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Exciting News from 2008 Premier Site SummitFollow

#1 Jul 25 2008 at 11:54 PM Rating: Excellent
Allakhazam.com has exciting new information about Nyzul Isle weapons, released at the 2008 Premier Site Summit Friday at Square Enix headquarters in El Segundo, Calif.

A battlefield challenge will be added in the next version update as the final step to receive the Nzyul Isle relics. Also, the cost in Alexandrites to obtain the relic weapons will be reduced, and changes are planned to make collecting the currency easier.

Players will also be able to acquire new weaponskills with the relic weapons, and the new skills will be usable even without the relic weapon being equipped. However, the weaponskills will give players additional benefits if used with the relic weapons equipped. The Nyzul relic weapons are not designed to be the most hard-hitting weapons in the game; rather, they are meant to enhance the defining traits of each job.

Premier sites were given a chance to view seven of these amazing new weaponskills. The best part is, adventurers too busy to get a relic weapon will still be able to obtain the weaponskills through other means.

More details about the relic weapons will be released Sunday, with full summit details to follow soon after, including first-hand accounts of the red mage sword Murgleis -- tested for the very first time by Allakhazam’s own Pikko and Thayos! Be sure to tune in to the Premier Site Summit discussion on The Mog House this Sunday from 5 - 7 PM.
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#2 Jul 26 2008 at 12:01 AM Rating: Decent


Quote:
including first-hand accounts of the red mage sword Murgleis -- tested for the very first time by Allakhazam’s own Pikko and Thayos!


I am so envious. Be sure to test as much as possible and have fun with it.
#3 Jul 26 2008 at 12:02 AM Rating: Decent
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Thayos wrote:
The best part is, adventurers too busy to get a relic weapon will still be able to obtain the weaponskills through other means.



Better not be some admin happy friday crap!

Edit: wait - it's Saturday now.....

Edited, Jul 26th 2008 4:01am by KitMidgard
#4 Jul 26 2008 at 12:08 AM Rating: Decent
Thayos wrote:
The best part is, adventurers too busy to get a relic weapon will still be able to obtain the weaponskills through other means.

If SE is evil other conditions probably mean...beat Absolute Virtue. Kidding aside hoping this not a Friday joke. Can hope it is something actually doable.
#5 Jul 26 2008 at 12:08 AM Rating: Decent
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Can't wait to see what is in store, and if this is an elaborate day late friday thread your gonna break some hearts. Which others did ya get a chance to play with if any?
#6 Jul 26 2008 at 12:22 AM Rating: Good
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I've been checking the site every day for Premier Site Summit information. I can't wait to see what's in store!
#7 Jul 26 2008 at 12:40 AM Rating: Good
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Alternate means of acquiring the WS is pretty good news with it sounding like the weapons themselves will sort of be a Hagun equivalent for them.

Also curious to see how the RDM sword plays out. While they said these WS won't be the hardest hitting, surely it will be better than Savage Blade. I hope. I pray.

Edited, Jul 26th 2008 5:29am by Seriha
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#8 Jul 26 2008 at 12:48 AM Rating: Excellent
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Not a Friday thread at all! We'll have more comprehensive write-ups done as soon as we can.
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#9 Jul 26 2008 at 1:04 AM Rating: Good
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Being able to get the new Weapon Skills without getting the weapon is good news. The Alexandrite price being reduced and most likely droprates and sources adjusted (I'm guessing on that one, but that's what it sounds like) is also a great bit of news.
#10 Jul 26 2008 at 1:23 AM Rating: Decent
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TurinAlexander the Vile wrote:
Being able to get the new Weapon Skills without getting the weapon is good news. The Alexandrite price being reduced and most likely droprates and sources adjusted (I'm guessing on that one, but that's what it sounds like) is also a great bit of news.
I figure the changes in Alexandrite are probably going to be as follows:

* Cost will have one zero knocked off (to 5000).
* Mobs that presently drop it will have a chance to drop 10-unit ones (fairly low, though - 3-5%).
* Mobs that don't presently drop it will have a chance to drop singles, at the same rate as 10-unit ones from the mobs that do drop it.

This set of changes would (assuming that, on average, there are 30 mobs that get killed that don't drop Alexandrite for every mob that gets killed that does) drop the timeframe to just under two years - long enough that it's still a long slog for the weapons, but back down to a much more reasonable length of time than the current "27 years of Salvage every day".

If the 10-unit droprate is closer to 10% under this idea, that drops it to about 16-17 months to the weapon...
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#11Lobivopis, Posted: Jul 26 2008 at 1:24 AM, Rating: Unrated, (Expand Post) This is not what they said. They said that once the appropriate nyzul weapon is obtained you'll be able to use it's WS even if the weapon is not equipped.
#12 Jul 26 2008 at 1:28 AM Rating: Good
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Lobivopis wrote:
Seriha wrote:
Alternate means of acquiring the WS is pretty good news with it sounding like the weapons themselves will sort of be a Hagun equivalent for them.


They mean that once the appropriate nyzul weapon is obtained you'll be able to use it's WS even if the weapon is not equipped. That is to say it's like the lvl 250 quest WS. You will still need to obtain the weapon to get the WS.


Thayos wrote:
Premier sites were given a chance to view seven of these amazing new weaponskills. The best part is, adventurers too busy to get a relic weapon will still be able to obtain the weaponskills through other means.


Lobi, please re-read the very brightly colored text excerpted from the OP and then kindly disengage your rectocranial inversion.
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#13Lobivopis, Posted: Jul 26 2008 at 1:29 AM, Rating: Sub-Default, (Expand Post) Sure as soon as you stop acting like a jackass over somone missing somthing?
#14 Jul 26 2008 at 1:33 AM Rating: Excellent
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Archfiend MDenham wrote:
Lobivopis wrote:
Seriha wrote:
Alternate means of acquiring the WS is pretty good news with it sounding like the weapons themselves will sort of be a Hagun equivalent for them.


They mean that once the appropriate nyzul weapon is obtained you'll be able to use it's WS even if the weapon is not equipped. That is to say it's like the lvl 250 quest WS. You will still need to obtain the weapon to get the WS.


Thayos wrote:
Premier sites were given a chance to view seven of these amazing new weaponskills. The best part is, adventurers too busy to get a relic weapon will still be able to obtain the weaponskills through other means.


Lobi, please re-read the very brightly colored text excerpted from the OP and then kindly disengage your rectocranial inversion.


I chuckled a bit more than I should at 5:30am.

Sad part is, I had to reread the OP a couple times again just to make sure I wasn't imagining things in my fatigued state.
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#15 Jul 26 2008 at 1:44 AM Rating: Decent
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Lobi, you're forgetting one thing: it's my job to act like a jackass whether or not you missed anything.

It's one of those perks of 12k+ posts. Smiley: grin

Also, it serves as a way of keeping you from getting into another "bawwwww thief's knife"-type self-pity session. Anything that defuses that kind of "should I call the waaaahmbulance, or will he get airlifted by roflcopter" textdump is a good thing.
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#16 Jul 26 2008 at 1:44 AM Rating: Decent
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Also each site got a photo of weapon stats and weapon skill for some nyzul island weapons.

Allakhazam got RDM nyzul weapon photo from what wiki summit said.


RDM weapon will likely have "Occasionally Attack twice" like every other nyzul weapon i seen and most weapons have good dmg just not relic dmg.

Edited, Jul 26th 2008 5:48am by BluemageOfDoom
#17 Jul 26 2008 at 1:46 AM Rating: Decent
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Thayos wrote:
The Nyzul relic weapons are not designed to be the most hard-hitting weapons in the game; rather, they are meant to enhance the defining traits of each job.
So ... it's basically going to suck for mages?
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#18 Jul 26 2008 at 1:51 AM Rating: Decent
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lolgaxe wrote:
Thayos wrote:
The Nyzul relic weapons are not designed to be the most hard-hitting weapons in the game; rather, they are meant to enhance the defining traits of each job.
So ... it's basically going to suck for mages?
Just for WHM, unless it's something incredibly novel ('Cure additional effect: Regen' of ~5% of the cure/tic for one minute?).

BLM's will probably have some kind of ridiculous MAB addition; SMN's will have Summoning Skill +75 or something else similarly ridiculous (BP timer -50%?); and SCH's will have BLM and WHM invite rate -80% Spell Cost -40%.

Murgleis... will probably be a "caters to melee RDMs" weapon, so basically Enhancing Sword +1.
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#19 Jul 26 2008 at 2:32 AM Rating: Decent
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Joyous day. I don't know if I said it here before but the Great Katana WS looks literally -exactly- like one I dreamt up. So I was considering working on the Nyzul GK for it even though I prefer MNK over SAM muchso. So yeah, I'm happy. :D lol
#20 Jul 26 2008 at 2:54 AM Rating: Good
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That's interesting... I wonder what the rng's xbow will have in lieu of "occasionally attacks twice," though that would be... interesting... to have too. :P

I saw the drg weapon on wiki's forums:
http://forums.ffxiclopedia.org/viewtopic.php?f=0&t=14224&sid=3ceb7afdd1fb638743cbb8ac09b7483f

Seems neat. I like that you can get the weaponskills without the weapons themselves. Wonder how great the benefit is in having them equipped for it, though.
The polearm just says "Increases acc./att." so I wonder.
#21 Jul 26 2008 at 3:10 AM Rating: Default
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Thayos wrote:
the new skills will be usable even without the relic weapon being equipped. However, the weaponskills will give players additional benefits if used with the relic weapons equipped.

Sounds like a questable WS which gives additional effect when being used with the Nyzul Relic.
Or did I get that wrong?
#22 Jul 26 2008 at 3:12 AM Rating: Good
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VZX wrote:
Sounds like a questable WS which gives additional effect when being used with the Nyzul Relic.
Or did I get that wrong?



See Here, it was posted above you after all. lol



Edited, Jul 26th 2008 4:14am by Sages
#23 Jul 26 2008 at 3:16 AM Rating: Good
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Quote:
Sounds like a questable WS which gives additional effect when being used with the Nyzul Relic.
Or did I get that wrong?


I was a little confused on that too.
At first, I was thinking that the weaponskill itself gained some sort of power when used with the relic (limited to the effect of the skill only), but now I wonder if it's a lasting effect bound to the player like how some current relics work.
That polearm picture lists the effect as "Aftermath," and the post sounded as if it was describing the latter idea... so maybe using the weaponskill with the relic equipped ups your char's accuracy and attack for a period of time (perhaps, again like the current ones, dependent on TP used)?

Interesting either way.
#24 Jul 26 2008 at 3:21 AM Rating: Decent
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OK, so It's a questable WS afterall.

5 years+ w/o new WS is indeed dull.
#25 Jul 26 2008 at 3:27 AM Rating: Good
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I like the idea. Questable weapon skills for each job is a nice advantage. I just hope that the mage relic weapons don't share the whole attack and accuracy/occasionally attacks twice after effect like PUP and DRG's seem to share at the moment. Then again, lolmelee mage, time will only tell.

*looks at job list* Oh dear, I have a lot of weapon skills to get then...
#26 Jul 26 2008 at 3:29 AM Rating: Good
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Quote:
OK, so It's a questable WS afterall.

5 years+ w/o new WS is indeed dull.


Well, we aren't quite to 5+ years on that one yet, unless you don't count the current quested weaponskills, or the current relic skills. :P

Editted out the rest, missed info. :(


Edited, Jul 26th 2008 4:31am by AmanoJ
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