Your missing all my pretty colors...
Misc. player>> /sh Oh **** look, it's Purplenv.
1. I am male in gender.
2. I don't frequent this forum at the level I once did.
3. I have removed my original post to make a point...
4. I did not, at the time of deletion, repost to a new public location, I fealt that the number of sources already existing for my theory was adequit.
5. Do I really care if you feel the need to repost my theory? Nope. I removed the original. I made my stand. I do not wish to hurt the crafting community, so I agree the information should remain available. If you think that people can't find it elsewhere, then I guess you needed to post it here.
I would like to note that Purplenv claims to have developed this theory himself, which does not give credit to other crafters who had contributed to crafting theory prior to his post. He also fails to acknowledge the hundreds of crafters who contributed to things as simple as recipe lists and skill cap info, (which used to be incomplete and hard to come by because the guild NPCs didn't always give you a list of recipes), which he, no doubt, also took advantage of to formulate his theory.
The theory to maximize skill ups as posted, is mine. It came from my head, it was actually written by myself while sitting at my desk, at work, on a particularly slow day. I am infact typing from that same desk now.
The source was only my memory, of specific crafting results. There were no charts, no master lists, no parsing software to compile a spreadsheet from 10k synthesis.
This theory was put on paper, to be tested by all, and intially I was not even sure it would be proven effective. In the end it was.
Recipe lists, and skill up guides of the time were very much a failure. Level ranges were 5-10 levels, with no guidance as to which day/moon/direction criteria were to be used over the full level range.
The Thoery was unique, as it was not recipe specific. It was to cover ALL recipes, for ALL of Vandiel.
Have a nice day. Edited, Mon May 15 16:04:00 2006 by Purplenv