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#52 Nov 20 2015 at 9:22 PM Rating: Excellent
Keeper of the Shroud
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A deep understanding of the mechanics, a huge pile of materials, and hours of work, and this is what someone made:

#53 Nov 21 2015 at 10:20 PM Rating: Good
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The music was a nice touch.
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#54 Nov 23 2015 at 8:11 AM Rating: Excellent
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I'm amused by how, once in a relationship with a companion, you're assumed to be getting handsy on some fluid-stained and lice infested mattress in a raider's den each time you just need to pause and refresh your health bar. Christ, Piper, new love and all but now's not really the time Smiley: wink2
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#55 Nov 23 2015 at 8:41 AM Rating: Good
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You brought her, you Piper. Smiley: jester
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#56 Nov 23 2015 at 8:51 AM Rating: Excellent
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I enjoy having someone to cheer my successes in picking Novice level locks.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#57 Nov 23 2015 at 8:58 AM Rating: Good
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Jophiel wrote:
I enjoy having someone to cheer my successes in picking Novice level locks.

Anything that gets you to work on your precision, hands-on technique, probably.
#58 Nov 23 2015 at 9:26 AM Rating: Excellent
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Mod to allow you to wear armor over any of the "under" garments. Depending on the garment/armor you can expect clipping.

I'll have to give that a try -- getting bored of looking at my military fatigues with junk draped over them. Now I can look at a dirty tan suit with junk draped over it!

I'm guessing that wearing armor over the Silver Shroud suit would be sort of cheaty (and clip terribly and look horrible).

Someone elsewhere said he was using a mod to allow you to add/remove weapon mods without the silliness of wasting parts just to take off a scope or suppressor. Building them from scratch still costs components but removing them from found weapons just reverts it to "Standard" rather than forcing you to "build" a standard muzzle.

Edit: It sounds as though what it mainly does it preserve the mods after scrapping the weapon since the scrapping system doesn't pay you back any of the mod costs.

Edited, Nov 23rd 2015 10:10am by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#59 Nov 23 2015 at 12:05 PM Rating: Good
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So gonna use that mod. Kinda sick of the shroud armor with my silenced pistols pickmans' knife secret agent guy. (3rd character yes I have an alt problem)

Also my first two tunes ended up in milatary fatigues as well. Going to put on a dapper suit now and craft up some muffled shadowed. w00t!
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#60 Nov 23 2015 at 3:07 PM Rating: Good
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3,973 posts
Why plant more corn? Because I can that's why.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#61 Nov 23 2015 at 4:24 PM Rating: Excellent
The Baxter Hotel in the game is the hotel I work at IRL. It's called something else in reality, but the fact that its there is pretty great (also great is getting a beer making joke telling robot to hang out with the drug dealer in the lobby).

Oh, and Malden center, where I live IRL, is overrun by Super Mutants in the future. I'd like to think that the junkies that hang out there IRL will "evolve" in 200 years.

I know the fact the game takes place in Boston probably makes it better for me than it actually is, but my only real complaint is there's too much stuff (and unlike in previous Bethesda games, now all of it is basically "useful").

Oh, & Cait is the best companion ever if you like to steal ****. Not so great if you're nice to people. Why she has an Irish accent 200 years after the Irish probably stopped immigrating is a mystery though...
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#62 Nov 23 2015 at 4:49 PM Rating: Good
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Cait = #1 waifu. Just ask my hardened receiver. Wait... not sure that makes sense.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#63 Nov 23 2015 at 6:34 PM Rating: Excellent
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Shojindo wrote:
So gonna use that mod. Kinda sick of the shroud armor with my silenced pistols pickmans' knife secret agent guy. (3rd character yes I have an alt problem)

I downloaded this one instead which seems to be more advanced.

It works as described. Some items clip worse than others and some common sense goes a long way -- a tuxedo or suit isn't so bad but Piper's big ole leather trenchcoat clips through any chest armor as you'd expect. The waist/hips/butt area seems to be a common offender since unintended items tend to flare out there (jackets, skirts, etc) Still, it's nice to have some additional options.

Edited, Nov 23rd 2015 6:37pm by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#64 Nov 24 2015 at 6:02 AM Rating: Good
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Just got this: Ballistic_weave . Might have to not use that mod now so I am not too OP. I really miss the stat bonuses when I don't wear assorted pieces of legendary outer armor though.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#65 Nov 24 2015 at 10:04 AM Rating: Good
Official Shrubbery Waterer
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I've been happy with the game so far. Despite the settlement building nonsense that Joph so pithily summarized, I ♥ the "lone wanderer in a violent and uncaring world" experience. The process of trekking across an open world and stumbling across an abandoned building chock full of aggressive things to slaughter and loot is exactly what I look for from Bethesda games. The perk-driven crafting system and scarcity of D-size batteries for your Robocop suit nicely scale the difficulty curve by ensuring you'll never be too overpowered for a given encounter (or at least not for long), even if my constant shortage of adhesive is frustrating at times.

Overall, it's exactly what I wanted. And it's only crashed my PC once!
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Jophiel wrote:
I managed to be both retarded and entertaining.

#66 Nov 24 2015 at 10:34 AM Rating: Excellent
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I've been enjoying it as well. That much more so since I told my settlers, "Eff you guys, I'm off to kill radroaches" and left them to figure it out themselves.

One settlements get modded, those might be something worth playing with. Right now, being unable to nail 2x4s in a straight line and constructing "new" run down meth shacks is less than satisfying. We have plasma rifles and power armor but no one has figured out how a level works yet?

Edited, Nov 24th 2015 10:44am by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#67 Nov 24 2015 at 11:23 AM Rating: Excellent
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I especially like the passive aggressive "you've failed to defend Bumfuck Outpost" messages that occasionally pop up, as if I should care one way or another about the plight of two flannel-clad layabouts trying to farm radioactive carrots in the middle of a wasteland.
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Jophiel wrote:
I managed to be both retarded and entertaining.

#68 Nov 24 2015 at 1:22 PM Rating: Good
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The postman usually does not have to ring twice. Modded this sans the hat to ballistic Mark 4 (90 DT). Now I teleport around blitz stabbing things on a postal rampage. For some reason that really makes me happy. Up to 5.5x crits from sneak attack with Pickman's now. It's kind of ridiculous. I really don't need armor when I one shot everything from sneak but hey, why not. Plus I get a sporty postal bag manpurse out of the deal.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#69 Nov 24 2015 at 5:16 PM Rating: Good
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1,159 posts
Demea wrote:
I especially like the passive aggressive "you've failed to defend Bumfuck Outpost" messages that occasionally pop up, as if I should care one way or another about the plight of two flannel-clad layabouts trying to farm radioactive carrots in the middle of a wasteland.


You can't deny that the carrots help them see in the dark.
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#70 Nov 27 2015 at 4:30 AM Rating: Decent
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Simple main story question, since I clearly missed/forgot something.

Shaun was kidnapped before everyone was frozen for 200 years, wasn't he? So why am I talking to the detective like this all happened yesterday?

Aside from that, I'm just not feeling the game. There's no real desire to keep playing. The gun play is just plain bad, and there's no excuse for it. The inventory and barter systems are an absolute nightmare. The few side quests I've done have garbage for stories, if they even have stories. The base building is probably the most enjoyable aspect of it, except the scarcity of certain resources makes it pointlessly aggravating. The problem I'm having there is that my camp won't grow, Food, water, beds, protection, happiness, and still the same 5 people.
#71 Nov 27 2015 at 4:38 AM Rating: Good
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Raolan wrote:
The problem I'm having there is that my camp won't grow, Food, water, beds, protection, happiness, and still the same 5 people.


I assume you have the Recruitment beacon built and powered/turned on.
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#72 Nov 27 2015 at 8:00 AM Rating: Excellent
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Inventory and trade is garbage but it's the same Bethesda garbage it's been forever. No surprise there.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#73 Nov 27 2015 at 8:01 AM Rating: Excellent
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Inventory and trade is garbage but it's the same Bethesda garbage it's been forever. No surprise there.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#74 Nov 27 2015 at 8:39 AM Rating: Good
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Is there a SkyUI styled inventory mod yet? That seemed to help Skyrim immensely.
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#75 Nov 27 2015 at 3:00 PM Rating: Decent
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TirithRR wrote:
Raolan wrote:
The problem I'm having there is that my camp won't grow, Food, water, beds, protection, happiness, and still the same 5 people.


I assume you have the Recruitment beacon built and powered/turned on.


Nope. I guess I missed that part in the extensive base-building tutorial.

Thanks.
#76 Nov 28 2015 at 10:16 AM Rating: Good
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Raolan wrote:
Simple main story question, since I clearly missed/forgot something.

Shaun was kidnapped before everyone was frozen for 200 years, wasn't he? So why am I talking to the detective like this all happened yesterday?

As best I can tell based on where I am in the main story line, Shaun was unthawed and captured right before the main character was unthawed and escaped from the Vault (from your character's perspective). However, as you track him down, you learn that he was actually unthawed about 10 years before you were. Time flies when you're in cryogenic stasis.
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Jophiel wrote:
I managed to be both retarded and entertaining.

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