Hyrist wrote:
Archmage Callinon wrote:
Yeah I've got to say that of all the MMOs I've played (and I've played a lot), FFXIV has one of the weakest leveling experiences when it comes to classes beyond your main.
Just curious, what MMOs beyond the Final Fantasy franchise lets you flat out multi-class? Such a system that has to level multiple classes on the same character is fairly rare among the genre, so I'm wondering from what experience this critique comes from - and what counter examples you have of something better.
Again, I must be specific,
outside of the Final Fantasy franchise.
Edited, Sep 4th 2015 11:26am by Hyrist Eden Eternal (and variants), Ragnarok Online/Tree of Savior (in a sense, Rebirth/Reborn system), Aura Kingdom (in a sense) and PSO2 that I've personally played. It is rare, but it's definitely no surprise to find XIV's weak in comparison simply because the style of vertical progression they went with make it so if you join now, for example, there's not much to do while leveling compared to say, XI, where you could break it up and do BCNM 20-50s, Ex Force, EcoWarrior, Garrison etc (though came slightly later) if we're to compare the release time table. The dungeons in this game..are pointless in comparison to some other MMOs since a lot of MMOs actually has story elements to the dungeon..a reason for it to exist beyond a glorified XP funnel. Sure there's some cutscenes during main story..but that's why I only consider the final dungeons (that isn't for exp) actual dungeons and content, it feels like you're there for a reason.
Once you hit your first maxed class by doing all quests and such, you actually hinder yourself in this game and you basically regulate yourself to FATE grinding and dungeon spamming and nothing in between or even side activities to break it up that's meaningful. Gold Saucer is basically barren for a reason, it's a fun mini game hub but...in the grand scheme of things..thanks to it being virtually the only content available to you for a long while, people maxed things out and moved on, so now that there's other stuff to do, no point going back. Every MMO is the same, it's just amplified in XIV because the lack of tangible content, especially while leveling.
Thayos wrote:
I think Catwho hit it right on the button... the grind isn't bad if you don't rush through it. If you stick with the daily dungeon roulette, you'll cap pretty effortlessly and without being isolated in FATE grinds. Just like with FFXI, I tend to have some dungeon parties that are strictly business with no chatting, and then I have others where people talk and joke around during the run. The biggest thing is to avoid the "robber crab" phenomenon of doing the same thing for hours on end... just don't... you're asking for a burnout.
Sadly, not much you can do when it comes to vertical progression MMOs, especially of this format. Even if you wanted to avoid the "robber crab" situation, you kind of can't if you want to do something. So you're stuck grinding gathering/crafting or fate grinding if you did all of your available quests for your first main.