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For Glory - Erecia's CoP GuideFollow

#1 Sep 21 2005 at 2:58 PM Rating: Excellent
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I've been sitting on this for about a week and I figured, eh, it's pretty close to being done, so I'll release it here. With great thanks to the pioneers that discovered the original information and the contributors to the Interactive CoP guide here, I give you For Glory:

http://promathia.runtimerepairs.com/

Every CoP mission from 1-1 to 8-4, every cutscene (except 5-3, having some trouble matching cutscenes to missions), and screenshots of key parts of the missions. Lots of appendix information planned too.

I'm a dreamer and a writer, not a webpage designer, so I realize the design is a bit spartan. Feel free to point out glaring HTML webpage errors here. Also, if I say something that you are 100% sure is an obvious lie about a mission (such as claming an enemy can't be slept when it, in fact, can), you can point that out too, and if I can get confirmation, I'll change it..

All of my strategies are based on my personal fights, and thus are geered towards the party I had. I tried to make the hints as vague as possible but I know I'm missing stuff. For example, I had a PLD tank in my static. I'm sure there are lots of neat tricks that a NIN should know about. All that said, I'm not accepting alterate strategies right now. I'm mainly concerned with getting the darn thing to work and work well. After all the HTML bugs are gone and I explain exactly how to get a map of Rivernse Site #B01 and exactly how to farm Shu'meyu Salt and all that stuff I want to include, THEN I will accept startegy tips.

Any and all contributions will be credited when I make the darn credits page. Simply leave your Character name and server, and I'll post that information along with your contribution on the credits page. If you want to remain anon, just say so.

Reviews, positive or otherwise, are always welcome. Please, tell me what you think!
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#2 Sep 21 2005 at 3:57 PM Rating: Decent
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Wow, very, very nice. You did an exellent job.
#3 Sep 21 2005 at 4:20 PM Rating: Good
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Very nice guide Erecia! great job!

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8-3: From my experience, the Zdei's in The Guantlet of Zdeis are not sleepable. I have also seen the Zdei's in the BC slept without ES. This was done by a Taru Blm75.

7-5: You need to do around 12000-12500 of damage to the "NPC" before he gives up.

7-4: the Ninja Tonberry in Carpenter's Landing can do over 3k of damage when it 2hr's. What we did was to have someone drag it (far) away from the rest of the group. As soon as you kill one of the other tonberries, the Nin tonberry will 2hr.

6-4: If you zone out of Sealion's Den (back to the Safehold), you will will get the long c/s when you enter the BC fight. Also, you get full HP and MP between each of the fights. Any negative status does not automatically wear, but at least you get HP and MP back.

Edited, Wed Sep 21 17:42:45 2005 by dRogue
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#4 Sep 21 2005 at 5:27 PM Rating: Good
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Great additions, especially that HP total. That's the sort of statistic I really want to have but can't go research myself easily.

All the changes have been included and a bare-bones credit page added to the main page.
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#5 Sep 26 2005 at 3:25 PM Rating: Good
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8-4: on the 2nd form. If you look below Promathia, you will sometimes see a red circle.. and sometimes a green circle.

Red circle = immune to physical attack
Green circle = immune to magic attack
No circle = not immune to attack
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#6 Sep 27 2005 at 2:03 AM Rating: Decent
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Very nice guide!
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#7 Sep 27 2005 at 2:52 PM Rating: Decent
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First off, excellent COP guide. It has helped my group out alot.

Just wanted to point out that on 5-3 Tenzen's path, after you beat the lvl 50 tower, you must go to the doctor, then to the guard house, then back to the doctor, and finally to the ??? in Batallia downs (checking it twice) before you can fight the NM in Delkfutts Tower. That's the only thing I found missing so I figured I'd point it out. Again, amazing guide and keep up the great work ^^
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#8 Sep 28 2005 at 6:59 AM Rating: Decent
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Great guide. Very detailed information in it (and has nice shiny pics too :D). ^^b

Don't worry about layout. It's well structured.

And noone cares about layout when you need good info. :P
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#9 Oct 02 2005 at 1:52 AM Rating: Excellent
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Notes, probably in reverse order:

8-3: When Angels Fall

The red mage Ix'Zdei can also cast Bindga, Dispelga, and Silencega, and both types of Ix'Zdei can use level 1 spells for sure, possibly also level 2.

The move that causes Silence is Reactor Overheat, and is a frontal attack that causes medium damage.

The move that causes Petrification is Optic Induration, and is a frontal attack that causes heavy damage.

8-2: A Fate Decided

When Ix'Ghrah is in Humanoid form, in addition to normal Physical Attacks, it will use Vorpal Blade.

7-5: A Warrior's Path

Tenzen does not always use two melee weapon skills, followed by a ranged weapon skill. When I fought him, I actually ended up 'tanking' using Perfect Dodge. The first three weapon skills all missed, and Perfect Dodge does not stop ranged attacks.

Tenzen's hate pattern is slightly messed up when he's using his longbow (and it is a longbow, not a crossbow). Sometimes (and he can do this even if you're behind him. Git), he will fire off a shot at some random person, even if there's no reason for them to have hate, and promptly go back to attacking whoever he was attacking before.

Tenzen can use Meikyo Shisui multiple times through the course of the fight.

7-4: Calm Before The Storm

The Sea Monk NM does indeed use Hundred Fists.

Easy way to avoid the Ninja's Mijin Gakure killing everyone when the first cryptonberry dies is to make sure you kill the Ninja first.

6-4: One To Be Feared

Firstly, going to have to disagree on this being the hardest fight in the game. Once we got passed the Mammets, we went 1/1 on Omega and Ultima (NIN, RNG, BRD, WHM, BLM, BLM). Tenzen was a hell of a lot harder, as was 8-3.

Mammets have four jobs, not three. In addition to blm, war, and drg, they also have the empty handed job they start in, and will occasionally return to. This is also the job that uses Transmogrification (physical absorb).

Pile Pitch is not small damage. It will reduce your hp to about 10% of their total.

6-2: A Place To Return

The Detector-type mobs, whilst they seem identical, actually each have different special attacks. I don't recall what these attacks are though, or who uses which.

5-3: Louverance Path

The ENM method is a good way to get to the BC, but, if I remember correctly, regardless of whether or not you attempt the ENM, the moblin will not teleport you to the BC area a second time within 5 days.

5-3: Ulmia Path

Shikaree X is a BST/NIN, and uses a dagger, not an axe. You can tell it's a dagger 1. because she uses Evisceration, and 2. because you can later acquire the item X's Knife from a quest. Her pet is always a bunny.

5-3: Tenzen Path

The NM in Delkfutt's Tower uses magic depending on the current day.

5-2: Desires of Emptiness

None of the BC NMs aggro. You can walk around them and harass them all you like before engaging. People suggest Mea first because it's generally the more annoying to deal with. After the first one gets low, there does appear to be a set order though.

4-2: The Savage

"Mistmelts are RARE but not EX"
You have this backwards. They're ex, but not rare.

3-5: Darkness Named

Best place to farm chips is just inside the entrance of the tower in the northwest of Beaucedine Glacier. Just kill the regular diremites. Much less hassle than any of the other towers, and the drop rate is pretty good.

That's it for now.
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#10 Oct 02 2005 at 3:54 PM Rating: Decent
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Wow, nice site, great job. Will be very helpful when I go back to try to finish the Promies, last time I went as BST/WHM, think I'll go as WAR/NIN with a regular group next time around. Still have Holla and Mea to do.
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#11 Oct 04 2005 at 5:04 PM Rating: Good
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Excellent guides!

5-2: If you attack Mea first, Dem wakes up next, then Holla. If you attack Holla first, Mea wakes up first, then Dem.

3-5: You can see which tiles will disappear before you drop into the arena.
http://photobucket.com/albums/y172/Valyana/CoP/?action=view&current=tiles.jpg
If you are fighting Diabolos in one corner, the three squares in the opposite corner are outside Nightmare range, so your healer can stand over there and wake people up. Also, with both Fowl Aubade and Barsleepra on, we woke up in a few seconds.
Diabolos has other TP moves besides Nightmare.
Ultimate Terror: AOE absorb several attributes (counter with Erase/Dispel, or don't bother).
Camisado: Single-target damage and knockback.
Noctoshield: Phalanx (dispel/finale this).
He also casts Dark-elemental spells: Sleep II, Sleepga, Bio II, Blind, Drain, Aspir.

2-5: I think these are all the special attacks that the different forms have:
All Mammet forms: Tremorous Tread (AoE minor damage and stun).
Sword: Velocious Blade (5x attack, major damage), Sonic Blade (single target high damage), Scission Thrust (forward low damage)
Staff: Psychomancy (AoE MP drain!!), Mind Wall (magic attacks), all tier 1 -ga nukes.
Polearm: Percussive Foin (forward medium damage), Microquake (single target high damage), Gravity Wheel (AoE high damage).
Hand: Transmogrification (absorb physical attacks).
Do *NOT* lock the mammet you're fighting in Hand form with Yellow Liquid; it's the only form that uses Transmogrification, so while it's less dangerous than the other forms, it also dies much more slowly.
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#13 Oct 04 2005 at 7:32 PM Rating: Good
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4-2: Barstonra+Earth Carol means very little damage from AoEs.
Geotic Breath (ground): earth-elemental breath attack
Bai Wing (in air): wind? aoe elemental damage
Ochre Blast (in air): earth aoe elemental damage
Absolute Terror (ground): single target Terror
I've heard rumors of Spike Flail, but fortunately didn't see it.
He didn't use Touchdown when we forced him down with a Mistmelt, only when he landed due to damage. Touchdown is magic damage (it was affected by Shell and Magic Defense Bonus), but I don't know what element; evidently not earth.

7-4: Some Blood Pacts are physical, some are magic. All Astral Flow BPs are magic damage; the level 70 attack BPs are all physical.

Edited, Tue Oct 4 21:04:32 2005 by Valyana
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#14 Oct 05 2005 at 10:56 AM Rating: Decent
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Is there any information on these "CoP Rings"? I'd be interested in finding out what they're stats are.
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#15 Oct 05 2005 at 5:42 PM Rating: Good
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Tamas Ring - usually chosen by mages
Rajas Ring - usually chosen by melee
Sattva Ring - usually chosen by tanks

Each of these rings' attributes change as you hit different levels.

Example: HP+15~30 means:

at level 30, you get +15 HP
at level 45, you get +20 HP
at level 60, you get +25 HP
at level 75, you get +30 HP

You can choose only 1 of these (ever).
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#16 Oct 06 2005 at 3:56 PM Rating: Decent
..... /cry your guide pwns lol. if you don't mind i think i'm actually going to add it to mine, prbly up at the top or somewhere i'll figure it out.
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#17 Oct 07 2005 at 6:08 AM Rating: Decent
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Yeah, Erecia's guide is much more complete than yours, Queuebicks... but yours has all the strategies records from many people, with is equally useful.

I'm always refering to both your thread and Erecia's site when people ask for CoP information =)
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#18 Oct 09 2005 at 5:19 AM Rating: Decent
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Rate way the **** up!! Thanks, Erecia!!!!!!
#19 Oct 09 2005 at 7:16 AM Rating: Good
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Very good guide indeed, my sincere compliments.

One comment though. In the prommie area (1/2-1/3), u say bst is not very effective.

I tend to disagree with it, we beat al of them all bst and with bst-smn team only. Not that i doubt ur knowledge or wisdom, but people who read it, tend to avoid bst cause they read they suck in prommies, but they dont.

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#20 Oct 13 2005 at 2:52 AM Rating: Decent
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"Firstly, going to have to disagree on this being the hardest fight in the game. Once we got passed the Mammets, we went 1/1 on Omega and Ultima (NIN, RNG, BRD, WHM, BLM, BLM). Tenzen was a **** of a lot harder, as was 8-3."

This is the mission most debate about. You found it easy. I found it extremely hard and found Tenzen to be a wuss. Really depends on your party setup and the players behind them but I definately feel 6-4 is way harder then 7-5. We had PLD, DRK, MNK, RDM, SMN, WHM to beat 6-4 and DRK, MNK, SAM, DRG, SMN, BLM for 7-5.
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#21 Oct 14 2005 at 9:27 AM Rating: Decent
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Greate Guide! Delightfully irreverant. Good pick-me up after you've lost to an annoying BCNM a number of times >_>.

Only thing I wanted to add, You actually get a title right after beating Diabolos I believe it's "Dream Breaker" but I'm only 70% sure if that't the correct title. As soon as you talk to the doctor or start 4-1 though, it gets overwritten to "Transient Dreamer".

Fun guide! I plan on using it the rest of the way through (along with the interactive promathia gudie which also kicks ^^).
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#22 Oct 16 2005 at 11:31 PM Rating: Excellent
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Oh wow. People liked it. o_O I wrote this mainly to amuse myself at first but quickly realized I was on for something so I decided to make it for everyone. When I first did CoP the existing guides were very bare-bones, frusteratingly brief, and completely silent on major issues with the missions. I wanted to be one of the first to compile most of the known information in one place.

No one cares, but this is my guide, so I get to rant a little.

As I got closer to the end of CoP, I realized I was quitting the game. I'll spare you most of the sob story, but basically I've been 75 for a while now and met most of my goals with a small number of friends and without major LS help. The drama of people wanting my help when I just wanted to go research CoP or level another eventually caught up with me. I ran out of CoP, having beat it all, and all that was left was filling in the holes that my memory wasn't able to on its own. I got kicked out of my LS for being unhelpful (*snicker*) and found that a lot of people I considered friends were really just after getting items and didn't want to have a good time with me after all.

The game stopped being fun for me after CoP. I had beaten all the missions, leveled a job to 75, gotten a lot of gear I wanted... and lost a lot of friends in the process. So I stopped logging in and stopped updating the Guide.

It is an imperfect guide, and it always will be imperfect. Eventually I'll get around to adding the details people suggested. To the people that objected when I said things like "BST isn't effective" and "this mission is really hard", well, that's natural. If you found ways to prove me wrong like that, more power to you. I wrote the guide for people that had no idea what they were doing and just wanted the combination that was most likely to work. Of course, real players that truely understand job combinations can make anythig work. I still belieeve that any decently balanced party can go all the way if the players are dedicated and serious.

I don't think I'll be doing any of the major appendixes. I have a lot of pictures for the "Monsters of Lumoria" and "Tavnazian Safehold Guide" pages, but meh, I'm not up to doing the resarch required to make those pages pro. If someone wants to make those kinds of pages and contribute them to the guide, send me a private message on this forum and we can work something out.

I knew I was quitting somewhere in my mind. This guide is my legacy. I wanted to do something to help everyone before I go. I hope that people find it intertaining and useful.
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#23 Oct 17 2005 at 10:03 AM Rating: Good
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Drop me a message some time Erecia, I know I'm sorta in a unique position here, since I'm the one hosting the pages in the first place, but I might be able to help flesh out some of those Apendicies, I dunno, whatever happens drop me a line, I'd like to talk with you briefly in game for a bit if nothing else but to say {Good Bye}
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#24 Oct 18 2005 at 11:34 AM Rating: Good
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Wow, this guide is awesome, love the pics! Very helpful, concise, and often quite entertaining. ^^ Sorry to hear about the reasons that led you to quit the game, I hope everything works out for you.

We all hope that you do end up adding any other info/pics that you have collected! And if not, thanks for all your hard work and it's a great legacy as is. /salute Smiley: bowdown
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#25 Oct 30 2005 at 11:03 PM Rating: Decent
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Everyone should bookmark this page before it gets lost...
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#26 Nov 06 2005 at 2:06 AM Rating: Decent
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Best CoP guide I've seen yet, when do you plan to update it?
(Edit: Nvm, just saw one of the posts above)

Edited, Sun Nov 6 23:12:17 2005 by MisterCookie
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#27 Nov 09 2005 at 10:46 AM Rating: Excellent
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Well I sold all wordly possessions but haven't actually deactivated my account yet. Reading though this guide makes me smile at the big plans I had for the site. Maybe I'll log in sometime soon, grab some AF so I'm not naked, and get to work on gathering information for the appendices.

I want to thank everyone that has been saying they like this guide, and saying they recomend it to their friends and all that. Really, it means a lot to know that this is being used by other people. I also appreciate all the move name lists that people are submitting and various corrections in strategy.

This was little more than a pet project to help my linkshell, but if it's going to be a resource that's highly praised and used by the general community, I might as well take it seriously. I make no promises on an update, but if I'm in the mood in the next couple days, we might be seeing some of appendices come to life.

Oh, and is it too arrogant to ask to get this topic stickied?
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#28 Nov 09 2005 at 3:49 PM Rating: Good
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"Erecia" wrote:

Oh, and is it too arrogant to ask to get this topic stickied?


I don't think it is. But it took *forever* for Queuebicks' guide to get stickied. ;; I think I finshed CoP for a while before it was finally stickied.
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#29 Nov 11 2005 at 3:52 PM Rating: Good
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Erecia wrote:
Oh, and is it too arrogant to ask to get this topic stickied?

Nope, and until it does, here's a little *bump*
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#30 Nov 14 2005 at 10:28 PM Rating: Decent
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Thank you so much Erecia, helping my static run through the missions, great guide. I love you.
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#31 Nov 28 2005 at 4:30 PM Rating: Good
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I plan to begin a CoP alliance (a full one, 18 people X_x) in the year 2006. This has pretty much been my source of insider info for what lies ahead.

Thank you very much for a job well done, Erecia.
#32 Nov 29 2005 at 3:28 PM Rating: Excellent
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I bring interesting news. First off, the site is getting a major update. I've already incorporated all the corrections in this thread that I was able to confirm (basically all of them) and am planning several major new pages, including the Introduction / General Tips guide, Monsters of Lumoria, Tavnazian Safehold guide, some of the easier quests, and a page describing myself and the members of our static party. Also I've been listening to strategies to try to develop more wide-range advice for parties of all jobs and focuses so everyone can get something out of the guide. So that's good news.

Linsaran, my gracious web host, informs me that the site had 6600 hits this month. This MONTH! 13 gigabytes of bandwidth used! It's taking off incredibly well. Thank you all! Amusingly enough, Lins also reports that people are copying my guide word for word and even leeching pictures. I'm simultaneously offended and humbled that people would want to leech pictures of my little Erecia running around. :-D

I'm also returning to the game in some form or another. Most of my WHM gear is back already. I'm going to try to finish my research and am hoping to join a Limbus group to get information out of that corner of CoP. One of the large reasons for this is, when I logged on yesterday to talk to Linsaran, I had half a dozen people run by me, stop, turn and look at me, and send me a tell along the lines of "great CoP guide!" Apparently I'm a minor celebrity on Sylph. I can't describe how great of a feeling it is to know that people I've never met are finding this guide useful and even remember my name when they run by.

Bottom line, expect updates and new pictures. If anyone wants to submit corrections, clarifications, and ideas, now would be a good time. Hopefully I will get everything new up within the week. Yay!
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#33 Nov 29 2005 at 3:57 PM Rating: Decent
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Hey, Erecia. Great guide. I did notice one thing, though. When you mentioned Pile Pitch from Omega in your 6-4 runthrough, you said something like it's low damage.

All of the times that it's gone off for the groups I've been through or taken through, it's been a Throat Stab type move; i.e., it takes 90% of your HP and resets hate. For the group that I won with, it always took our Galka NIN down to double-digit HP.

So for us (and I've seen it 5+ times), it was never low damage, and was always ~90% of your HP. (I believe that, like throat stab, stoneskin will absorb some of the damage.)

Just thought I'd mention it. ^^
#34 Nov 29 2005 at 5:48 PM Rating: Excellent
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Yep, I got that from a few sources and have changed it in my version, so it will appear fixed in the update.
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#35 Nov 29 2005 at 8:36 PM Rating: Decent
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Quote:
Yep, I got that from a few sources and have changed it in my version, so it will appear fixed in the update.

Nice, great work.
#36 Dec 01 2005 at 12:50 PM Rating: Decent
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Can't this be made a sticky thread? It IS very helpful and get tired of having to search for it sometimes. Well I actually have it in favorites now but might help others.
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#37 Dec 02 2005 at 9:35 PM Rating: Excellent
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Okay, half updated. Here's what's been added so far:

* All the blatently obvious wrong things, like mistmelts and Pile pitch, corrected.
* A lot of info on 4-2 added including a route map and explination.
* All the cutscenes added (or so I hope), including the ones in 5-3 and a few I missed along the way.
* Various minor changes, including fixing and expanding enemy move lists and a few more strategies based on tactics I've seen work.
* An introduction page that explains the basics of CoP. This page might get a FAQ if I get asked a few more questions frequently.
* A site update page that contains everything I fix.
* A Soldiers of Glory page about my static party members and what rolls they played, along with a biography of my very gracious host Linsaran.

The biggest addition so far is the introduction of the Monsters of Lumoria page. It's pretty bare-bones right now (I have virtually none of the move names or effects) and hope to con a Ninja into fighting some of these monsters and helping me get addtional info on the enemy patterns in the Lumoria sector.


Yet to be added soon:

* The second big page, a Tavnazian Safehold guide.
* A page detailing how to do the map quests.
* A page with more information on farming the CoP BCNM special items.
* An About the Site page detailing the guide's history and future plans I have for it.
* An About the Author page for those of you who are asking about me personally, basically where I complain about HNM linkshells and tell what gear I use and all that stuff.


Hopefully added before too long:

* A page on Limbus. I haven't been inside yet and am trying to find a good group on Sylph to take pictures and gather info on this exciting and apparently fun dynamis-like area.


So that's the update for now. Lots of new info really. Enjoy!
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#38 Dec 03 2005 at 3:05 PM Rating: Decent
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279 posts
Finished COP.
I discovered your guide Erecia before chapter 3, and sticked to it till the end of COP.I lost my hope (before my static was born) when I was 0/6 on 2.5, but you filled me with strength to keep going.
Thus I started my own COP static and beat sucessfully all missions through dedication, hard work, and your guide.
My words can't express my (and my static's) gratitude for you. Thank you, thank you, thank you for 1000 times.
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#39 Dec 03 2005 at 4:25 PM Rating: Decent
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The last post on this thread here at
http://ffxi.allakhazam.com/forum.html?forum=11;mid=1109180975106234528;num=222;page=5
contains info on all of Ultima and Omega's attacks.
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Buying and selling Gil destroys the very game you play. If not for you, then it destroys it for the other hundreds of thousands of players that are legit. That gil has to come from somewhere, it comes from gilfarmers and rich players that want to make a real buck. Non-buyers have to put up with ridiculous prices and teams of farmers camping mobs 24/7 because there are those people out there that buy gil. If there was no market for it, they would vanish.
#40 Dec 04 2005 at 8:08 PM Rating: Decent
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Hey ere, Ebibant here. I was wondering if you actually put all the pictures of us up. I can't seem to find them. Or perhaps maybe I'm just retarded. Probably easy just to ask you ingame but what the hell. Great job on the guide^^ People seem to really like it. Wish I would have had such a detailed guide to lead us through the missions so Brimah didn't have to die so much haha. Anyways, you're amazing. See you in game.
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#41 Dec 05 2005 at 10:56 AM Rating: Decent
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I'm sorry if this question has already been answered, but I recently got Sea access ( yay ! ) and I was wondering if anyone could provide me with a link containing the locations of the Quasilumins.

thanks anyway

( nice guide Erecia, I've been using it since the mammets ^^ )

ninja edit: to answer my own question, http://ffxi-atlas.com/

Edited, Mon Dec 5 14:52:36 2005 by Eyde
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#42 Dec 05 2005 at 3:07 PM Rating: Excellent
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Yes, FFXI atlas has all the basic maps you'll ever need, and every now and then they have something really useful like the Al'Tiaeu Quasilumin positions. When I wrote this guide originally I figured people would be using outside maps but I'm thinking about trying to make For Glory kind of a one-stop-CoP-shopping thing due to popular demand.

So yeah, the maps page will have information on how to get all the CoP maps eventually. Until then I recomend the Atlas.
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#43 Dec 05 2005 at 3:58 PM Rating: Good
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Erecia's back! /cheer!! I'll be looking forward to your updates ^^ Smiley: yippee


Edit: Just so you know, I did ask for a sticky. They said no. Smiley: frown Ah well, you are forever in my bookmarks!!

Railus the Rigid Administrator wrote:
There are already three stickies in the forum. Only rarely do we make exceptions to allow a fourth.

Also, the only purpose of that post is to direct people to an outside URL. While the website looks GREAT, the thread does not seem to fit with our sticky guidelines.

Perhaps the URL could be worked in to one of the existing stickies.


Edited, Thu Dec 8 16:11:57 2005 by IOryxI
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#44 Dec 06 2005 at 5:36 PM Rating: Excellent
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:-D

Update:
* Tavnazian Safehold guide
* a few names of moves on the Monsters of Lumoria page

Safehold guide is the biggie. Quests for maps, CoP items, and sea farming is next!
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#45 Dec 06 2005 at 6:25 PM Rating: Good
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I love you. In a totally un-gay way.
#46 Dec 08 2005 at 7:23 PM Rating: Excellent
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This post is a half bump, half announcement that I added a page with all the map quests I've completed on it including the Al'Tiaeu Quaslumins, half hopeful throught that I should have a couple more pages done this weekend, and half confesson that I never properly learned fractions.

So this weekend. I'm going to add a page with all the quests you can do for items like anima and how to quickly farm the items needed, among other things.

Right now I'm stating to hit the end of my ideas. Limbus page is progressing but I've still only been inside one of the seven parts. I haven't fought a sea god since my failure at Jailer of Faith so I don't have much there. And I'm not just going to copy information from other pages; if you guys wanted that you could just look at other guides.

So what are your suggestions for the site? What CoP-related things would you like up there? No idea is too weird for me right now.

Edited, Thu Dec 8 19:24:28 2005 by Erecia

Edited, Fri Dec 9 17:20:20 2005 by Erecia
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#47 Dec 09 2005 at 3:21 PM Rating: Decent
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Maybe add a section on XP places within the Tavnazian archipelago? Most people now know about birds and rams ay 75 in Lufaise, but there are some good lower level xp spots (and then of course the prospect of XPing in a level capped zone).
#48 Dec 13 2005 at 2:41 AM Rating: Good
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Well I was with an alliance that took down Bahamut tonight. ^_^ Awesome fight. Key item that no one knows what to do with. I'll add details of the Bahamut battle, along with aquring Diabolos the avatar, soonish.
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#49 Dec 17 2005 at 4:04 PM Rating: Good
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Updated with an in-depth look on Diabolos. I tried to be as objective as I possible but to be honest I don't really like the strategy I put up there. Does anyone else have a mostly reliable way to fight this guy?
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#50 Dec 18 2005 at 1:41 PM Rating: Good
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The page for Ulmia's path in M5-3 is entitled "Tenzen". The webpage, none of the links. Nothing REALLY important.


And for diabolos, I never fought him as an avatar (I'm only level 60), but I had a strategy that worked great for the mission battle, and I believe it would also work fine for the avatar battle. If the tiles that fall are different, then you can't look at the patterns below and find where to stand, but the strategy remains the same. Before falling down to Diabolos's battlefield, look at the tiles carefully. The falling tiles look slightly raised, or like they have a black outline. Use this to position mages as far away as possible from melees, so when nightmare hits the mages can wake melees up, no stunner needed. (Though stunning still recommended. We had 4 melees (No DRK) with us stunning for the 40-cap fight. Only 2 of us would stun reliably. When we used this strategy, we won.) Anyway:

Quote:
Nightmare should NOT make or break the Diabolos fight. If you position your mages and melees right, it should be no problem at all. However the "recommended" positions aren't very good. Mages WILL be hit with nightmare in these positions (With # being mages and * being melees):

XX#XX
OxxOO
XXXXX
XOXXX
XX**X

Don't use those positions. You want to position your mages and melees as far away from each other as possible. But to do that, you need to use your EYES before falling down to the battlefield. There are 3 patterns that Diabolos will remove the flooring, and note that the tiles will only drop once:

OOOXX
OXOOo
OXOXO
OOOXo
XXOOO

OXOXO
OOOoo
OOXOo
XOXOX
XOOOX

XOOOX
OOXOo
XOOOX
OOXOo
XOOOX

Before you drop down to the fight, look at the tiles, and compare them to each of these patterns. The falling tiles look slightly raised, or have a slight black outline. You should be able to decipher which tiles fall before the fight begins this way. I know that I could. So, with that done, here are positions I would recommend:

#OOXX
OXOOo
OXOXO
OOOXo
XXOO*

#XOXO
OooOO
OoXOO
XOXOX
XOO*X

X#OOX
OoXOO
XOOOX
OOXOO
XOO*X

Lost two runs using the "guide's" recommended positions (got Diabolos down to 4% and 12% HP respectively), and found that on those two runs, the tiles that fell were exactly the ones that I thought would fall. The third run I asked everyone to reposition themselves according to the falling tiles. We won very easily. No stunner needed.
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#51 Dec 18 2005 at 7:06 PM Rating: Good
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One of the best ways to start the Diabolos Prime fight is....Spirits Within. With about...3 or 4 of them at 300 TP, Diabolos went from 100% to about 80%. He has low HP. I think it was around...10k-11k HP. So a bit more HP than the Snoll Tzar.

I guess treat it a bit like the PM7- 5 and teh 5-3 Snoll mixed into one BC.

A good thing to do is Haste your stunners as well. Or give them a way to haste themselves (Haste Belt). Stun is 45 second cooldown, with Haste its about 30seconds. Plus if your stunners are DRKs..they'll attack faster, thus giving them more TP. ;)
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