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When do I craft to MAX Skill ups.. The AnswerFollow

#52 Nov 06 2004 at 3:26 AM Rating: Good
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wow, thanks for taking the time to gather the info.
#53 Nov 06 2004 at 8:37 AM Rating: Decent
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I've tested the one option to be unbiased towards anything. After 2 1/2 stacks of light crystals + Rusty Picks/Rusty Caps i went from 28.9 to 31.0.

Then i went to being biased towards Skillups and found after 6 synths i went from 31.0.... to 31.3... Your numbers are wrong for that one. I'm going to switch it being biased for success and see if you just got the two options switched.
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#54 Nov 06 2004 at 11:06 AM Rating: Decent
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actually, HQs really aren't a line at all, as that would imply a lv100 crafter could HQ a lv1 item all the time, which is not true. It seems that there's a max % you can HQ(averaged over many many many many many synths), like 50-60%, and generally either being 50 over or 70 over the cap will net you in that area.

Someone could probably use this formula and Eruntalon's tests to derive another rough HQ formula.
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#55 Nov 06 2004 at 12:10 PM Rating: Decent
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Notice i said a greater chance at synthing a HQ item. Meaning theres always a chance not to and it will never be 100%.
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#56 Nov 07 2004 at 11:06 PM Rating: Good
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Purplenv wrote:
This equation can not be used for HQ chance, IMO. A similar equation to help with HQ could be used, but I feel the HQ formula would be more linear, rather then bell shaped as this is.

HQ and success are completely different things from skilling up on a recipe, IMO. So you need to look at them differently.


Absolutely; I didn't mean to suggest that they used the same formula, just that because things that make a synth harder seem to increase HQ chance, we can probably use data about HQ chances to determine what things make a synth harder.

Purplenv wrote:
If the 5-7 range for X caused failures every time, but rewarded skill ups 90%, then this would be the hot zone, for skill ups (This is not the case).


I never said anything about 90% skillups, just that if a successful synth is extremely expensive you might aim for a range where you're very likely to fail but still have a chance of skillups.

Did you have a reaction to my comment about paid support? That one seems pretty clear-cut to me, if indeed it allows you to attempt synths 3 levels higher, as I've heard but not personally tested.
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#57 Nov 08 2004 at 1:55 AM Rating: Decent
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I don't know about all this dirrection facing buisiness but I have convinced myself that rotating the camera (panning the camera to some ppl) would get me better skill ups.... who knows try it if it interests u.... srry bout to pass out on the keyboard....,dszruityeh,slti,ew vm bnh,jvhkjsdhfliushycfojhoief
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#58 Nov 09 2004 at 8:31 AM Rating: Decent
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Bump,

Anyone gone some results from testing?
Personally I have been fishing to much, and all my recipes now are to expensive to do extensive testing ATM.
#59 Nov 09 2004 at 2:18 PM Rating: Decent
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How about the Workbench? It really does work. I can push 10 levels with my workbench, paid Synth support, and the right day, and have a higher success rate + better skillups than pushing 8 levels without it but using the other boosts.

When using the Workbench, I always work on my crystal's strong day or Lightday, get the paid synth support, avoid the New Moon and, if it is true that when you zone into the Mog house you are facing North, always face East.
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#60 Nov 09 2004 at 3:49 PM Rating: Decent
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Ok, I have yet another variable to throw in here. Elemental staves/armors, etc. Most high level crafters always equip an elemental staff. Yet no one seems to do so consistently. I use wind staff for wind crystals, yet I see another character skilling on Icarus wings as well and he is using earth staff. He doesn't speak English so I haven't had any success at communicating which would be better to him. I think the elemental resistance of your equipment comes into play somehow. I also have crimson greaves I wear that provide a variety of elemental resistances. Anyone have any theories how elemental resistance factors in? ^^
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#61 Nov 25 2004 at 3:38 PM Rating: Decent
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So this theory has been around for about a month now, does anyone have any comments about the relative strengths of the various factors?

For instance, in my case while crafting on the new moon might have increased my skill up chances, I don't know if the relative gain was enough to warrant the number of increased failures. >.<

Also, what have you found to be the "sweet spot" and were you doing an expensive synth at the time?
#62 Nov 25 2004 at 4:26 PM Rating: Decent
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I have had possitive feedback regarding the theory on the Phoenix server.

A number of people have /tell'd me specifically to thank me for the simplification of deciding when to skill, and everyone was very possitive.

They didn't really give specific data type information, more just an overall joy with the results. Because of the nature of skilling up (constantly changing variables) there will never be conclusive data to support/disprove this.

#63 Nov 28 2004 at 3:33 PM Rating: Decent
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just want to say great formula, Purplenv!

and after reading this thread, it seem like wearing guild clothing(like apron or glasses) would +1/2 to your skill, not Factor. am i correct?

What if i get apron/spec./and fool gold's? (i'm Goldsmith by the way) would having all 3 guild items, +3 to my skill? i figure the guild item that cost 150,000gp would give me a +1(hidden trait??)to my skill.

Can someone who use Purplenv Formula answer my question, plz? i use the formula when i started GS, and it works for me..and i dont want x to be 6, when i want x to be 2


and i also heard that having mogenhancement would affect syth. just like syth support.
like for example:
faint elemental energy = +1
powerful elemental energy = +2
filled with overwhemling elemental energy = +3

of course this is just a rumor i heard..... but if someone have any opinion on this...plz post...i would like to hear what you have to say ^^


and it seem like there lot of crafters talking in this thread...any of you crafter got a millionaire desk, or two?
it suppose to have a hidden trait, of syth success up. wonder, what happen, if i filled my mog with overwhelming energy(which i do, cause i dont want to lose materials as a GS) and have like 5 millionaire desk, instead of one.... wonder if i see any difference. i wonder.....hmmmmm


and Thanks in advance to anyone who answer my questions. ^^




Edited, Mon Nov 29 08:53:29 2004 by Jart
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#64 Nov 29 2004 at 8:31 AM Rating: Decent
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Quote:
The last controversial influence would be the direction one is facing while crafting. I believe prior to reaching the cap for a certain recipe, this definitely can have an effect. The effect of this does seem to lessen after a recipe has reached its cap.


Great guide, but I was wondering what directions correspond with which crystals?
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#65 Nov 29 2004 at 10:55 AM Rating: Decent
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^
There is a compas in the sticky, in this forum.
Works good.
#66 Nov 29 2004 at 11:24 AM Rating: Good
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I find the compass in the link can be a bit confusing since he doesn't explicitly state which direction corresponds to which element.

If you know the elemental strengths sequence there is a simple way to remember the order.

Ice -> Wind -> Earth -> Lightning -> Water -> Fire
Light <-> Dark

Starting at East with Ice go clockwise around the compass to the next element in the sequence. e.g South-East = Wind, North-West = Fire.

Finally, North is Dark and North-East is Light.
#67 Nov 29 2004 at 12:04 PM Rating: Decent
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Woot,

I made the sticky.

Thanks Eruntalon.

BTW, I had another random person on my server recognize my name and thanked me for this. It is really catching on.
#68 Nov 29 2004 at 12:04 PM Rating: Decent
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Double

Edited, Mon Nov 29 13:44:04 2004 by Purplenv
#69 Nov 29 2004 at 12:23 PM Rating: Good
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/embarassed

Actually I thought it was in the sticky already, until Lokyst pointed out that it wasn't. /(>.<)\
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#70 Dec 02 2004 at 10:43 AM Rating: Decent
In my experience darksday has been one of the best for gaining skillups but not so good at rate of successful synths, where as lightsday I see a lot of successful synths, but not as many skillups. (results are recersed for light and dark crystals)

darksday--------------------------------lightsday
good for skillups poor for skillups
poor for success good for success

I have noticed the same for moon phases. Full moons have been especially good for me with skillups, but not so good on success rate, where as new moons are great for success rate, but not so good for skillups. Anywhere inbetween you see a mix of skillups and success.

full moon-------------------------------new moon
good for skillups poor for skillups
poor for success good for success

Crafting on the day of the crystal is about neutral; it is no better for skillups or success. Crafting on a day the crystal is strong to is good for skillups, where as crafting on a day a crystal is weak to is good for success.

Fire > Ice > Wind > Earth > Lightning > Water > Fire
Good success, poor skillups: Crystal > Day
Poor success, Good skillups: Day > Crystal

Crafting on a day that a crystal is strong to is more risky, so there is an increased chance of skillups, but also an increased chance of failure, where as crafting on a weak day has less risk, less failure, and less skillups.

The trade off of picking a day to synth is if you would like to make a lot of items (if they are profitable), or you would like to get a lot of skillups (if its merely a bridge synth to something profitable) but dont care about failure.

Well that's my theory. I guess the main point is, if you want to craft for a lot of skillups you need to craft in the worst possible conditions of success.
#71 Dec 02 2004 at 1:31 PM Rating: Decent
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Hmmm.

I don't think it is so cut and dry as that.

Plus your moons are mixed up.

Full moon is deffinately good for success, new moon poor for success, the opposite of what you are saying regarding success vs moon.
#72 Dec 02 2004 at 2:02 PM Rating: Excellent
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Just wanted to post some of observations from the past week of skilling I've been doing. I've taken up bonecrafting to imporve my HQ rate on some of my Woodworking items. In the past week I've gone from 17-35. I didn't actively calculate things using the equation, but I did keep the fundamentals in my mind as I crafted.

One thing that doesn't seem to be in dispute is the "prime zone" for skilling up. This is between 2-6 effective skill levels of difference. When I crafted I used no synth support (because I'm lazy.) What I did try to do was keep myself in the crafting sweet spot using:

1. Level Difference
2. Moon Phase
3. and.....<cue music>....Direction

My goal was to gain a level for at least every 2 stacks of crystals used (24 synths.) I was able to accomplish this easily without exception by keeping my effective difference between 3-5. Surprisingly, or maybe not so, I was able to accomplish this almost solely on direction. Let's take my last 10 levels or so as an example.

We begin our journey at level 20, after turning in my test item to advance, I set my sights on Beetle Rings (25). At the natural 5 level difference I chose to face the direction of Light. 5 stacks of Wind Crystals later I was level 23. At this point I changed my direction to that of Dark. My skillup rate did not drop one iota, and 3 stacks later I was level 25.

I switched over to Gelatin (28). Having a natural 3 level difference I chose to stay facing Dark. 6 stacks of Fire Crystals later I was 28.

Moving on to Beetle Arrowheads (33) I quickly found out the GIANT FEMURS AND BEETLE JAWS DON'T YIELD ARROWHEADS. Anyway, after getting the recipie right, with a 5 level difference, I switched back to the Light direction. The one level of 28-29 took me 3.5 stacks of crystals. Then I checked the moon phase, and it was 78%. So I switched my direction to Dark. 29-30 took me 1.5 stacks. Did my test and continued.

At 30, and an abundance of Beetle Arrowheads and the fact that I was now in a Full Moon, I switched to Fang Arrowheads (38). o.O 8 level difference. I still decided to go without synth support (I was in Sandy.) Gleaning from the knowledge found in this thread, I faced the direction of Light, it was a Full Moon, no synth support, and made a mad dash for level 34. It took me 6 stacks. \(^0^)/

I switched up my direction to Dark at 34, and 1.2 stacks later I was 35.

Take this info for what you will, but I am now a "Directional Crafter." I make it easy on myself and only use 2 directions, Light and Dark. The less thinking the better in my opinion. Is this proof that the directions work? Not in the least. But I figured I'd share my observations.
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#73 Dec 02 2004 at 2:36 PM Rating: Decent
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Hmm, just light and dark direction eh?

Interesting.

I am wondering if you would have sacrificed any skill ups to increase success in your 8 level gap zone on Fang arrowheads, by getting synthesis support?

With the minimal recipes in Bonecrafting, you did a very good job jumping around to stay in the zone.
#74 Dec 03 2004 at 8:35 AM Rating: Decent
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Before I begin, I just want to say how much appreciate and admire everybody's effort (a few shout outs to Saboruto, Purplenv, Eruntalon, and everyone else who contribited to helping others in Alla^^) in their experiments those who are willing to share their caring effort and exceptional minds; to all the other's out there, THANK YOU.

Now I begin ^^...
I take no effort on the experiment done below by Eruntalon or take anyone else's. I'm just simply enjoying the ride (like everyone else) in search of the Ultimate Truth. The data below is only my analysis from Eruntalon's observation and some of my thoughts as well.

Based on Eruntalon's Experiment and observation:
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(Tradeskill Level to Level Cap)
20 to 25 (Beetle Ring) Level Gap 5 Crystal Wind Facing Light Waxing 5 stacks Level 23 = .1 skill up every 2 synths
23 to 25 (Beetle Ring) Level Gap 2 Crystal Wind Facing Dark Waxing 3 stacks level 25 = .1 skill up every 1.8 synths

Note: *Fire Crystal
*25 to 28 (Gelatin) Level Gap 3 Crystal Fire Facing Dark Waxing 6 stacks level 28 = .1 skill up every 2.4 synths

28 to 33 (Beetle Arrowheads) Level Gap 5 Crystal Wind Facing Light Waxing 3.5 stacks level 29 = .1 skillup every 4.2 synths (Worst)
29 to 33 (Beetle Arrowheads) Level Gap 4 Crystal Wind Facing Dark Waxing 1.5 stacks level 30 = .1 skill up every 1.8 synths

30 to 38 (Fanged Arrowheads) Level Gap 8 Crystal Wind Facing Light Full Moon 6 stacks level 34= .1 skill ups every 1.8 synths (2nd Best)
34 to 38 (Fanged Arrowheads) Level Gap 4 Crystal Wind Facing Dark Full Moon 1.2 stacks level 35= .1 skillups every 1.4 synths (Best)


Observation Conclusion:
----------------------------
The skill up rates concludes to AVERAGE 'Skill up rate' based upon the Tradeskill/Item Cap Differential, Moon Phase, Crystal being used, and the direction faced (the amount of stacks synths clarifies the accuracy of the experiment; DAY of craft was 'unknown')

Your 'Best' Skill up rate was done on Full Moon, regardless of direction faced (2nd Best was done facing 'Light' NOTE: with Level *8 Differential gap).

Your 'Worst' Skill up rate was done on WAXING Gibbous using WIND crystals. That combination defined 'too easy to craft'; therefore possibly the BAD combination to achieve good skill ups, with great success rates.

Note: All the other skill up results were consistent (.1 skill for every 1.8 to 2.0 synths)

The results with (Gelatin: .1 skill up every 2.4 synths) is inconsistent with the other skill rates due to fact that a different type of crystal was used (Fire! ahhh!) when compared to the other experiment analysis, resulting in a 'different form of potential skill up energy'.^^

Good News and Bad News:
-----------------------------
Your information theoretically proves there were NO/very little effect during tradeskill synthesis regarding the direction you face.

Skill up Rates changes were only noticeable based on the Tradeskill/Item Cap Differential, Moon Phase, the crystal used, but not primarily on the directional faced.

*****************************************************************
There IS a 'hidden' reason to why you had less skill ups on Waxing/Wind Crystal. My theory is, perhaps the Moon Phases are generally 'Linked' to the Element of Day/Crystal.

The corresponging Elements below are based on evidential facts (but still a THEORY) the Moon Phase Elements:

New Moon: Dark Element
Waxing Crescent: Light Element
First (50%)Quarter: Ice
Waxing Gibbous: WIND
Full Moon: EARTH
Waning Gibbous: Lightning
Last (50%) Quarter: Water
Waning Crescent: Fire

(Hint/Note from the experiment)
Wind Crystal/Waxing Crescent resulted in the worst Skill up Rate (compared similar to Wind Crystal/Iceday being the best HQ setup for high TS).
Wind Crystal/Full Moon resulted in the Best Skill up Rate (compared similar to Wind Crystal/Earthday th Best NQ setup and Worst HQ setup for any TS).


**Please don't flame me if I'm right or wrong >_<, just tell me if you disagree or hate me because of something I said.

Edited, Mon Dec 6 20:04:12 2004 by DaVinci
#75 Dec 03 2004 at 10:16 AM Rating: Good
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Experimented with this on Darksday yesterday (i forget moon phase ><)

Started at 54.9 (counts as 54) using a Wind Crystal to make Green Ribbons (cap is 62), so I was 8 points below cap.

Facing East (weak direction for crystal)
1) Critical fail, no skillup
2) Fail crystal only, no skillup
3) Critical fail, no skillup

At this point I chose a neutral direction.
4) Success, no skillup.
5) Success, .1 rise, reached cloth 55.

I figured now at 55 I could try East again...
6) Success, .2
7) Success, .1
8) Success, no skillup
9) Fail crystal only, no skillup
10) Success, .1
11) Critical failure, no skillup
12) Success, no skillup

It seems this theory works pretty well. .4 in 7 synths after 50 is more than I'm used to.

Edited, Thu Jan 27 14:44:53 2005 by AtreidesF
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#76 Dec 03 2004 at 10:25 AM Rating: Good
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DaVinci, how did you manage to read in Moon Phases for the synths where he didn't mention the moon phase? o.O

Also, since the moon phase (specifically full moon) plays such a huge role in success and skilling up in comparison to direction I don't think it's possible to compare the effects of the two factors without some form of analysis to separate them out. We don't even know what days he did this on.

As for your conclusion that the effect of direction results in an average chance for skill up disproving the theory, I would almost say it does the opposite, because if you look carefully he's getting this average skill up when he's 2 levels away from the cap. I think the general consensus is that when you're closer to the level cap your skill ups drop off. Although, this is also a hypothesis.

As for the moon phase theory, I had wondered if something like that was possible, but then I noticed that the number of days duration of the moon phases were unequal, which lead me to discard that idea. The crescent and gibbous moons are 13-14 days long compared to the 7 days for full / new / quarter moons. It just doesn't feel right that they'd make it unequal if it was more than just a % factor.

I have no idea why gelatin was weird. :)
#77 Dec 03 2004 at 2:35 PM Rating: Decent
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Edit: Double Post.

Edited, Fri Dec 3 19:37:55 2004 by DaVinci
#78 Dec 03 2004 at 2:40 PM Rating: Decent
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Edit: Argghh Triple Post >_< (sorry)

Edited, Fri Dec 3 19:39:03 2004 by DaVinci
#79 Dec 03 2004 at 2:51 PM Rating: Decent
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lokyst wrote:
DaVinci, how did you manage to read in Moon Phases for the synths where he didn't mention the moon phase? o.O


The Moon Phases happen in a chronological order starting from New Moon, Waxing Crescent, First Quarter, Waxing Gibbous, Full Moon, Waning Gibbous, Last Quarter, Waning Crescent, then back to New Moon again. At Level 30 he noted it was Full Moon, hence the only possible Moon Phase before Full Moon was Waxing Gibbous.

lokyst wrote:
Also, since the moon phase (specifically full moon) plays such a huge role in success and skilling up in comparison to direction I don't think it's possible to compare the effects of the two factors without some form of analysis to separate them out. We don't even know what days he did this on.


I was aware that Eruntalon did not list the Days that he crafted on. Have you read Eruntalon's experiment on HQ Mystery Thread Solved? . I'm quite sure one of the factor not mentioned was crafting on what day with what crystal/Moon Phase. The Day/Crystal was rather a passive knowledge to my reply (sorry)

Regarding the form of analysis to separate success and skill ups, the Succes Rate is mentioned in Eruntalon's HQ Thread. The Skill up rate is in the process in this thread.

lokyst wrote:
As for your conclusion that the effect of direction results in an average chance for skill up disproving the theory, I would almost say it does the opposite, because if you look carefully he's getting this average skill up when he's 2 levels away from the cap. I think the general consensus is that when you're closer to the level cap your skill ups drop off. Although, this is also a hypothesis.


I did not state anything regarding the effect of direction that results in an average chance for skill up. But I did disagree with the Direction Facing Theory, until 100 % proven otherwise.

The Tradeskill's skill up system somehow follows within the equation path of a parabola. In the parabola when x = 0 is the lowest/highest peak. One or two, or five tradeskill levels more or less than the skill cap follows the path of skill rate increase/decrease.

lokyst wrote:
As for the moon phase theory, I had wondered if something like that was possible, but then I noticed that the number of days duration of the moon phases were unequal, which lead me to discard that idea.The crescent and gibbous moons are 13-14 days long compared to the 7 days for full / new / quarter moons. It just doesn't feel right that they'd make it unequal if it was more than just a % factor.


I was not aware of the time/days for each Moon Phase cycle. Perhaps the reason to this inequality is to create a balance towards crafting and any other events regarding elements. However, it would be nice to see Full Moon/New moon lasting for 17 full days.

Edited, Fri Dec 3 19:43:44 2004 by DaVinci
#80 Dec 06 2004 at 11:28 AM Rating: Decent
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Anyone got the SkillupCalculator.zip and got the ability to upload it? :D
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#81 Dec 06 2004 at 1:55 PM Rating: Excellent
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Wow, that was a lot of information to be read into my observations. My "data" was merely anecdotal at best. It was just something I decided to do on a whim. Because of all of the other factors involved in skillups/HQ/crafting I think it will prove to be to difficult to prove it one way or the other. I simply posted the reason why I'm now superstitious about it. ^^

Besides this is just wrong:
Quote:
(2nd Best was done facing 'Dark' NOTE: with Level *8 Differential gap)

based on what is stated here:
Quote:
30 to 38 (Fanged Arrowheads) Level Gap 8 Crystal Wind Facing Light Full Moon 6 stacks level 34= .1 skill ups every 1.8 synths (2nd Best)


I do however believe in this Skillup calculation, as it has helped me tremendously in Bonecrafting, and will save me a lot of gil when I level Woodworking again.



Oh, and to Zyphinx, check out Lokyst's sig for what you seek.


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#82 Dec 06 2004 at 8:21 PM Rating: Decent
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Eruntalon the Silent wrote:
Besides this is just wrong:
Quote:
(2nd Best was done facing 'Dark' NOTE: with Level *8 Differential gap)



Instead of 'Dark' it should have been 'Light.' Thank you for the correction.
#83 Dec 22 2004 at 12:08 PM Rating: Decent
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I did a little testing last night.

Smithing was at 78.

Thick Sollerets (83)
83 - (78+1) - (2) = 2 (prime zone)
cap - (level + guild equipment) - (adv. img)

I attempted 12 Thick Sollerets
failed one (0.1 skill up)
succeded on 11 (0.9 skill up over all)

So with the equivalent of one stack of each material one level was gained. I believe this theory but will test more tonight.
#84 Dec 22 2004 at 12:33 PM Rating: Decent
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Quote:
Thick Sollerets (83)
83 - (78+1) - (2) = 2 (prime zone)
cap - (level + guild equipment) - (adv. img)

I attempted 12 Thick Sollerets
failed one (0.1 skill up)
succeded on 11 (0.9 skill up over all)

So with the equivalent of one stack of each material one level was gained. I believe this theory but will test more tonight.


1 full level on 12 synths at level 78 is amazing.

To be honest I don't pretend that my theory will boosy post-50 crafting that much.

All the factors you list are Advanced support? Moon, day and direction were all zero?

#85 Dec 22 2004 at 1:24 PM Rating: Decent
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moon was half, all others factors were zero, I did that on purpose to test just adv. img. I was facing NW but I was using earth crystals so it should of had no effect on it. I can't remember the day but I know it had no relevance to earth.

I am searching now for what i will try tonight. But let me tell you i was amazed at seeing 0.1 on almost every synth. I plan to test your theory through out the rest of smithing and any other craft.

Edit: direction was wrong

Edited, Wed Dec 22 13:31:11 2004 by Jotro
#86 Dec 22 2004 at 3:21 PM Rating: Decent
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Ok i'm just gonna like... say a few things...

30.3-34 in less than 30 synths.

I am *CONVINCED* and 99.9% positive this tool works the way it should. This is one of the greatest assets to come out of this forum.

and this should be a sticky XP, i'll upload the calculator to Megaworm, just a sec.

DOWNLOAD HERE
(Right Click -> Save As)

Edited, Wed Dec 22 15:39:42 2004 by Gourry
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#87 Dec 22 2004 at 7:27 PM Rating: Decent
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I'd like to start off by thanking Purplenv ^^ I always enjoy reading other peoples' research and comparing it to my own. Oh and btw, thanx for trying to craft me some Noct Brais+1 a few weesk ago, hehe (if you remember that). Gourry, that tool you posted is pretty neat. I can't wait to get home from work and test it while getting my cooking to 60.
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RNG.75/NIN.37/RDM.75/WHM.42/BLM.37
THF.75/WAR.67/DRK.37/BLU.42/BST.33/...
Cooking: 74.0 WW: 61.0 Cloth: 30.2 Alchemy: 29.0
LS: Undertow
#88 Dec 22 2004 at 7:28 PM Rating: Decent
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It's not my tool, scrool back, i *beleive* Purple made it, but i need to check

i was wrong

divisortheory made it. And it *does* work. Extremely well, but leave it on balanced, it gets wacky when it leans one way or the other.

Edited, Wed Dec 22 19:30:59 2004 by Gourry
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#89 Dec 23 2004 at 9:38 AM Rating: Decent
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Phlegra, I do remember. Sorry for the non HQ.

I did HQ a Shade Harness and Shade Leggings yesterday (a harder synth IMO). Back to back on the same day as crystal, and at 85% moon. WEIRD.

I am very happy this is working for everyone.

A note, I did about 10-11 Anima synths yesterday and gained 0.6, using my theory.
/pats self on the back
#90 Dec 23 2004 at 11:02 AM Rating: Decent
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In my experience this is accurate.... in that; Having a 2-5 level difference between your skill and the cap of the item you're synthing results in the best skill-ups. This could be achieved as said previously in posts by using a combination of:

Advanced/Regular Image Support and Guild Items

I think although all these other variables may factor in (ONLY moon phase and day of the week if anything IMO), the most predominant and important factor is the difference between skill level and item cap. This is what will make or break you in skilling up, rather than focusing on the day element or even moon phase. Take that stuff as a bonus if it is factored, but I'm assured it's not weighed nearly as significance in the results as just your actual difference in skill level from cap.

So in other words when I'm skilling up (Which I have always done effectively^^) I do so without considering anything beyond my skill level and the cap of item and am still always happy with results. This is just for those of you who don't wanna turn crafting into a headache but rather know the most important factor in skilling up. Don't kill yourself over every little thing ^.~

(Alchemy: 78 - Woodworking: 60 - Bonecrafting: 53 - Leathercraft: 35 - Clothcraft: 30 - Goldsmith: 24 - Smithing 14) For reference.
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#91 Dec 23 2004 at 11:27 AM Rating: Decent
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Hmmm,

I would have to disagree.
On average, sure you would have satisfactory results by disregarding the day and the moon phase, but you can't say it has insignificant effects, IMO. (Really we are only arguing opinions, which can never really be won, either way)

An example,

3 would generally be a good level gap, low fails, skill ups even on failure, and somewhat challenging.

Say we have a 3 level gap, Earth crystal synthesis. You are saying there would be an insignificant difference in skill ups wether it was done on Earth Day and full moon, or Darksday, and new moon?

In my experience in post 50 crafting, it does. Pre-50 I would agree that these factors have a smaller effect, but after 50, we need all the help we can get.

As well, lining up ALL the factors to stay in the zone can be fairly easy, especially if you are at the guild and can use free or paid synth support?

(You do have higher post-50 crafting experience then I, but not more)
#92 Dec 23 2004 at 12:06 PM Rating: Decent
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Yes I agree the best we can really do is opinion. I like the data and it makes a lot of sense, I do agree with that as well. This is surely the best thread I've read on skiIling up also, so great job indeed. I suppose maybe I'm lucky but in these high 70's, I'm still getting a level per 1.5-2 stack of ingredients or so without having to really focus on anything besides my level differences.

Anyways, I'm really only pointing this out for the lazier people like me who sometimes don't want to look at days of the week or moon phase, but would rather craft knowing the predominant factor (level difference). I'm just giving that crowd something solid to rely on since it is indeed "the" confirmed factor.

I don't doubt the other variables could further make your day, and i agree with what's been said in this thread, I'm just emphasizing the predominant factor for people like me who want it straight to the point. (Setting aside well speculated factors)

I'll try to apply your formula next time I have a skilling session. ^^




Edited, Thu Dec 23 12:08:55 2004 by Filthyskill
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#93 Dec 23 2004 at 12:21 PM Rating: Decent
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Just pointing out: The link to the Calculator on Megaworm isn't working.
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#94 Dec 23 2004 at 1:43 PM Rating: Decent
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It's working you just have to right click and save as.

And thanks for mentioning me Gourry ;-) Doesn't surprise me that anything but balanced freaks out. I did that while I was at work and should have been working, so my goal was to finish asap before the boss came in lol.

Edited, Thu Dec 23 13:44:19 2004 by divisortheory
#95 Dec 23 2004 at 4:39 PM Rating: Decent
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yeah you should try to re-evaluate the equations for the Biased ones.

Edit: JUST SO EVERYONE KNOWS-> The Skillup Calculator takes the day you are on *at that very moment* the % moon it is *at that very moment* and it gives you the best situation *for that very moment*

so you really only have to use it once an hour (every time it switches days and moon%)... >_>

And based on the calculator, 35->37... 14 synths >_> I do beleive it works wonders...

Edited, Thu Dec 23 16:48:14 2004 by Gourry
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#96 Dec 23 2004 at 4:46 PM Rating: Decent
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What if I post the source code and let someone else re-evaluate it Smiley: laugh
#97 Dec 23 2004 at 5:10 PM Rating: Decent
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I didn't read much of the stuff after the first post but I did find it interesting. If you're interested though, here's another thing that might be a possible factor. The elemental staves. I heard a rumour that these staves effect crafting efficiency. I don't own these staves (i'm a THF and have no use for it) to try testing with it yet but if anyone wants another thing to play around with, this might be one.
#98 Dec 27 2004 at 11:06 AM Rating: Decent
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PurpleNV I am a fairly new player and have been leveling up Woodworking since I started. I can say after starting to use this method, my leveling speed has increased greatly.

Rate up for you and thanks much!
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#99 Dec 27 2004 at 11:47 AM Rating: Decent
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I had a simular run as before but this time it took about 1.6 stacks of material for 1 level. I have been appling this theory to raising Leathercraft and Goldsmithing so far it has worked well.
#100 Dec 27 2004 at 12:02 PM Rating: Decent
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Quote:
just want to say great formula, Purplenv!

and after reading this thread, it seem like wearing guild clothing(like apron or glasses) would +1/2 to your skill, not Factor. am i correct?

What if i get apron/spec./and fool gold's? (i'm Goldsmith by the way) would having all 3 guild items, +3 to my skill? i figure the guild item that cost 150,000gp would give me a +1(hidden trait??)to my skill.

Can someone who use Purplenv Formula answer my question, plz? i use the formula when i started GS, and it works for me..and i dont want x to be 6, when i want x to be 2


and i also heard that having mogenhancement would affect syth. just like syth support.
like for example:
faint elemental energy = +1
powerful elemental energy = +2
filled with overwhemling elemental energy = +3

of course this is just a rumor i heard..... but if someone have any opinion on this...plz post...i would like to hear what you have to say ^^


and it seem like there lot of crafters talking in this thread...any of you crafter got a millionaire desk, or two?
it suppose to have a hidden trait, of syth success up. wonder, what happen, if i filled my mog with overwhelming energy(which i do, cause i dont want to lose materials as a GS) and have like 5 millionaire desk, instead of one.... wonder if i see any difference. i wonder.....hmmmmm


and Thanks in advance to anyone who answer my questions. ^^



I think i read that the 150k GP item gives a mogenhancement. As far as the +1 hidden trait, i am not sure of but it could infact have one. As for elements in your mog house i have never use them simply because i do not have the room in my safe to put furniture. I spend a lot of time outside of my home nation so using storage may become difficult.(perhaps i have too much crap)
But i am curious as to how much this has effected your resluts. Do you have furniture for each element you use? or just one?

For guild equipment i have always added that to my skill level. On my next smithing run i plan to try something capped 8 levels above my skill level, with both pieces of guild equipment and Adv. Img.

Edited, Mon Dec 27 12:04:16 2004 by Jotro
#101 Dec 28 2004 at 6:12 PM Rating: Decent
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Sorry if I'm repeating someone as I only had time to read about 95% of the posts but first off thank you Purplenx!!! This is great. I have had a personal theory for a while that paid support was throwing me above the cap when I was close to the cap. This is the first time I have seen someone talk about that. I'm at 72 Cloth right now and want to put this to use as I have a 'Will kill monsters for food' sigh up near the Guild.

Anyway..., what I wanted to add is something that no one really covered. But a lot of people were asking about the directions and being refered to a compass here on the site. I just wanted to add that this can be obtained in game if any of you didn't know. Not sure where in Bastok and Sandy, but in Windy Waters talk to a little taru by the telescopes on the roof of the (Opastery? cant ever remember the name of that place) and he will show you a star map. The stars of the constilations are color coded for their element (ie Shiva, light blue, ice) I just drew this on the cover of my Bradey guide, so now my guide has useful info in it. hehe. ^^

Hope this helps someone who was lost on the 'direction' thing too.
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