Hi again,
Darkdoom and I just got back from "The Swarm"
Basically we were in a party of six, WAR, MNK, THF, RDM, WHM, BLM.
All of us had mythic weapons and so Darkdoom and I did some testing.
I had the pleasure of taking MNK, Darkdoom took WAR:
http://i274.photobucket.com/albums/jj249/Tummie_Garuda/FFXI%20Fan%20Fest/1228601645.jpg
What we noticed:
When you use aftermath, you can an icon that looks similar to DNC steps with a number. When you use the mythic ws with 100% TP you get a number 1, when you use it with 200% you get a number 2, and when you use it with 300% you get a 3. You can stack the aftermath effect thereby increasing the duration of the effect (hence the numbers). The max number appeared to be 3.
The augments berserk effect seems to add 5% attack to berserk totalling 30%. Darkdoom started off with 396 attack and with berserk it jumped to 515 which is about 30% increase instead of the 25%. With Aftermath and no berserk it was 449, with berserk + aftermath it was 584. Aftermath gives +50 Attack at 100% TP. Any 1% after seems to add a little more so it scales with TP. Possibly +1 attack for every ~2% of TP. As far as the reports on the criticals the mobs we fought were very very weak and normal criticals were doing 700-750 with Conquerer (Well beyond the pdif cap) but with aftermath they were doing 950-1000 so it appears that aftermath has a hidden 150% bonus to crits.
For the MNK I tested, the Augments Focus and Dodge doesn't increase the duration, so it probably adds something we are not sure. We believe that when you use the ability or trait that it trigers the super crits during Aftermath but we are going to go back and test it out
Edited, Dec 6th 2008 2:39pm by ImmortalAlchemist