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When do I craft to MAX Skill ups.. The AnswerFollow

#152 May 18 2005 at 11:45 AM Rating: Decent
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Zala,

Since you were crafting with Earth crystals, I'm curious to know if the periods of time you did see skill ups were light based or dark. If I remember correctly from the "On the should of giants" thread, people seem to point that HQ would be like skill chains in that opposing forces would result in more HQ.

Earth being Dark based, if the time periods you synthed in were light, it could be that HQ and skill ups are increased in those time periods, as are breaks, while if you synth in dark time periods, you get more success, but less skill ups.

I'm curious to know if others think this could be somthing to follow on as I recently started skilling most of the crafts to 60 and am intrigued to try this out.

Now if I can just start noting down my synths, or parsing them... **** me and crafting on my ps2! Forces me to note it all down manually ;-)
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#153 May 18 2005 at 12:21 PM Rating: Decent
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Unfortunately, that day was kind of hectic for me (between buying leather gloves at NPC, mazurka myself to run to the guild to sell the gauntlets and get advance synthesis when it ran out, then mazurka myself again to buy more gloves), so I didn't take down very good notes. However, I did record a skill up run on Silver Hairpins with wind crystals in which I did ~4 stacks, this may or may not support what I observed, however, I did notice there were bursts of skill ups as well as when there were none, and since it was a continuous sythesis, we may be able to figure out some kind of a pattern, if there is any. The thing is we still aren't sure which half hour corresponds to which element, I've read 2 versions floating around in the forum, but who is to say there aren't more?
#154 May 18 2005 at 1:48 PM Rating: Decent
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It's quite possible...we still need a bit more data to make an hypothesis, or try to prove or rather disprove the current ones stated on times.

I might consider shaping up and start to note down all my synths as well as doing a /clock before every synth, might even start crafting on the trusty laptop so I can parse the data more efficiently, if I can figure out how it works.

Might make for some interesting things for the more mathematically advanced minds than mind in here!
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#155 May 22 2005 at 4:35 PM Rating: Decent
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Heres a link that is basicly modeled after this post. I'm not sure if its posted, but here it is

http://ffxi.lokyst.net/timer/crafttimer.html

in fact, theres a link from that site, to this forum...
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#156 Jun 01 2005 at 12:37 AM Rating: Decent
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maybe the +1 is kinda like accuracy? or chance of better? , and btw on darksday i lvl most, i usually make +1 stuff im lvling off of that day im only lvl 14 clothcraft , BUT I KNOW WHAT IM TALKING ABOUT O_O so be it or be smited by the almighty taru rdm!
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#157 Jun 01 2005 at 12:52 AM Rating: Decent
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guys, i get how it goes!!! the 1-blah blah is skill gap between what u are making so if u have a lvl 1 skill and ur trying to make something that caps at lvl 7 u have low chances, but by having support it becomes possible for your to do it and more and more +1 etc makes u have a higher chance of synthing whatever u are making, does that sound about right? ,,,,
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#158 Jun 02 2005 at 9:31 AM Rating: Decent
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IcedragonOo wrote:
guys, i get how it goes!!! the 1-blah blah is skill gap between what u are making so if u have a lvl 1 skill and ur trying to make something that caps at lvl 7 u have low chances, but by having support it becomes possible for your to do it and more and more +1 etc makes u have a higher chance of synthing whatever u are making, does that sound about right? ,,,,

Right. Basically, all the modifiers get added to your current skill to determine how easy or hard it will be for you to successfully synth at that moment with that crystal on that day with that moon, etc.

If you have a skill of 1 and you try to craft a 7-cap item with no factors going for you, then most likely you'll be failing a lot (and not just failing, but losing most of your ingredients, too). But, according to Purplenv's figures, if you synth on the appropriate day (+1), full moon (+1), with paid support (+2), then that'll put you at an effective skill of 5, so you shouldn't be having many issues successfully synthing (and getting skillups).

So the more support you have, whether it's through the guild, guild items, day of the week, direction you're facing, phase of the moon, or whatever, the easier it is to successfully synth. Of course, if you're trying to skill up, then you want to control what bonuses (or penalties) you want applied so you can keep yourself in the "sweet spot" as long as possible. Too many bonuses and you may put yourself over the cap, and while you still skill up as long as your base skill is under the cap, it'll be pretty slow. :)

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As for the original post, thanks for the info. I've started to try to get serious about a craft, and I've been using this to try to help me now that I'm getting into some longer stretches of doing the same synth. I haven't tried to check the figures, but it all looks good from what I've been experiencing so far. (Only 19 crafting levels, but still, it's looking good.) While I haven't waited for certain days or moon phases, I've tried to be aware of what my modifiers should be, and use that to gauge whether it'd be a good idea to get support or try facing a certain direction.
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#159 Jun 05 2005 at 3:25 PM Rating: Good
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I've been following this thread for a while now, and I'm really impressed with your theory Purple. My g/f pointed this out to me, and she is now sold on it :P


One thing though, I think a nice feature to add to the Skillup Calc program would be the option of adding basic/advanced support as input, on top of day/crystal etc, but also, add guild items as well (1, or 2) since those will definitely affect the outcome of the overall score.
I guess what I'm meaning is a more advanced version of the Calc, where you're able to input more factors yourself, instead of putting them in and having it tell you to/to not get support, etc.



Btw, also...
Just did a few tests on my own regarding advanced support. I am 0 in Bonecraft, with no support I was able to attempt a level 15 synth, but not 16. With advanced support I was able to attempt a level 18 so it seems to definitely be +3

Edited, Sun Jun 5 16:28:40 2005 by Osarion
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#160 Jun 06 2005 at 5:29 AM Rating: Decent
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another props to this thread, i was at 61 (i think 61.0, didnt have it written down) and in 1 stack of darksteel boltheads and yew lumber (earth crystal) which caps at 62, i gained a total of .6 skill ups on firesday facing NW (which gave me a 2.5)

thats more skill ups than the last 4 stacks combined not knowing what to do and just facing S and crafting.

thanks again.
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#161 Jun 06 2005 at 11:03 AM Rating: Decent
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sure it's stickied, but i'm gonna bump it anyway
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#162 Jun 09 2005 at 9:25 PM Rating: Decent
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I have one more thing to consider, when you use free support, there are in fact two different free supports offered.It has been in my experience the one free support (the one other members tell you to avoid) seems to make my synths fail more often (possibility this third support lowers current skill?)
#163 Jul 11 2005 at 12:01 PM Rating: Decent
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i hate to even post this but i got a full pt of skillups at -1 under the cap both times i did coins , mythril and gold and got great skillups (.2 X5) this was with advanced support and facing SE on firesday doing only 12 synths. Not one break.
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#164 Aug 01 2005 at 1:27 AM Rating: Decent
Where did the data for this come from?
Is this based on actual recorded synth results?
Or is this based solely on intuition gathered and congealed over the years from multiple threads?
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#165 Aug 01 2005 at 7:39 PM Rating: Decent
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POSSIBLE HQ FORMULA* *POSSIBLE HQ FORMULA* *POSSIBLE HQ FORMULA
POSSIBLE HQ FORMULA* *POSSIBLE HQ FORMULA* *POSSIBLE HQ FORMULA

OK, id like to bump this up to, but id also like to post a theory i learned from a fellow crafter and friend. His theory is actually quite good, but im still trying to figure it out, it is for the probability rate for HQing an item. He doesn't worry about which way he faces, nor the day/time/etc or anything else. But the way he does it is quite well putout. He says he dont believe in the directions and anything but i think if he did he'd be a lot better. Anyways the way he does his crafts, is like this:

(current skill) - (skill cap on item) / 100 = HQ rate

if the craft has a subjob craft, it goes like this:

(current skill) - (skill cap on item) / 125 = HQ rate

if it has 2 subcrafts, like this:

(current skill) - (skill cap on item) / 135 = HQ rate

**(skill cap on item) = whatever the main craft is on the item

now this crafter has all subcrafts at 60. and smithing at 100 +3 +3, he also has an alchemy wand and goldsmithing spectacles

anyways he has actually tested this theory many times, he once saved up 12 damsacus ingots for haubys and tried it out. since hauby cap is 69smithing and has clothcraft, the formula would go like this

106 - 69 / 125 = HQ rate

106 - 69 = 37

37 / 125 = 29.6%

29.6% = HQ rate

he made 4 haubys +1 and 8 NQ, he didnt fail any.

im still trying to figure out some stuff to this theory and how you might be able to add in all the things other people do when synthing. Such as:
- Direction
- Day
- Moon Phase
- etc.

im also going to try and figure out how to add subcrafts into this formula. But if you have the subcrafts at 60 for the synth u are doing, then id say to follow this formula when trying to HQ something.

If you found this formula helpful for when HQing or anything please rate up, People tend to rate you down when you post that you beat gilsellers to a NM and get the drop, like as if they hate you for getting ur drop and then they still havnt gotten yours, so they think rating you down is cool >.>

And one more thing, if found anything that might help this formula or post something that is a flaw, please do as i'd like to try and get this formula down if it really is that good. thank you.
#166 Aug 03 2005 at 5:15 PM Rating: Decent
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as posted, that formula cannot work, because for synths under the cap you would have a negative HQ% number.
#167 Aug 04 2005 at 2:43 PM Rating: Good
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Quote:
now this crafter has all subcrafts at 60. and smithing at 100 +3 +3, he also has an alchemy wand and goldsmithing spectacles

anyways he has actually tested this theory many times, he once saved up 12 damsacus ingots for haubys and tried it out. since hauby cap is 69smithing and has clothcraft, the formula would go like this

106 - 69 / 125 = HQ rate

106 - 69 = 37

37 / 125 = 29.6%

29.6% = HQ rate

he made 4 haubys +1 and 8 NQ, he didnt fail any.


Smithing lvl 100 - 69 cap = 31
31 / 125 = .248% HQ rate

If you glace at my sig, considering haubs land in the tier 11, you can see I'm almost at almost a precise 10% HQ rate.

10% vs 25% is a rather large difference. One that I'm not seeing.

I have a slightly different opinion, but I do like the effort put into that one.

In order for him to pull of consistant 25% hq's, cloth would have to cap at 29 or less.

Edited, Thu Aug 4 15:57:16 2005 by mikesjusticee
#168 Aug 09 2005 at 2:20 AM Rating: Decent
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I have found that alot of the forums work on the theory that you are in the center of the crafting compass, however, i have found that if i put myself in the position of the crystal i am using, and face towards the strong or weak element that i get more skill ups / high quality. if you look at the elemental diagram posted in all of the guide books, and the ones that npc's show. it always points from the element to another element. not from center to outside.

anyhow, thought i would pass this on, maybe someone else has a different theory
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#169 Aug 16 2005 at 2:30 AM Rating: Decent
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One example:

I went from Leathercraft 14 to 15 on Earthsday (half moon), and from 15 to 16 on Lightsday (full moon), with a dark crystal recipe capped at 21.

In both cases I used Advanced Support and was Facing North (which is the direction for dark crystal).

My Mog House has Mogenhancement: Experience just in case.

So:

1st day (earthsday)
-------------------

X = 21 - 14 - (2+0.5) = 4.5

Results: terrible. Lots of breaks, slow skill-up, any +0.2 skillup.

2nd day (lightsday)
-------------------

X = 21 - 15 - (2+0.5-1+1) = 3.5

Results: very nice. Very few breaks (1 or 2) and +0.2 skill up 3 times in a row!!

Now the comments: looks like there is a huge difference between X = 3.5 (very good) and X = 4.5 (not good at all).
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#170 Sep 02 2005 at 12:11 PM Rating: Good
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Your timer is the best thing that ever happened to me...I never liked crafting untill I refered to your guide for success
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#171 Sep 02 2005 at 12:29 PM Rating: Excellent
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your theory rocks and so works. I recommend it to everyone I know and swear by it. ThankYou
#172 Oct 26 2005 at 8:47 AM Rating: Decent
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Excellent rating! Have heard a number of people also try to incorporate various Bar- spells, equipment effects (such as ele staves). I do not think these have any application, but... Any reaction to this?
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#173 Oct 26 2005 at 8:56 PM Rating: Decent
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This is some really great information. I am sure we all know that.

I have been leveling woodworking and thanks to a generous friend I have been doing it in a sort of half-powerlevel fashion. Penny mindful but able to synth the high dollar items.

What I had noticed though was a significant drop in my skill up when I neared the level cap. Wow, because I was also careful to craft on the days favorable to skill up and low loss. On top of that... I always used advanced synth support. I started to get the idea that it was the advanced synth but now I know the whole story. I wll be sure to put this to good use.
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#174 Dec 17 2005 at 2:34 PM Rating: Decent
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I was reading thread and saw that people wanted to know if anyone tested this. I had 0 in every craft skill and had never done crafting, a friend told me about the website calculator that is based on this formula when I did decide to try a skill. I went from 0-60 in under 3 days in cooking, and from not failing as much as I guesss people who don't follow this formula do... anyway going from 0-60 not only didn't cost me money in the end but has made me over 200k ^^ I guess my results should slow down as I approach higher levels but we'll see.

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#175 Dec 20 2005 at 1:44 PM Rating: Decent
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I recently tried some differents level of mog-enhancemts.
Here are my conclusions :

Opposiite element Overwhelmed support : -2
Opposiite element Powerfull support : -1
Opposiite element Faint support : -0.5

No Mog support : 0

Same element Faint support : -0.5
Same element Powerfull support : -1
Same element Overwhelmed support : -2

For example :

Bones Patas (67) - current skill (61) Fire crystal
craft during watersday (0), Full Moon (+1), crystal direction (+0.5)
Moghenhancement : Overwhelmed (+2)
Total = 67 - 61 - 1 - 0.5 - 2 = 1.5

i lost 2 Bones Patas on ~50 crafts (i had 2 bonecrafters helping me) and +0.6 in 2h (day after was Windsday Full moon)
#176 Jan 01 2006 at 3:32 PM Rating: Decent
Hey first post so bare with me :)
I have personally had a great deal of success with this formula and would like to take this time to thank purplenv on a job well done. Lord knows how long this post has been up for but in a game that is so complex and a part of it as intricate (or completely random) as crafting purplenv has developed and shared a way that brought me from 0 - 84.7 as efficiently as i believe could have been done. Although it is always good to question findings such as these, where a player has made such a claim as unraveling one of the great secrets of our little world of Vandiel, i beleive that after leveling a craft solely on this theory that it is infact credible. Also when i am not able to calculate this formula (rushing and being a noob) i found myself synthing 16 orge masks in a row and not getting .1 skill;; purplenv has done something truly incredible, the likes of which just doesnt happen to often; he has unraveled one of the great mysteries of the game. Configulations Purplenv!!
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#177 Jan 02 2006 at 12:13 PM Rating: Decent
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If anyone hasn't been bothered to take this all in or would like an easier description of this (i assume either by the same person or this guide was nicked from this site/vice versa ... i don't care) then go here:

http://ffxi.lokyst.net/timer/crafttimer.html

It goes along the same kind of thing as the Vana'Diel Clock (which is an outside program that tells you when airships are arriving, days for RSE ... etc)

This site is awesome... go there!
#178 Jan 19 2006 at 1:50 AM Rating: Good
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... and there is much gil involved, so i guess it is like blackjack
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#179 Feb 17 2006 at 2:28 PM Rating: Decent
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I made this calc based on this thread quite some time ago (and thus some of the values are based on incorrect info). The Lightsday and Darksday directions ALWAYS give a +/-1 accordingly, which I am not confident is correct. The values are left in for lightning crystals although they do not seem to work the same as mentioned above by other posters. Advanced Synth support is considered a +2 by the calc instead of +3 (and free support +1). I have source code for this thing, but you will need C++ Builder 5 Enterprise Edition (C++ Builder 6 Personal WILL NOT work) or better to complile it. I will link to my LS Homepage, and you can find the calculator under downloads. If you have anything to say, post on my LS forums as I do not come on Alla often. I am not a serious crafter, but I saw a mathmatical formula to make a program out of, and I did it :P
On that note, I have been told by the crafters in our LS that this program has helped out, and has helped them to internalize this formula more than anything. My version does not spoon-feed you what you should do to get skill-ups, you just provide the applicable data and it gives you the resulting number from Purplenv's formula, with a quick guide on the side copied directly from the OP (with due credit given). I didn't post this up before because I was worried about bandwidth useage on our LS site, so please do not abuse our servers.

VanaDielRoyalGuard Homepage
Select the Download button on the side-bar (flash will be required to see the buttons). If you have anything to say, you can either register on the forums and PM Kile (me) or make a guest post in the general forum. If you want the source, you will need to PM me on my own LS forums.

Edited, Fri Feb 17 14:30:57 2006 by bluekirby
#180 Apr 05 2006 at 6:25 AM Rating: Good
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Regarding your own skill level, does the use of GP items such as tanners gloves or alchemists apron affect your skill level in your calculations?
#181 Apr 06 2006 at 9:46 AM Rating: Decent
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Your actual skill level when used in calculating gap differences yes, but it does not work for the 5 below cap break skill limit. eg Karimat Arrowheads cap at 79, your current skill is 72+2. Your actual skill versus the cap will be 5. But you still cannot gain skill from breaks.
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#182 May 03 2006 at 11:25 PM Rating: Decent
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dunno if this was already posted but use this theory with this crafting time http://ffxi.lokyst.net/timer/crafttimer.html
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#183 May 04 2006 at 8:07 AM Rating: Default
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Rebel against the IGE revolution.
(Theory removed)
#184 May 04 2006 at 1:35 PM Rating: Decent
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Purplenv wrote:
Rebel against the IGE revolution.
(Theory removed)


Let's see who the first person to repost your theory is.

8^D
#185 May 04 2006 at 3:46 PM Rating: Decent
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PEnv - much as I respect your stance (and to a certain extent, agree with it), it really is entirely possible that a third party, unrelated to both the IGE umbrella company/IGE and Allakhazam is the purchaser of both groups (just as it's JUST as likely it was IGE's parent that bought out Allakhazam).

While my guides were never stickied, they'll stay put until we know, for certain, who the purchaser is. IF it's the IDE parent, them I'll be nuking my guides. Until then, they stand.
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#186 May 05 2006 at 1:17 PM Rating: Good
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Deleted and Banned
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#187 May 05 2006 at 1:49 PM Rating: Excellent
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DarkSendra wrote:
By removing your guide you're not hurting IGE or Alla or anything.

You're only hurting the members of this site new and old. We're not all of a sudden gilbuyers or anything.
On a side note, if you feel the sudden need to remove your guide, it would be helpful if you provided a link to wherever you decide to host it next. Feel free to protest and all, but I agree with the above poster that removing the information altogether deprives the FFXI community of what was assumedly a good guide. Only my opinion.
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#188 May 07 2006 at 5:34 AM Rating: Decent
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Quote:
By removing your guide you're not hurting IGE or Alla or anything.

You're only hurting the members of this site new and old. We're not all of a sudden gilbuyers or anything.


And my guess is... that would be the point. By no longer providing this guide, users of Allakhazam (both new and old) will now have to find the information elsewhere. And the poster, I'm assuming, would like that to be somewhere other than Allakhazam.
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#189 May 08 2006 at 1:35 AM Rating: Decent
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VerykS wrote:
Quote:
By removing your guide you're not hurting IGE or Alla or anything.

You're only hurting the members of this site new and old. We're not all of a sudden gilbuyers or anything.


And my guess is... that would be the point. By no longer providing this guide, users of Allakhazam (both new and old) will now have to find the information elsewhere. And the poster, I'm assuming, would like that to be somewhere other than Allakhazam.


Well the problem would be, how to find the new resting place for the theory? I suppose a Google search might work, but if it can't be found that way? Tough luck, I guess. Everyone else is on their own.
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#190 May 08 2006 at 11:48 AM Rating: Decent
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#191 May 09 2006 at 3:04 AM Rating: Default
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Nice to see this helpful guide got jacked over the IGE ********* /sarcasm off

You really are a childish **** for pulling this...
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#192 May 09 2006 at 10:39 AM Rating: Decent
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Pitlourde wrote:
I reposted the guide here http://ffxi.allakhazam.com/forum.html?forum=24;mid=1146770931295596489;num=10;page=1

Rate me up, down or sideways. The guide lives.



Wow. So if the OP didn't want it posted anymore, you steal it instead? That's incredibly low of you.
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#193 May 09 2006 at 12:47 PM Rating: Good
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Wow. So if the OP didn't want it posted anymore, you steal it instead? That's incredibly low of you.


He cited the source. The only thing is, reposting the information which is very useful to the entire FFXI community is not as low as completely erasing it after it's been used as near-gospel for over a year. Pointing new players to a location that's empty seems pretty low which is what would happen since this thread is still in the sticky last I looked.

Edit: Just looked at the sticky and I'm showing that yes this thread is still linked from it. Any new player who is refered to the sticky for the common question of "how do i get skill ups" will find an empty post saying "Gone Forever".

Copying information and giving credit almost immediately after it was deleted seems better than someone else copy and pasting from a different site and taking credit for it themselves. Sadly, even if Pitlourde hadn't done what he did, someone else would have with in a month and might not have been as respectful to the original author.

Edited, Tue May 9 14:04:37 2006 by Unholyllama
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#194 May 10 2006 at 10:27 AM Rating: Good
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I wouldn't say 'near gospel'. The idea of a net and gross crafting skill affecting skill ups in a markedly different way is far from unanimously accepted. Especially considering direction is given as one of the influences, which is most certainly not agreed on universally by the crafting community.

Of course, the guide has been around for a while and the following discussion has been just as beneficial as the origianl post in gathering facts and establishing a dialogue. Having said that, if the author didn't want the information here I think we should respect that.
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#195 May 12 2006 at 12:54 AM Rating: Decent
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both. if u use a fire crystal on watersday it is better than on any other day. and if u use water crystal on a firesday then THAT is better than any other day
#196 May 15 2006 at 3:06 PM Rating: Default
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The week I removed this guide, I was thanked by half a dozen people for my contribution to the FFXI crafting community.

The theory exists outside of Allakhazam.

Would I have removed the post, and not posted a link, without knowing that the exact same information can be easily found across the internet? Nope.

The theory lives. If in nothing else, but the timer that makes it so you don't even have to think.
#197 May 24 2006 at 12:36 PM Rating: Excellent
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Quote:
The week I removed this guide, I was thanked by half a dozen people for my contribution to the FFXI crafting community.


/slap

Thanks for striking blows at the community.

For those of you looking for the original post; pitlourde reposted it.

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#198 Jun 24 2006 at 4:00 AM Rating: Default
38 posts
Well im kinda late on finding this post.

ive currently taken 3 crafts to 60 and 1 to 40. testing theories.

first i noticed that Purple said 3 = sweet spot. yes and no.
and staying within the sweet spot for skill ups would be a no brainer.

i noticed with bonecraft 4 levels below the cap. which would be just outside of the sweet spot seemed better to me then being 3 levels below of the cap which would be "inside" of the sweet spot.

now with leathercraft i noticed that the sweet spot was PRIME for crafting and getting skill ups, 3 levels = perfect. but it was hard to stay in sweet spot because alot of the crystals were dark and lights day to cancel that out was hard to come by. i estimated crafting every other day on lights day with darks crystals to stay in sweet spot.

another was clothcraft. cloth seemed to be best 2 levels below cap, and sometimes 4 levels below. depending. the sweetspot just supplied me with success rate, not so much on the skill ups though. this could just be that the craft is hard to skill up.

the other was gold. gold seemed to be GREAT 5-6 levels away. you break. and dont lose anything. "AND" still skill up. so for those who want to synth but dont want to dump off stuff go 5-6 levels above, u break and dont lose any materials. or very few.

i decided i wanted to have someone else try my theory.

a buddy took up cooking and explained to me this so called "Sweet spot" before i had even said anything. so i played stupid and said "explain" he began telling me that cooking was GREAT 6 levels blelow cap and to my amazment my theory and everyone elses is VERY CORRECT. if anyone is good with math take up another craft 1-60 make a chart. with level cap. level. direction. moon. crystal. day. and success / breaking. then knock out some of the facters that cancel eachother and see ur % on skill ups.
you will be AMAZED like i was. to see just what the sweet spots of crafts are. also i tested that lightning energy moghancment thing. well lets just say if ur looking for HQ stick with new moons. i tried on a 68% moon the other day and noticed that i got 1/7 HQ and 7/8 NQ when im 60 levels above cap. i know it made no sense to me either. but if anyone wants to explain the desynthing moghancment to me, send me a private message i would much appreciate it.

on the other hand i tried moghancment earth energy and check out HQing bone masks. just to make sure i was 100% correct. i started on earths day 50% waxing whatever lol. 1 with and 1 without. first session was 24 synths of bone masks 7/24 was my HQ rate without moghancment. with it on the other hand was 11/24 that might not be large enough to decifer but i dont have enough money ATM to do 100 synths lol sorry guys! but so far looks like that theory is correct.

i do however have my own theory.. EASY WAY PAST EXPENSIVE SYNTHS.. if anyone dare to test this out. please do and lemme know if its correct. from the looks of this u can get - skill from day, direction, moon yada yada yada and so forth. i was thinking if im 50 and cap is 50. can i face wrong directions for more skill ups on cheap synths.. the way i found this out. was the other day making Scorpion rings just for fun, i was partying and got a few scorpion shells so i decided id synth them. well.. 60 cap. im level 61. i got a skill up?? i was facing away from the direction (FOR HQ) and no clue what the moon or day was. i got a 0.2 meaning either the cap is wrong. or my theory is right.

ive also been taking a look trying to help people save money in crafting. "SO" i took up smithing 1-36 i think i am now. and did the whole moghancment desynthing quest thinger majigger and got lightning energy. well.. i took 150k out of curiosity and started fooling around. i desynthed "EVERY" synth that i made. and i made sure i did it on new moon so higher success rate. 1. i found out that u can HQ on ANY desynth even if ur level 1. -.- dont try to prove me wrong. u just need to be lucky. cause i got a HQ the other day and i was 7 levels below cap lol. well back on track for 1 i saved ALOT of money. because my success on desynths was REALLY nice. and id only advise this for say. materials that cost more then a stack of lightning crystals lol if u desynth a material that costs 500gil and u buy a stack of lightning crystals to desynth them over and over ur just wasting money eheh. so for 1 people taking up gold making gold rings from gold ingots. and wanting to desynth them. id HIGHLY suggest even a try because gold rings sell for 4k on my sever and to make them it costs 100k + to make because single ingots are 120k EACH. well and heres the bad part. yeah yeah sure HQ rings on my server are worth 500k but guys peep the last time things have sold.. dont be like me i HQ a brd horn the other day that no one wants cause its useless so i had to drop it -.- well back on track again if u successfuly desynth all ur rings u can average 1/3 more materials for synths so if u do 100 synths ull get about 33 ingots back and if u synth those ull get about 10 ingots back over all saving ALOT of money.
that would make ur desynthing average 45/100 ESTIMATE i do this now with bonecraft. like synthing rings. i just desynth them on new moon lightning day and moghancment desynth and BAM! i get most of my materials back. this is how u see JP people taking crafts up off like 10mil. my buddy told me he took up goldsmithing to 68 off 11mil i was like ******** dude. but nope hes very right.

so the point said there is get moghancment desynthing quest done and lightning energy moghancment and desynth EVERY synth you make. cause im sure ur either going to NPC or just drop it like an idiot and waist 5k here and 2k there which adds up in the end lol 'BE SMART GUYS' GL crafting to all of u.

if you tried any of my theories posted PLEASE private message me, i dont check forums often, also rate me highly please cause i know this has helped someone out there :)
#199 Sep 03 2006 at 5:03 PM Rating: Default
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Can sumone explain this theory to me again? I opened this post and saw the main post was edited and has no info in it anymore.


Can sumone maybe sum it up for me so i know what this post is about, and I may indulge in the skill ups as well? I got to this post through lokyst's crafting timer, and i notice the variables and such, but i don't know how you figure all this.


im doing WW, i am trying to do bodkin arrows, my skill is 62.8 the skill cap is 68, i dont understand which way to face, when to craft for the skill ups, or anything at all really. I came back to WW again after about 3 months, and now i just basically face any direction, and craft whenever i can, not waiting for a certain moon phase. I just really would like to know how to get skill ups fast...i mean, thats what this post was explaining right?

thanks again!

Edited, Sep 3rd 2006 at 6:07pm EDT by PavkoLak
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#200 Sep 05 2006 at 4:41 PM Rating: Decent
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Here is the original post:

http://ffxi.allakhazam.com/forum.html?forum=24;mid=1146770931295596489;page=1#1148492496267841609

HINT: look at the last few posts before yours.
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#201 Apr 26 2007 at 10:18 PM Rating: Default
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ok, so on the crafting timer, is the number - supposed to be higher or lower for best ratio and results of hq? i dont understand it.
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