them. If a Black Mage is in the party they should be very wary as to what they cast on these. Trolls should be pulled only if there are no alternatives due to the fact that they put up more of a fight for the same exp.
Lv.61-64 Wajaom Woodlands (H-11, G-12) Target: Puk
Puk are the small Dragon-like Chimera found in the southern regions of the Mamool Ja Savagelands. They detect by sight and sound, and are aggresive. They have a variety of annoying TP moves some of which will cause a tremendous knock back. Its advised not to fight these in an open area or you may find yourself being thrown into a large group of aggro.
Lv.63-65 Aydeewa Subterrane (Roaming) Target: Aydeewa Diremite, Puktrap, Defoliator, Mold Eater
These monsters can pretty much be found throughout the Subterrane. It is advised to pull them back into the tunnels as wind elementals sometimes spawn in the open rooms. Also be vigilant in some rooms Fossorial Fleas may spawn. Qiqrin do not aggro, however be careful of Mychopper's and Giant Amertat they do aggro. Puktraps neither aggro nor link, whereas Mold Eaters do both. Diremites aggro only. All aggro is sound excluding tigers.
Lv.64-68 Caedarva Mire (K-8 Outside Azouph Isle Staging Point) Target: Jnun, Wild Karakul, Marsh Murre
On the way to the staging point near the Status Marshes and just before the imps you can chain Jnun, Marsh Murre and Karakul. Jnun function like any other Doomed mob but have very low HP. Should start the chain with a sheep then 3 Jnun followed by a sheep/bird. The Karakul spawn Chigoe but they can easily be disposed of. During the day Jnun are asleep and during the night Karakul are asleep. Imps have true sight and if you step in the marshes you may receive a random beneficial or enfeebling effect.
Lv.65-68 Mount Zhaylom (Near the Coast) Target: Sicklemoon Jagil, Wootzshell
There are many places where these enimies can be camped near the coastline of Mount Zhaylom. Both crabs and jagils aggro to sound however in addition jagils link. These can be taken fairly easily with a regular party. Be careful of Utukku aggro at night, however, these are easily killable as well.
Lv.66-72 Wajaom Woodlands (I-7) Target: Marid, Chigoe
Marids are the large elephant-like packaderms found in the larger open areas generally in the northern section of the woodlands. When they use a TP move they cause a Chigoe to spawn. The idea here is to leave the marid alive as long as possible while chaining the chigoes. They can usually be 1 shotted with tier 3-4 nukes or taken out easily by melee. Be warned if you "Squash" a chigoe with a move like shield bash they will be instantly killed but will also not yield any exp. Chigoe hit very fast and cause disease on the target but are easily killed.
Lv.68-74 Bhaflau Thickets (Outside Mamool Ja Staging Point) Target: Mamool Ja, Watch Wyvern, Sea Puk
The main focus here is to kill the Mamool Ja and Watch Wyverns if your at the higher end of the spectrum, if your lower go after the sea puks. Mamool Ja detect by sight and link. Puks detect by both sight and sound.
Lv.70-75 Caedarva Mire (Outside Dvucca Isle Staging Point) Target: Heraldic Imps, Lamia Idolator
As with all Imps one should be careful around these, they aggro, link and have true sight. Spongilla Flys do not aggro but link by sound. The swamps here will give a random beneficial or detremetial status effect if stepped in. The main target here is imps using flys as filler. Imps have very low HP and defense and can be easily shredded by powerful physical abilities such as lv70 BPs like Predator Claw and high level weapon skills.
Lv.70-75 Mamook (G-6 Entrance from Staging Point Area) Target: Spinner
The main focus here is to kill the Spinners that pop in the area, they do not aggro however they will link to sound. Erase is recommended due to their strong AoE slow. They are like any other spider.
Lv.73-75 Mamook (F-8, H-8, J-8 Second Map Entrance on first map is J-12) Target: Mamool Ja, Watch Wyvern, Sea Puk, Spinner, Nipper
The main focus here is to kill the Mamool Ja and Watch Wyverns, Spinners, Nippers and Sea Puks can be used to keep the chain going. Some of the Mamool Ja pulls can be difficult as they tend to come in pairs. Mamool Ja link and aggro by sight, however most Mamool Ja down here have true sight, its best to fight your way to the camp and get exp as you go. F-8 on the large raised penninsula right past the large Mamool Ja building is the best camp because you can pull from all directions. The puller should stay up on the raised area around the edges and pull. It may seem a bit out in the open but its safe. Warning: If a Sea Puk is pulled onto the raised area make sure to stand near the wall, if not windshear will knock you right into the aggro.
Lv.73-75 Mount Zhaylom (J-7 Far side of Gates of Halvung Requires Cast Metal Plate) Target: Hilltrolls
The main focus here is to kill the Hilltroll Dark Knights and Hilltroll Rangers. Others can be killed as well but will put up more of a fight. There are many spawn points around on top of the buildings and this camp can support anywhere from 2 to 3 parties. Hilltrolls detect by sight and both link and aggro. Flan in the area aggro to Sight but do not link, they also aggro to Job abilities.
Lv.73-75 Caedarva Mire (F-9) Target: Elder Treants, Imps
The main focus here is to kill the Treants for chain 1-4 then use the imps to finish off chain 5 and up. This works well with a standard party, however a whm is recommended due to the high damage of the trees as well as annoying AoE abilities like lef storm. Like all imps, imps in the area posses true sight.
Lv.66-70 Wajaom Woodlands (H-11) Pet: Aht Urghan Attercop Target: Puk
Puk are the small Dragon-like Chimera found in the southern regions of the Mamool Ja Savagelands. They detect by sight and sound, and are aggresive. They have a variety of annoying TP moves some of which will cause a tremendous knock back. Its advised not to fight these in an open area or you may find yourself being thrown into a large group of aggro.
Lv.73-75 Manaburn Mount Zhaylom (I-7 Far side of Gates of Halvung Requires Cast Metal Plate) Target: Ebony Pudding
The main focus here is to kill the Flans in the area. Flan in the area aggro to Sight but do not link, they also aggro to Job abilities. And just like flans in previous FF they are extremly resistant to physical damage while they are very vulnerable to magic. A party can also pull Troll's automatons to keep the chain going. Trolls aggro to sight and link.
If you'd like to submit a camp please include the levels the camp is suitable for, the name of the area, the position(s), the monsters being targeted for EXP and a brief description of the camp including aggro/link information and any special abilities to look out for.
Typo fixed.
Edited, Fri May 26 20:43:47 2006 by RamseySylph
Modified the setup.
Edited, Sat May 27 00:52:38 2006 by RamseySylph
New camps added.
Edited, Sat May 27 00:57:54 2006 by RamseySylph
Typo fixed. Format Changed. New camp added.
Edited, Sat May 27 01:08:56 2006 by RamseySylph
New camps added.
Edited, Sat May 27 10:48:05 2006 by RamseySylph
New camps added, information fixed.
Edited, Sun May 28 13:08:40 2006 by RamseySylph
Level range fixed.
Edited, Sun May 28 19:30:29 2006 by RamseySylph
New Areas added.
Edited, Tue May 30 11:42:31 2006 by RamseySylph
Area level changed.
Edited, Tue May 30 23:05:44 2006 by RamseySylph
Edited, Wed May 31 08:32:38 2006 by RamseySylph