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The Rhakghoul event...I'm indifferent towards it but.Follow

#1 Apr 17 2012 at 4:37 PM Rating: Decent
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There should be an option to "opt out" of the event. Like a toggle switch. It costed me dearly in PvP today when the plague knocked me out of stealth when it randomly activated. I'm all for fun events like this, but when it adversely effects my performance in other aspects, it has simply gone too far. I'm happy they at least removed the stop and puke feature in PvP but being knocked out of stealth still shouldn't happen either.

That being said, I do enjoy the event and would like to participate in it when I'm a little higher in level on this current character. I just want to option to not have to since I don't really have much of a choice for avoiding it while at the PvP area on the fleet.
#2 Apr 17 2012 at 5:10 PM Rating: Good
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You kinda can with the vaccine. Gives you a 6 hour immunity to the plague, and is purchaseable from any stims vendor. Not sure if it lasts through death in pvp though.
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#3 Apr 17 2012 at 5:23 PM Rating: Good
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You can opt out by buying rackghoul immunization stims from vendors. I think they last for 2 hours a pop.

[EDIT]

Dammit Quor, I can't even get irritated by that ninja, because it's my fault for opening multiple post tabs 13 minutes ago.

Edited, Apr 17th 2012 7:23pm by idiggory
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#4 Apr 17 2012 at 5:29 PM Rating: Decent
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They do not persist through death. I tried that already.

*edit*

I have a method of actually buying PvP items and handing in quests at the fleet now. I have to hide on my ship but when I am on the fleet I jump off the edge to clear the status. Then run like a coward to my ship and hope I don't get infected on the way(Hard since it spawns you right next to the crowd that is trying to get infected) Then accept a queue. But still, I shouldn't HAVE to do this.

Edited, Apr 17th 2012 7:31pm by snieh
#5 Apr 17 2012 at 7:43 PM Rating: Good
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How frequently are you heading to the PVP vendors that this has become a significant issue?

Plus, don't the stims actually cure the plague if you do have it? You get 5 free stims a day just by doing one of the dailies. Using them tactically seems wise.
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#6 Apr 18 2012 at 1:51 AM Rating: Good
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I've noticed announcements and newsbots on the fleet but I have no idea what this post is about.

If they are pulling a stunt like the WoW ghoul invasions prior to WotLK then that would seem incredibly stupid at a time when they are giving out free play to get people back into the game.
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#7 Apr 18 2012 at 3:38 AM Rating: Good
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Cobra101 wrote:
I've noticed announcements and newsbots on the fleet but I have no idea what this post is about.

If they are pulling a stunt like the WoW ghoul invasions prior to WotLK then that would seem incredibly stupid at a time when they are giving out free play to get people back into the game.


There are dailies at a crashed ship on Tatooine, a new one added every day. They award pieces of an orange set (hands feet and pants so far) and Rakghoul DNA, which is used to buy a noncom pet (60) or black-green saber crystals (83 for the best). You get 3-4 DNA per daily, so about 20 currently.

You can also get infected with Rakghoul plague by the enemies there. If it doesn't bug then you randomly stagger (no actions for a few seconds), 10 minutes after becoming infected you go to stage 2, and 10 minutes after that you explode, dying, infecting everyone around you, and getting 5 DNA. There's also a daily to infect 10 people in this way, dunno what it awards.

So it's not just a plague that people are spreading to be jerks, they are actually being AWARDED for infecting others and for creating easy places to get reinfected. Fleetpass points, PvP vendors, GTM terminals, actual Warzones, anywhere people congregate folks will be swooping in to tag you with pain. You can immunize yourself for 2K but it does not persist through death (the plague does).
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#8 Apr 18 2012 at 6:06 AM Rating: Good
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I had a nostalgia trip when I was running around on the Fleet last night. Some guy who didn't look too well (glowing eyes and fumes surrounding him) was standing near the PvP daily terminal and slowly infecting anyone who came near him.

Reminded me of back when people spread a certain plague through Ironforge by dismissing and summoning pets.

Good times. Ran Black Talon and the other guy died from the plague just as we engaged the final boss. Luckily, Marauders are OP in 1.2, so I soloed it.

Edited, Apr 18th 2012 2:54pm by Mazra
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#9 Apr 18 2012 at 7:56 AM Rating: Good
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Thats enough to make me not want to log in.

Being randomly infected by someone for the fun of it doesn't float my boat.

Why do they do these things?
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#10 Apr 18 2012 at 8:21 AM Rating: Good
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Because it's part of a short term event that has some nice rewards. And because you can easily avoid getting infected by using a stim.

[EDIT]

And it's not like its a huge mystery when you'll explode. Each stage has visual cues. The plague lasts for 20 minutes, and the vaccines are easy to get.

Edited, Apr 18th 2012 10:23am by idiggory
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#11 Apr 18 2012 at 9:51 AM Rating: Decent
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idiggory, King of Bards wrote:
Because it's part of a short term event that has some nice rewards. And because you can easily avoid getting infected by using a stim.



Having to remember to take action to prevent getting my time wasted isn't attractive. Why make the event impact other players who aren't interested? No problem with short term event with nice rewards but to get the rewards you have to mess with another player? multiple players even.

How short term is this thing?

As you may have guessed I'm extremely non event-oriented.

I would have thought the examples from WoW would have established that this type of thing is not a game promoting idea. Someone coming back to see how the game has changed is not going to be motivated to resub under these conditions.
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#12 Apr 18 2012 at 10:29 AM Rating: Good
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The whole point is that it's a pandemic. If they made it something you had to opt into, it would defeat the purpose of the entire event.

And you have over 20 minutes from infection until explosion. That's a huge amount of time to treat it, if you want to.

And the vaccine lasts for six hours.

Why are you automatically assuming it's "messing" with other people. The passing of the disease is supposed to be part of the fun--you're creating the pandemic part of the event (the only in-game source of the disease is Tattooine). And you need to be infected to take part in the dailies, so it's not like they are stopping you from doing anything. Plus, every daily quest awards vaccines, for if you don't want to get infected again that day.

And most players enjoy events a lot. I have absolutely no clue why you think players didn't like them in WoW. And besides the complaints about the PVP ramifications, I haven't seen anyone complain about it. On the contrary, every time the loudspeaker came on in the fleet, people who hadn't heard it yet would start commenting on how much they loved the touch.
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#13 Apr 18 2012 at 10:30 AM Rating: Good
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I have about zero issues with the event. They could have made the vaccines persist through death, though, and maybe had a medical droid hand you 3 in an introductory quest.

The "infect 10 people" quest actually nets you like 5 vaccines.

The PVP aspect of it is hilarious. I say this coming from an assassin. There's nothing like sneaking up on a node in stealth, Mind Trapping the one guard and going to start capping, only to be interrupted under 2 seconds from a successful cap by my plague causing me to explode violently. The guy who witnessed it even made an Empire alt just to send me a whisper about how hilarious it was.

Edited, Apr 18th 2012 12:33pm by Spoonless
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#14 Apr 18 2012 at 12:08 PM Rating: Good
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Maybe its the word "vaccine" that was misleading. A vaccine is a preventative, not a cure. If all you have to do is go buy a vaccine after you're infected then I agree its no big deal.

The description at the start of the thread just described a sequence ending in death. It was reminiscent of the WoW ghoul invasions and they were NOT popular with players.

As for the rest, yeah, I'm weird and antisocial Smiley: smile
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#15 Apr 18 2012 at 12:20 PM Rating: Decent
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My problem isn't that I can cure it and avoid it. My problem is that I have to spend a small fortune to ensure that I'm not bothered by this. Because while PvPing. I die frequently which will prematurely end my 2000 credit vaccine, but not the plague it seems(not a PvP death anyway) And saying allowing people to opt out of the event would defeat the purpose. Then YOU should be forced to do every quest in every event. like valentines day and christmas...etc. And not be allowed to just log in and play the game.
#16 Apr 18 2012 at 1:27 PM Rating: Good
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I do just log in and play the game. I do questing, Flashpoints, PvP. I use a vaccine before running Flashpoints, because that's the only time an untimely death really bothers me. PvP and questing, who cares if I have a silly accidental death? I guess I can just never come around to your side of things because I've never been bothered by that kind of sh*t.
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#17 Apr 18 2012 at 1:31 PM Rating: Good
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Guess I'll drop this here, since it is about the Rakghoul event. Dulfy's got a great walkthrough on the quest for the Crimson Rakling pet.

http://dulfy.net/2012/04/15/how-to-get-tracking-the-origin-quest/

Also, if you haven't been on her site before, she's got some pretty great posts. She's a regular over on r/swtor as well.
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#18 Apr 18 2012 at 1:43 PM Rating: Good
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The description at the start of the thread just described a sequence ending in death. It was reminiscent of the WoW ghoul invasions and they were NOT popular with players.


Essentially, the plague is a debuff you get by either going to Tatooine or getting hit by an exploding player. It has a firm 20 minute duration (though there are some glitches that extend this). The explosion kills the diseased player, but the death has no negative ramifications. No damage to gear, you can revive with a medical droid, and the timer on said droid shouldn't be influenced by your normal death timer. So you'll have to wait for a few seconds to rez, but that's the extent of it.

The plague also comes with extremely obvious advancing visual cues. By the time you are nearing explosion, your whole body is showing a clear effect, and the debuff changes as it advances (iirc). So it is very, very easy to keep track of. When you explode, other players around you will be temporarily rooted and infected with the plague.

snieh wrote:
My problem isn't that I can cure it and avoid it. My problem is that I have to spend a small fortune to ensure that I'm not bothered by this. Because while PvPing. I die frequently which will prematurely end my 2000 credit vaccine, but not the plague it seems(not a PvP death anyway) And saying allowing people to opt out of the event would defeat the purpose. Then YOU should be forced to do every quest in every event. like valentines day and christmas...etc. And not be allowed to just log in and play the game.


I'm sorry, but I can't take your complaints seriously at all.

You log on and enter a Warzone. Maybe you get the plague, maybe you don't. Keep playing until you do, because this clearly isn't a problem.

Eventually, a player in a Warzone explodes and hits you. If you're going to complain about such a minor strategic change, that's absurd. Because the disease timer is exactly 20 minutes. If you are infected and keeping track, you can use your explosion to bring about a nice tactical advantage for your group. If you are ignoring it completely, then you might explode at an inopportune moment. Either way, you know it's 20 minutes, so just aim to use a vaccine at 17-18 if you don't want to utilize it.

The visual effect is also a cue as to what level your enemies are at. You can potentially use a vaccine to thwart an enemy attempt to infect you by watching out for this.

So now you're infected from someone in the Warzone, and probably have <5 minutes left on the detonation timer. You run to the fleet, and nail 10 people. Completing that daily gives you 5 free vaccines.

Now go about your business. Every time you exit a Warzone with the plague, use a vaccine. Every time you don't, don't. That's 2 hours worth of gaming time covered.

Sorry, I don't think your rant is at all justifiable, because BioWare went pretty far out of their way to let people opt out. Death from the plague doesn't even come with any negative ramifications--the medical droid timer won't even increase because of it.

So the tactical canvas of PVP has been slightly altered for a few days. So what? At worst, this is just an aspect of randomness, which actually makes the combat more strategic and tests your team's ability to react and plan ahead. That doesn't sound bad to me.

Yeah, the vaccine doesn't persist through death. And know what? That was probably intentional. Because the plague DOES have tactical ramifications, the ability to permanently avoid it in a Warzone eliminates the tactical advantage for people who are getting into the event. Even worse, it turns the event into a universal disadvantage for people who DO want to take part.

You are just more intent on ranting than bothering to figure out how you can use the plague to your advantage. And to do this with regards to PVP content is just insane. Malleability is the most important quality in a PVP player. You're angry because this plague knocks you out of stealth without even bothering to think about how you could use stealth and the plague in conjunction to your advantage.
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#19 Apr 18 2012 at 1:58 PM Rating: Good
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Every time you explode, sell your 5 DNA for 2-5k apiece, and buy vaccines.
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#20 Apr 18 2012 at 2:11 PM Rating: Good
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For people who are curious, the plague has two "phases".

The first lasts 10 minutes, with no visual cue.

The second lasts 10 minutes, and your eyes/body glow.

During that phase, you will vomit twice. The second vomiting incident is a sign that you will be exploding shortly, and your body will glow much more intensely.

Switching areas will reset the current phase, according to dev posts. So zoning into a Warzone will give you 10-20 minutes, if you have the plague. This ALSO means that everyone with the plague should be exploding at the same time (in theory). So if you watch the clock, you can very easily tell around when everyone will be detonating. So use a vaccine there if you are so opposed to getting infected.
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#21 Apr 19 2012 at 12:26 AM Rating: Decent
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Honestly Idiggory, you blindly rush to the defence of this game on almost any occasion. I believe I have every right to be annoyed that my class doesn't function as advertised unless I pay extra for it. Use the plague to my advantage? Keep a timer ready so I know when I'm going to explode and cover the enemy teams stealthers so they get screwed too?

I'm not complaining about the event in general. I think it's fun, but I want to keep the rest of the game working as it's supposed to. Not two out of the 8 classes suddenly have a disadvantage compared to the rest. Give me a break.

Edited, Apr 19th 2012 2:28am by snieh
#22 Apr 19 2012 at 6:46 AM Rating: Good
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No, I think it's ridiculous to claim that you can't just log in and play because of an event that is, at the very worst, a minor inconvenience. It only lasts a few days and was meant to give players a fun new way to get some unique vanity items.

My problem is that you are blaming them for things they legitimately took time to figure out how to mitigate (by making sure players could earn an ample supply of vaccines just by playing, or buy more if they wanted to. If you're just injecting yourself with every death in a Warzone, it's because you didn't bother to find out how to use the stims strategically. Not BioWare's fault.

And how is your class unfairly targeted? No, seriously? The effects that break you out of stealth are essentially stuns that affect every other class. It's no different than if someone shot a targeted AoE in your area. And it's extremely easy to see which players are close to exploding. As a stealth class, you are uniquely suited to avoiding them if you wish. They're probably going to chase after your team--just get outside their 10m radius.

The plague DOES have a timer. It's a 20 minute plague with two 10 minute phases. It did have visual cues for when you'd be getting closer to detonation (vomiting) that BioWare removed because of player complaints in PVP.

And just by glancing at your team mates/enemies, you will know if they'll explode in <10 min or >10. And they'll glow intensely green before they explode, so you know what's coming. Force Speed and Stealth give you a much higher chance of escaping the blast than any other class. That sounds like an unfair advantage in your favor to me.
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#23 Apr 19 2012 at 12:30 PM Rating: Good
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Honestly, I hope they keep doing events like these, even if one eventually inconveniences me to the point where I'm mildly upset. I'll gladly give up some of my playtime for events that the vast majority of players enjoy. Active, engaging events are worth it.
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#24 Apr 19 2012 at 2:10 PM Rating: Decent
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No, I think it's ridiculous to claim that you can't just log in and play because of an event that is, at the very worst, a minor inconvenience. It only lasts a few days and was meant to give players a fun new way to get some unique vanity items.


When did I claim I don't just log in and play? When did I say it wasn't fun? When did I say I wasn't interested? Oh right, I DIDN'T.

Quote:
My problem is that you are blaming them for things they legitimately took time to figure out how to mitigate (by making sure players could earn an ample supply of vaccines just by playing, or buy more if they wanted to. If you're just injecting yourself with every death in a Warzone, it's because you didn't bother to find out how to use the stims strategically. Not BioWare's fault.


Earn an ample supply of vaccines? I have 15,000 credits to my name. A vaccine is 2000 credits each. The credits I win upon warzone completion are approximately 1200. So if I were to use one before every warzone I would LOSE money.

Quote:
And how is your class unfairly targeted? No, seriously? The effects that break you out of stealth are essentially stuns that affect every other class. It's no different than if someone shot a targeted AoE in your area. And it's extremely easy to see which players are close to exploding. As a stealth class, you are uniquely suited to avoiding them if you wish. They're probably going to chase after your team--just get outside their 10m radius.


Want to know how it effects stealthers and nobody else? The 5 second stun DOESN"T HAPPEN IN PVP! it's omitted from the actual play itself to prevent players from being stunned for 5 second in the middle of team play. It does however still trigger just doesn't stun. So it knocks stealthers out of stealth and has zero repercussions for other non stealth classes.

Quote:
The plague DOES have a timer. It's a 20 minute plague with two 10 minute phases. It did have visual cues for when you'd be getting closer to detonation (vomiting) that BioWare removed because of player complaints in PVP.


Yup, thanks for summing up the answer to your previous question as to why it's a disadvantage for stealthers.

Quote:
And just by glancing at your team mates/enemies, you will know if they'll explode in <10 min or >10. And they'll glow intensely green before they explode, so you know what's coming. Force Speed and Stealth give you a much higher chance of escaping the blast than any other class. That sounds like an unfair advantage in your favor to me.


What does this have to do with anything? I'm supposed to be able to keep track of the 200+ people at the fleet and hope I manage to avoid every one that's going to blow up and infect me?

Let me sum it up for you. I can't afford to keep myself immune since every death removes the vaccine. Since it's PvP I die a LOT. Meaning I would have to buy one every warzone or multiple and lose what little money I simply don't have. I'm basically going right out of my way to avoid this detrimental effect. I have not said a single thing against Bioware or the event. I JUST WANT TO BE ABLE TO AVOID IT! It's not much to ask. Either way, I'm done with you. Feel free to blindly defend again. Zealot.
#25 Apr 19 2012 at 5:23 PM Rating: Good
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You made a thread specifically to complain about a minuscule issue with an event that was only going to last a few more days.

Yes, that's ridiculous. Calling you on it doesn't make me a zealot, I'm just not willing to rage about something so small and insignificant. If you want to complain, do so about something legitimate. Complain about how ridiculously OP Sages still are. Complain about the fact that rated warzones didn't get introduced with the patch. Complain about the fact that defensive stats are still messed up.

But I'm just not interested in wasting time getting angry about something so absurdly irrelevant. Picking my battles is the only way to remain happy playing an MMO. The point at which I'm no longer able to do that has correlated with quitting all MMOs I've played. If that's fanatical to you, that's just sad.
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#26 Apr 25 2012 at 3:14 AM Rating: Good
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I like the fact that the plague event is technically over, but if you had the plague when it ended and were logged out, you still have it upon logging back in.

I want to pass around this plague forever. I want it to never end.
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#27 Apr 25 2012 at 7:54 AM Rating: Good
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There seems to be something of an effort on my server to do just that. XD

Which I actually think is awesome. We're supposed to believe the Rakghoul plague is super virulent, but it's never actually mattered outside of Taris, really. It getting passed around the fleet is great.
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