The description at the start of the thread just described a sequence ending in death. It was reminiscent of the WoW ghoul invasions and they were NOT popular with players.
Essentially, the plague is a debuff you get by either going to Tatooine or getting hit by an exploding player. It has a firm 20 minute duration (though there are some glitches that extend this). The explosion kills the diseased player, but the death has no negative ramifications. No damage to gear, you can revive with a medical droid, and the timer on said droid shouldn't be influenced by your normal death timer. So you'll have to wait for a few seconds to rez, but that's the extent of it.
The plague also comes with extremely obvious advancing visual cues. By the time you are nearing explosion, your whole body is showing a clear effect, and the debuff changes as it advances (iirc). So it is very, very easy to keep track of. When you explode, other players around you will be temporarily rooted and infected with the plague.
My problem isn't that I can cure it and avoid it. My problem is that I have to spend a small fortune to ensure that I'm not bothered by this. Because while PvPing. I die frequently which will prematurely end my 2000 credit vaccine, but not the plague it seems(not a PvP death anyway) And saying allowing people to opt out of the event would defeat the purpose. Then YOU should be forced to do every quest in every event. like valentines day and christmas...etc. And not be allowed to just log in and play the game.
I'm sorry, but I can't take your complaints seriously at all.
You log on and enter a Warzone. Maybe you get the plague, maybe you don't. Keep playing until you do, because this clearly isn't a problem.
Eventually, a player in a Warzone explodes and hits you. If you're going to complain about such a minor strategic change, that's absurd. Because the disease timer is exactly 20 minutes. If you are infected and keeping track, you can use your explosion to bring about a nice tactical advantage for your group. If you are ignoring it completely, then you might explode at an inopportune moment. Either way, you know it's 20 minutes, so just aim to use a vaccine at 17-18 if you don't want to utilize it.
The visual effect is also a cue as to what level your enemies are at. You can potentially use a vaccine to thwart an enemy attempt to infect you by watching out for this.
So now you're infected from someone in the Warzone, and probably have <5 minutes left on the detonation timer. You run to the fleet, and nail 10 people. Completing that daily gives you 5 free vaccines.
Now go about your business. Every time you exit a Warzone with the plague, use a vaccine. Every time you don't, don't. That's 2 hours worth of gaming time covered.
Sorry, I don't think your rant is at all justifiable, because BioWare went pretty far out of their way to let people opt out. Death from the plague doesn't even come with any negative ramifications--the medical droid timer won't even increase because of it.
So the tactical canvas of PVP has been slightly altered for a few days. So what? At worst, this is just an aspect of randomness, which actually makes the combat more strategic and tests your team's ability to react and plan ahead. That doesn't sound bad to me.
Yeah, the vaccine doesn't persist through death. And know what? That was probably intentional. Because the plague DOES have tactical ramifications, the ability to permanently avoid it in a Warzone eliminates the tactical advantage for people who are getting into the event. Even worse, it turns the event into a universal disadvantage for people who DO want to take part.
You are just more intent on ranting than bothering to figure out how you can use the plague to your advantage. And to do this with regards to PVP content is just insane. Malleability is the most important quality in a PVP player. You're angry because this plague knocks you out of stealth without even bothering to think about how you could use stealth and the plague in conjunction to your advantage.