1
Forum Settings
       
« Previous 1 2
Reply To Thread

Modified Pyogenes timer for craftersFollow

#1 Nov 04 2004 at 7:28 PM Rating: Excellent
Sage
*
212 posts
After reading Purplenv's thread on when the best times for skill ups would occur, I got it into my head to tweak Pyogene's timer to automatically calculate the crafting difficulty rating. The advantage of this method is that I can check crafting difficulties on my MacOS X laptop while I'm playing FFXI, and I don't need to download some third party application.

One thing lead to another and well ...
http://ffxi.lokyst.net/timer/crafttimer.html

A preview version of the developmental version is available at:
http://ffxi.lokyst.net/timer2/crafttimer.html

It also includes a nifty feature (I think) which allows you to enter a Vana'diel date and have the calendar table start from that date. I have found this invaluable when gardening for estimating when my plants would be ready to harvest.

Have fun!

Edit 2005/03/09: Updated all the links to point at the new site.

Edit 2005/04/15: The page now displays the correct in game time in Safari as of Safari version 1.3 (v312).

Edited, Wed Mar 9 02:03:00 2005 by lokyst

Edited, Fri Apr 15 21:29:57 2005 by lokyst
#2 Nov 04 2004 at 8:13 PM Rating: Decent
Scholar
**
567 posts
Wow, that rules! I've always wanted something that would help me keep track of moon phases on a given day. The addition of Purplenv's skillup formula is just a bonus. Thanks!
____________________________
Bloodspirit - Shiva Server
75 Rdm/Blm 98+2 Alch
YellowCake LS
Bastok Rank 10, San d'Oria Rank 10, Windurst Rank 5
#3 Nov 05 2004 at 12:00 AM Rating: Decent
Scholar
*
95 posts
Very interesting idea........ but the way you set it up is very confusing to me. I can barely make out what some of the things mean.
____________________________
Meson
Carbuncle server
75WHM/75BLM/65PLD
#4 Nov 05 2004 at 12:50 AM Rating: Decent
**
380 posts
I had done some number crunching for my "levels" at which I'll craft some stuff to test it out..and this helps a bit =)

Good job on gettin that setup..rate up!
____________________________
lolOldSig.
lAlla.
#5 Nov 05 2004 at 12:57 AM Rating: Excellent
Scholar
***
1,309 posts
this is more useful than divisor's program(no offense man :))

BUT

The layout is really pretty atrocious.

most notably are:

the general info block is squished too small, and is mostly unreadable.
the blocks for where you put skill and what item the skill caps at are switched; at least, as an english-reading person, we tend to think progression from left to right. This is the one thing that irked me the most, as I screwed it up several times. (what I'm trying to say is, it should be your skill: and THEN skill cap: not the other way around)
I use firefox at home, but at work I only have IE available, and IE does not display the actual block of information regarding the X result properly.
The mouse-over display is really nice, but again, does not work in IE.
And a -really- minor gripe(waay minor) is I think that they day calendar shouldn't have a dropdown for the number of lines displayed, but have a way to input, so people who only want to see the next 7 days(one vanadielian week) can choose so, or people who are weird and want to see 13 or whatever.

I know IE sucks and all, but the Details part(THE MOST IMPORTANT PART!) not working in it really hurts it.

still, at home I will most definitely use it, and encourage my roomate to do likewise. :P
____________________________
http://ffxi.allakhazam.com/profile.xml?5834
Chef's Hat[x] Protective Spectacles[x] Tanner's Mitts[10,700/70,000] Boneworker's Apron []
Ocean Stone[x] Astral Ring[x][] (sold one >_<)
-
<samsaX> Welcome to the internet. A strange fantasy world where nothing is what it seems.
#6 Nov 05 2004 at 1:06 AM Rating: Default
Scholar
***
1,649 posts
Whoa, excellent.
____________________________
Ellatrix | Vincere
#7 Nov 05 2004 at 8:33 AM Rating: Excellent
Sage
*
212 posts
Thanks for the helpful comment Kuralou. I'll probably get around to fixing these over the weekend.

I do disagree with the order in which skill cap and skill entry should be displayed though, since it is based on the order in the formula (subtraction, where the highest value is generally stated first). But I shall endeavor to make it clearer. :)
#8 Nov 05 2004 at 10:51 AM Rating: Good
**
764 posts
Great work! One thing I noticed as I was adding it to my bookmarks/favorites in both Firefox and MSN, it displays fine in Mozilla, but MSN explorer has a problem.

The results table is just a jumbled mess when viewed thru MSN Explorer, as well as Interenet Explorer. Doesn't bother me, as I use Mozilla primarily anyway, just thought I'd let you know.

Again, great work!
____________________________
Eruntalon / Fenrir



#9 Nov 05 2004 at 12:58 PM Rating: Excellent
Sage
*
212 posts
Yeah. Unfortunately this was developed on my Linux box so I wasn't really made aware of problems with IE till now.

Finally found a windows box with IE and it looks nothing like I intended. I'll be rewriting this sucker for sure. ^^

Apologies for the oversight! ^^;
#10 Nov 05 2004 at 3:45 PM Rating: Decent
Scholar
**
277 posts
Good work Lok ^^

please make it load ok on IE and re-upload your work. Much appreciated for your efforts!!

Rate up in advanced!
____________________________
Gobbue - lvl 30 Orc Hunter on Gurubashi(PVP)
Sairasu - lvl 40 Human Warrior on Eonar
Sicnarf - lvl 40 Undead Warlock on Gilneas
#11 Nov 05 2004 at 4:18 PM Rating: Decent
*
184 posts
Rate up for the program, but it doesn't work on OSX Safari... >< so I can't use it

EDIT: I got it to load, but it makes absolutely no sense whatsoever after I hit the buttons. Is some kind of list supposed to load? Do you think you could explain further. Thanks ^^

Edited, Fri Nov 5 16:20:50 2004 by logicbox
#12 Nov 05 2004 at 5:19 PM Rating: Excellent
Sage
*
212 posts
Under OSX I use Mozilla, since Safari uses KHTML which has an issue with (all) timer webpages that results in a time offset.

A fix is on the way for other browsers.
#13 Nov 05 2004 at 6:50 PM Rating: Decent
***
1,036 posts
I must say great work. one question though, in crafting details i'm having a really hard time figuring out how to make sense of the info provided. also when it says 0.82-4.52 is 0.82 the number you'd get with all the (-) bonuses? does that include the day or not seeing as the day already determines this number, same with the moon phase.

great post, looking forward to the IE friendly verison

[ P.S. would anyone be so kind to post the list that showswhat direction is related to what crystal? thanks ^^ ]
____________________________
deadforlife wrote:
if you're Inferknite on Seraph...

...then my only advice to you is to just die. and stop misleading these people into thinking that:


1. you're actually worth their time
2. you're actually a good player


LOL XD
#14 Nov 05 2004 at 8:23 PM Rating: Good
Scholar
***
1,309 posts
ah, curses!

I just noticed another bug. Whenever you click on the "now" button it resets the table data so that every single value is 1.2 higher than the real range(according to the day chart.). clicking on the day chart. At least, 1.2 right now. I think you're forgetting to calculate the moon phase in there when the "now" button is clicked.

:|
____________________________
http://ffxi.allakhazam.com/profile.xml?5834
Chef's Hat[x] Protective Spectacles[x] Tanner's Mitts[10,700/70,000] Boneworker's Apron []
Ocean Stone[x] Astral Ring[x][] (sold one >_<)
-
<samsaX> Welcome to the internet. A strange fantasy world where nothing is what it seems.
#15 Nov 06 2004 at 1:01 AM Rating: Decent
***
1,036 posts
oh I can't wait much longer, i must try this out ^^.
/em runs off to download mozilla.

*edit : wow i see it now...
such great work. thank you for this tool. i am using it now and it helps a lot =).
rate way up (o^.^)---O|---Excellent--|

Edited, Sat Nov 6 01:18:02 2004 by inferknite
____________________________
deadforlife wrote:
if you're Inferknite on Seraph...

...then my only advice to you is to just die. and stop misleading these people into thinking that:


1. you're actually worth their time
2. you're actually a good player


LOL XD
#16 Nov 06 2004 at 1:22 AM Rating: Decent
Scholar
*
188 posts
great job! very easy to use and interpret. I just hope the formula on which it's based proves to be semi-reliable :-) Please give us a heads up when the final, bug-free version is ready.

-Ace-
#17 Nov 06 2004 at 1:47 AM Rating: Decent
***
1,036 posts
just gained an entire level at 68 from only 2 stacks of ingredients using this guide! I also found that at the prime skill up zone it is best to be around 3 rather than 2 and 4. this is only based on minimal synthing but so far it's proven true.

happy crafting ^^
____________________________
deadforlife wrote:
if you're Inferknite on Seraph...

...then my only advice to you is to just die. and stop misleading these people into thinking that:


1. you're actually worth their time
2. you're actually a good player


LOL XD
#18 Nov 06 2004 at 12:49 PM Rating: Excellent
Sage
*
212 posts
Sorry I took so long to reply, I've been working hard on the revamped version. ^^v

You can find it here:
http://lokyst.freeprohost.com/timer/dev/crafttimer.html

Quote:
I must say great work. one question though, in crafting details i'm having a really hard time figuring out how to make sense of the info provided. also when it says 0.82-4.52 is 0.82 the number you'd get with all the (-) bonuses? does that include the day or not seeing as the day already determines this number, same with the moon phase.


The Craft Difficulty displayed in the calendar row format is composed of the base difference between the Recipe Cap and your skill level as well as the effect of the moon phase and day and the maximum and minimum modifiers you can achieve when taking support and direction into account. Currently I use a '-' to separate the min and max values but I'll eventually color them differently or something to avoid confusion with the negative sign.

The details section further elaborates on the effects of type of support and crafting direction ... in a nice table ... which wasn't displaying properly. >.<

Quote:

great post, looking forward to the IE friendly verison


The layout still needs a lot of work (the boxes are there so I can figure out placement), but at least it displays correctly in Internet Explorer. Most of the time at least. For some reason IE thinks displaying the Crystal drop down is optional. Just hit Refresh a few times and it should show up.

Quote:

I just noticed another bug.Whenever you click on the "now" button it resets the table data so that every single value is 1.2 higher than the real range(according to the day chart.). clicking on the day chart. At least, 1.2 right now. I think you're forgetting to calculate the moon phase in there when the "now" button is clicked.


Thanks again! Fixed in the development version. It was actually calculating the moonphase for another day when "now" was clicked. ^^;

#19 Nov 06 2004 at 1:32 PM Rating: Decent
**
380 posts
Lovin the "experimental" version =) Hopefull it'll get to whatever stage you deem non-experimental, because I think its fine right now..all I personally need is the numbers =) Saves me a few moments number crunching.
____________________________
lolOldSig.
lAlla.
#20 Nov 06 2004 at 1:47 PM Rating: Good
Scholar
***
1,309 posts
Much much much nicer layout, and you implemented everything I asked for(tee hee), and fixed all the bugs.

big thumbs up. :)

But now, as is usual for any user of any program, I shall ***** some more! (aren't I so nice)

By putting "Clock mode" up in the top left corner outside of any boxes it is really ubiquitous, and took me a moment to figure out what it even did(update the clock). Perhaps rename it "Update Clock" and put it in the timer box, like you had before.

Also, most people will not know what the vana'diel date is if they want to try crafting in the future(like when I get back from work, what will be the crafting table for skillups, so I should know if I need to rush?). Instead of giving the option to set the date in vana'diel time, why not american time? If you're calculating the time based on the client's clock, this shouldn't be too hard. If it's server-side, then it might be a pain in the **** because of the different time zones.

It's all still really nice -- I don't even use the set clock function, I just set it to show a vana'diel week(8hrs) and obviously the crystal/skill stuff, but since it's still in beta(kind of) I figured I'd ***** around with everything possible to see what I could break. :)

But don't change it unless other people agree with me on the other complaints -- I'm not the only person using this XD
____________________________
http://ffxi.allakhazam.com/profile.xml?5834
Chef's Hat[x] Protective Spectacles[x] Tanner's Mitts[10,700/70,000] Boneworker's Apron []
Ocean Stone[x] Astral Ring[x][] (sold one >_<)
-
<samsaX> Welcome to the internet. A strange fantasy world where nothing is what it seems.
#21 Nov 06 2004 at 2:53 PM Rating: Excellent
Sage
*
212 posts
Quote:
But now, as is usual for any user of any program, I shall ***** some more! (aren't I so nice)


Remember, if people hadn't complained about the layout I might not have noticed that something was wrong with Internet Explorer. ^_~

Quote:

By putting "Clock mode" up in the top left corner outside of any boxes it is really ubiquitous, and took me a moment to figure out what it even did(update the clock).Perhaps rename it "Update Clock" and put it in the timer box, like you had before.


My bf and I had a huge discussion about the "now" button. Basically, the "Clock Mode" button updates the page every 10 seconds with the current Vana'diel time, much like all the other timer programs. The "Set Starting Time" button stops this refresh event and starts the calendar from the given vanadiel date and sets the earth time field to the time at which that particular vanadiel day starts. Because of the difference in behaviour between the two modes I decided to remove it from the calendar start date box to avoid confusion.

I don't think people would like it if it suddenly updated as they were entering their skill levels. ^^; So that's why it's still beta and I'm still working on the layout.

Quote:

Also, most people will not know what the vana'diel date is if they want to try crafting in the future(like when I get back from work, what will be the crafting table for skillups, so I should know if I need to rush?).


Actually, that Vana'diel day entry feature is most useful for gardeners. Most gardeners record the day element, moon phase etc but with the Set Vana'diel time feature all you have to do is record the Vana'diel date and you'll be able to use the timer to work out what moon phase it was etc.

Another example, if I record the date I planted herb seeds and start the calendar list from that date then I can easily work out when the next available fertilization day would occur, since for herbs seeds it always occurs 37 days from planting. So I start the calendar at day 0 (planting day) have the calendar list generate 37+ entries and then work out when the soonest day (element) occurs on which I would like to fertilize. Also, which ones I'll actually be at home for. ;)

I can easily add in the earth time converter you have in mind, though. Just felt like explaining why I included it that way. However, until I do get around to putting that feature in you can find out all the info you need by extending the number of entries in the calendar list to include your crafting time and then clicking on the day entry that interests you. It should update the Crafting Modifier Table and Day Information accordingly.

Quote:

It's all still really nice -- I don't even use the set clock function, I just set it to show a vana'diel week(8hrs) and obviously the crystal/skill stuff, but since it's still in beta(kind of) I figured I'd ***** around with everything possible to see what I could break. :)


*smash*bash*crash* Thank you! ^^
#22 Nov 25 2004 at 1:38 AM Rating: Decent
Scholar
*
66 posts
I just found this and none of the links are working i would really like to see what this is like someone plz help?
#23 Nov 25 2004 at 1:09 PM Rating: Good
Sage
*
212 posts
I clicked on both links at the top of the page and the timer loaded instantly. I even forced a refresh, so possibly the free hosting service was just acting up when you tried it.

It seems the hosting service does not allow direct downloads of zip files though, so it's possible that you were clicking on this link. I've changed the link to the zip file to go to the main index page of my site with a link to the zip file instead. This seems to work now.

Try it again and if it still doesn't work then try hitting the refresh key till it loads.
#24 Nov 28 2004 at 11:17 AM Rating: Good
Sage
*
212 posts
New update.

I've modified the timer so that it wll generate the calendar listing from any earth day you specify as an alternative to the vana'diel date.

I also fixed a bug where the base difficulty was not calculated when the "Calculate Difficulty" button was clicked.
#25 Dec 17 2004 at 1:43 PM Rating: Good
Sage
*
212 posts
Bug fix:
The craft difficulty was not being calculated correctly for lightningsday + lightning crystal.
The Vanadiel date was not being updated when the "Calculate Difficulty" button was clicked.
#26 Dec 17 2004 at 2:08 PM Rating: Good
***
3,969 posts
hmm very cool indeed. my only fuss is I dont like the 10 second interval. I liked the other timers that were more "real-time". Guess its just me tho XD

Maybe Ill just download it and putz wit it for a bit :) Excellent work!
____________________________
[ffxisig]1848[/ffxisig]
Max™ wrote:
Wow, that subligar is like a Rajas ring for your shlong.

Ninjitsu quest info
#27 Dec 17 2004 at 2:09 PM Rating: Decent
Sage
***
1,410 posts
Rate up. You and the others who developed this are gods. This thing is so key that, while playing FFXI on my own comp, I pull up the craft timer on my wife's comp to see which craft to pursue.
____________________________
Grommet

Taru male San d'Orian
95 WHM, BLM, RNG, SMN, WAR/ 64SAM/ 52DRK/ 51PLD, THF/ 49NIN, SCH, RDM, DNC
100 Woodworking and Fishing; 80 Synergy
60 in all other crafts
(Updated November 12, 2011)
#28 Dec 17 2004 at 6:34 PM Rating: Good
***
3,969 posts
Line: 1
Char: 21
Error: Syntax Error
Code: 0
URL:http://lokyst.freeprohost.com/timer/dev/crafttimer.html

On the initial load when I click on the entries in the dates table to display info. It gives this error about 10 times and then stops giving it. Using IE 6.0.2800.1106 SP1

Also. Im not sure if you meant it to be like this. But clicking the 'Set' button to change the number of entries displayed resets the page to 'Clock Mode' with the number of entries you specify. Nothing really wrong, just one thing to note.

Edited, Fri Dec 17 18:38:18 2004 by Lienna
____________________________
[ffxisig]1848[/ffxisig]
Max™ wrote:
Wow, that subligar is like a Rajas ring for your shlong.

Ninjitsu quest info
#29 Dec 20 2004 at 9:01 PM Rating: Decent
***
1,011 posts
knock knock

who's there?

Bump!!!!


i love this timer!!!
____________________________
[ffxisig]18080[/ffxisig]
#30 Dec 21 2004 at 2:09 AM Rating: Decent
*
225 posts
Well, I just screenshotted it and kinda added directions with paint, kinda crappy, but I hope it helps others.

BTW, this is an AWESOME thing to do, I love it :)

EDIT: Forgot link, here it is:
mg.photobucket.com/albums/v620/Nericules/instructions.jpg

Edited, Tue Dec 21 02:20:00 2004 by Thecandyman
____________________________
Candy, Lv38 RNG/Lv19 NIN , Lv48BLM/Lv24 WHM Tarutaru, Bahamut. Lv 64.8 Woodworking, Lv60.0 Cooking, Lv45.0 Alchemy, Lv17 Fishing
Super Diesel
#31 Jan 11 2005 at 3:17 PM Rating: Good
Sage
*
212 posts
Erk! Bugses!

Just got back from a holiday! That'll teach me to do fixes just before I go on a break.

I'll look into fixing the fixes that broke the ... (you get the idea) ASAP.
#32 Jan 30 2005 at 1:14 AM Rating: Decent
1 post
I like your Craft Timer very much, thank you for making it public. However, problem with it, when I started Desynthesizing with lightning crystals and synthesizing using Fire Crystals I resized that there is a good hour and a bad hour to synthesize anything. What I mean is when I am synthesizing stuff I would break like 10 times in a row sometimes and break nothing some of the times. I have also realized that if u synthesize fast and have the error message come on then your break will increase, but this is only a hunch. I have tested it but I am not fully sure about this, but the good hour and bad hour thing I am sure about, but problem is I have no clue as when they are, but I have a good idea that the beginning of everyday is very bad and the end of everyday is good, in the middle might be good at like 11-16 (game time). Other than that its all bad to me but I dont do it myself cuz the Goldsmithing skill ups only lasts for about 4 hours (game time) so you know I have to pay every time for it.
____________________________
75 Monk 75 Thief
Woodworking: 94+3
Goldsmithing: 60+1
Alchemy: 60+1
Blacksmithing: 56
#33 Feb 01 2005 at 1:55 PM Rating: Good
Sage
*
212 posts
Please check out the development version of the craft timer at:
http://lokyst.freeprohost.com/timer/dev/crafttimer.html

I've fixed the syntax error bug that Lienna spotted.

I've also added in a graphic indicating the elements of the cardinal directions. I have given the elements of the directions as indicated on the in-game star chart and made no indications about what is good for HQ/Success since I found those charts tended to confuse people (me). I've also included a picture of the elemental-wheel to make it easier on people with bad memories (me again).

I've completely tossed out clock-mode and changed it to a "Use current time" button instead, since clock-mode was annoying me because it would update/refresh halfway through me entering a new time.

There is now a single entry field for the year/month/day/time for Vanadiel and Earth time entry instead of two, (which I found was very confusing) which can be toggled with the radio button.

There were also some minor formatting changes to make things look pretty. =3

If I don't get any complaints about the new version (bugginess etc.) I'll replace the old version with this one, so do your worst!

#34 Feb 01 2005 at 2:39 PM Rating: Decent
Scholar
***
2,285 posts
The Dev. version looks great.

(The old version did as well)

It took me some time to see your adaptation of my theory, and I actually use this to plan my future crafting while I am sitting at work.
It makes it very easy since I do not have to calculate the X for each potential time I select.

Great job.
#35 Feb 01 2005 at 2:56 PM Rating: Decent
Scholar
**
504 posts
If I put in a decimal in for my current skill, the base difficulty ends up displaying with a slightly off value that runs out 16 deicmal places.
#36 Feb 01 2005 at 3:21 PM Rating: Good
Sage
*
212 posts
Scarne wrote:
If I put in a decimal in for my current skill, the base difficulty ends up displaying with a slightly off value that runs out 16 deicmal places.


Weird! Thanks for spotting that. It's been fixed.
#37 Feb 03 2005 at 2:05 PM Rating: Good
Sage
*
212 posts
And yet more layout changes after taking a cue from Thecandyman.

http://lokyst.freeprohost.com/timer/dev/crafttimer.html
#38 Feb 03 2005 at 2:57 PM Rating: Decent
***
1,226 posts
A well deserved rate up.

This tool serves multiple positive uses, like keeping track of moonphases, as well as putting potential numeric values to direction, days, and which support to use in regards to BOTH skill up, and for use with HQ / success potential of a synth.

After almost 500 craft lvls, I too have found that certain supports and directions definately have an effect on skill up, according to how far out of cap you were. For example, if you used advanced support to skill up nicely 1 skill lvl, you could then use medium support to average out the cap difference as you would have had prior using the advanced support. Of course I have been a firm believer of direction and support manipulation and I have to say it's very nice to run across this.

Of course this is theory, no question about that. However, I am a firm believer that this formula does actually make sense.

PS. Only took maybe 30 secs to figure this table out. Love it as it reflects my experiences for the longest time.

PPS. Would be great if we could sticky this.

PPPS. I've also seemed to notice how time of day seems to effect synth results. I have tests on these, however it seemed to follow 0:00-9:00 were bad - so-so times to synth, 9:00-16:00 were ok to good, and 16:00-0:00 were good-great results with 22:00-24:00 being best. Anyone else kind of notice these approx time in relation to your craft?

Edited, Thu Feb 3 15:40:16 2005 by mikesjusticee
#39 Feb 03 2005 at 3:21 PM Rating: Good
Scholar
***
2,285 posts
This thread, and the thread of the original theory (created by myself) are in the general information FAQ.

If we sticckied this, we would need to sticky so many other items people can easily find there.

BTW, I love the new 1,2,3,4 step orientation.
#40 Feb 04 2005 at 12:55 PM Rating: Good
Sage
*
212 posts
*agrees with Purplenv* There are so many useful posts in this forum that if they were all to receive sticky status you'd be scrolling through half of the first page before you'd get to the new posts. XD

Both the link to the timer (not the thread) and Purplenv's crafting discussion are in the General FAQ. The FAQ should be your first port of call if you're looking for any theory or useful links in particular.

Glad you like the new layout, Purplenv. My only regret is that I had to move the blurb about where to find the original theory to my main starter page because I was trying to minimize the amount of space used.

I'm curious as to whether anyone used (or misses) the old "clock mode" behaviour. I threw it out because of technical issues and because there are so many websites (and firefox extensions) that do it so much better than I ever could, but I still wonder if I'll get an angry lynch mob at my door because of it when I replace the old version with this new one. XD
#41 Feb 04 2005 at 1:48 PM Rating: Decent
Scholar
***
2,313 posts
very nice. Thanks for all this hard work.
____________________________
Zeenna - DIABOLOS
Do you have the patience to wait till your mud settles and the water is clear?
Can you remain unmoving till the right action arises by itself?
Tao Te Ching
¸..· ´¨¨)) -:¦:-
¸.·´ .·´¨¨))
((¸¸.·´ ..·´ -:¦:-
-:¦:- ((¸¸.·´*
DARE TO DREAM!!
#42 Feb 11 2005 at 2:44 PM Rating: Decent
Scholar
31 posts
Great job! When I craft, I usually keep changing direction until I get a skill up. Now I actually have a reference.

+++++++
#43 Feb 15 2005 at 3:20 AM Rating: Decent
Scholar
*
159 posts
How do you determine which direction is neutral? thats the only thing that confuses me. Great timer!
#44 Feb 15 2005 at 9:10 AM Rating: Good
Sage
*
212 posts
The neutral direction is any direction which is not strong to the crystal or the same as the crystal (except light and dark which follow their own rules), as per Purplenv's post.

For example:
For a fire crystal: east (ice), south-east (wind), south (earth) and south-west (lightning) are neutral directions; west (water) is strong to fire; and north-west (fire) is the same as fire.

I have recently included an elemental compass on the crafting timer page as well as the elemental wheel so that it's easy to see which elements the directions correspond to.
#45 Feb 15 2005 at 2:38 PM Rating: Decent
Scholar
*
159 posts
Ok thanks, thats what I figured but I wanted to be sure.
#46 Feb 15 2005 at 4:24 PM Rating: Good
*
119 posts
Awesome! Thanks
____________________________
Katjuka 20WAR/11MNK/9RDM/8THF on Fairy
Tatia (Kat's slave..er mule)3BLM/6WHM on Fairy
TheLightWarriors (Retired)
CrisinsWindyAlliance (No longer a member)
and KnightsofOld
/tell Katjuka or Tatia if you want to pt, or chat, or...whatever. Just /tell me!
#47 Mar 09 2005 at 2:02 AM Rating: Good
Sage
*
212 posts
The old website that was hosting the crafting timer put up a huge banner ad that broke my page and looked ugly, so I've changed web hosts.

The craft timer can now be found here:

http://ffxi.lokyst.net/

Please update your bookmarks. ^^
#48 Mar 09 2005 at 9:07 AM Rating: Decent
Scholar
***
2,285 posts
Indeed that banner was ugly.

You may want to PM the person mantaining the FAQ as well, as he doesn't seem to read even his own thread that often.
#49 Mar 09 2005 at 9:42 AM Rating: Decent
***
1,226 posts
I just wanna say this is definately a great guide that I use almost continuously. How I use it is as such....

I'll type in my lvl item cap and my current lvl, check the out put statistics to see what my true gap could potentially be. Then, I'll modify my current lvl by adding in + guild pieces, and advanced support as need, to obtain a final gap of 2 lvls. That's all, just 2 lvls, just in case there is a +/- 1 error. Then I'll craft on the day weakest to the crystal or darksday. By doing this, I've noticed significantly less loss, significantly more .1 skill ups.

Just an fyi how i've been using it, as it's very very helpful come the adaman ingot stages of smithing. Keeps things cheap with less fails and keeps the skill ups coming so far through my experiences.
#50 Mar 09 2005 at 12:50 PM Rating: Decent
***
1,724 posts
This is definately the most nifty thing that has come out in a long time.

/cheer
____________________________
Serra on Phoenix.
75WHM/75RDM/75SMN/70BLM/63NIN etc. with 100+3 Bonecraft
Formerly Prisonette, NIN75 with Woodworking 100+3 (Bonecraft 53, Smithing 45, Alchemy 34)
#51 Mar 17 2005 at 3:19 PM Rating: Good
Scholar
**
497 posts
Just a heads up - ALL of the online timers are currently off by approximately 1 game month.
Seriously.
In game time (as of right now) is 1pm Earthsday, 05/26/967, Waning Crecent (36%).

Don't trust the timers until it's fixed ;;
____________________________
FFXI:
Paitre Pandemonium 75BLM Retired

WoW:
Thelsham Gorgonnash 90 Shaman Herp Derp
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 41 All times are in CDT
Anonymous Guests (41)