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Xbox One Used Game Fee (was forum=152)Follow

#52 Jun 06 2013 at 5:30 PM Rating: Decent
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They confirmed a 24 hour "check in". It's more like a twenty-four hour rental of your Xbox Live catalog on your primary device. One hour on any other device you log into. Obviously some people are up in arms about it.

I really don't mind. My Playstation, Xbox, and Computer are connected 24/7 as is. The only time my internet goes down is when my power goes out.

Sure, others aren't that fortunate... but sorry, that's not me.

Edited, Jun 6th 2013 7:31pm by TirithRR
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#53 Jun 06 2013 at 5:47 PM Rating: Excellent
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It doesnt factor in people like me, I own a PS3 and have gone MONTHS without net, and looking at Comcasts stupid price gouging I may be without stable net (3g through phone) after the 20th. If you dont want to have net or cant in some rural areas guess what, your boned. Or a better scenario, your job lays you off or fires you, you cut back on everything to fit in your budget and cant afford the 60! dollars a month Comcast charges for basic internet. Their lowest 1 mb service is 39.99, and 1 Mb is barely enough to stream youtube. Let alone handle digital games patch downloads and todays high bandwidth gaming standards. Yes you should be spending time looking for another job but you only can do that so many hours a day, you need a respit time, hey I can wind down withy some Xbox at night, nope Its bricked cause no interwebs.

This places a burden on the customer while putting more power in the companies hands. Now Comcast/Charter/Cox/TW can hold your Xbox hostage if your even a week late with your bill, they could easily leave your connection on but block MS check in IP. Boom High priced brick.



Also you CAN trade in games, but only if the publisher allows it. What person in there right mind does something like that?

Source


Edited, Jun 6th 2013 6:49pm by BeanX

Edited, Jun 6th 2013 7:03pm by BeanX
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#54 Jun 06 2013 at 5:59 PM Rating: Good
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I don't see them backpedaling here? 24 hours was the initial number quoted by their VP, which Microsoft THEN said was not the case. So this is actually a backpedal on their backpedal. Idiots.

Console limits is a *****. Not an issue for me, because I'm an introverted @#%^, but considering the "log in from your account!" thing was their way of allaying anger over no borrowing, it's not a welcome bit of news.

I don't really see anything different about the third point? I was assuming it would be a rate set by the publisher in the first place.

The only thing I see different is with Kinect, and that's just more information about privacy settings. I LOVE the fact that they're branding this as giving you "complete control" when the option to disable the stupid thing doesn't exist. My definition of complete must be different from theirs. And it seems REALLY clear that you can't disable every feature, if they're still going to require the Kinect be plugged in. Because, you know, what's the f*cking point?

Am I missing something? Because this all exactly matches what I remember from the reveal. The only thing I bothered fact-checking was the VP comment, though.

[EDIT]

Kotaku and I seem to be on the same page where the new console is concerned.

I worry I've been reading it too much...

Edited, Jun 6th 2013 10:12pm by idiggory
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#55 Jun 06 2013 at 8:47 PM Rating: Excellent
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idiggory, King of Bards wrote:
Am I missing something? Because this all exactly matches what I remember from the reveal. The only thing I bothered fact-checking was the VP comment, though.
I certainly have no idea if this is backpedaling, Microsoft's X1 policies were never exactly clear to me, but it is possible that some of the specifics changed between then and now (but probably didn't). The article wasn't supposed to really say anything new, just clarify everything so far, because as Kotaku says...
Kotaku wrote:
Seeking perhaps to head off criticisms that it had been vague (at best) and incompetent (at worst) in its messaging of core Xbox One services at the console's reveal last month, Microsoft today unleashed a flood of news, detailing the specifics of how the machine handles things like internet connectivity and used game sales.
I felt like there was a lot of uncertainty about many of these points until Microsoft finally laid out and confirmed them today. Topics like the Kinect and Used Games might have been mentioned during the reveal, but were quickly glossed over by Microsoft and many of us were left with unanswered questions.

In the end though, none of these points are good, though I think some/many are better than what was assumed. At least now though, I have a better idea of what I would be buying and might have to deal with if I were to buy an X1 (not that I would).

Edited, Jun 6th 2013 9:48pm by xypin
#56 Jun 06 2013 at 9:45 PM Rating: Good
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One interesting thing in there:

Quote:
Give your family access to your entire games library anytime, anywhere:
Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend's house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.


That actually sounds pretty awesome. Imagine if you could link Steam accounts as family members and have a shared library that they could play any time they wanted to?

Edited, Jun 6th 2013 11:45pm by TirithRR
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#57 Jun 06 2013 at 11:16 PM Rating: Good
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Its just like PSN Game share used to be, you used to be able to have up to 5 ps3s with your account and as long as your account was on that ps3 + activated to your account it could play any of your games. People Abused it, selling copies of games to others so Sony changed it to 2. I dont know how MS is going to do it exactly but sounds exactly like the same thing.

Edit: You can share your Steam with others but only one person can be online at the same time. I bet its close to that.

Edited, Jun 7th 2013 12:17am by BeanX
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#58 Jun 07 2013 at 4:12 AM Rating: Decent
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BeanX the Irrelevant wrote:
You can share your Steam with others but only one person can be online at the same time. I bet its close to that.


You mean I can give my Steam login credentials to someone else who can log in to my account and use my games? Because I haven't seen a "Share" button anywhere in the client that let's me share my library with another Steam user.

Quote:
You can always play your games, and any one of your family members can be playing from your shared library at a given time.


Doesn't look like "only one person can be online at the same time". Depending on how you interpret that line, at the very least it's saying that you can use your library and at least one other family member can.

Edited, Jun 7th 2013 7:16am by TirithRR
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#59 Jun 07 2013 at 6:45 AM Rating: Excellent
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TirithRR wrote:
You mean I can give my Steam login credentials to someone else who can log in to my account and use my games? Because I haven't seen a "Share" button anywhere in the client that let's me share my library with another Steam user.

PM me your Steam login/password and I'll show you how it's done Smiley: wink2
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#60 Jun 07 2013 at 12:36 PM Rating: Good
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Put it this way I borrowed my friend my Steam account before to play Cod MW3 (I didnt play all those hours) I just logged into offline mode and all my games work just fine, and hes able to play online. Its technically sharing the account. As for Sharing with family, Like i said Its more than likely like PSN, you can access the game as long as the original account is on your machine. Cause if its working like you think it will its like MS giving out free copies of a game. Theres almost no way to stop 10 random people from saying they are a family so when one buys they all get it . Thats why the PSN rolled back to 2 copies instead of 5, for PSN bought games
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#61 Jun 07 2013 at 1:32 PM Rating: Good
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BeanX the Irrelevant wrote:
As for Sharing with family, Like i said Its more than likely like PSN, you can access the game as long as the original account is on your machine.


Quote:
a family member can play your copy of Forza Motorsport at a friend's house. Only now, they will see not just Forza, but all of your shared games.


Doesn't look like original machine/account to me. Any machine by this wording.

BeanX the Irrelevant wrote:
Cause if its working like you think it will its like MS giving out free copies of a game. Theres almost no way to stop 10 random people from saying they are a family so when one buys they all get it . Thats why the PSN rolled back to 2 copies instead of 5, for PSN bought games


Or they put restrictions on what counts as a "family" account. Rather than any two accounts saying they are family. Which is what they would do if I had to guess.

BeanX the Irrelevant wrote:
Put it this way I borrowed my friend my Steam account before to play Cod MW3 (I didnt play all those hours) I just logged into offline mode and all my games work just fine, and hes able to play online. Its technically sharing the account.


Yes, you share login credentials. In that case, just share the Xbox Live account, download/play all library games... This proposed system is different and allows for secure login credentials and sharing.
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#62 Jun 07 2013 at 1:40 PM Rating: Good
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The PSN thing works as in they log into my account ONE time and download all my games, as long as my account is stored on that system somewhere those games will always work on that PS3. I logged into my account at my friends house and they now have access to my games until I restrict them. It sounds exactly the same. THey can now be on their account with access to my accounts games, they dont have to be on my account all the time.
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#63 Jun 07 2013 at 1:48 PM Rating: Good
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BeanX the Irrelevant wrote:
The PSN thing works as in they log into my account ONE time and download all my games, as long as my account is stored on that system somewhere those games will always work on that PS3. I logged into my account at my friends house and they now have access to my games until I restrict them. It sounds exactly the same. THey can now be on their account with access to my accounts games, they dont have to be on my account all the time.


But you were limited by the number of systems you could/can do that on. Up to 5 originally, right? I remember people buying COD map packs as groups, though I never did it myself.

This proposed system appears to be unlimited systems, as long as you are logged into a family member account on that system. And your account never has to touch the other systems.

It is different, at least as described currently.
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#64 Jun 07 2013 at 1:52 PM Rating: Good
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TirithRR wrote:
One interesting thing in there:

Quote:
Give your family access to your entire games library anytime, anywhere:
Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend's house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.


That actually sounds pretty awesome. Imagine if you could link Steam accounts as family members and have a shared library that they could play any time they wanted to?


It says right there limit 10.


Edited, Jun 7th 2013 2:55pm by BeanX
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#65 Jun 07 2013 at 1:54 PM Rating: Good
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BeanX the Irrelevant wrote:
TirithRR wrote:
One interesting thing in there:

Quote:
Give your family access to your entire games library anytime, anywhere:
Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend's house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.


That actually sounds pretty awesome. Imagine if you could link Steam accounts as family members and have a shared library that they could play any time they wanted to?


It says right there limit 10.


I interpreted that as 10 family member accounts, not 10 systems.

Edit:
Quote:
Up to ten members of your family can log in and play from your shared games library on any Xbox One.


Edited, Jun 7th 2013 3:57pm by TirithRR
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#66 Jun 07 2013 at 2:00 PM Rating: Excellent
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Ok Now i see what your getting at. Sorry, Hey if it works like that awesome. Sony only put the 5 limit (now 2) for the same reason it seemed. But Xbone seems very anti used anti piracy, its probably going to opt in like the resale thing. Sony has a hard time getting companies to offer crossbuy on PS3/Vita. They all want to sell each game separately so If you want it on PS3 that 60 bucks and Vita thats 50. They dont want to give out stuff for free.

Honestly well have to see.

Edit: you think people like activision want to give each family member a COD game for free if one person in the family buys it and they can all play online together? If it DOES work like that Im so signing up with random people or My friends family to get tons of free stuff.

Edited, Jun 7th 2013 3:02pm by BeanX
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#67 Jun 07 2013 at 2:07 PM Rating: Good
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I'll admit, as written it sounds too good to be true, and easily exploitable. The only way I can see it working exactly as described without extra limits is if these "family" accounts had some sort of limitation or methodology to prove their relations...

Even if it limited it to one account at a time per shared game (that account is now using the license, none others can til it's done playing) it'd still sound too good.

Edited, Jun 7th 2013 4:09pm by TirithRR
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#69 Jun 11 2013 at 4:35 PM Rating: Good
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Microsoft hates their customers...

Long story short:
MS Points are going away, in favor of real money wallet balances. MS Points on your account will be transitioned to a local currency value.

Key point:
Quote:
Please note that any funds we deposit into your account at the time of the transition will expire one year from the deposit date.


I really don't know what to say...
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#70 Jun 11 2013 at 4:39 PM Rating: Excellent
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I guess the only thing I care about (not that I'll be on xbox much longer)...

...will I be stuck with leftover "dollars"? This was my only problem with points in the first place.

If I have no extra money leftover, then there is nothing to expire.
#71 Jun 11 2013 at 9:09 PM Rating: Excellent
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I've read up on the thing a bit. And I've come to the conclusion that this system is in place the way it is because Microsoft is full of a bunch of lazy ********.

Promotional MS Points (Those earned for through special purchases, Rewards program, etc) expire after 1 year. Also turns out that balance corrections done directly by MS (for things like unauthorized use) expire after one year. Basically any points that are added directly by Microsoft rather than through the store or retail card purchases are set to expire after one year.

Best I can think of is since Microsoft is doing the balance corrections, all the points/value is flagged as this 'promotional' deal and set to expire in one year. So points that previously were not eligible for expiration are going to be after this transition. And how much they care about their customers is apparently too little for them to spend enough time to handle this in a way that doesn't basically steal money from their customers.
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#72 Jun 12 2013 at 10:45 AM Rating: Good
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Quote:
In an interview filmed prior to Microsoft’s E3 2013 press briefing and published on GameTrailers, Microsoft’s Don Mattrick has addressed concerns about the compulsory connectivity requirements of Xbox One.

“"Fortunately we have a product for people who aren't able to get some form of connectivity; it’s called Xbox 360,” said Mattrick.

“If you have zero access to the Internet, that is an offline device.”

http://uk.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft
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#73 Jun 12 2013 at 12:40 PM Rating: Excellent
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TirithRR wrote:
I've read up on the thing a bit. And I've come to the conclusion that this system is in place the way it is because Microsoft is full of a bunch of lazy @#%^s.

Promotional MS Points (Those earned for through special purchases, Rewards program, etc) expire after 1 year. Also turns out that balance corrections done directly by MS (for things like unauthorized use) expire after one year. Basically any points that are added directly by Microsoft rather than through the store or retail card purchases are set to expire after one year.

Best I can think of is since Microsoft is doing the balance corrections, all the points/value is flagged as this 'promotional' deal and set to expire in one year. So points that previously were not eligible for expiration are going to be after this transition. And how much they care about their customers is apparently too little for them to spend enough time to handle this in a way that doesn't basically steal money from their customers.


From a corporate, non-gamer standpoint, it makes perfect sense. Give them access to the old stuff, but make sure it expires early enough it helps pressure them into become early adopters.

Which I feel is pretty much the issue with Microsoft in general. At the end of the day, they just aren't a gaming company. Not yet, at least. Their executives aren't used to dealing with gamers and that demographic. Which is a serious issue this far along in the game, and they're certainly seeing the backlash.

Sony's been in the console business, as a major player, for a long time now. And while they have PLENTY of other divisions, most generally deal with entertainment. The end result is that their executives are used to considering the PS line, and the gaming culture that its target demographic is. It took so little effort for them to capitalize on Microsoft's failures because the people capable of doing so knew how to interact with the gaming community.

I feel like Microsoft has seriously failed to educate the people making the final decisions about what the gaming community is going to expect. They need executives who aren't going to approach the Xbox the same way they approach the Surface, or Windows 8, or IE.

Hell, just including the "It has IE!" line in their product announcement was something you would obviously not point out to that audience...

[EDIT]

I have to say, though. If KH3/FFXV aren't going to be exclusives, would it kill them to port them to the PC? Smiley: mad

Hell, MAKE me use a controller. I don't care.

Edited, Jun 12th 2013 2:42pm by idiggory
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#74 Jun 12 2013 at 12:42 PM Rating: Excellent
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Come on, Internet Explorer is the best browser on the market to download Firefox with.
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#75 Jun 12 2013 at 12:50 PM Rating: Good
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I'm personally a Chrome fan. Smiley: grin

And you know what? I have no problems admitting that IE is way better now than it was 5 years ago. That doesn't actually make it desirable though. More like "less horrible."

I also completely understand the desire to market it. But do that by putting it on the XBone and making sure it's super useful/fast/easy. No one is going to buy the XBone because it has IE on it. That's not even going to be a factor. But people MIGHT switch to IE if you create quality cross-system support there.

It's the same reason I'd continue to use Chrome even if a new Firefox update introduced something I perceived as better - I don't want to give up the cross-platform support Chrome gives me with my Android.
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#76 Jun 12 2013 at 12:57 PM Rating: Good
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idiggory, King of Bards wrote:
From a corporate, non-gamer standpoint, it makes perfect sense. Give them access to the old stuff, but make sure it expires early enough it helps pressure them into become early adopters.


But this isn't about Old/New stuff. This is about Xbox Live (both old and new) accounts with real money value paid for by customers being depleted to zero value. From a corporate non gamer standpoint it makes perfect sense in that these customers just gave you money and you don't have to give them anything of value in return. What company doesn't like free money from their customers?
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