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A Beginning Guide to Making GilFollow

#1 May 23 2007 at 6:53 AM Rating: Good
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#2 May 23 2007 at 6:56 AM Rating: Default
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Think you forgot to remind them to KEEP ALL BEASTMEN/KINDRED SEALS! Correct me if I'm wrong of course, I just perused the guide.

Nice try though.

Edited, May 23rd 2007 10:58am by JoranDax
#3 May 23 2007 at 6:59 AM Rating: Good
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445 posts
From the Guide Above wrote:
If you get an item called a 'beastman seal', it is very important to keep all of these. What they do is LATER in the game unlock very special arenas where you fight really strong monsters for expensive items. You need the seals in numbers of tens starting at 20. So 20, 30, 40, 50, 60, and 75 all will unlock different kinds of orbs. But until you get to level 20 and Jeuno, it is just good to keep the seals. You can read up on BCNMs by clicking here.


Nope, I sure do have a nice big section on Beastman seals! I just recommend for them to hang onto them and a little explaination on why as to not totally confuse them!

Edited, May 23rd 2007 11:00am by hikarukage
#4 May 23 2007 at 6:59 AM Rating: Good
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411 posts
hikarukage wrote:

If you started in San d'Oria, you can buy a wonderful item to the (if you are LOOKING at the Auction house) left at a stall. It is called 'Selbina Milk' and it is very useful.

You can only buy it here when Zulkheim's conquest is lead by San d'Oria.

The other regional merchants for Zulkheim are Rosswald in Port Bastok at J-7, and Bin Stejihna in Windurst Woods at G-8.
#5 May 23 2007 at 7:01 AM Rating: Good
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445 posts
Lutia wrote:
You can only buy it here when Zulkheim's conquest is lead by San d'Oria.

The other regional merchants for Zulkheim are Rosswald in Port Bastok at J-7, and Bin Stejihna in Windurst Woods at G-8.


! Forgot to add that! *goes to edit guide above* Thanks!
#6 May 23 2007 at 7:38 AM Rating: Default
Quote:
If you get an item called a 'beastman seal', it is very important to keep all of these. What they do is LATER in the game unlock very special arenas where you fight really strong monsters for expensive items. You need the seals in numbers of tens starting at 20. So 20, 30, 40, 50, 60, and 75 all will unlock different kinds of orbs. But until you get to level 20 and Jeuno, it is just good to keep the seals. You can read up on BCNMs by clicking here.


its actually 99, not 75 =)

Quote:
(you desynth mostly with wind or lightning, and it 'breaks down' an item into parts)


desynths are only lightning crystals, lol.

edit: wasn't thinking about the beast seals, however i was right that there are no 75 BS orbs.

and, the desynths, i did not know o.O

Edited, May 23rd 2007 12:21pm by ThePsychoticOne
#7 May 23 2007 at 7:45 AM Rating: Excellent
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Sticky Worthy
#8 May 23 2007 at 7:47 AM Rating: Good
Quote:
Quote:
(you desynth mostly with wind or lightning, and it 'breaks down' an item into parts)


desynths are only lightning crystals, lol.


There are some desynths that do use wind crystals.
#9 May 23 2007 at 7:50 AM Rating: Good
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ThePsychoticOne wrote:
desynths are only lightning crystals, lol.


Uh... no.

This item can be desynthed by both lightning AND wind crystals.

You should check your facts before you post something refuting someone else's research.
#10 May 23 2007 at 7:51 AM Rating: Good
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445 posts
ThePsychoticOne wrote:
its actually 99, not 75 =)


BST seals stack in 99, but there are no BCNM 99s. I was saying you need 20,30,40,50,60,and 75 for orbs. The highest orb you will pay for is 75. There are KSNM 99s.

ThePsychoticOne wrote:
desynths are only lightning crystals, lol.


Not really true. Example: Wind Crystal + Yag Necklace = Grass Thread. You are breaking down the item into its parts. Meaning you are desynthing the item, hence why I said Wind and Lightning can both be kinds of desynth. Something like... ram horn + wind =/= a desynth because you are carving. Different.

Mielu wrote:
Sticky Worthy


Thank you! >^.^<~~ I knew this would be really helpful. Heck, I can't even REMEMBER how much possible money (and beastman seals! ; ;) I threw out when I was starting. I threw out seals clear up until I was level 20 since no one took time to explain that they were important!


I could still really use someone who plays on a PS2 and/or an XBOX to tell me some little things about how to get to certain menus! ; ; I have no clue on that scale.


Edited, May 23rd 2007 11:54am by hikarukage
#11 May 23 2007 at 7:55 AM Rating: Good
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411 posts
hikarukage wrote:
ThePsychoticOne wrote:
its actually 99, not 75 =)


BST seals stack in 99, but there are no BCNM 99s. I was saying you need 20,30,40,50,60,and 75 for orbs. The highest orb you will pay for is 75. There are KSNM 99s.


There are no orbs or BCNM for 75 Seals.

http://ffxi.cannotlinkto/bcnm/
#12 May 23 2007 at 7:56 AM Rating: Decent
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477 posts
Your Sheepskin Leathermaking recipe is a (huge) bit off, but no biggie you can fix it.

Leathercraft (2)
Yield: 1

* Crystal: Dark
* Distilled Water x1
* Sheepskin x1
* Windurstian Tea Leaves x1

or

Leathercraft (2)
Yield: 1

* Crystal: Dark
* Distilled Water x1
* Sheepskin x1
* Willow Log x1
#13 May 23 2007 at 8:14 AM Rating: Decent
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445 posts
Quote:
Your Sheepskin Leathermaking recipe is a (huge) bit off, but no biggie you can fix it.


...??? I never mentioned sheep leather making AT ALL. I mentioned the receipe for SHEEP WOOL which is one of the most basic Leathercraft synths. (Caps at level 4) ^_^ Totally different synth! I chose wool because it requires only found substances in Ronfare instead of nearly impossible/AH pricy tea leaves.

Quote:
There are no orbs or BCNM for 75 Seals.


Eep! I was thinking there was an uncapped BCNM, but you're right! *changechange* Definitely no 99 BCNM though, at least I don't forget everything! ^_^;;

Edited, May 23rd 2007 12:17pm by hikarukage
#14 May 23 2007 at 8:24 AM Rating: Decent
My only suggestion is I think you could simplify this somewhat. Basically the advice to new players is to keep everything and learn what sells on the AH. Beehive chips and crystals are great examples, but there are other items as well. Because inventory space is so tight in this game, particularly beginning players will be tempted to trash things or sell to NPC's when they have partial stacks, etc. But it really is vital to learn the AH, set up a queue of things to auction, etc.

I don't disagree with any of your advice, but I think you could focus your suggestions a bit more if you are trying to reach the true beginner as your audience.
#15 May 23 2007 at 8:30 AM Rating: Decent
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1,089 posts
Another thing to do in Sandoria with your rabbit hides, instead of straigh NPC them, it's to quest them.
You can trade them to Parvipon [E-8] (South sandy) for 120g each 3. What means you can get 480g per stack, a lot more than NPCing them... all the while you also get to increase Sandy fame. ^_^b

Edited, May 23rd 2007 6:30pm by jotabe
#16 May 23 2007 at 8:30 AM Rating: Decent
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445 posts
BastienS wrote:
My only suggestion is I think you could simplify this somewhat. Basically the advice to new players is to keep everything and learn what sells on the AH. Beehive chips and crystals are great examples, but there are other items as well. Because inventory space is so tight in this game, particularly beginning players will be tempted to trash things or sell to NPC's when they have partial stacks, etc. But it really is vital to learn the AH, set up a queue of things to auction, etc.

I don't disagree with any of your advice, but I think you could focus your suggestions a bit more if you are trying to reach the true beginner as your audience.


I will expand the auction house section a little to include your ideas about making sure you keep partial stacks to fill up, the queue, etc... but I think you are thinking a little different then the basic player. I know I did not care so much about learning this sort of stuff as I was making a little bit of money because it was so tough.

I did not include items that did not drop from outside of the beginning zones, as you may have noticed. I chose only the three starting zones because that is the basic start of making money. From those three sets of zones, once they learn what they can fully do there, they will be able to transfer their knowledge and try more things out when they start on new areas/mobs/items.

I tried to include some basic game knowledge, some information I sure didn't know when I first started (like crafting, NMs) and some other little things.

Maybe I am missing your point... if you could, expand a little?

Quote:
Another thing to do in Sandoria with your rabbit hides, instead of straigh NPC them, it's to quest them.
You can trade them to Parvipon [E-8] (South sandy) for 120 each 3. What means you can get 480 per stack, a lot more than NPCing them... all the while you also get to increase Sandy fame. ^_^b


!!! Thank you! You can do the same with bat wings and some other items as well! I will add both of those to the guide! ^_^ Very helpful, rated you up on that!

Edited, May 23rd 2007 12:32pm by hikarukage

Edited, May 23rd 2007 12:44pm by hikarukage
#17 May 23 2007 at 8:44 AM Rating: Decent
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Another suggestion for sandy: i remember that when i was a beginner, i used to make sheep leather... but instead of using the (stackable) tea leaves, i used willow logs sold in the Leathercraft guild shop.
Of course, by then, i used to do a lot of Guild camping, which i am not sure many starting players would be willing to do.
If they are willing to camp a guild, i advice (both for bastok and sandy), synthing ingots in the smithing guild :D Very good starting money.

Though, nowadays, with this deflation, this is not always profitable.

Edited, May 23rd 2007 6:44pm by jotabe
#18 May 23 2007 at 8:59 AM Rating: Decent
an important note. Neither the wind crystal or lighting crystal synths for Yag necklass are actually desynths. A desynth will always say, "player OBTAINS X." These are regular level 1 sysnths. If they take a little time to learn about crafting mechanics, no one ever breaks on these.

An example of desynthing is Copper rings (which can be fished out in Windy with a Mithra fishing rod.) They desynth into a copper ingot with a lighting crystal.
#19 May 23 2007 at 9:05 AM Rating: Good
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445 posts
jotabe wrote:
Another suggestion for sandy: i remember that when i was a beginner, i used to make sheep leather... but instead of using the (stackable) tea leaves, i used willow logs sold in the Leathercraft guild shop.
Of course, by then, i used to do a lot of Guild camping, which i am not sure many starting players would be willing to do.
If they are willing to camp a guild, i advice (both for bastok and sandy), synthing ingots in the smithing guild :D Very good starting money.


I think the sheepskin would work out better, but I suppose I could mention it. I went with synths you can do ENTIRELY with killing-found materials.

I don't know if guild camping is really something a starting player should be doing. I think using the items you get while leveling might be a better trade off. exp+gil.

Duhkha wrote:
an important note. Neither the wind crystal or lighting crystal synths for Yag necklass are actually desynths. A desynth will always say, "player OBTAINS X." These are regular level 1 sysnths. If they take a little time to learn about crafting mechanics, no one ever breaks on these.

An example of desynthing is Copper rings (which can be fished out in Windy with a Mithra fishing rod.) They desynth into a copper ingot with a lighting crystal.


Are you really sure that these are not desynths? I will have to look into this more. You are breaking down the necklaces into the grass or metal bits, so I would think they are desynths. I think anything with a lightning crystal is consider a desynth... but I will look more in this as I said. Plus, to go into technicalities might be really confusing for someone new to the game! ^_^;
#20 May 23 2007 at 9:31 AM Rating: Good
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411 posts
hikarukage wrote:
I think anything with a lightning crystal is consider a desynth... but I will look more in this as I said.


Lightning crystal + 2 spider webs is not a desynth, even though the synthesis description says "split". Yagudo necklaces are in this cathegory too.

The problem with real desynths is, that the break rate is very high and skillups almost never happen (although it is possible). Using lightning crystals with the above mentioned results in the normal synthesis break level, skillup and HQ rate.
#21 May 23 2007 at 9:35 AM Rating: Good
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445 posts
Lutia wrote:
Lightning crystal + 2 spider webs is not a desynth, even though the synthesis description says "split". Yagudo necklaces are in this cathegory too.

The problem with real desynths is, that the break rate is very high and skillups almost never happen (although it is possible). Using lightning crystals with the above mentioned results in the normal synthesis break level, skillup and HQ rate.


So exactly, then, do you know the difference between 'split' and desynth? Even at level 75, I'm still learning!
#22 May 23 2007 at 9:41 AM Rating: Decent
Quote:
Your inventory will start to fill quickly! To 'sort' your inventory to make the stacking items (the ones with numbers beside their name), go to your inventory and... I have no idea how this is done on anything beside a PC. (Can someone help me out with the PS2/XBOX stuff?) You go into your inventory, hit the - button, go to 'Auto' and hit yes. It will make everything stack nicely.


You can make this section generic for all systems (PS2/360/PC) by saying something like "Open the main menu, select Items, select Auto, and hit Yes". Even better, making it generic won't require an update if/when the game comes out for new systems! ^^
#23 May 23 2007 at 9:44 AM Rating: Good
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445 posts
Quote:
You can make this section generic for all systems (PS2/360/PC) by saying something like "Open the main menu, select Items, select Auto, and hit Yes". Even better, making it generic won't require an update if/when the game comes out for new systems! ^^


Not a terrible idea!
#24 May 23 2007 at 9:47 AM Rating: Good
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411 posts
hikarukage wrote:
Lutia wrote:
Lightning crystal + 2 spider webs is not a desynth, even though the synthesis description says "split". Yagudo necklaces are in this cathegory too.

The problem with real desynths is, that the break rate is very high and skillups almost never happen (although it is possible). Using lightning crystals with the above mentioned results in the normal synthesis break level, skillup and HQ rate.


So exactly, then, do you know the difference between 'split' and desynth? Even at level 75, I'm still learning!


I guess it's a matter of experience with crafting. One thing is for sure: Whenever you use a lightning crystal on something that has been (or can be) crafted in the first place, it is a desynth. Beastman-made things are desynthesis too - mostly. An exception here is the yagudo necklace.

Uncraftable items like Flax Flower, Spider Web etc etc do not fall into the difficulty level of a real desynthesis, they can be crafted into new items just normally without much breaks.

By the way, I dont really care if you call it desynthesis anyways, it's just minor detail about crafting mechanics.
#25 May 23 2007 at 9:52 AM Rating: Good
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445 posts
Lutia wrote:
I guess it's a matter of experience with crafting. One thing is for sure: Whenever you use a lightning crystal on something that has been (or can be) crafted in the first place, it is a desynth. Beastman-made things are desynthesis too - mostly. An exception here is the yagudo necklace.

Uncraftable items like Flax Flower, Spider Web etc etc do not fall into the difficulty level of a real desynthesis, they can be crafted into new items just normally without much breaks.

By the way, I dont really care if you call it desynthesis anyways, it's just minor detail about crafting mechanics.


O.O; Interesting. So somehow I managed to pick the exception. Lovely! With at least one craft to 60 I didn't know the difference. Thank you for the information though! Taught me something. XD Also good since I'm raising clothcraft and the idea of flax flower 'splitting' made me nervous. ^_^
#26 May 23 2007 at 9:58 AM Rating: Good
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411 posts
hikarukage wrote:
O.O; Interesting.

There are many interesting details about crafting. For example, when you synthesize this:

Fire Crystal + Windurstian Tea Leaves + Sage + Selbina Milk + Maple Sugar + Distilled Water

you get "A cup of San d'Orian Tea."

Now where did the cup come from?




Edited, May 23rd 2007 7:59pm by Lutia
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