Honestly, the only thing keeping me going at this point is a sudden urge to level Rng since it was something I wanted to do before I quit. I'm not holding my breath for anything they announce because the only thing that would interest me is some kinda loyalty bonus for players transferring to FF14.
Most everyone here has covered what I would point out but my largest problem with SE this time around was with WoTG and just how they manage the game in general. I'm not going to say that I want stuff handed to me on a silver platter but it seems like anything that's relatively decent or truly enjoyable gets ripped away in the name of masochistic drudgery and frustration.
WoTG problems:
You Bit Off More Than You Can Chew Seriously SE... what were you thinking making not one or two but
four different story arcs in one expansion? This is the reason why the expansion is taking so long to finish imo. That and the fact that they can't release missions for both the nations and main story in a single update. It's artificially extending the life of an expansion that's about as lively as a comatose vegetable reliant on life support.
My only hope is that once the expansion is done and overwith, the playerbase can realize that it was in fact an amazing expansion as a whole.
The Campaign Battler and Those Pesky White Skill Numbers How many times have you ever heard of someone going off to war, only to come back saying "I've gained experience on the battlefield and I'm a better soldier because of it. But I still can't fire my weapon any better than I was in basic."
SE should lift the ban on skill ups in campaign especially with the popularity Level Sync leaving people so far behind the cap. Normal mobs seems to be about EP and NMs are around level 80ish. At least make it so weapons stop gaining skill ups around 200 skill on normals and 230 on NMs. This will keep players up to speed while leaving some work to be done once they hit the 70s range. Either that or just lift the ban you placed, for no reason at all, on skill ups while not under the effect of allied tags.
Fortifications Shmortifications Short and sweet. Un-nerf fortification XP. You can keep the ban on skill ups for this part since you're hitting a frickin' wall.
Gi'Ghi Rockchopper Anyone can add any other NMs they want but, to me, this guy deserves his own section since I only do Bastok areas in Campaign. You need to nerf this NM hard. He's ridiculous. Let's list what he can do.
FFWiki wrote:
* Calls in 2 Gi'Ghi's Peiste.
* These pets will attack their own targets as long as Gi'Ghi is within 20'. If either Gi'Ghi or his pets are pulled outside 20' of each other, the pets will lose all enmity and return to their master.
* Most of the damage comes from his pets TP moves. Aqua Fortis can one-shot many jobs if Familiar'd.
* His pets are highly resistant to Sleep, but prone to Blind and Paralyze.
* Attacking his pets (directly or indirectly) gains an tremendous amount of enmity.
* Casts Breakga frequently.
Even without his guard troops / additional squadrons, this guy can defend Pashow by himself. He's the reason I don't even consider going there at all. Make his petrification have diminishing returns after about 5 effects or something! I've seen him lock down a whole squad of Bastokan NPCs while him, his pets, and his troop just killed everything at their leisure.
EDIT: Messed up formatting tags.
Edited, Jan 18th 2010 10:30am by Multidude