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Unorthodox Divine Might Strat FTW!Follow

#1 Feb 21 2007 at 1:30 AM Rating: Good
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#2 Feb 21 2007 at 1:45 AM Rating: Default
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Ooooh that sounds so fun :D! It's always refreshing to see people try out different strategies than the traditional ones!
Gonna keep that in mind for any upcoming DM runs.
#3 Feb 21 2007 at 2:01 AM Rating: Decent
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Reminds me of 6-4. Got the nasty pet dismissed aggro on that one, couldn't quite understand why I got any hate.
#4 Feb 21 2007 at 2:13 AM Rating: Decent
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Good strat!

i completed DM 3 nights ago with a pick up group i died 6 times.. if only we had known about this :(
#5 Feb 21 2007 at 2:29 AM Rating: Decent
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Nice strat, one thing though
mrseatbelt wrote:
ANY pet dying will cause hate from mobs on master

This doesn't happen when a drg's wyvern dies the drg won't get any hate from any of the AA's. I don't know what would happen if you dismissed him though never tried it.
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#6 Feb 21 2007 at 2:55 AM Rating: Default
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Congret!
Wish your ls in Garuda lol
It's so hard to get ppl together for DD since its become very bad dream for many ppl.
Thanks for sharing this very gooooooooooooood info
#7 Feb 21 2007 at 4:15 AM Rating: Default
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Did you test the pet death/dismiss thing with PUP as well? Valoredge isn't one to die easily. AoE that would take out any other pet would barely phase VE.
#8 Feb 21 2007 at 4:34 AM Rating: Good
heldemon wrote:
Nice strat, one thing though
mrseatbelt wrote:
ANY pet dying will cause hate from mobs on master

This doesn't happen when a drg's wyvern dies the drg won't get any hate from any of the AA's. I don't know what would happen if you dismissed him though never tried it.


I'm going to have to disagree with you 100%.

While all of our pet testing on individual AAs and in DM was with a SMN, I have watched mobs peel off of a ST after a Wyvern died. It was PM2-5 and I was the ST. NIN running around kiting 2 mammets while the group killed the 3rd. All of a sudden, with no explanation, the mammets left me and headed back to the entrance.

This phenomena is actually why we decided to test pet death. The Super-Tank info we had read before listed releasing a pet as a source of hate, but did not mention pet death. So when we talked to our DRG and found out that her pet had died during that fight, we knew we might have our explanation.

We did a lot of testing for DM in the individual AA fights. Like I said, we used a SMN. So we went into both the GK (with pet) and MR (with pet) BCs and had our tank get initial aggro just like we planned for DM. We had our SMN pull the pet(s) off and fight until the avatar died. The SMN was to do nothing against either mob. Sure enough, as soon as Carby bit it, both the pet and the AA came running after the SMN. Easy to save with a voke, but ruins the ST strategy.

You may have had a personal experience with your wyvern dying in DM. Unless you were using ST strategy then no, your pet dying would not stir up any trouble. All of your AAs would be claimed or have hate towards some members of your group when the wyvern went down. The tiny amount of hate this would generate towards you would not pull AAs down on you. However, when you're using ST, there is absolutely ZERO hate from any of the mobs on the ST. So ANY hate, no matter how small will pull them off.

I hope this cleared it up for you. Please trust me. But if not, take a PLD and healer friend up to MR or GK in sky and have the PLD get AGGRO ONLY on the mob. You alone could then attack the pet. After the 1st hit to get your wyvern going, turn your back. Your wyvern will continue to fight the pet. All this time the PLD and healer should be doing nothing to claim the AA, just healing to stay alive. As soon as your wyvern goes down I guarantee that the AA will peel off the ST and come at you.
#9 Feb 21 2007 at 4:41 AM Rating: Good
Seedling wrote:
Did you test the pet death/dismiss thing with PUP as well? Valoredge isn't one to die easily. AoE that would take out any other pet would barely phase VE.


No we did not test with Puppet. We only have one PUP at a high enough level for DM, and he came as RNG instead. We were lucky enough that our SMN was the only guy in our LS who's only 75 job had a pet. And as it turned out SMN was still useful in the fight anyway as part of the ST support group.

BST, DRG, and SMN I have had 1st hand experience with either in DM, AA, or PM2-5.

PUP would be easy enough to test though in GK or MR individual AA fight. Dismissal would be super easy, and puppet death wouldn't be much harder - see my above post about testing with a wyvern.

So I cannot say with 100% confidence that a puppet dying has the same effect as other pets - but I would guess that it would. I would love to find out though, please post or PM me if you try it out.
#10 Feb 21 2007 at 4:46 AM Rating: Decent
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mrseatbelt wrote:
heldemon wrote:
Nice strat, one thing though
mrseatbelt wrote:
ANY pet dying will cause hate from mobs on master

This doesn't happen when a drg's wyvern dies the drg won't get any hate from any of the AA's. I don't know what would happen if you dismissed him though never tried it.


I'm going to have to disagree with you 100%.

While all of our pet testing on individual AAs and in DM was with a SMN, I have watched mobs peel off of a ST after a Wyvern died. It was PM2-5 and I was the ST. NIN running around kiting 2 mammets while the group killed the 3rd. All of a sudden, with no explanation, the mammets left me and headed back to the entrance.

This phenomena is actually why we decided to test pet death. The Super-Tank info we had read before listed releasing a pet as a source of hate, but did not mention pet death. So when we talked to our DRG and found out that her pet had died during that fight, we knew we might have our explanation.

We did a lot of testing for DM in the individual AA fights. Like I said, we used a SMN. So we went into both the GK (with pet) and MR (with pet) BCs and had our tank get initial aggro just like we planned for DM. We had our SMN pull the pet(s) off and fight until the avatar died. The SMN was to do nothing against either mob. Sure enough, as soon as Carby bit it, both the pet and the AA came running after the SMN. Easy to save with a voke, but ruins the ST strategy.

You may have had a personal experience with your wyvern dying in DM. Unless you were using ST strategy then no, your pet dying would not stir up any trouble. All of your AAs would be claimed or have hate towards some members of your group when the wyvern went down. The tiny amount of hate this would generate towards you would not pull AAs down on you. However, when you're using ST, there is absolutely ZERO hate from any of the mobs on the ST. So ANY hate, no matter how small will pull them off.

I hope this cleared it up for you. Please trust me. But if not, take a PLD and healer friend up to MR or GK in sky and have the PLD get AGGRO ONLY on the mob. You alone could then attack the pet. After the 1st hit to get your wyvern going, turn your back. Your wyvern will continue to fight the pet. All this time the PLD and healer should be doing nothing to claim the AA, just healing to stay alive. As soon as your wyvern goes down I guarantee that the AA will peel off the ST and come at you.
Simple Solution: DONT EVER SUMMON YOUR PET (I dont care what job you are) WHEN SUPERTANKING.

I found this out the hard way.........


All pets ***** up Supertanking. I've seen it with SMNs, BSTs, and DRGs (PUPs might be the exception to the rule, maybe, maybe not.)
#11 Feb 21 2007 at 5:13 AM Rating: Decent
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I can confirm that drg 2hour will pull hate. Found that out doing 2-5.
#12 Feb 21 2007 at 6:19 AM Rating: Decent
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One thing I'd like to point out is that Charm from the Mithra is her BST 2hour. Its very possible to kill each AA before they use both 2hours (zerging the last 15% or so of the Hume is a good idea to avoid/minimize Mijin dmg), so she may not always use it, but afaik, it has nothing to do with her location in relation to her pet.

Also, in the 10 or so DM runs I've done, I've never seen an AA use the same 2hour more than once. One time we fought the Elvaan, got her to use Invincible and Benediction, and then wiped before we could kill her. When we got up and fought her again (about a 6 or 7 minute timespan), she didn't use either 2hour.

I've also seen the Mithra's pet despawn. I can't say the exact conditions for it, but we killed the Mithra, I turned to engage the tiger, and it despawned in front of me. I know that if you kill the Galka and/or Mithra and then wipe, the pets will despawn once they move back to their starting point, so it may be a result of them not having hate on anyone. Although again I can't really say for sure.

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#13 Feb 21 2007 at 6:45 AM Rating: Good
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Quote:
NO SMN, BST, DRG, OR PUP!!! No pets allowed!


I love you too>.<
#14 Feb 21 2007 at 7:20 AM Rating: Decent
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This "Super Tank" thing always struck me as being a bit of a cheat, but since SE must know about it by now and they haven't changed it, I suppose I must be wrong.

#15 Feb 21 2007 at 7:44 AM Rating: Good
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graspee wrote:
This "Super Tank" thing always struck me as being a bit of a cheat, but since SE must know about it by now and they haven't changed it, I suppose I must be wrong.


I don't see this as a cheat at all. The cheat was using the CS "Super Tank" where the tank couldn't take damage at all.

This is straight tanking all the AAs with mega DEF and lots of cure bombers. Kudos to Black Omen on Bismark for going against the grain AND sharing their story of success here.
#16 Feb 21 2007 at 6:54 PM Rating: Decent
Foustian wrote:
One thing I'd like to point out is that Charm from the Mithra is her BST 2hour. Its very possible to kill each AA before they use both 2hours (zerging the last 15% or so of the Hume is a good idea to avoid/minimize Mijin dmg), so she may not always use it, but afaik, it has nothing to do with her location in relation to her pet.


At the very beginning, we couldn't decide who we wanted to take down first, the EV because of Spirits, or the MR because of charm. Once we saw the EV do 2300 with SW, we knew we had to take her down first. Then we became worried that the MR might charm the ST and the whole strat would go out the window. So we went to test the MR in her BC. We were PLD PLD RDM RDM WHM and using ST we sat there letting her and her pet beat on one of our tanks for probably 15 minutes. She did not charm, so we concluded that she either would only use it if her pet were dead, or in desperation.

On our first DM run, she didn't even use charm at all so we just figured that she couldn't use it if her pet were alive. But then on run #2, we had a SAM start yelling into our voice chat that he couldn't control himself. Sure enough, he was charmed. We slept him, and he returned to normal as soon as MR was dead. So I think you're right. Charm is treated as her 2hr and is used in desperation only.

Foustian wrote:
Also, in the 10 or so DM runs I've done, I've never seen an AA use the same 2hour more than once. One time we fought the Elvaan, got her to use Invincible and Benediction, and then wiped before we could kill her. When we got up and fought her again (about a 6 or 7 minute timespan), she didn't use either 2hour.


I cannot and will not pretend that I saw them use some 2HRs multiple times during DM, so you could be right. I will tell you from personal experience that in their individual BCs the GK will use MS a lot, and that the HM can use Mighty Strikes multiple times as well. I'm not sure, but I belive the EV with Invincible and the MR with Perfect Dodge are the same. When we tested on the HM though, just like I mentioned above with the MR, we sat there with him on the ST for around 15 minutes trying to make sure he wouldn't use Mijin. So it is my own personal theory that at least in the AA BCs, that they each have one 2HR that they can use at will (MS, Mighty, PD, Invinc) and one that they can only use once (Mijin, Bene, Charm).

Foustian wrote:
I've also seen the Mithra's pet despawn. I can't say the exact conditions for it, but we killed the Mithra, I turned to engage the tiger, and it despawned in front of me. I know that if you kill the Galka and/or Mithra and then wipe, the pets will despawn once they move back to their starting point, so it may be a result of them not having hate on anyone. Although again I can't really say for sure.


My guess is that the pet will despawn if the alliance wipes and as you say it loses hate. Luckily, we didn't have to test that :P

Thanks for the comments, I encourage all discussion. Hopefully it'll only make this strat better!
#17 Feb 21 2007 at 7:03 PM Rating: Decent
graspee wrote:
This "Super Tank" thing always struck me as being a bit of a cheat, but since SE must know about it by now and they haven't changed it, I suppose I must be wrong.


This actually came up in the LS. People made the comment but in the end, everyone was just happy to get their earring. It was also agreed that this had more honor than the old BLM X 15 strategy.

I'm biased, because this is something I'm mad proud of, but I think SE purposefully made a difference between aggro and hate. Did they ever see the difference going this far? Probably not. But then again, they didn't foresee a bunch of the jobs being used in the ways they are today either.

Now we'll just have to see if SE changes DM so that Super-Tank won't work anymore!
#18 Feb 21 2007 at 7:59 PM Rating: Decent
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Player gets near mobs. Mobs look at lowly player and aggro. Aggro does not equal hate. As long as the Super-Tank does not perform any actions that would claim any of the mobs, they will continue to beat on the ST only, no matter how many cures or other spells/actions are cast to keep him/her alive.


Not true, as long as any of the other people do not perform actions which would get hate off the other mobs you are fine. This includes resting within range, using pet commands or attacking or engaging the main mob. The PLD can actually do as much attacking, voking, whatever on the main mob as they want. We've figured this out through testing on the Mammets part of the Airship fight and it's 100% verified.

You just have to be careful not to overcure and draw hate from the mob that the PLD has engaged. I guess your other problem is that if you attack the AA is going to get TP, probably not the best idea in the world.
#19 Feb 21 2007 at 8:19 PM Rating: Decent
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mrseatbelt wrote:
You just have to be careful not to overcure and draw hate from the mob that the PLD has engaged.


This is what the OP is trying to avoid - the PLD is glowing like a torch from the constant cure spams.
#20 Feb 21 2007 at 8:39 PM Rating: Default
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Quote:
This is what the OP is trying to avoid - the PLD is glowing like a torch from the constant cure spams.


That's not really my point, my point is that it's entirely possible to have the PLD engaged to the first mob and still be able to pull off the remaining adds one by one as evidenced by our mammet strategy in CoP 6-4. I'm not saying it's what they should have done. I'm just saying it's possible. The OP said that it wasn't possible, get my point?
#21 Feb 21 2007 at 9:35 PM Rating: Decent
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great different way to do it- I'm always a fan of that when it comes to DM.

My group that I ran through it actually did a slightly modified way as well on our eventual win. Funny thing about this BC- you can take your DDs with a WHM and a RDM into the single battle BCs in the same entrance (no zoning back to Ru'Ann allowed!) let them build TP one party at a time against a single AA, and they will have it for the AAx5 fight! Also, TT cannot leave the circle you find the AAs in, so you can effectively save him for last if you so desire by fighting in the tunnel away from his nasty AoEs.

Again grats on your win and your pieces of ears!
#22 Feb 22 2007 at 4:56 AM Rating: Good
blowfin wrote:
Quote:
Player gets near mobs. Mobs look at lowly player and aggro. Aggro does not equal hate. As long as the Super-Tank does not perform any actions that would claim any of the mobs, they will continue to beat on the ST only, no matter how many cures or other spells/actions are cast to keep him/her alive.


Not true, as long as any of the other people do not perform actions which would get hate off the other mobs you are fine. This includes resting within range, using pet commands or attacking or engaging the main mob. The PLD can actually do as much attacking, voking, whatever on the main mob as they want. We've figured this out through testing on the Mammets part of the Airship fight and it's 100% verified.

You just have to be careful not to overcure and draw hate from the mob that the PLD has engaged. I guess your other problem is that if you attack the AA is going to get TP, probably not the best idea in the world.


I will agree that it is entirely possible for the PLD to start to beat on one of the mobs without affecting the aggro-only status of all the other mobs. Yes, this will give that particular AA a bit of extra tp, but that's secondary. The real danger is that now the PLD/BLU has to keep enough hate on that mob for it to not go after the healers.

I suggest that if you try ST on DM that you don't have your PLD engage/hate on any mobs until the entire group is reunited and someoen else is tanking.

More importantly though, you mentioned something that I forgot to include in the OP. If a PC rests close enough to the AAs while they are on the ST, they will come after that poor player. Not only will that person probably die, the ST now has lost the initial aggro and will have to get AND maintain hate from all the mobs. This would be extremely difficult. So it's important that anyone who needs to kneel and rest do so back down the hall away from the ST and AAs.
#23 Feb 22 2007 at 5:24 AM Rating: Decent
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About time someone gave credit to PLD/BLU. kinda tired of people that say pld/nin is better. long ago i said if pld got some kind of provoke /blu would be best SJ and to strong.

lucky your stag went good... when you test something unorthodox and fail people will talk about it forever.
#24 Feb 24 2007 at 5:13 AM Rating: Good
A DRG/BST could still go and DD w/o a pet, SMN can heal but not Summon, PUP well. . .
#25 Feb 24 2007 at 6:11 AM Rating: Good
Awesome, I was trying to get people to do this for the normal Mammet fight.

Sounds silly "what do you mean don't engage, won't they just run around like mad?" but man it was handy as hell on the airship for 6-4.
#26 Feb 24 2007 at 10:29 AM Rating: Excellent
Edited by bsphil
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I have physically seen GK use Meikyo Shisui twice, once on a tank, and once a little while later on me when the situation fell apart.

Yes, they can and will use certain 2hrs more than once.
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