Purplenv wrote:
When do I craft to MAX Skill ups.. The Answer
Posted @ Wed, Nov 3rd 11:50 AM2004 |IP: Logged |Reply to this |Send PM |Edited: 2004-11-04 10:15:59
By: Purplenv
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1712 posts
Score : Excellent [5.00]
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Introduction:
This theory has been developed by myself, to determine when is the best time to perform a certain recipe. This is most useful when you have many potential recipes/skills to chose from so that you can make the best use of the current set of factors. This can also be used to decide how long to wait before attempting a specific recipe.
This theory, and its suggestions apply to all crafts, except fishing. Fishing is unique on its own, and does not work in the same manner.
To add, desynthesis should also be excluded from this theory. This theory is primiarily for deciding skill up factors, and skilling on desythesis is impractical.
Theory:
Gaining skill in any craft, is influenced by a number factors.
Proven influences are things such as day of the week, in relation to the crystal being used, moon phase, and skill level gap.
Many people believe that having synth support can help or hinder the gaining of skill, and my thread will support that.
The last controversial influence would be the direction one is facing while crafting. I believe prior to reaching the cap for a certain recipe, this definitely can have an effect. The effect of this does seem to lessen after a recipe has reached its cap.
The Formula:
Skill Cap -Your skill -(Sum of "The Factors") =X
The Skill Cap
The maximum skill level attained from this recipe.
This number can be attained from the many online websites that provide crafting information.
Your Skill
This information is easily attained in game from your status menu. The number to use in this formula is the lowest full skill level you have completed, as displayed in this menu. My experience sees no difference in performing a recipe with skill level 54.2 or 54.9. Only full levels are considered.
Guild items that add +skill levels, should be considered as a solid skill number, and be added to the number listed in your status window.
"The Factors"
Bellow is the list of factors that can directly influence the success rate of a recipe, and with the formula, they can also be used to determine the likely hood of receiving a skill up.
+1 Same day as crystal, or lights day (for non-dark crystal recipe)
-1 Opposite day to crystal (day is strong against crystal), or darks day (for non-dark crystal recipe)
+1 Full moon
0Half Moon
-1 New moon
+2 Paid Synth Support
+1 Free Synth Support
+.5 Same direction as crystal
-.5 Opposite direction to crystal (direction strong against crystal)
Note: The number to apply based on moon phase can be adjusted to levels between 1 and 0 (negative or positive) based on the percentage difference between half and full moon. A 75% Waxing moon phase would result in a +0.5
"X"
Now for the "X". This is the result of the formula, and bellow is what you can expect from various numbers.
<0 The Redundant zone
Skill ups can be harder to attain
The recipe is too easy to improve your skill
Just to many factors helping you succeed, so no chance to learn
0-2 The Success zone
Very good rate of success
Skill ups will happen, but some will be lost due to the recipe being easy to your current skills.
Best used when the recipe is break even or profit, and/or when the ingredients are expensive.
2-4 The Prime Skill up zone
Very good rate for skill ups
Failures will happen, but at a fair trade off for skill ups (in most cases)
For anywhere from 7/8-1 levels from cap, it is fairly easy to get the "X" to be in this range
4-6 Skill from fails zone
OK rate for skill ups
Best to be within 5 levels of cap so that skill ups can still be gotten from failures. 5 is not the "X" value, but just the rigid calculation of cap - skill.
Supplies better be cheap, or you will be digging yourself into a hole
>6 High risk, low reward zone
No good reason to be in this zone
Only for the pure power leveler, who could care less about expenses
Please move onto another craft/recipe before wasting your gil here.
Examples:
Thanks Divisortheory for the examples, I have not made up more of my own yet.
Lizard Cesti - Leather 17 - Earth Crystal
Level 13: Craft on Earthsday (+1), Face South (+.5), New Moon (-1), No Guild Support (+0) = 0.5
x = 17 - 13 - 0.5 = 3.5
Level 14: Craft on Earthsday (+1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = 0.5
x = 17 - 14 - 0.5 = 2.5
Level 15: Craft on Windsday (-1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = -1.5
x = 17 - 15 + 1.5 = 3.5
Level 16: Craft on Windsday (-1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = -1.5
x = 17 - 16 + 1.5 = 2.5
Conclusion:
With so many factors to effect your crafting, it is no wonder people can scratch there heads when they do 30 synths and fail every single time with zero skill ups.
The guide they are reading is telling them to do this certain recipe at the current level they are at. Are the authors of the guide crazy? No. Do they provide enough information so you know that to start the recipe with a 9 level gap, you need other criteria, that is not listed, before you can even imagine getting a single skill up? No.
This guide lets you decide on your own what is best to skill up on, at the exact moment in Vandiel time you are currently in. The guides in turn will direct you to recipes that possibly offer a higher NPC return, or a better AH sale rate. With both sets of information, you should be set to attain great crafting achievements.
Good luck to all FFXI crafters, and keep up the good work.
Edit - Added Divisortheory's example to OP, so there would be examples for future readers to help understand.
Edit - Added guild equipment items. These additions need to be considered as your solid skill level.
Edit - Added notation to make it clear that max of 5 level gap for failure skill ups is not an X value, but a rigid calculation between cap and skill.
Edit - Added notation to excluded desythesis.
Edited, Thu Nov 4 10:15:56 2004 by Purplenv
----------------------------
PURPLENV 59THF PHOENIX
Guild NV NME NZ Alch 100+3 -- 54.7 All
Wood 60 -- 92.0+2 All
Bone 60 14.7 52.5 -
Lthr 60 -- -- Ens/Prf
Cook 60 -- -- Fish/Noodle
B.Smth 56.2 -- 29.5 -
G.Smth 54.0+1 -- 03.5 Prf
Cloth 52.5 -- -- -
Fish 40.9 NX = Cook 97.0+2
Posted @ Wed, Nov 3rd 11:50 AM2004 |IP: Logged |Reply to this |Send PM |Edited: 2004-11-04 10:15:59
By: Purplenv
Scholar
1712 posts
Score : Excellent [5.00]
Add to address book
Introduction:
This theory has been developed by myself, to determine when is the best time to perform a certain recipe. This is most useful when you have many potential recipes/skills to chose from so that you can make the best use of the current set of factors. This can also be used to decide how long to wait before attempting a specific recipe.
This theory, and its suggestions apply to all crafts, except fishing. Fishing is unique on its own, and does not work in the same manner.
To add, desynthesis should also be excluded from this theory. This theory is primiarily for deciding skill up factors, and skilling on desythesis is impractical.
Theory:
Gaining skill in any craft, is influenced by a number factors.
Proven influences are things such as day of the week, in relation to the crystal being used, moon phase, and skill level gap.
Many people believe that having synth support can help or hinder the gaining of skill, and my thread will support that.
The last controversial influence would be the direction one is facing while crafting. I believe prior to reaching the cap for a certain recipe, this definitely can have an effect. The effect of this does seem to lessen after a recipe has reached its cap.
The Formula:
Skill Cap -Your skill -(Sum of "The Factors") =X
The Skill Cap
The maximum skill level attained from this recipe.
This number can be attained from the many online websites that provide crafting information.
Your Skill
This information is easily attained in game from your status menu. The number to use in this formula is the lowest full skill level you have completed, as displayed in this menu. My experience sees no difference in performing a recipe with skill level 54.2 or 54.9. Only full levels are considered.
Guild items that add +skill levels, should be considered as a solid skill number, and be added to the number listed in your status window.
"The Factors"
Bellow is the list of factors that can directly influence the success rate of a recipe, and with the formula, they can also be used to determine the likely hood of receiving a skill up.
+1 Same day as crystal, or lights day (for non-dark crystal recipe)
-1 Opposite day to crystal (day is strong against crystal), or darks day (for non-dark crystal recipe)
+1 Full moon
0Half Moon
-1 New moon
+2 Paid Synth Support
+1 Free Synth Support
+.5 Same direction as crystal
-.5 Opposite direction to crystal (direction strong against crystal)
Note: The number to apply based on moon phase can be adjusted to levels between 1 and 0 (negative or positive) based on the percentage difference between half and full moon. A 75% Waxing moon phase would result in a +0.5
"X"
Now for the "X". This is the result of the formula, and bellow is what you can expect from various numbers.
<0 The Redundant zone
Skill ups can be harder to attain
The recipe is too easy to improve your skill
Just to many factors helping you succeed, so no chance to learn
0-2 The Success zone
Very good rate of success
Skill ups will happen, but some will be lost due to the recipe being easy to your current skills.
Best used when the recipe is break even or profit, and/or when the ingredients are expensive.
2-4 The Prime Skill up zone
Very good rate for skill ups
Failures will happen, but at a fair trade off for skill ups (in most cases)
For anywhere from 7/8-1 levels from cap, it is fairly easy to get the "X" to be in this range
4-6 Skill from fails zone
OK rate for skill ups
Best to be within 5 levels of cap so that skill ups can still be gotten from failures. 5 is not the "X" value, but just the rigid calculation of cap - skill.
Supplies better be cheap, or you will be digging yourself into a hole
>6 High risk, low reward zone
No good reason to be in this zone
Only for the pure power leveler, who could care less about expenses
Please move onto another craft/recipe before wasting your gil here.
Examples:
Thanks Divisortheory for the examples, I have not made up more of my own yet.
Lizard Cesti - Leather 17 - Earth Crystal
Level 13: Craft on Earthsday (+1), Face South (+.5), New Moon (-1), No Guild Support (+0) = 0.5
x = 17 - 13 - 0.5 = 3.5
Level 14: Craft on Earthsday (+1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = 0.5
x = 17 - 14 - 0.5 = 2.5
Level 15: Craft on Windsday (-1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = -1.5
x = 17 - 15 + 1.5 = 3.5
Level 16: Craft on Windsday (-1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = -1.5
x = 17 - 16 + 1.5 = 2.5
Conclusion:
With so many factors to effect your crafting, it is no wonder people can scratch there heads when they do 30 synths and fail every single time with zero skill ups.
The guide they are reading is telling them to do this certain recipe at the current level they are at. Are the authors of the guide crazy? No. Do they provide enough information so you know that to start the recipe with a 9 level gap, you need other criteria, that is not listed, before you can even imagine getting a single skill up? No.
This guide lets you decide on your own what is best to skill up on, at the exact moment in Vandiel time you are currently in. The guides in turn will direct you to recipes that possibly offer a higher NPC return, or a better AH sale rate. With both sets of information, you should be set to attain great crafting achievements.
Good luck to all FFXI crafters, and keep up the good work.
Edit - Added Divisortheory's example to OP, so there would be examples for future readers to help understand.
Edit - Added guild equipment items. These additions need to be considered as your solid skill level.
Edit - Added notation to make it clear that max of 5 level gap for failure skill ups is not an X value, but a rigid calculation between cap and skill.
Edit - Added notation to excluded desythesis.
Edited, Thu Nov 4 10:15:56 2004 by Purplenv
----------------------------
PURPLENV 59THF PHOENIX
Guild NV NME NZ Alch 100+3 -- 54.7 All
Wood 60 -- 92.0+2 All
Bone 60 14.7 52.5 -
Lthr 60 -- -- Ens/Prf
Cook 60 -- -- Fish/Noodle
B.Smth 56.2 -- 29.5 -
G.Smth 54.0+1 -- 03.5 Prf
Cloth 52.5 -- -- -
Fish 40.9 NX = Cook 97.0+2
I would like to note that Purplenv claims to have developed this theory himself, which does not give credit to other crafters who had contributed to crafting theory prior to his post. He also fails to acknowledge the hundreds of crafters who contributed to things as simple as recipe lists and skill cap info, (which used to be incomplete and hard to come by because the guild NPCs didn't always give you a list of recipes), which he, no doubt, also took advantage of to formulate his theory.
I highly suggest to anyone interested in learning more about the elemental theories and how they relate to skilling up read the discussion that follows the OP, by Purplenv. Here is a link to the original thread:
http://ffxi.allakhazam.com/forum.html?forum=24;mid=1099500603923343276;num=193;page=1
Edited, Wed May 10 12:50:53 2006 by Pitlourde
Edited, Wed May 10 13:17:35 2006 by Pitlourde
Edited, Wed May 10 13:26:18 2006 by Pitlourde
