What got me the most is the part where they said that not only is Pandemoneum Warden expected to require 50+ people (this alone is a ridiculous requirement, find me ONE linkshell with that kinda manpower and player quality (and i mean ELITE GEAR) that's online at the same time REGULARLY. That little warning about not forsaking family friends and school when you click YES at startup just lost all of it's meaning).... they also placed the spawn
in close proximity to the auction house so players could run back and buy stuff!
Now COME ON S-E. Firstly, I want to know how they tested this idea on Atmos. Last I checked, the test server has no playerbase and thus no crafters or people farming for whatever meds, thus no true economy. You can stock a test servers auction house with whatever "test" meds you want, but it'll never be the real thing. Have you ever gone to the auction house to buy an important med such as poison potions for einherjar and went "ooh nice, theres 50 stacks up" and grabbed three at discount rates, only to head there the next week to find OMGWTF, there isn't ONE poison potion in stock on the WHOLE SERVER. No stacks OR singles.. CRAP &^%$#@!! In reality, the auction house has its ups and downs. As a crafter I can see 40-50 orichalcum ingots up one day, and another week or two see none. A true economy has supply and demand based on how much effort the players have put into providing THAT item in the recent hours, and if those suppliers are offline or doing other stuff and supply runs out it doesn't matter how massive demand is, supply only comes in when people create it. And on that note,
AL-ZHABI AUCTION S-E???
Really?!?!? Al-Zhabi's auction house is nothing more than a sh*tstorm of "OMG Besieged just started 5 minutes ago" and immediately after "AHHH SH*T They &^%$# kidnapped the auction manager AGAIN!! Followed immediately by LOL THE CHOCOBO LADY TOO!!
If they expected players to run to aht whitegate drawbride entrance that's a lot farther. And in truth, running to the auction house should NEVER be
EXPECTED as part of an actual
strategy. Battle strategy is working in the field with what you have, this is not world war I where you relied on that supply convoy to arrive at your barricks and rejoiced to have food and munitions. Then again... by the time a mercenary took the 20-30 minutes to run to the auction house and back from al zhabi if the alliance NEEDED somethig NOW the fight would have been over long ago. The spawn point really isn't THAT close to the city, and they conviniently placed not one but two one way drops along the way in the subterrane for you to fall down and have to run 5-10 minutes around in a circle just to get back to where you fell.
S-E's dev team took four tries to beat PW when they themselves created it? With such unrealistic battle strategies as those given? Basically all that conforms is what the playerbase has been thinking all along
SE wrote:Quote:
We only added PW and AV to the game to annoy you. They were never there for you to actually defeat. LOL that you ever thought otherwise.
Edited, Jun 30th 2009 10:42pm by Melphina