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Modified Pyogenes timer for craftersFollow

#1 Nov 04 2004 at 7:28 PM Rating: Excellent
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After reading Purplenv's thread on when the best times for skill ups would occur, I got it into my head to tweak Pyogene's timer to automatically calculate the crafting difficulty rating. The advantage of this method is that I can check crafting difficulties on my MacOS X laptop while I'm playing FFXI, and I don't need to download some third party application.

One thing lead to another and well ...
http://ffxi.lokyst.net/timer/crafttimer.html

A preview version of the developmental version is available at:
http://ffxi.lokyst.net/timer2/crafttimer.html

It also includes a nifty feature (I think) which allows you to enter a Vana'diel date and have the calendar table start from that date. I have found this invaluable when gardening for estimating when my plants would be ready to harvest.

Have fun!

Edit 2005/03/09: Updated all the links to point at the new site.

Edit 2005/04/15: The page now displays the correct in game time in Safari as of Safari version 1.3 (v312).

Edited, Wed Mar 9 02:03:00 2005 by lokyst

Edited, Fri Apr 15 21:29:57 2005 by lokyst
#2 Nov 04 2004 at 8:13 PM Rating: Decent
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Wow, that rules! I've always wanted something that would help me keep track of moon phases on a given day. The addition of Purplenv's skillup formula is just a bonus. Thanks!
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#3 Nov 05 2004 at 12:00 AM Rating: Decent
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Very interesting idea........ but the way you set it up is very confusing to me. I can barely make out what some of the things mean.
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#4 Nov 05 2004 at 12:50 AM Rating: Decent
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I had done some number crunching for my "levels" at which I'll craft some stuff to test it out..and this helps a bit =)

Good job on gettin that setup..rate up!
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#5 Nov 05 2004 at 12:57 AM Rating: Excellent
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this is more useful than divisor's program(no offense man :))

BUT

The layout is really pretty atrocious.

most notably are:

the general info block is squished too small, and is mostly unreadable.
the blocks for where you put skill and what item the skill caps at are switched; at least, as an english-reading person, we tend to think progression from left to right. This is the one thing that irked me the most, as I screwed it up several times. (what I'm trying to say is, it should be your skill: and THEN skill cap: not the other way around)
I use firefox at home, but at work I only have IE available, and IE does not display the actual block of information regarding the X result properly.
The mouse-over display is really nice, but again, does not work in IE.
And a -really- minor gripe(waay minor) is I think that they day calendar shouldn't have a dropdown for the number of lines displayed, but have a way to input, so people who only want to see the next 7 days(one vanadielian week) can choose so, or people who are weird and want to see 13 or whatever.

I know IE sucks and all, but the Details part(THE MOST IMPORTANT PART!) not working in it really hurts it.

still, at home I will most definitely use it, and encourage my roomate to do likewise. :P
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#6 Nov 05 2004 at 1:06 AM Rating: Default
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Whoa, excellent.
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#7 Nov 05 2004 at 8:33 AM Rating: Excellent
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Thanks for the helpful comment Kuralou. I'll probably get around to fixing these over the weekend.

I do disagree with the order in which skill cap and skill entry should be displayed though, since it is based on the order in the formula (subtraction, where the highest value is generally stated first). But I shall endeavor to make it clearer. :)
#8 Nov 05 2004 at 10:51 AM Rating: Good
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Great work! One thing I noticed as I was adding it to my bookmarks/favorites in both Firefox and MSN, it displays fine in Mozilla, but MSN explorer has a problem.

The results table is just a jumbled mess when viewed thru MSN Explorer, as well as Interenet Explorer. Doesn't bother me, as I use Mozilla primarily anyway, just thought I'd let you know.

Again, great work!
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#9 Nov 05 2004 at 12:58 PM Rating: Excellent
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Yeah. Unfortunately this was developed on my Linux box so I wasn't really made aware of problems with IE till now.

Finally found a windows box with IE and it looks nothing like I intended. I'll be rewriting this sucker for sure. ^^

Apologies for the oversight! ^^;
#10 Nov 05 2004 at 3:45 PM Rating: Decent
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Good work Lok ^^

please make it load ok on IE and re-upload your work. Much appreciated for your efforts!!

Rate up in advanced!
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#11 Nov 05 2004 at 4:18 PM Rating: Decent
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Rate up for the program, but it doesn't work on OSX Safari... >< so I can't use it

EDIT: I got it to load, but it makes absolutely no sense whatsoever after I hit the buttons. Is some kind of list supposed to load? Do you think you could explain further. Thanks ^^

Edited, Fri Nov 5 16:20:50 2004 by logicbox
#12 Nov 05 2004 at 5:19 PM Rating: Excellent
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Under OSX I use Mozilla, since Safari uses KHTML which has an issue with (all) timer webpages that results in a time offset.

A fix is on the way for other browsers.
#13 Nov 05 2004 at 6:50 PM Rating: Decent
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I must say great work. one question though, in crafting details i'm having a really hard time figuring out how to make sense of the info provided. also when it says 0.82-4.52 is 0.82 the number you'd get with all the (-) bonuses? does that include the day or not seeing as the day already determines this number, same with the moon phase.

great post, looking forward to the IE friendly verison

[ P.S. would anyone be so kind to post the list that showswhat direction is related to what crystal? thanks ^^ ]
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#14 Nov 05 2004 at 8:23 PM Rating: Good
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ah, curses!

I just noticed another bug. Whenever you click on the "now" button it resets the table data so that every single value is 1.2 higher than the real range(according to the day chart.). clicking on the day chart. At least, 1.2 right now. I think you're forgetting to calculate the moon phase in there when the "now" button is clicked.

:|
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#15 Nov 06 2004 at 1:01 AM Rating: Decent
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oh I can't wait much longer, i must try this out ^^.
/em runs off to download mozilla.

*edit : wow i see it now...
such great work. thank you for this tool. i am using it now and it helps a lot =).
rate way up (o^.^)---O|---Excellent--|

Edited, Sat Nov 6 01:18:02 2004 by inferknite
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deadforlife wrote:
if you're Inferknite on Seraph...

...then my only advice to you is to just die. and stop misleading these people into thinking that:


1. you're actually worth their time
2. you're actually a good player


LOL XD
#16 Nov 06 2004 at 1:22 AM Rating: Decent
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great job! very easy to use and interpret. I just hope the formula on which it's based proves to be semi-reliable :-) Please give us a heads up when the final, bug-free version is ready.

-Ace-
#17 Nov 06 2004 at 1:47 AM Rating: Decent
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just gained an entire level at 68 from only 2 stacks of ingredients using this guide! I also found that at the prime skill up zone it is best to be around 3 rather than 2 and 4. this is only based on minimal synthing but so far it's proven true.

happy crafting ^^
____________________________
deadforlife wrote:
if you're Inferknite on Seraph...

...then my only advice to you is to just die. and stop misleading these people into thinking that:


1. you're actually worth their time
2. you're actually a good player


LOL XD
#18 Nov 06 2004 at 12:49 PM Rating: Excellent
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Sorry I took so long to reply, I've been working hard on the revamped version. ^^v

You can find it here:
http://lokyst.freeprohost.com/timer/dev/crafttimer.html

Quote:
I must say great work. one question though, in crafting details i'm having a really hard time figuring out how to make sense of the info provided. also when it says 0.82-4.52 is 0.82 the number you'd get with all the (-) bonuses? does that include the day or not seeing as the day already determines this number, same with the moon phase.


The Craft Difficulty displayed in the calendar row format is composed of the base difference between the Recipe Cap and your skill level as well as the effect of the moon phase and day and the maximum and minimum modifiers you can achieve when taking support and direction into account. Currently I use a '-' to separate the min and max values but I'll eventually color them differently or something to avoid confusion with the negative sign.

The details section further elaborates on the effects of type of support and crafting direction ... in a nice table ... which wasn't displaying properly. >.<

Quote:

great post, looking forward to the IE friendly verison


The layout still needs a lot of work (the boxes are there so I can figure out placement), but at least it displays correctly in Internet Explorer. Most of the time at least. For some reason IE thinks displaying the Crystal drop down is optional. Just hit Refresh a few times and it should show up.

Quote:

I just noticed another bug.Whenever you click on the "now" button it resets the table data so that every single value is 1.2 higher than the real range(according to the day chart.). clicking on the day chart. At least, 1.2 right now. I think you're forgetting to calculate the moon phase in there when the "now" button is clicked.


Thanks again! Fixed in the development version. It was actually calculating the moonphase for another day when "now" was clicked. ^^;

#19 Nov 06 2004 at 1:32 PM Rating: Decent
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Lovin the "experimental" version =) Hopefull it'll get to whatever stage you deem non-experimental, because I think its fine right now..all I personally need is the numbers =) Saves me a few moments number crunching.
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#20 Nov 06 2004 at 1:47 PM Rating: Good
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Much much much nicer layout, and you implemented everything I asked for(tee hee), and fixed all the bugs.

big thumbs up. :)

But now, as is usual for any user of any program, I shall ***** some more! (aren't I so nice)

By putting "Clock mode" up in the top left corner outside of any boxes it is really ubiquitous, and took me a moment to figure out what it even did(update the clock). Perhaps rename it "Update Clock" and put it in the timer box, like you had before.

Also, most people will not know what the vana'diel date is if they want to try crafting in the future(like when I get back from work, what will be the crafting table for skillups, so I should know if I need to rush?). Instead of giving the option to set the date in vana'diel time, why not american time? If you're calculating the time based on the client's clock, this shouldn't be too hard. If it's server-side, then it might be a pain in the **** because of the different time zones.

It's all still really nice -- I don't even use the set clock function, I just set it to show a vana'diel week(8hrs) and obviously the crystal/skill stuff, but since it's still in beta(kind of) I figured I'd ***** around with everything possible to see what I could break. :)

But don't change it unless other people agree with me on the other complaints -- I'm not the only person using this XD
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#21 Nov 06 2004 at 2:53 PM Rating: Excellent
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Quote:
But now, as is usual for any user of any program, I shall ***** some more! (aren't I so nice)


Remember, if people hadn't complained about the layout I might not have noticed that something was wrong with Internet Explorer. ^_~

Quote:

By putting "Clock mode" up in the top left corner outside of any boxes it is really ubiquitous, and took me a moment to figure out what it even did(update the clock).Perhaps rename it "Update Clock" and put it in the timer box, like you had before.


My bf and I had a huge discussion about the "now" button. Basically, the "Clock Mode" button updates the page every 10 seconds with the current Vana'diel time, much like all the other timer programs. The "Set Starting Time" button stops this refresh event and starts the calendar from the given vanadiel date and sets the earth time field to the time at which that particular vanadiel day starts. Because of the difference in behaviour between the two modes I decided to remove it from the calendar start date box to avoid confusion.

I don't think people would like it if it suddenly updated as they were entering their skill levels. ^^; So that's why it's still beta and I'm still working on the layout.

Quote:

Also, most people will not know what the vana'diel date is if they want to try crafting in the future(like when I get back from work, what will be the crafting table for skillups, so I should know if I need to rush?).


Actually, that Vana'diel day entry feature is most useful for gardeners. Most gardeners record the day element, moon phase etc but with the Set Vana'diel time feature all you have to do is record the Vana'diel date and you'll be able to use the timer to work out what moon phase it was etc.

Another example, if I record the date I planted herb seeds and start the calendar list from that date then I can easily work out when the next available fertilization day would occur, since for herbs seeds it always occurs 37 days from planting. So I start the calendar at day 0 (planting day) have the calendar list generate 37+ entries and then work out when the soonest day (element) occurs on which I would like to fertilize. Also, which ones I'll actually be at home for. ;)

I can easily add in the earth time converter you have in mind, though. Just felt like explaining why I included it that way. However, until I do get around to putting that feature in you can find out all the info you need by extending the number of entries in the calendar list to include your crafting time and then clicking on the day entry that interests you. It should update the Crafting Modifier Table and Day Information accordingly.

Quote:

It's all still really nice -- I don't even use the set clock function, I just set it to show a vana'diel week(8hrs) and obviously the crystal/skill stuff, but since it's still in beta(kind of) I figured I'd ***** around with everything possible to see what I could break. :)


*smash*bash*crash* Thank you! ^^
#22 Nov 25 2004 at 1:38 AM Rating: Decent
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I just found this and none of the links are working i would really like to see what this is like someone plz help?
#23 Nov 25 2004 at 1:09 PM Rating: Good
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I clicked on both links at the top of the page and the timer loaded instantly. I even forced a refresh, so possibly the free hosting service was just acting up when you tried it.

It seems the hosting service does not allow direct downloads of zip files though, so it's possible that you were clicking on this link. I've changed the link to the zip file to go to the main index page of my site with a link to the zip file instead. This seems to work now.

Try it again and if it still doesn't work then try hitting the refresh key till it loads.
#24 Nov 28 2004 at 11:17 AM Rating: Good
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New update.

I've modified the timer so that it wll generate the calendar listing from any earth day you specify as an alternative to the vana'diel date.

I also fixed a bug where the base difficulty was not calculated when the "Calculate Difficulty" button was clicked.
#25 Dec 17 2004 at 1:43 PM Rating: Good
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Bug fix:
The craft difficulty was not being calculated correctly for lightningsday + lightning crystal.
The Vanadiel date was not being updated when the "Calculate Difficulty" button was clicked.
#26 Dec 17 2004 at 2:08 PM Rating: Good
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hmm very cool indeed. my only fuss is I dont like the 10 second interval. I liked the other timers that were more "real-time". Guess its just me tho XD

Maybe Ill just download it and putz wit it for a bit :) Excellent work!
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