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Chocobo Stat Raising: From 0 - 255Follow

#1 Sep 22 2006 at 9:15 AM Rating: Excellent
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215 posts
Recent developments have revealed some information that, for the sake of this thread, will be taken as fact. Firstly, that there are 8 tiers of nearly everything in chocobo raising, and secondly, that those 8 tiers span from 0-255 total, in increments of 32. Using this, along with information gleaned from the Big Chocobo Research Thread certain assumptions are henceforth made.

The previous concept of Affection as a multiplier for Care Plan rising, though it is known to have some effect, is currently under scrutiny. We're told that affection has an influence on Care Plan success.

Assumption
Basic Care with 0-31 affection, the lowest tier, gives 0.125 to everything. Every affection level above that increases it by 0.125 effect, until at 224-255 Affection, a.k.a. 'Regards as parent' basic care becomes 1 to all stats.

Conflict
There has been a report of a Chocobo well cared for which has not managed to rise in ANY stat after even 37 days of Basic Care. Currently the only easy solution to this conflict is to assume that the effect ranges from 0.1 to 0.8 rather than from 0.125 to 1.0.


Assumption
Personality/temperament gives a boost in the stat associated whenever you raise it. Ill temper boosts Strength (STR), Patience boosts Endurance (VIT), Sensitivity boosts Discernment (INT), and Enigma boosts Receptivity (MND). The exact nature or amount of this Persona Bonus is still largely unclear.

Conflict
Currently there is no strong conflict against this assumption.


Assumption
All carrots raise stats, Vomp Carrots, as we are told, raise STR and VIT, whilst Zegham Carrots raise INT and MND. San d'Orian Carrots may be able to raise any stat depending on care plan, or may raise stats randomly. There is no clear evidence to support which stat they raise or in which way, but the single known observation of their effect being beneficial has been a rise in STR. The boosts given by Carrots are almost surely less than 1.0 per carrot, since there have been reports of a Chocobo with A Bit Deficient Receptivity on a 2-carrot-per-day diet for over sixteen days with no rise in Receptivity (no detriment or bonus to receptivity other than feed). There have also been reports of carrots causing stats to decrease.

Conflict
Currently, other than possible errors in reporting or observation, there are no conflicts against the above assumption, except for the San d'Orian Carrots, which have many possible explanations which cannot be simply discounted due to assumption.


Assumption
Using a Parasite Worm 'drains' some of one stat and transfers it to another, probably the next highest one. Indications of this come from the fact that Chocobo personalities in the chick stage appear to be partly random and partly influenced by care plans. In most cases, feeding such a worm causes a personality change that would be consistent with a shift.

Conflict
The effect of this can usually only be observed when a chick is young and Persona can still change. At this age a chick often does not have enough of any one stat to show a drastic change, i.e. up or down a whole level.


Assumption
Exercise or Interact care plans only work if the chocobo is suited to them either through Persona or because the stat is already high. Nearly no 'good' reports have come from the use of these care plans as opposed to their 'stronger' counterparts Carrying Packages or Exhibiting to Public. Hence the effect either is a percentage, or its activation is based on something else.

Conflict
Insufficient testing of these care plans in the long term due to them appearing unnecessary and risky considering the length of the Chocobo Raising Process.


Assumption
Taking a Walk In Town or Listening to Music, with 0-31 affection, the lowest tier, gives 0.3 to everything. Every affection level above that increases it by 0.3 effect, until at 224-255 Affection, a.k.a. 'Regards as parent' these care plans become 2.4 to associated stats.

Conflict
Currently there is no strong conflict against this assumption, though the value could possibly be slightly more or less depending on the additive effects of Carrots.


Assumption
Carrying Packages or Exhibiting to Public, with 0-31 affection, the lowest tier, gives 0.6 to everything. Every affection level above that increases it by 0.6 effect, until at 224-255 Affection, a.k.a. 'Regards as parent' these care plans become 4.8 to associated stats.

Conflict
Currently there is no strong conflict against this assumption, though the value could, again, possibly be slightly more or less depending on the additive effects of Carrots. Most data regarding these plans is also based on pre-update stat increase intervals and may no longer apply.


Assumption
Delivering Messages, Digging For Treasure or Acting in Play, with 0-31 affection, the lowest tier, gives 1.0 to everything. Every affection level above that increases it by 1.0 effect, until at 224-255 Affection, a.k.a. 'Regards as parent' these care plans become 8.0 to associated stats.

Conflict
Currently there is no strong conflict against this assumption, though the value could, again, possibly be slightly more or less depending on the additive effects of Carrots. Almost all data regarding these plans is based on pre-update stat increase intervals and may no longer apply, in the sense that the values assumed may be too low.

A summary of this may be found below. As I update the post, the chart will divide the assumptions above from the Speculations below. All serious speculations posted in this thread will be added to that section.


Assume that chocobos gain a new stat level when they reach 32, 64, 96, and so on up to 255. Values shown are only for when affection is at Regards as Parent.

 
---------------------------------------------------------------------- 
Plan Type                | STR | VIT | INT | MND | Aff | HP% |Payment| 
---------------------------------------------------------------------- 
Basic Care               |  1  |  1  |  1  |  1  | -8  | -8  |   -   | 
---------------------------------------------------------------------- 
Resting                  |  -  |  -  |  -  |  -  |  -  | +?% |   -   | 
---------------------------------------------------------------------- 
Taking a walk            | 2.4 | 2.4 |-2.4 |-2.4 | -8  | -8  |   -   | 
---------------------------------------------------------------------- 
Listening to music       |-2.4 |-2.4 | 2.4 | 2.4 | -8  | -8  |   -   | 
---------------------------------------------------------------------- 
Exercising alone         | x5% |  -  | -4  | -4  | -7% | -5% |   -   | 
---------------------------------------------------------------------- 
Exercising in a group    |  -  | x5% | -4  | -4  | -7% | -5% |   -   | 
---------------------------------------------------------------------- 
Playing with children    | -4  | -4  | x5% |  -  | -7% | -5% |   -   | 
---------------------------------------------------------------------- 
Playing with chocobos    | -4  | -4  |  -  | x5% | -7% | -5% |   -   | 
---------------------------------------------------------------------- 
Carrying packages        | 4.8 | 4.8 |-4.8 |-4.8 | -8% |-10% |100-200| 
---------------------------------------------------------------------- 
Exhibiting to the public |-4.8 |-4.8 | 4.8 | 4.8 | -8% |-10% |100-200|  
---------------------------------------------------------------------- 
Delivering messages      |  8  |  -  |  -  | -6  |-10% |-25% |200-400| 
---------------------------------------------------------------------- 
Digging for treasure     |  -  | -6  |  8  |  -  |-10% |-25% |200-400| 
---------------------------------------------------------------------- 
Acting in a play         | -6  |  -  |  -  |  8  |-10% |-25% |200-400|  
---------------------------------------------------------------------- 

The numbers given here are only for reference and experimentation. They are not guaranteed and in some cases are strongly speculation. We still need more data to make concrete assertions

STR = Strength
VIT = Endurance
INT = Discernment
MND = Receptivity
AFF = Affection
ENG = Energy


Speculation
Competing with Others and Telling A Story can affect STR & VIT, or INT & MND respectively. There has been one report from someone in the main research thread of their chocobo rising in Discernment after being told a story.

Conflict
Currently there is no strong support for this speculation, since there has only been one report so far.

Edited, Oct 23rd 2006 at 1:11pm PDT by Risae
#2 Sep 22 2006 at 10:37 AM Rating: Good
I got blurry eyed 3/4s of the way through your post, but I did catch your theory that personality cannot change overnight.

Just a brief run-down of what I was doing- I fed my chick Vegetable paste daily from day 1, and had her listening to music alternating with walking in town (but I would have say, 4 days of music to 2 days of walking). My chick, I don't remember which day, had eventually developed an enigmatic personality. The immediate day following she got sick, and was sick for about 2 or 3 days. When she got better, her personality had went back to the default, and she has yet to develop one again.

Fed her primarily Azouph greens through adolescence, with the last few days being Gyshal Greens. Since she matured, she's eaten Sharug greens (I switched back to Azouph last night, since she seemed to enjoy it better) and last night finally had a stat raise to substandard- Discernment.

Since she matured, I have her doing only the activities that raise Discernment and Receptivity. I don't know how much of an effect they've had (CHocobo digging and Acting in a play). Tonight she will reach day 32.

For the record, according to the chocoboy, carrots will affect stats, but lower affection, and greens will improve affection, but I believe have a minor affect on stats. Cupid worms, I believe will shoot your affection level to max but "only if used properly"... whatever that means.

I did mate my chocobo (she's now lovesick, btw) and chose the Hiking plan to improve receptivity. I was rewarded with a faintly warm egg.

I originally got my egg for my current chocobo from the mithra in Ru'Lude Gardens, I believe it was a bit warm.
#3 Sep 22 2006 at 10:42 AM Rating: Decent
Here's the stat chart.

That gives you what Basic care does for your chocobo. Hope that helps. :)
#4 Sep 22 2006 at 10:47 AM Rating: Good
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215 posts
Yeah, my post is too long, I'll start trying to condense it. When I think I most definitely think too much at once.

One thing that stands out to me, looking back over my own assumptions, is that if we raise chocobos for, lets say, 96 days total (multiple of 8, programming again) then if we had Basic Care the entire time the chocobo would get +48 to all stats. Add a total diet of San d'Orian carrots to that, will give about +28.8 more... Above Average in everything?

Or let's just discard the carrot idea for now and think about the fact that Basic Care would get the chocobos to almost exactly 'average'.

Someone pointed out to me also that by my numbers, basic care would also be plainly better than interchanging between things such as 'Playing with Children' and 'Exercising Alone'. That part, I've thought of, but then if it isn't, then they really made that chart altogether too vague. /sigh

Edited, Sep 22nd 2006 at 3:31pm EDT by Risae
#5 Sep 23 2006 at 8:43 AM Rating: Decent
what we realy need are people willing to take down every detail of thier care and, that are willing to rais some not as good chocos, with ppl like this they could do things like only use 1 care plan and 1 food and keep trade of any ilness, affection, and any other variable, we could use these and compair them and if we get enough ppl to do every careplan and every food only we could see how they develope and make comparisons using all chocos that have at least one thing in common <i.e. all chocos that only ate only veggie paist> and see what diffrences the ones that had one care plan over another. and with repeatable trials we can see the difference that sickness and other seemingly random effects had. but we would also only be able to do one type of care probibly wachting over choco for the first few trials. this would sure allow alot more info to become known to choco raisers everywere but im sure noone wants to rais a farly bad choco for 3 months and waist up to millions in food, and in this first gen choco carers i think there r too many experimentors and not enough data tables to determin whitch variable changes what when. thats y i sugest the constants >.> i doubt this idea will ever bee taken seriously <mainly because it is writin in a rant form> but with enough ppl, gil, and organization this could unravle the program to something simple and moldable.

the only thing i cant acount for yet is genetics i gess with enough organization and maybe a few gen/breeding experiments this will be able to be calculated into the other data to make more sence of it

im going to list all known variables here because i feel like it and am hoping for sugestions to figure what effect they have are

Food
care plan
what actual care is given
affection
illness
genetics

if there is anything i missed or any helpfull critisism i would love to here it also intrested in a group to start this experiment i wouldnt mind being in it as the nutral basic care gyashal greens and watch over choco setting the absolute lowest bar <but also useing least gil> or some other easy one <im not as organized or ritch as needed for something carrots only and acting in play only <basic care untill its availabel would be only way to make this work and give better results sooner being able to campair day 30 of basic care and acting in play might actualy give us a solid number in a few days ^^>

o well rant over lol that was fun
#6 Sep 23 2006 at 8:53 AM Rating: Decent
Ok. I have to admit I'm a terrible virtual mother. I can't think of any time I've checked on my chicky 2 days in a row; I went a week once, and I usually go about 3 days. And during her entire infancy I alternated between music and walks on the careplans. (since adolescence it's been packages, exercise alone, excercise in a group). I fed her nothing but Vomp carrots, and again I only did that every 3-7 days.

Even so, on day 26 she moved up to Substandard on Endurance and Strength. And she still regards me as a parent.

Oh, at one point when she was a baby she developed a personality - she was "a very patient chocobo." This was after I left her alone for a week, and she was sick at the time. She lost the personality the next time I checked on her though :(

On the other hand, I have a LSmate who went for perfection - walks every day, carrots and greens every day, meds when sick etc. His is still poor on all 4 stats on day 29.

I think there might be some more randomness involved than we thought.
#7 Sep 24 2006 at 3:37 AM Rating: Good
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215 posts
KyrilFenrir wrote:
Ok. I have to admit I'm a terrible virtual mother. I can't think of any time I've checked on my chicky 2 days in a row; I went a week once, and I usually go about 3 days. And during her entire infancy I alternated between music and walks on the careplans. (since adolescence it's been packages, exercise alone, excercise in a group). I fed her nothing but Vomp carrots, and again I only did that every 3-7 days.

Even so, on day 26 she moved up to Substandard on Endurance and Strength. And she still regards me as a parent.

Oh, at one point when she was a baby she developed a personality - she was "a very patient chocobo." This was after I left her alone for a week, and she was sick at the time. She lost the personality the next time I checked on her though :(

On the other hand, I have a LSmate who went for perfection - walks every day, carrots and greens every day, meds when sick etc. His is still poor on all 4 stats on day 29.

I think there might be some more randomness involved than we thought.


Can you find out if that LSmate tried to mix and match care plans?
#8 Sep 24 2006 at 8:58 AM Rating: Good
Etain wrote:
For the record, according to the chocoboy, carrots will affect stats, but lower affection, and greens will improve affection, but I believe have a minor affect on stats.


I don't think this is true about carrots.

Since my Chocobo reached adolescence, I've fed her Vomp Carrots exclusively, except for the occasional Tokopekko Wildgrass when she was ill.

Towards the end of her adolescence period, I would always feed her a carrot, check out her stats, feed her a carrot, check out her stats, etc. so I could see what had a visible effect.

One day, I happened to feed her a carrot, and her affection level afterwards was "likes you a lot." So I fed her another carrot and got the same result. Finally, after feeding her the third carrot, her affection level went up and changed to "regards you as her parent."

Either food itself raises affection, simply because you're not starving them to death, or carrots themselves help affection a slight amount as well; just not as much as greens. The Chocoboy specifically says that Chocobos like the taste of carrots, so I would think it's the latter of those two theories.
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#9 Sep 24 2006 at 9:30 AM Rating: Decent
Risae wrote:
KyrilFenrir wrote:
Ok. I have to admit I'm a terrible virtual mother. I can't think of any time I've checked on my chicky 2 days in a row; I went a week once, and I usually go about 3 days. And during her entire infancy I alternated between music and walks on the careplans. (since adolescence it's been packages, exercise alone, excercise in a group). I fed her nothing but Vomp carrots, and again I only did that every 3-7 days.

Even so, on day 26 she moved up to Substandard on Endurance and Strength. And she still regards me as a parent.

Oh, at one point when she was a baby she developed a personality - she was "a very patient chocobo." This was after I left her alone for a week, and she was sick at the time. She lost the personality the next time I checked on her though :(

On the other hand, I have a LSmate who went for perfection - walks every day, carrots and greens every day, meds when sick etc. His is still poor on all 4 stats on day 29.

I think there might be some more randomness involved than we thought.


Can you find out if that LSmate tried to mix and match care plans?


He says he did nothing but "take a walk in town" during chick stage except that he did try to rest it for one day after it got sick and it ended up in a chocoma for 4 days. When it got to adolescent stage he alternated exercising alone and in a group.

His is an adult now, and as of last night still poor on all 4. Mine will probably be an adult when I check her today - will check stats.
#10 Sep 24 2006 at 9:52 AM Rating: Decent
I believe feeding them most foods (or maybe all) raises affection a bit. Just like all manual care raises affection. Of course not the same amount. I've noticed that I can have mine deliver messages which drops its affection one level, then after i feed it carrots and take it for a long walk, affection is back to "parent" level.
#11 Sep 24 2006 at 6:15 PM Rating: Good
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215 posts
Oki, let me see how far that gets from numbers that make sense so I can adjust.

Assuming 15 days of chick Taking a Walk and five days each of Exercising Alone and in Group...

That gives a max of +25/+25/0/0 by my current idea.

Subtract a 'standard' 3 from each for low affection when hatched perhaps... and another for each day of Chocoma including the day it comes out of it...

drops us to +16/+16/0/0. It should still have high enough for stat raise, unless Chocobos wake up from Chocoma with lowered affection. If it does, then we subtract another three or 4 days and we get down to an unfortunate +12/+12/0/0.

Again, I'm twitching the numbers, but it is only to show that his results don't currently disprove what I'm thinking. I hope his stats go up soon. If they DO go up in another day or two it will be in keeping with what I believe. If not, that's good, cause it means I have to rethink.

I have talked to another friend who also has all stats poor and almost adult. The only thing strange about his chocobo is that she has VERY seldom been perky.
#12 Sep 24 2006 at 6:31 PM Rating: Decent
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737 posts

What I think is best is keeping with Basic Care, unless, you need the storybooks that come from talking walks or looking for an ability caused by interacting with others.

For my second chocobo I am going to keep her on Basic Care 24/7 until she is fully grown, and then have her look for treasure to boost her treasure hunting skills. I have my storybooks from the first run, so I see no reason to do anything other then basic care.


#13 Sep 24 2006 at 6:45 PM Rating: Decent
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1,413 posts
I didnt start raising a chocobo yet by a funny thing came to my mind ;)
You know the chocobo license quest, you trade gausebit wildgrass to the chocobo and get tons of affection from it. The buggers are 1k each XD
When I saw the price of the worm (cant remember the exact name)I went eeek. Cant wait to raise my chocobo tho :)
#14 Sep 26 2006 at 6:22 AM Rating: Good
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517 posts
Im not sure about the numbers Ris, but i understand you need to start somewhere. but im pretty sure the affection is involved in how effective a care plan is.

The way its build you can raise a chick without even checking on it once. But it wont be a winner. Giving it lots of attention (like we do ^^) its stats will grow.

I like the way your investigating. keep it up ^^
#15 Oct 01 2006 at 2:44 PM Rating: Good
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215 posts
Added some new data, and shortened the post. Still not quite clear on the effect of the second tier 1up-2down care plans other than that they don't seem effective...
#16 Oct 03 2006 at 9:18 PM Rating: Decent
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67 posts
Dupe post

Edited, Oct 3rd 2006 at 10:20pm PDT by Thoreau
#17 Oct 03 2006 at 9:19 PM Rating: Decent
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67 posts
Quote:
For my second chocobo I am going to keep her on Basic Care 24/7 until she is fully grown



Unfortunately, this is what I have done (was hoping for a well rounded choco)...

What I got is a bird with all 'Poor' stats that thinks of me as it's parent.

At least it is Blue so looks cool when I ride it, but is as slow as runing on foot. ; ;

On Day 37 atm BTW
#18 Oct 04 2006 at 4:46 PM Rating: Good
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215 posts
Thoreau wrote:
Quote:
For my second chocobo I am going to keep her on Basic Care 24/7 until she is fully grown



Unfortunately, this is what I have done (was hoping for a well rounded choco)...

What I got is a bird with all 'Poor' stats that thinks of me as it's parent.

At least it is Blue so looks cool when I ride it, but is as slow as runing on foot. ; ;

On Day 37 atm BTW


37 Days of Basic Care is still Poor? That's not very good news at all. Even if one subtracts the egg days, one should have got something more from the Basic Care. Disappointing news indeed.
#19 Oct 04 2006 at 5:35 PM Rating: Decent
Is there a list of how much stats are raising when care for it manually?
I mean especially: Compete against others and all 3 Walks ( short - long )
#20 Oct 23 2006 at 12:13 PM Rating: Good
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215 posts
I had to revamp the entire main post due to a lot of the new information we've been getting recently, and there is still a lot to do, so any contributions are appreciated much. However, if you have any questions about Chocobo breeding in general, especially if they are related to colors, it is probably best to ask them in the sticky.
#21 Oct 23 2006 at 6:06 PM Rating: Decent
quote:

For the record, according to the chocoboy, carrots will affect stats, but lower affection, and greens will improve affection, but I believe have a minor affect on stats. Cupid worms, I believe will shoot your affection level to max but "only if used properly"... whatever that means.

timing. like when npc says "its will be strongly effective if you were to give it something..." wink wink

#22 Oct 23 2006 at 7:08 PM Rating: Decent
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938 posts
I'll have to come back to this guide after I start raising a new chocobo. I'll have to sticky this or add to my favorites ^^ Thanks!
#23 Oct 23 2006 at 8:13 PM Rating: Decent
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1,245 posts
Um its late and I dont want to read through it all, but personality CAN change overnight. My chocobo was ill tempered, and after 1 day in which he changed to a teen, he became very patient. Also, all your calculations, using .125, .8, etc should really be 1.123, 1.8, etc should it? Because if everything was .~ then all the stats would only go down and not up eh? Also, although I dont have proof, I believe chocobo themselves might have limits to their abilities. I believe this simply because my first chocobo would be fed nothing but zegham carrots from teen-a week after being adult and there was no change in stats at all. She would only be on careplans that raised disc and reciptivity and at the time of retirement, she was all poor.


In all actuality, the 'big chocobo research' thread should really be called the big chocobo blog. Theres very little research at all, just many many blogs on chocobos and a few scattered analyzes on it all from a few scattered people, you being one of them.
#24 Oct 23 2006 at 9:14 PM Rating: Decent
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376 posts
Mine didn't seem to any kind of limit on it. I raised it to First Class STR and Averenge Endrunce no problem.
#25 Nov 08 2006 at 3:03 PM Rating: Good
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981 posts
RoverBST wrote:
Mine didn't seem to any kind of limit on it. I raised it to First Class STR and Averenge Endrunce no problem.


With what personality?
#26 Nov 08 2006 at 5:37 PM Rating: Decent
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878 posts
Risae wrote:
Assumption
Personality/temperament gives a boost in the stat associated whenever you raise it. Ill temper boosts Strength (STR), Patience boosts Endurance (VIT), Sensitivity boosts Discernment (INT), and Enigma boosts Receptivity (MND). The exact nature or amount of this Persona Bonus is still largely unclear.

Conflict
Currently there is no strong conflict against this assumption.


My Chocobo has had an Enigmatic personality since he hatched. I've focused exclusively on raising Discernment with Listening to Music, Play with Children and finally, Digging for Treasure. He is at First-Class Discernment, Substandard Receptivity and the others are both Poor.

I'd say this conflicts with your assertion that Enigma boosts Receptivity. I think Enigma boosts Discernment and Sensitivity boosts Receptivity. This would make more sense since a sensitive person would be more receptive to what others are feeling, but a discerning individual would be one who does a lot of deep thinking making them enigmatic.
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