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A Newbs Life (Day 7)Follow

#1 Dec 12 2007 at 6:48 AM Rating: Good
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139 posts
Well I didn't play for long last night but I did get a couple of hours in. One of the things I noticed was that my Enfeeblement (or whatever it's called...) skill was at 1/3 of what it should be. It was at 12 and should have been at 36. That explains why things weren't staying bound. Last night I was able to get it up to 17 using the following spell cycle. Bind, Poison, Aero, Water, Stone. This killed most mobs and the ones it didn't kill I would melee to death and if poison wore off I repoisoned. So if there are any other newbies who are reading my posts. You might want to start from level 3 when you get poison and use it in every fight. It might make leveling slower as you'll use more mana but at least when you get surprised by a mob sneaking up on you, you'll have a better chance of binding him so you can run away. Not to mention when you get in a PT and start fighting mobs that aren't Easy Prey the PT will love you if you can Bind a melee add.

Another suggestion I have is make sure Manafont is on a macro, the one time I died last night was because this big ugly goblin spawned behind me just as I started resting. I was at 2 mana or something like that. I frantically browsed for manafont then tried to cast bind at a time just before he was going to hit me and died a few seconds later while waiting for my casting timer to cool off. Had I had Manafont on macro I would have been able to pay more attention to the goblins attacks and perhaps timed bind at a better time that would have allowed me to run away.

Since I'm giving advice I might as well keep going... Hopefully newbies will actually read this post. Worst case people can respond and let me know whether I have the right idea or not. Anyhow, one more piece of advice before I get to questions. As you pick up items run the items through the search on this site. That way you can find out what quests that item is used for and what skills use it as well. That way you can decide whether you should keep the item, sell it on AH or turn it in for a quest.

I only have a couple questions today since I didn't play for too long and didn't do anything new. First is, are my above suggestions good? Secondly, can I get some more information about PVP. So far I saw you have to have a pass to do it. What else is there to PVP, any incentives to do it?

Thanks,
Twadd

Edited, Dec 12th 2007 9:50am by Twadd
#2 Dec 12 2007 at 6:57 AM Rating: Good
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1,142 posts
These are the PVP events FFXI has:
http://wiki.ffxiclopedia.org/wiki/Ballista
http://wiki.ffxiclopedia.org/wiki/Brenner
http://wiki.ffxiclopedia.org/wiki/Diorama_Abdhaljs-Ghelsba

Forgot to mention in the last topic. If you didn't know, you can have multiple Linkshells (but only one equipped at a time).

Edited, Dec 12th 2007 10:13am by Zenoxio
#3 Dec 12 2007 at 7:04 AM Rating: Good
34 posts
Be careful using a manafont macro. The worst is meaning to hit another macro and suddenly there goes your 2hr ;; Not sure what platform you're using, but you can also type in the following command: /ja "Manafont" <me> That is usually how I do it. Of course, when in a desperate situation you often end up typing /ja 'manaont' <me. arrggh! *death* Just a note, when typing you can use ' or " to surround the word, but it must be one or the other, not both.

Also, one thing you can so to skill-up your enfeeble is to find an EP mob and enfeeble it over and over. Sad to say I didn't cap enfeebling magic until sky, where I'd dia the statues at Despot camp over and over... luckily my LS didn't mind! But what you're doing is also a great way. Make sure you enfeeble every mob and you'll get there eventually!
#4 Dec 12 2007 at 7:10 AM Rating: Excellent
Actually single word job abilities and spells don't need the " or ', only two word phrases. So you can have:

/ja Manafont <me>

but you can't have

/ja Elemental Seal <me>

it has to be

/ja "Elemental Seal" <me>

instead.

Edit: Fix'd.

Edited, Dec 12th 2007 11:25am by catwho
#5 Dec 12 2007 at 7:14 AM Rating: Decent
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139 posts
I was reading on the BLM forum and they suggest using <stpc> on some of your macros, I wonder if using that on the Manafont would work, and be a good idea. I'm not at home right now so I can't try it but I will when I get an opportunity to. ( I haven't yet made my manafont macro as dying was one of the last things I did before going to bed.)
#6 Dec 12 2007 at 7:25 AM Rating: Excellent
<t> is the basic command for target. Theres a few more variations that are a little more specific, like <p1-5> for party members, <st> allows you to sellect the target. The one I use to target the monster with red name slips my mind atm =/

Also, I wouldn't suggest macroing Manafont. It will help you now when you have a hard time finding it, but when you get used to the game more, its better to not accidentally bump it in case you need it at another time.
#7 Dec 12 2007 at 7:29 AM Rating: Good
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377 posts
Only <me> would work in a Manafont macro because you can only use that ability on yourself.
I like to use <stpc> or <stnpc> in my macros personnally.
<stpc> (sub-target player character) would be used for macros like cure, or anything you would cast on a party member.
<stnpc> (sub-target non-player character) would be for any macro to cast on a mob, like fire, poison, etc.

Another useful one is:
<bt> (battle target) this will always target the mob your party is engaged with, so there's no chance of hitting the wrong target.

You can also do:
/assist Playername
To target the target of a specified player.

or:
/targetnpc
To target the nearest mob

Edited, Dec 12th 2007 10:31am by Domfrancisco
#8 Dec 12 2007 at 7:38 AM Rating: Good
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1,269 posts
I use <stpc> on my 2hr recast job ability macros. It helps give me that one last chance to make sure I really want to use it, and didn't mash the wrong button by mistake. It only works if you target yourself of course, but when you use <stpc> the target select starts on you.
#9 Dec 12 2007 at 8:00 AM Rating: Good
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139 posts
Yeah thats what I was getting at was the ability to give yourself one last chance to cancel out.

However, a lot of really useful information was just posted and I look forward to modifying all my macros! The /assist macro is a nice one too. With the <bt> what happens if the party is engaged with multiple mobs? I think I will be changing all my <t>s to <stnpc>. I'm trying to decide whether I need to have two macros for each spell. One for <stnpc> and one for <bt>... Thoughts?

Thanks,
Twadd
#10REDACTED, Posted: Dec 12 2007 at 8:04 AM, Rating: Sub-Default, (Expand Post) go get a live journal/ blog .
#11 Dec 12 2007 at 8:08 AM Rating: Excellent
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139 posts
Banana,

Why do you keep coming back to harass me even after an Administrator said that I was using the forum correctly? I talked even less about my adventures this time and provided more information that would be useful for newbs and yet you still whine about it. Don't get me wrong, once I do something new and exciting I will be sure to post about it as I have been strongly encouraged to do so. Please stop reading my posts if you do not enjoy them.

Twadd
#12 Dec 12 2007 at 8:17 AM Rating: Good
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228 posts
I dont know if this has been brought up before but your a BLM right? the main concern is to macro spells first I would never macro a 2hr if i need it in a hurry you can use CTRL + J to bring up your job abilitys and since your BLM you will only have manafront JA until lv 15 so CTRL + J enter is quickest way to manafront until 15 when you mayneed to scroll down or up,
One last note is to take how much your escape method (in your case bind) costs so you aim to NEVER go under that so while u wait for your mp to come back heal if you do get aggro you can bind and run
#13 Dec 12 2007 at 8:18 AM Rating: Good
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1,416 posts
if you're on PC and the "ohshiii...." moment comes when you want to Manafont, you can also just use Ctrl-J, which brings up a list of your Job abilities. Since BLM will have very few in the list, you should be able to reach Manafont quite easily. Not that a macro is bad- it just eliminates the chance for a mistake firing.

Other CTRL- functions of import to speed things up (as I don't always like typing in commands for everything):

CTRL-H : healing mode
CTRL-J : job abilities, as mentioned
CTRL-W : weaponskills
CTRL-M : full magic list- this is great as if you use a memory cursor mode you can essentially keep a situational spell that's not macroed in a two button fast-access mode. I do this with a bar-status spell while soloing on RDM occassionally. Then its just CTRL-M, Enter, Enter and I'm casting.
CTRL-I : brings up your item list. Faster to sort this way in my opinion.
CTRL-E : brings up your equipped gear- good for situational gear swaps that you wouldn't normally macro (more on this once you reach higher levels, right now not much need for it).

Those are the biggies I use. Keep having fun.
#14 Dec 12 2007 at 8:23 AM Rating: Good
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213 posts
I am enjoying your posts. They are refreshing and fun. Brings back memories of the early days.

**FYI**Do not respond to detractors, they thrive on that.Keep posting :)
#15 Dec 12 2007 at 8:26 AM Rating: Good
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4,593 posts
I would use <st> for all spells that are not self cast, that way you can target the mobs with either F8, or tab. You can also select your next spell while casting your current spell and just press enter when you're ready to cast. Once you have whm for your sub it works great for cure spells, just hit the macro and press F1-F6 to select the appropriate party member, press enter and you're done, no need to tab through everyone that way.

If you intend to do PVP later you will want your macros to use <st> not <stnpc>.

On a side note, I ALWAYS have a separate "/target <bt>" macro. It allows me to target whatever mob the puller is bringing back before I can even see it. Very useful.

Another thing with the <st> method of casting spells, you don't lose your original target when you cast the spell, so you can watch the mobs hp and cure your party at the same time. It also allows you to bind/sleep a link without having to reselect the mob you're currently killing.
#16REDACTED, Posted: Dec 12 2007 at 8:29 AM, Rating: Sub-Default, (Expand Post) go get a live journal / blog
#17 Dec 12 2007 at 8:29 AM Rating: Good
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139 posts
I'll keep that in mind... Don't respond to detractors... Got it.

I didn't know those CTRL commands so thanks for posting. CTRL-I is one I will probably use pretty heavily. But most of those are certainly worth remembering. And yes, I am a BLM.

Thanks,
Twadd
#18 Dec 12 2007 at 9:19 AM Rating: Decent
how lnog do you plan on doing this newb life?
#19 Dec 12 2007 at 9:29 AM Rating: Good
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139 posts
I will probably do this for as long as people seem interested and I have meaningful information to share and questions to ask. I might slow down and not do it day to day as it looks like I will probably be spending some time doing really repetetive things while leveling. As long as there is a demand I will try to supply.

Twadd
#20 Dec 12 2007 at 9:30 AM Rating: Good
not that it matters, but <p0> is the same as <me> you are p0. Next on the list is p1 and so on. For the first 20 levels of white mage I had 6 Cure 1 macros.

/ma "Cure" <p1>
/ma "Cure" <p2>
and so on.

Talk about a waste of a macro pallete....I later found the F keys.
#21 Dec 12 2007 at 9:30 AM Rating: Excellent
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73 posts
No has mentioned this, but with the enfeeble skill, you might want to start slowly leveling rdm. redmage has the best enfeeble skill, like whm has the best healing skill. Playing redmage will help cap the enfeeble skill, just like playing whm will help cap the healing skill.

Just a thought, because my enfeeble skills are almost always capped, or it does not take long for me to skill it up when I play rdm. As you work your way to level 18 and the ability to get your subjob it is nice to have your other mage jobs worked on just a bit, to make the time leveling those go quick also.

#22 Dec 12 2007 at 9:34 AM Rating: Good
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383 posts
Another thing that might be helpful in macros (and you might have read this on the BLM forums, I'm just bringing it up just in case) is if you type /recast "spell name" on a line in the macro. That way, when you hit the macro, it'll show how long you have until you can cast the spell again, in case you're trying to cast the same spell twice in a row or it has a long recast (drain and aspir are the first two early-BLM spells like this that come to mind). So anyway, I thought you might find it handy; I know I did when I first learned about it as a RDM70, when I actually started reading the forums somewhat >.>;.
#23 Dec 12 2007 at 9:57 AM Rating: Excellent
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3,644 posts
suggestions:

Don't macro your 2hr. and if you do make sure it is like ctrl+0 or alt+0.
You don't want to hit it when you don't need it.

I never macroed a 2hr when i played.


For healing, try to heal near something... a wall...tree..
Or face towards monsters that don't aggro..then spin your camera (do this to near a wall) around so you can watch.

Having to only watch one side for aggroing monsters is a lot easier then having to worry about an arggoing mob poping behind you/in front of you while the camera is spun around.


For items, you shouldn't drop stuff. If you can't use it or sell it on the AH, sell it to a NPC. At low levels 100-500 gil here and there adds up over time.

You cand check ffxiah.com to see what stuff sells for on your server. But I've seen some threads that say it tries to install something on your comp?
Use a diff comp (that you don't play ffxi on) to check FFXI stuff. Never type any ffxi info (login, p/w) on said comp.


For pvp...
You have to be lvl 30 I think to even be able to do it. And you have to do a quest that takes you to all 3 towns. Once done you get a license to fight.

I never really did it. It was kinda pointless to me...

But you goto areas that are designed for the fights. It is usually one town vs another (just the starting towns). But you don't have to be from the town to be part of it.

ie: You can be from Windy, but partake on the Bas or Sandy side.

Ballista takes so many people, when it starts..you fight each other... collect little items to stick in a Rook, for points.

When the time is up, the team who has the most points win.

Only people taking part of the match can fight each other, No mobs can fight you/and you can't fight them (i think) during the match.
You also can't see other people outside the match.
I've watch a few watches..i can see them, they can't see me.

Some ballistas have rules of the match.

I think i did maybe 3 ballistas in my 4 years of playing.

Another PvP is the same thing, except the fights are in reserved areas.
You can invite who ever you want, not sure how many can be allowed (a lot i think).

The only people who can watch/see/fight/be part of this are people you give a slip to join.

You can change how the rules are.

I've done this more then the normal ballista. It was funnier imo. You could just fight your friends, see what jobs could take on other jobs.
#24 Dec 12 2007 at 10:06 AM Rating: Excellent
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286 posts
When you are trying to raise enfeebling, elemental, and dark skill (or for that matter, club and staff), the mobs have to be a high enough level, that is, they need to be at least equal to the level you would have been at if you capped your skill every level.

Here's an example. BLM has C+ enfeebling skill, which means you could have reached level 19 skill when you were lvl 6. To have the possibility of increasing your skill above 17, you must try to enfeeble a mob that is at least lvl 6. Any lower, and you won't get skill-ups no matter how many times you cast a spell.

Note: BLM has A+ elemental skill and A- dark skill. (The caps for these two skills will be the same until you reach level 62, so for now, they are the same.) On that same lvl 6 mob, your elemental and dark skill would cap at 21 instead of 19. As you get higher, the spread between these two skill caps will get much larger.

The bottom line is that you can only keep these skills capped by fighting even match mobs or higher. This is virtually impossible for you to do right now if you are soloing, which is one reason that partying is beneficial for a mage.

#25 Dec 12 2007 at 10:33 AM Rating: Good
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139 posts
Currently all my macros look something like this.
/p Casting spell on <t>.
/recast spell
/ma (I forget if that is correct or not) spell <t>

When I go back and change some fot he <t> stuff I might be forced to change my party tell. Not sure how useful that party tell is anyhow. Do people enjoy hearing that kind of information or not?

I normally put my back against rocks when I sleep but this particular time I made the mistake of running out of mana completely and I basically turned around and sat down. No sooner had I sat down then did I get attacked.

Where are these grades posted? The C+ for enfeeblement and so on grades? I'd like to know as that might help me when picking my sub job or changing jobs if I decide to do that.

Thanks,
Twadd
#26 Dec 12 2007 at 11:10 AM Rating: Excellent
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445 posts
Twadd wrote:

When I go back and change some fot he <t> stuff I might be forced to change my party tell. Not sure how useful that party tell is anyhow. Do people enjoy hearing that kind of information or not?


The thing is, a lot of the information is useless. There are certain times information is needed. For example, if you're sleeping a link or something like that, a party notification might be in order.

However, as a person with a quick temper, I often blacklist people who use too many party chat macros. I do not need to know when you're nuking and what you're nuking with. It's your job to do that, so I just assume you're doing it.

I once partied with a ranger who had a ranged attack macro that stated he was using his ranged attack. Such useless information just spams the log and drives people insane. Also, please, for the love of God, do not put a <call> in any macro that's going to be used more than once every half hour or so.

Some of us use headphones. >.>
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