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Chocobo Racing DiscussionFollow

#1 Aug 03 2006 at 10:42 PM Rating: Excellent
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From the lead Chocobo Raising developer:

Quote:
Greetings everyone,

After the Chocobo Raising announcement was made recently, we received many comments and requests about Chocobo Racing. This surprised us, so we decided that we’d use this space to ask for more input about Chocobo Racing from all of you, so that we can make this feature as good as possible.

Like Chocobo Raising, this is a new feature developed completely from scratch, unlike the job and battle features which have been our main focus until now. Therefore, we want to include your hopes and dreams in order to make this feature meet everyone’s vision as closely as possible.

At the same time, there are many of you who might say “We haven’t played it yet, what are we supposed to suggest?!” Therefore, we have decided to include some of the mechanics of this new feature, outlined below. Please use them as a guide to imagine what Chocobo Racing could be like.

Currently Planned Specifications:

* The ability of raised chocobos will be reflected during Chocobo Racing.
* Chocobos will not be controllable by players during Chocobo Racing.
* It is possible to give orders (i.e. sprint ahead, come from behind, etc) to riders before the race.

While posting your comments onto the forum, we would appreciate any ideas related to “gambling” for example, as well as any other opinions or concerns regarding Chocobo Racing.

We look forward to hearing from you on the forums. Let’s keep those ideas rolling!


Edited, Aug 3rd 2006 at 11:53pm EDT by Pikko

Edited, Aug 22nd 2006 at 11:08pm EDT by Pikko
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#2 Aug 03 2006 at 11:27 PM Rating: Decent
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271 posts
Makes me nervous to be the first post.
>.>
<.<

It would be interesting to have an NPC that could handle Bets.
The bets could either be with the NPC like
"Would you like to place a bet on number4?"
2,000
5,000
10,000





Or if it's possible,to have an NPC hold bets.
Such as a party of people talk to an NPC.
Set an amount for the race, and the NPC holds the money, then releases it to the winner.
#3 Aug 03 2006 at 11:33 PM Rating: Decent
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212 posts

One idea that was great for the Final Fantasy VII (United States Ver.) was that certain items could be purchased using "GP" in Chauser's Square (I may be wrong about the name and if I am someone shoot me)such as Materia, Weapons, Battle-Items, etc. I would hope that in the spirit of the original Final Fantasy Chocobo Racing from an RPG stand-point this would be available.

Edited, Aug 4th 2006 at 12:35am EDT by Bries
#4 Aug 03 2006 at 11:42 PM Rating: Decent
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99 posts
* Chocobos will not be controllable by players during Chocobo Racing.

This is the only part that really concerns me. I would like to see Chocobo Racing as a skill-based event instead of letting the Chocobos auto-pilot... it would be better if it is possible for someone to be a "good" Chocobo racer without necessarily having the "best" Chocobo. This is the only way I feel like I would participate in this aspect of the game, since if it is going to be a static event where racing the same two Chocobos will yield the same result almost all the time, then that will lose my interest very fast.

It is much like Ballista: You may have the best equipment available because you worked hard in the normal game, but if you do not know how to use that equipment effectively against other players then you will not succeed in Ballista. On the other hand, if your equipment is not the greatest, you can still be very good at Ballista if you exhibit skill and prowess in your role. If Chocobo Racing will allow this skill-based aspect, then it will be more exciting, and encourage people to continue to compete. However, if it ends up being whoever had the best chocobo raising technique is always the winner, then people will lose interest very quickly, especially if chocobo raising is as time consuming as I assume it will be.

So in conclusion, if I can race my Chocobo actively, then I might give this a fair shot. If not, then count me out, even from betting... I'm no fan of gambling anyway.

Thanks for accepting our input! I hope I helped.

- Shadida, Sylph Server

Edited, Aug 4th 2006 at 12:43am EDT by Shadida
#5 Aug 03 2006 at 11:53 PM Rating: Default
i agree this was what i was worried about when it was first announced there should always be a chance you choco could win, and if this is all possibal the betting system should be 2000 5000 10000 100000 :P
#6 Aug 03 2006 at 11:54 PM Rating: Decent
21 posts
I was hoping we were going to be able to control the chocobo, similar to the FFVII chocobo racing. Just to have a little more involvement in the outcome of the race. But i guess we'll have to see how this system plays out. And I do like the fact that it will be our raised chocobos racing.

As for the gambling part, it would be nice if race stats were kept somehow to give us a reason to bet on chocobo #4 over chocobo #6. Kinda reaching here, but maybe a type of odds system that had different payouts also.

Oh and tournaments would be cool too. Maybe if your chocobo does well, you could get some type of trophy furnishing to put in your mog house.
#7 Aug 04 2006 at 12:05 AM Rating: Decent
First, I'd like it if you could "sign" your chocobo up for races in advance. Maybe have a npc that handles who's chocobo races when ect. Also have a "book" to look through, to see when everyone's chocobo is raceing in list form with the chocobo's score (wins/loses) next to its name.

Second, It would be cool if you didn't actualy have to "atend" your chocobo's race but have an npc "manager" go in your place to collect winnings ect. I think your Fellowship NPC, would fill that roll quite nicely. Could talk to your fellowship npc in town and collect earnings from them then or w/e.

Last, adding on to the whole "your fellowship npc apart of Chocobo raceing", prehaps allow your fellowship npc to be your own personal rider in the races. With this feature you could trade items, equip, ect. to your npc to improve its "rider skill". Also as an example, your npc could do the current Chocobo delievery side quest with you (follow behind on another Chocobo) and "watch and learn" from you. What I mean by this is, the faster you complete the Chocobo delievery the beter a rider your npc becomes.


#8 Aug 04 2006 at 12:12 AM Rating: Good
I think it is very important that raising the best chocobos for racing not be completely dependant on how much gil one is able to pump into them. Otherwise the event will be ruled by the weathest of players and they will dominate it as they do in other parts of the game.
#9 Aug 04 2006 at 12:13 AM Rating: Decent
well. its a good idea that we cannot control chocobo..then it would make betting irrelavent..so yeah i think its fine how it is..just give us like chocobo training items....


oh yeah..maybe have like a race try out before they can be entered into a race..

Edited, Aug 4th 2006 at 1:17am EDT by thatboytwist
#10 Aug 04 2006 at 12:16 AM Rating: Decent
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72 posts
imo while i would enjoy racing my own chocobo a bit more, an npc controlled one would ensure fairness. Look at it this way, if we controll the chocobo's who is going to stop it from being rigged?

you could just have a group of people place a bet on a pre-determined winner (all the riders but one agree to forfeit) and the riders who forfieted could be given a cut of the winnings..

on second thought.. yea.. PLAYER CONTROLLED FTW

My only other suggestion is make the chocobo races go by skill class like in ff7, and how ballista is lvl wise; just dont have them spaced out like ballista. Try to have them as often as besieged... *rolls eyes*

on that besieged subject..

why is my candy sense so hard to get back? ; ; After a server reset when like 30 people are on.. those dang undead just come and steal it.. and i dont get to see it for a week. ; ;

believe me if i could get it back solo i would.. but cmon
#11 Aug 04 2006 at 12:18 AM Rating: Decent
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514 posts
My opinion is that it's completely bogus that you cannot control your own chocobo. Should give it the same or similar control system like that of Final Fantasy 7 where you are Cloud Strife on the Chocobo and you control how fast the Chocobo can go depending on its stamina. Depending how you raise your Chocobo will depend how long your stamina lasts and how fast it depleats when used up. should have complete control over how fast it goes, when it speeds up, when it slows down, and a gauge to shows how much stamina you are using up when you speed up. And when you slow down to a certain point, the gauge should slowly recover till you get up to normal speed and/or go faster yet again. Giving control to an NPC is proving SE to to be lazy with the update. take advantage of what you can actually do with the system.

i think that is all unless there is more in the back of my head. till iu can think of it, that is all.
#12 Aug 04 2006 at 12:20 AM Rating: Decent
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61 posts
Supposing there is a gambling aspect to the races, one would expect that those who place bets (at the least) will be able to follow the progress of the race as a spectator. This raises some questions: Where will the races take place? Will there be a central arena location or several areas, perhaps one in each major city? Maybe checkpoints set up in existing zones? Both outdoor and indoor races?

I would like to see a variety of course types, with varying terrain affecting the performance of the racers. Perhaps each breed of chocobo handles the terrain types in its own way. Say there is a race in an area like Valkurm Dunes (not that I actually would endorse such a thing, but for the sake of example) and one breed can travel easily through the sand, one has no problem gaining ground while running on rocky surfaces, and another treads water with ease. Perhaps the "rare" colored birds have even more distinct advantages in this manner, similar to their cousins in FFVII.

It would also be interesting if chocobos themselves could earn titles or cosmetic changes such as wreaths, garlands and the like for consistently placing after completing a certain number of races.

I must also agree with the previous posts, in regards to rewards for the player, such as earning points which could be traded for items which are otherwise difficult to obtain (holiday items out of season, ala VARP?), as well as the ability to more directly affect the chocobo's performance during the race.

Thank you for taking the time to consider these suggestions.

~Quintalian (Fenrir)

Edited, Aug 4th 2006 at 1:27am EDT by Quintalian
#13 Aug 04 2006 at 12:26 AM Rating: Good
Some Ideas:

1. Have stats for chocobos readily available for people betting on the races. This will let us see who has the best odds.

2. Give us a selection of riders with different riding styles. Doesnt have to be very complex jsut a general "He races hard and fast" or "Hard racer but gentle".

3. Let the betting be liek real horse racing. Where odds on chocobos winning are told and you place bets and win gil appropriatly. Have the "house" take some gil in return so gil is removed from economy and then give rest to players.

4. Have a place where players can make tournaments. Diorama-Chocobo Arena.

5. Have items you can sue in the race. Such as maybe different foods or something you can give to teh rider so you can activate. Like say giving gyshal greens to chocobo will give him a Turbo or something.

6. Have official tournaments on set time so people can bet on chocobos if they are not participating but watching and have the winners race for prizes.

7. Have a few different tracks or possibly track conditions or weather. That way a little more variety is had between everyone. As chocobos built for speed would not do so well verse a chocobo built for slogging through things.

8. Make entrys into a race cap at x amount of people but hold more then one race at a time. That way you dont have 4k people trying to race on race.

9. Maybe make chocobo racing a sort of craft. Where you can get clothes and stuff that increase certain things. Or hell maybe even a trophy or something to show off to people.

10. Have a leader board set up where people can see the top 10-50 chocobo racers. Everyone likes challenging the champ.

Those are just my thoughts.
#14 Aug 04 2006 at 12:33 AM Rating: Decent
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567 posts
Quote:
I would like to see Chocobo Racing as a skill-based event instead of letting the Chocobos auto-pilot... it would be better if it is possible for someone to be a "good" Chocobo racer without necessarily having the "best" Chocobo. This is the only way I feel like I would participate in this aspect of the game, since if it is going to be a static event where racing the same two Chocobos will yield the same result almost all the time, then that will lose my interest very fast.


Seconded. At the very least, like in FFVII, give riders the option to control their chocobo. If you can't control your choco, then it almost entirely depends on how you raised them, which gives the advantage unfairly in the hands of the endgame crowd.

At least by controlling your chocobo, there's a chance (albeit a slight one) that the underdog can win with better skill.

To safeguard it from the idiots who want to run backwards or whatever, once the meaningful positions are in (the money ones, top 3 usually), give the racers the option to collect their prize and leave the track instead of diddling around for the slow people.

The FFVII system was pretty good. Raising involved finding different foods (the best can be offered as questable or /ex drops from mobs so you can't trade them, but you can have more than one). You could also offer quests for items that may enhance the raising, like high-quality hay, or super water buckets, or whatever. You could also offer some items (perhaps not chocobo racing specific) as prizes, like elixrs, potions, Icarus wings, materials for crafts... Square Enix could go nuts with this and offer just about anything as a prize, and even some super-powerful items as an added incentive to race.

NOTE: The reason I didnt want to mention super-powerful items that are chocobo raising specific is because that would mean a)that the best people stay better, and b) less incentive to race. If the super-powerful weapon was for your job, you would race your butt off trying to get it, no? THAT keeps people coming back.

I see the race as an exclusive (similar to Assault) 10 person event with awards going to the top 3. Divide it by skill level- Have fresh chocobos in one division, and advance divisions by gaining experience. Have everyone gain experience from every race, but obviously the top people get the most and the bottom gets the least. That way, you may not win, but at least you can take something away from the races.
Once your chocobo has both the experience AND has reached a certain stats level of raising, you can advance to the next divison with more rare goodies. It is impossible this way to have a rookie stuck in a division where he is sorely outclassed, and if you give people the option to choose their divisions, a high-class rider can steal all the goodies from fresh new people.

This is all I've thought out so far. To Summarize:
-Allow user control. More skill-based rather than the same outcome over and over. Possible to have "Good" riders and "Poor" riders
-Allow the people who are finished the race to exit instead of waiting to prevent abuse of user control.
-Have several different raising items, from foods to key items, from questable items to /ex items for variety. Variety IS the spice of life, after all.
-Have nearly everything on the AH as a possible prize in some division, and make the expensive items (haub, scorp harness, etc.) the rarest of the rare prizes in the top division, to prevent abuse. This means you must have raced a long time, have an exceptional chocobo, AND have poured money and time into finding the best raising items before you can even have a crack at a haubergeon as a prize.
-Have unique items for raising and for fighting that you can't get elsewhere, and are ACTUALLY WORTH TRYING TO GET. If the best prize is a new Rare/ex house decoration, nobody cares. If the best possible prize is a Rare/ex item that is superior to 99% of the items out there, but the chances of it actually being a prize in the highest league are slim, that keeps people coming back.
-Have divisions. Do not let the incredibly powerful people in the same division as the new person.
-Each race is a separate event in its own separate world, so you can have multiple races at the same time.
-Give prizes to a few, but experience to everyone. Varying experience depending on how the rider did.
-Advance trough the divisions by experience AND reaching a "Raising abilities cap". Advancing increases the cap on how high you can raise your abilities, to reflect the chocobo's new rank.
-This means that races cannot be "fixed" insofaras an underdog and his friends cannot advance to the final division without putting effort into raising, AND so that a chocobo is adequately prepared to race in a tougher league.
-Each food or raising item increases abilities by a set value, and the cap similar to the merit system. Therefore, one can have a well-rounded chocobo, a speed-demon, a long-distance runner, BUT NOT ALL AT THE SAME TIME. EX: In division C, you can add 30 points. Feeding the choco the "Greens of incredible speed boosts" adds 5 to his top speed and 2 to accelleration. You have 23 more points to toy with.


Above all: MAKE IT WORTH OUR TIME. Whether it be super-powerful prizes, lots of gil, or Imperial Standing, or whatever... Give the players a reason to put time and effort into being the best. Extremely rare and valuable rewards are guaranteed to make people want to race into the late hours of the night for that last experience point... for the chance to win a big reward someday.

My 2 gil

Edited, Aug 4th 2006 at 1:39am EDT by Antonidasvalefor

Edited, Aug 4th 2006 at 1:40am EDT by Antonidasvalefor
#15 Aug 04 2006 at 12:39 AM Rating: Good
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1,049 posts
I agree with Lancerthethief when it comes to the NPC. It would be nice if you could use your NPC in some way to chocobo race.

I'll chime in with my own comments before I go to bed.

First of all, I understand that the racing tracks, until next expansion, seem to be included in the files and I doubt you (SE) will be making any new ones in the meantime. However, the different types of terrain is a good idea. Say, certain chocobos get a speed boost when walking on grass but slow in water while another type of chocobo is the opposite (fast in water, slow on grass).

Secondly, the concept of giving commands to the riders is a good one I think. Possibly your chocobo could gain new commands by participating or by raising it differently. However, in line with the gambling, it would be interesting if you could feed it a list of commands. Let me try to explain this.

Like BLU magic, your chocobo could have say 10, 15, 20, or whatnot amount of slots. Then they could also have 5, 10, 15, or whatnot amount of points. At the start of the race, you have a list of "orders" to give your chocobo. These could be anything like the abovementioned, "sprint ahead, come from behind" or such as, "Kick up dirt! (slow down those behind you)" and "Jump! (as if to avoid a landscape or even a potential trap laid by another chocobo).

Each of these commands would cost a certain amount of points and take up a slot. However, the key to strategy lies in that you put the commands on a list and you can -only- use them in that order on the list. I'm sorry if this is confusing, so I'll try to give a visual.

----[5 slots]----[10 points]----
1. Sprint Forward! (2 points)
2. Slow down for stamina. (1 point)
3. Kick up dirt! (3 points)
4. Lay Qiqirn Mine! (4 points)
5. ---
------------------------------------

Due to using more expensive abilities, he didn't have enough points to have something in the fifth slot. However, likewise, the player could put, "Slow down for stamina." in all 5 slots and have 5 points unused.

Also, these abilities should only be able to be used in the order you put them in. The example above would have to use "Sprint Forward!" before he could use "Slow down for stamina." Once he used "Lay Qiqirn Mine!", he would be out of abilities. This allows for some strategy and thinking about what the other players will choose. You want to use some combination the other player wouldn't expect. However, to make racing active, you would be telling your rider when to use these commands during the race.

Finally, amongst all this, you should be able to have saved "sets" of actions. Maybe save up to 3 or 4 as if they were macros you could choose during a race. This would add some suspense on the viewers part. "Will Joeracer use his constant-mine-barrage that he is famous for, or will he focus on speed? This is an important race, so he may just choose something people haven't seen before."

Alas, as "sets" go, you should be able to test all of these on your freetime, but not before a race. Say when you are raising your chocobo, you could have the option to see it perform its "set" to see if it is as useful as you thought it would be.

Just a thought. I'm sorry if I confused anyone. If you have questions, post. I'll try to clear up my idea if need be.

P.S. Try not to make this all -too- gil intensive. If you can use expensive food before/during a race to help your chocobo out, it would put an advantage in the wallet and hurt skill-based players more. Due with that what you will.

Edited, Aug 4th 2006 at 1:55am EDT by BlackRagnarok
#16 Aug 04 2006 at 12:55 AM Rating: Decent
I would really like to be able to follow the chocobo race, and be able to see whats going on. And if we're sitting in the stands *which I assume we are*, then I'd like maybe a third person view behind my chocobo//the one i bet on. Maybe kind of an omnicient view. I know this would probably FFXI's servers, but if they can put up w/ besiged, then they could probably do that. Another suggestion, maybe allow people to view current chocobo maches at Home Point crystals. Like, have an option to view what's going on for conquest points or IS or gil. Not make bets, only be able to bet if you're actually at the arena, but be able to see what's going on. Kind of like Lineage 2. I think maybe you should also be able to root for your chocobo // chocobo you bet on, and it have some affect on the jocky riding that chocobo. And maybe... once in a while.... allow us to race?? Maybe a diorama so that the players can race just for fun, but not be able to bet. We'd sure be obliged ^_^. Also, if your Chocobo is the winner, you should get some sort of reward that MAKES IT WORTH OUR TIME. I mean, i'd love the title Chocobo Raiser Extrodinair! and some gil, but maybe something a little more worth while, like mog item, some chocobo items, or some points that i could use to spend at the chocobo stables... or something. I think 2nd and 3rd place should get chocobo tickets :P
#17 Aug 04 2006 at 12:58 AM Rating: Default
16 posts
I am still worried about rumors that Chocobo as personal mounts will not be part of this update and frankly may never be part of our world in FFXI.

As countless have said before and will continue to say I would like to see summonable personal mounts.
#18 Aug 04 2006 at 1:04 AM Rating: Decent
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87 posts
I think everyone would love the similarities to FFVII version of racing and gambling.

What I would love to see is:

A piece of armor or a harness for the chocobo, equipment and a title that you can win if you get first place in say regular tournaments that are held regularly like Ballista/Brenner. Being able to knock you opponent off his choco if we were to ride them. Chocobo has special racing abilities depending on how raised. WAR-CHOCOBOS. Being able to jump over obstacles >.>.

A Chocobo crown or something of the sort could show how accomplished the chocobo has been in racing.

A harness for the chocobo when in inventory, increases riding stats?

IF user control was allowed, equipment could have stats just for chocobo racing.

A title, but that SE already has planned I bet.

I was laughing when I thought if there could be Chocobo Jousting! lol. But that maybe seems far fetched.

Gambling wise, I dont gamble, maybe play poker, and tetra master isnt -inside- FFXI so o well on card games... unless.........

Chocobo ARMOR!!!! KWEHH!!! PLEASE! >.>

Be able to have moogles fly with you during race O.O ok now im thinking crazy im tired thats all kthxbai


PS this profile hasnt been updated so please dont /check my gear >.<



Edited, Aug 4th 2006 at 2:08am EDT by Kronoh
#19 Aug 04 2006 at 1:11 AM Rating: Decent
As for being able to cheer on your chocobo, I think that should go like this:

There should be one minute, before the chocobo's race, that they are lining up. While they are lining up, you can cheer for them. Cheering for your chocobo increases their state of mind slightly, and the more cheers they get, the more confident they get, and you can cheer as much as you want (w/ a little delay so u can't bot it) for your chocobo while you're waiting for them to race. And if one chocobo get's an enormous amount of cheers, the other chocobo's might feel intimadated.
#20 Aug 04 2006 at 1:17 AM Rating: Decent
I think the ideal of having the races with chocos is a good ideal and a great way to blow more time in the game (not saying it's all bad)
I agree to the betting of gil, I mean why not it beats killing greedy gobs of their gil lol.
I agree to the collecting points if your choco wins for maybe for your choco. Like new harness, a helmet, socks even.
I hate to have to disagree on the beening able to ride your choco in races. It would be fun but to countless doing your racing and trying to learn cuts. Also the fact of peoples connections would hurt alot of people on judging if they should ease down or keep full throttle (sorry also a car guy).
Hmm having the winning chocobo gets a new bed for the chocobo lol
Well as they say theres my 2 gil

-Radel
World of Ifrit
#21 Aug 04 2006 at 2:08 AM Rating: Default
Please make any signifigant rewards RA/EX to keep RMT from monopolizing yet another part of the game. Thank you.
#22 Aug 04 2006 at 2:45 AM Rating: Good
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6,424 posts
Those people that seem to prefer being able to ride the chocobos themselves, take a good look the next time your party walks towards a camp. You will notice that people either run faster than you, then fall back, or fall back and catch up. Such behaviour would be detrimental to a race, so the actual movement should be done by the server.


My vision on chocobo racing:

Players will ride on their chocobos, but not be able to control their movement directly. It will be possible to tell your chocobo to speed up or slow down.
Speeding up will allow your chocobo to overtake another chocobo, but also drain it's stamina faster. Slowing down will reduce the stamina drain or even allow it to recover a bit, but also allows others to overtake you. Running out of stamina will cause a chocobo to either slow down a lot.

Depending on the behaviour of the chocobo, it will tend to act on it's own. Some chocobos tend to be more aggresive and competitive, trying to outrun everyone if unchecked (but running out of stamina before reaching the finish.) Others are more docile, content to just walk the track and not bothering to win without the rider's urging them to speed up.

Each race requires an entree fee, and chocobos can move up in challenge ranks after winning a number of races. Higher challenge ranks cost more to enter, but also give greater rewards. Each player will receive a reward after the race(an item and some gil), and can use Imperial Standing to buy special items, like equipment for chocobos, special chocobo feed, chocobo eggs and chocobo related equipment for the player itself (ie HQ2 and HQ3 chocobo riding & digging gear)

Players that do not ride can choose to bet on a single chocobo, or predict the first 3. The gil earned by all players in the race (riders and betters) will always be equal or less then the total entree and betting fees. (Betting fees will have a 10% tax, obviously. Riders will not pay a tax, as they are already entertaining the crowds)

Races will always have NPC riders, to ensure fairness and avoid exploits by RMT. These NPC riders might even offer additional quests if you beat them (perhaps beating certain NPC riders is a requirement to go up in racing rank.)
#23 Aug 04 2006 at 2:45 AM Rating: Decent
Hello umm sorry if i posted it again. I posted in the other thread and found this So i wasnt sure. Heres some opinion. Keep up the Good work!

For Gambling- Pro: Yes it should be implemented like FF7. It would really increase more participation in Chocobo Racing to keep players interest in it. But there should be a limit to it. I like the idea 2X 3X 4X the cost of bet we win or prizes that we choose for each rank.

Con: Remember there is a problem in Economy and I dont think its wise to make it harder for people than it already has. It is wise to keep it low price suitable for all players. Price Range: 1000gil-10k

Ranking- Is it possible to have a Ranking system and place for each chocobo/Players like FF7.

Rank: F---> E---> D ---> C ---> B ---> A ---> S

Racing- Well I am disappointed that we cannot control our chocobo but instead we set them to race like sprint etc. I am sure alot of people will be disappointed not to control their own chocobo to win the race.

It'll be good to set up actions buttons and control of our chocobo like this:

When Race begins we push start button then it turns to auto run [Start] [Auto Run]
[Sprint]
[Slow down]
*allow control of our chocobo---Important thing for all riders!

1 Chocobo track sounds short and limited. I wonder how many people are going to stand there or watching. It'll be disappointed if it is 1 round racing that'll be short and not very enjoyable. Probably 3-4 is best.

Just a suggestion Well anyway I hope others people have better suggestion than this.

Thank for your time Development Team
#24 Aug 04 2006 at 2:50 AM Rating: Decent
I wont attempt to try and write an essay on how one could implement Chocobo racing, because you could indeed write a lot on the subject, and be very expansive with it. I would simply like to make one small suggestion that would make it very interesting.

Create some sort of ladder type system in game, to chart wins and losses. Have perhaps several different types of races, or different tracks even, and have them all in a ladder system, similar to an auction house system, where players could view all of the racing data from different players, and compete for top 10 spot's. Of course, the ladder would need to have a normal reset period every so often. Perhaps implement a Rating system, where you can gain higher rating numbers for more wins.

If the developers can be careful to design chocobo racing to be very fair, competitive, and have something to work toward (a top 5 spot on a ladder for example) then players willtake to this chocobo racing thing like crazy, and SE would be having to expand to it even further in the future i believe. It has to be competitive though, and fair.

I would personally like to see SE go all out on the implementation of this new feature, make the chocobo racing arena vibrant and busy, like a real racing track. Racing music, leader boards, etc etc.

I have to say however that I am more looking forward to the "Arena" that has been said to be comming toward the end of the year, around December. I hope SE really goes all out on the arena as well, more so than the racing. How awesome would it be to sign up and fight big beasts with a crowd of people watching, or having the ability to "own" a beast and pit your beast against other's beast, while everyone sits in the stadium and watches the 2 mob's fight one another. I cant wait to see how it will work
#25 Aug 04 2006 at 3:29 AM Rating: Decent
Here are some ideas I had when "Chocobo Racing" went up for FF XI:

-a bet system for current races, so everyone can have the chance of winning some gil in it. A bet NPC could handle the money and give the rewards after the race.

-another way to control your chocobo in the race (simple orders like a coach or total control). Doing that, "heavy players" can win big and have fun while people with less time and/or motivation can still have interest in it.

-allowing teams of player to set their team so it can end in a kind of pvp events.

-a "statistics" npc allowing you to see odds and specs of chocobos in the race so you can choose who you bet on.

-if chocobo racing is point based, let the players choose between gil and items in the end, it's so hard to get money in the game (ok, I don't have end game ls nor high level craft) and risking some gil to get more could be funny.

-make races pretty often, like once every 30mins at most, and let them run with a mix of npcs/pcs, so whatever happens, there will always be races going.
#26 Aug 04 2006 at 3:43 AM Rating: Decent
I'd like to see Chocobo Jousting lol yea it's mostlikey not going to happen, but just think about it. I mean there will be different types of chocobos we can develop as I seen a jpg on the playonline site. So I got to thinking, why not!? aside from JUST racing, why couldn't we. I'm sure alot of players are tired of the way the fundamental root of this game is... exp PT, camp sit there for who knows how long just to get a few K of exp which frankly was cool back when EQ came out like a decade ago lol but that's beside the point. So I believe if SE wants us around they better keep this game fresh with cool new innovated aspects to entice long time players like many of us to keep playing because I don't want to go play WoW. I lost alot of LS members and good friends that now play WoW and will never come back to playing FFXI. PLEASE SE I BEG YOU, DON'T MAKE ME GO PLAY WOW, I want to stay in the world of Van'a Diel. I like my taru.

Lastly why don't you put a gaming/casino house in Aht Urgan? Something for us mercenarys to do after along day of Assaulting/Besieged or trying to get that darn warp Taru back from the clutches of the enemy forces. Something like in FFVII the GoldenSaucer. Maybe if you had Tetra Master intergrated into these so called houses and made it to where you didn't have to have another Content ID, people would actually play it. Unlike when I just checked it out and only saw... not even 6 people on. So aside from the round about 500,000 active Content IDs out there SE is trying to squeeze 6 more bucks a month, not even that I don't think... come on SE. So If you win a Chocobo Race, a prize could be some cool cards. But these are just my rants which probably SE won't care to acknowledge but I'm sure alot of FF fans would think that would be cool of them to do so because like many of you players out there, I'm sick of just standing in Lower Jeuno/Whitegate just standing there, doing nothing because there's nobody on, not enough people your lvl range to make a PT, your Auctions are full or whatever reason, you all know what I'm talking about.
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