But now, as is usual for any user of any program, I shall ***** some more! (aren't I so nice)
Remember, if people hadn't complained about the layout I might not have noticed that something was wrong with Internet Explorer. ^_~
By putting "Clock mode" up in the top left corner outside of any boxes it is really ubiquitous, and took me a moment to figure out what it even did(update the clock). Perhaps rename it "Update Clock" and put it in the timer box, like you had before.
My bf and I had a huge discussion about the "now" button. Basically, the "Clock Mode" button updates the page every 10 seconds with the current Vana'diel time, much like all the other timer programs. The "Set Starting Time" button stops this refresh event and starts the calendar from the given vanadiel date and sets the earth time field to the time at which that particular vanadiel day starts. Because of the difference in behaviour between the two modes I decided to remove it from the calendar start date box to avoid confusion.
I don't think people would like it if it suddenly updated as they were entering their skill levels. ^^; So that's why it's still beta and I'm still working on the layout.
Also, most people will not know what the vana'diel date is if they want to try crafting in the future(like when I get back from work, what will be the crafting table for skillups, so I should know if I need to rush?).
Actually, that Vana'diel day entry feature is most useful for gardeners. Most gardeners record the day element, moon phase etc but with the Set Vana'diel time feature all you have to do is record the Vana'diel date and you'll be able to use the timer to work out what moon phase it was etc.
Another example, if I record the date I planted herb seeds and start the calendar list from that date then I can easily work out when the next available fertilization day would occur, since for herbs seeds it always occurs 37 days from planting. So I start the calendar at day 0 (planting day) have the calendar list generate 37+ entries and then work out when the soonest day (element) occurs on which I would like to fertilize. Also, which ones I'll actually be at home for. ;)
I can easily add in the earth time converter you have in mind, though. Just felt like explaining why I included it that way. However, until I do get around to putting that feature in you can find out all the info you need by extending the number of entries in the calendar list to include your crafting time and then clicking on the day entry that interests you. It should update the Crafting Modifier Table and Day Information accordingly.
It's all still really nice -- I don't even use the set clock function, I just set it to show a vana'diel week(8hrs) and obviously the crystal/skill stuff, but since it's still in beta(kind of) I figured I'd ***** around with everything possible to see what I could break. :)
*smash*bash*crash* Thank you! ^^