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Why I believe it is SE, and not the ISPs.Follow

#1 Mar 10 2007 at 3:59 PM Rating: Excellent
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I am a network engineer by profession, and have several certifications, etc. I feel this gives me a rather reasonable amount of knowledge on this subject - So no, I'm not just sitting here going "durr, it must be SE!!11"

To start, let's use Occam's Razor at it's best: Square-Enix is undergoing network congestion issues, and shortly after a large portion of the population has connection issues. It is quite logical to assume that the two are related.

It is not logical to assume that such a small update (sub100mb!) caused this issue, when such large updates as XP SP1 and SP2 were pushed out to a far greater amount of people without causing issues on the ISP end.

Now, for the more technical side:
Many people have had issues fixed by changing their IP address. Now, ISPs work by placing their customers behind a NAT (Network Adress Translation). There aren't enough IPv4 IPs out there for every single person to have their own, so you get assigned a private address, and at the ISP's border, they translate it into a public one.

ISPs take your MAC address, and use this to assign the private IP you use while still inside their network. Changing this can get you a different private IP, and thus put you in a different NAT pool.

This results in you getting a new public IP.

All of this takes place internally. You're still going to be going through the same routers to get to the internet.


But let's look at what goes on at SE's end: They have different server groups behind different routers. This can be verified by netstat and other networking tools.

They also just pushed out an update that caused them massive congestion issues.

Now, to make sure traffic flows as smoothly as possible, a thing called QoS, or Quality of Service, is used. It can allocate more bandwidth to certain protocols, or outright block traffic, and more. For those wanting to get the highest level of Cisco certification, QoS is a subject they have to learn well, and those in the industry deal with it quite often, especially in high traffic environments.

QoS is also something that can, when misconfigured, cause a networking nightmare of issues.

People getting the R0 error can still /tell other players, and people see them moving and talking, and so on. However, they are not getting NPC and other info from the servers. People are still able to send packets, which is why they can still zone (This is also reason that teleport and speed hacks work, because you report your location to the server).

Now, if QoS was adjusted to alleviate or prevent future congestion issues, then it could very well be being improperly applied to traffic. Changing your IP can get your out of a set of QoS rulings, which is why this solves the issue for quite a few people.

Now, for those that it doesn't, it is still quite simply explained: You are being placed under the same QoS rulings on this new IP address, or have been assigned another IP address under this rulings (More unlikely, due to the fact they do not appear to be handing out the QoS rules over IP ranges, as a new IP on the same class C range as my old IP worked fine for me, and the chance of being assigned the same IP as someone else under these rulings is rather slim).

As different zones are on different servers behind different routers, this explains why communication and certain still zones still work fine.



I could be wrong, as I'm certainly not positive this is the reason, and cannot be without access to SE's network, but from my experience and knowledge on the subject, this is what I believe to be the most reasonable explanation.

Edited, Mar 13th 2007 10:46pm by Exodus
#2 Mar 10 2007 at 4:01 PM Rating: Default
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This is a fresh and exciting post, and clearly deserves its own thread.
#3 Mar 10 2007 at 4:05 PM Rating: Default
"durr, it must be SE!!11"

?

what makes you think no-one else has any knowledge on the subject of networking?

my sisters boyfriend whos been here all day works in networking and he says it on SEs end, people are putting in short "it must be SE" purely because; its something that SE need to fix on their end.. not ours.

please dont be so naive. alot of people on here also know what there talking about.
#4 Mar 10 2007 at 4:07 PM Rating: Good
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Omegant wrote:
"durr, it must be SE!!11"

?

what makes you think no-one else has any knowledge on the subject of networking?

my sisters boyfriend whos been here all day works in networking and he says it on SEs end, people are putting in short "it must be SE" purely because; its something that SE need to fix on their end.. not ours.

please dont be so naive. alot of people on here also know what there talking about.

I'm not claiming that everyone who is putting it shortly is just assuming that with no knowledge - just putting out there that I know what I'm talking about, as to perhaps give my opinion more weight than if I had just stated it with no background.
#5 Mar 10 2007 at 4:10 PM Rating: Good
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sallemand wrote:
This is a fresh and exciting post, and clearly deserves its own thread.

Instead of giving a sarcastic retort you could just not bump it.

I find it interesting since I haven't heard this info before.


Edited, Mar 10th 2007 6:11pm by sweetumssama
#6 Mar 10 2007 at 4:10 PM Rating: Good
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Hence why I said I am a network novice. I will not even try to contest any of what lies in this post, it all sounds very logically sound from my stand-point.

Thanks for your expert opinion Chtulhu ^.^ We've needed someone to do it for a while now.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#7 Mar 10 2007 at 4:12 PM Rating: Good
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Pawkeshup wrote:
Hence why I said I am a network novice. I will not even try to contest any of what lies in this post, it all sounds very logically sound from my stand-point.

Thanks for your expert opinion Chtulhu ^.^ We've needed someone to do it for a while now.


It's certainly not as useful as your thread (And don't take my weighing in on several things in it as any real criticism for you - you've done a wonderful job in it), but I did feel the need to shed what light I could on the issue for those who are curious.

Edit: As for being an expert... Working on it, but I don't feel right in accepting that praise just yet ;)

Edited, Mar 10th 2007 6:13pm by Chtulhu
#8 Mar 10 2007 at 4:16 PM Rating: Decent
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2,890 posts
I am 99% sure that the problem I am having is software related..

How else can you explain perfect performance until I do a teleport vahzle ..
How else can you explain that even while it claims I am not connected the server knows that I am running accros the area in hopes of reaching the zone line eventualy...

The client is able to send info the server while the surver is acting as if the client is not connected lol...

So my client tells the server im running accros the zone and the server updates this information while assuming I dont need to have information sent back LOL..

Yeah ..
its freakin software related lol

fix your sh*t SE its busted!
I can smell a software bug from a mile away.. Perfect performance until I teleport or travel a long distance in a short time in some way?

BEROKKEN!!
^^;

Edited, Mar 10th 2007 7:19pm by thorazinekizzez
#9 Mar 10 2007 at 4:27 PM Rating: Good
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Oh, I didn't take it as criticism at all ^.^

When people said it was IP related, I am comfortable enough in networking to show how to obtain that and clear those settings.

The actual reason this isn't working I've been theorizing with my limited networking experience. Posts like this help to clarify the issue that is the genesis of these problems ^.^
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#10 Mar 10 2007 at 4:33 PM Rating: Excellent
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I was about to complain that my connection problems were back with FFXI, so I was going to ask a question in one of the threads...

Then I realized I'd tripped over the modem's power supply.
#11 Mar 10 2007 at 4:35 PM Rating: Decent
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sweetumssama wrote:
I was about to complain that my connection problems were back with FFXI, so I was going to ask a question in one of the threads...

Then I realized I'd tripped over the modem's power supply.


This post wins!
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#12 Mar 10 2007 at 4:44 PM Rating: Good
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Quote:
Then I realized I'd tripped over the modem's power supply.


I kind of get this vibe that SE is trying to tell all of us that we have all collectively tripped on our modem's power supply and that all is well with the buggy update ^^;

anyway it is a 100% reproducable bug that I get right now and those tend to be easier to fix.. I just hope their coders know about this.. pretty sure they would by now ..

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I hope...
#13 Mar 10 2007 at 4:55 PM Rating: Decent
sweetumssama wrote:
I was about to complain that my connection problems were back with FFXI, so I was going to ask a question in one of the threads...

Then I realized I'd tripped over the modem's power supply.


you my friend, are going in my sig.
#14 Mar 10 2007 at 4:59 PM Rating: Good
Makes perfect sense to me. And I, for one, am glad this was in a new post because I was getting tired of trudging through all the complain-y ones looking for valid info.
#15 Mar 10 2007 at 5:12 PM Rating: Excellent
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85 posts

well, according to the official website, there will be a maintenance on March 12.

Probably 11 our time.... http://www.playonline.com/ff11/polnews/news9935.shtml

I called the US GM twice today and they were not helpful... gonna try the JP ones.
#16 Mar 10 2007 at 5:17 PM Rating: Default
Again, and unfortunately, it seems to be the assumption that everyone is having connection issues, and they are not. I didn't have a single issue last night while I was on (4 hours or so), and nobody in my LS was complaining of connection issues. If it was a problem on SE's end, everyone would be likely to have problems, but it's not, which stands to reason that the problem lies in the hardware/software config settings of the individual users having connection issues, no?
#17 Mar 10 2007 at 5:21 PM Rating: Excellent
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2,084 posts
I was actually thinking that it may have been
a QoS issue as well. But I wasn't about to post
in those horrors of threads.

A nice, logical post.


'tis a beacon of hope amongst
the bubbling sea
of complete retardation
and logical fallacy.
#18 Mar 10 2007 at 5:26 PM Rating: Excellent
@Metronet Thank you so much for this, lol. I'm so relieved.
#19 Mar 10 2007 at 5:28 PM Rating: Decent
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3,571 posts
AureliusSir wrote:
Again, and unfortunately, it seems to be the assumption that everyone is having connection issues, and they are not. I didn't have a single issue last night while I was on (4 hours or so), and nobody in my LS was complaining of connection issues. If it was a problem on SE's end, everyone would be likely to have problems, but it's not, which stands to reason that the problem lies in the hardware/software config settings of the individual users having connection issues, no?


This is why I believe it is QoS related. There are ways to limit and shape traffic that are triggered, and not universal. If it is improperly configured, people could be setting it off and causing this issue.

I could be totally off, but the network congestion issue is one that would likely be tackled with QoS, and a mistake in the attempt to fix that issue for the future could cause problems like people are having.

Edit: Missing a t.

Edited, Mar 10th 2007 7:29pm by Chtulhu
#20 Mar 10 2007 at 5:30 PM Rating: Decent
a bunch of peeps in my ls having probs too, my dc problems are in mea, port bastok and port jueno, my buds is valkurm dunes and altepa desert, i can goto those places np, very wierd, seems that the dc problem in zones is diff for everyone.i have np in vahzl either.
#21 Mar 10 2007 at 5:40 PM Rating: Good
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191 posts
Brilliant hypothesis! I completely overlooked QoS as the two-edged sword. That would explain why problem IPs are different for each zone and how traffic is missing in one direction.
#22 Mar 10 2007 at 5:52 PM Rating: Decent
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I'm just kind of curious how it just appeared out of nowhere. I downloaded the update speedily and with no errors, logged in moments after the servers opened up, and proceeded to camp some NMs with my linkshell before spreading out to do random things for the rest of the night. The next day, I still had no issues. I played without a single hiccup until about 4 AM on Friday morning, when I happened to catch a throat stab from a tonberry while killing them for Thief's Knife Triggers. Since most of my linkshell was asleep, I disconnected while dead and logged back in to another character, put some things on the AH and bazaar, and went to sleep.

I woke up logged in exactly the same, and asked my linkshell for someone to raise me. After they made their way to the Temple of Uggalepih, I told them I was switching characters and logged into my main (dead) character. That's when the R0 started. After happening 10 times in a row, I gave up and spammed Home Point until I DCed again, and the next time I logged in I was in whitegate. I assumed I had some sort of error by logging out dead, or perhaps there was just so much information (so many models of enemies + players) in the temple that it was erroring. Regardless, I ran around whitegate fine, paid the taru to go to jeuno, and after zoning immediately R0ed in Ru'Lude Gardens. At least since I was alive this time I could run around, and I managed to zone into north jeuno and DC, then reconnect fine in north jeuno. Everyone knows what happens after that. I kept finding different random zones that would DC me, always the same and never changing.

I'm just really curious when it switched from letting me play perfectly fine in all zones to the R0 problems. Perhaps when they implemented measures to help with the congestion? If I had been logged into my main character in the Temple when they had done it would I have just started R0ing right that second? So many questions, and only SE has the answers, but they refuse to take responsibility.
#23 Mar 10 2007 at 6:03 PM Rating: Decent
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218 posts
Quote:
Brilliant hypothesis! I completely overlooked QoS as the two-edged sword. That would explain why problem IPs are different for each zone and how traffic is missing in one direction.


Not to mention, not all characters on the exact same account and server being affected.
#24 Mar 10 2007 at 6:15 PM Rating: Decent
Sage
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Quote:
well, according to the official website, there will be a maintenance on March 12.

Probably 11 our time.... http://www.playonline.com/ff11/polne...s9935.shtml

I called the US GM twice today and they were not helpful... gonna try the JP ones.


Just put that through the google translator, and from what it gave me, looks like that's just some registration server maintenance or something like that.

Is anyone else, better versed in Japanese than I, able to confirm?
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#25 Mar 10 2007 at 6:32 PM Rating: Decent
The Google translator is quite inaccuarte, lol. Just a heads up.
#26 Mar 10 2007 at 6:46 PM Rating: Decent
This may seem like a useless post with information that everyone knows, but please read and follow my logic all the way through to the end.

Character Name: Potatoboy
Server: Shiva
Area: La Theine Plateau

When I log in, My received Packets hit 210 (happens every time) then drop to zero. I have no linkshell. I have no items at all. Shortly after that I disconnect. When I log back in, I am in my new position. After many tries (It's a big zone after all) I did make it to a zone point. When I zoned, the new zone did not load, and I disconnected on a black screen. When I was able to log back in, I was in Valkurm Dunes. I was able to play without getting disconnected. My packet rate was at 100%. My linkshell message loaded. I had my items. Everything was fine. I turned around to log back into La Theine, and my received dropped back to 0. I did not have my items, my LS, nothing, turned tail and ran back into Valkurm, disconnected on the black screen. Logged back in to Valkurm, items, LS, everything.

I sincerely hope that someone at SE reads this post. I would like for them to explain how these circumstances are related to my IP address, ISP, or anything else that would be considered not a problem with their server or software. I will be expecting a full apology from SE when this issue is resolved. I will expect that they will publicly admit that there *was* an issue with their software and/or servers, and they passed the blame onto the end user.
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