Update:
Valkayree wrote:
1. Big garage sale this weekend. Enough toys to supply every child in Zimbabwe. 7am - 4pm, then immediately to coil t6-t8 where I hope to get blm or bard ring, and bard belt. If I can get all three, I will cap bard and blm. If not, follow through with the plan to spend soldiery, and get both to 109 at least before patch. Then prepare for lots of changes around patch time.
Was tired as crap after running my garage sale, but managed to trudge along for 5... long.... hours of coil right afterwards. A ridiculous 3.5 hours on T7
, 30 minutes combined on a 1 shot T6 and T8
, and about 1.5 hours on T9 trying a 1 tank strat, before the leader finally resigned to go back to the old method and we got to divebombs twice in a row. No bard gear, but did get blm boots. Sunday was scrapped for me because sitting outside all day in a temperature range of freezing to hot and dealing with random people netted me some really good cash and a 24 hour flu.
Valkayree wrote:
2. Cap the rest of soldiery. Currently at 611 / 2000 light. I gotta get moving on that.
Soldiery capped. At 628 / 2000 light. Got a newborn star off of the only syrcus tower I ran. Pretty cool!
100% guarantee that I will instaqueue everything on tank post 2.4 and be dealing with dual ninja dps in every dungeon.
I'm gonna get the light up there pretty fast I think. I'll get ninja to 50, but I don't know if I'll endgame it. Depends on how it plays. Right now, I'm more excited about the expansion next spring. New jobs, level cap increase, and a new playable race, its really going to really shake things up.
I am still praying for blue mage.
Valkayree wrote:
3. Still need to grab something from ST, like a sands of time or something
Ended up with an oil. Stockpiling sands and oils from ST and coil in preparation for 2.4, when soldiery becomes the new myth, and I will have a boatload of weathered stuff that suddenly needs unweathering. Still using allied seals for ventures as opposed to sands. But seeing as I have more than 7 of every new dye except gold (still no gold drop), I may cut back to 2 retainers on quick ventures to save a bit. I should send out the miner and botanist on XIV field ventures now that they can actually go... might get the mine cart pet.
Edited, Oct 20th 2014 10:19am by Valkayree