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Capped Healing in 3 easy months!Follow

#1 Aug 09 2006 at 1:51 PM Rating: Decent
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I finally hit 75 ~3 months ago. I've merited, re-xped, gone from Diabolos to Sea, done lots of Dynamis, etc since then. But, finally, last night I managed to cap Healing skill ^^. It's so nice to finally have something 100% done that I will never have to level again, no matter what happens (unless they do decide to raise the level cap ><).
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#2 Aug 09 2006 at 4:04 PM Rating: Good
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tell me about it! hit 75 around feb time, only yesterday i capped out healing magic....from 273 to 276....how?.....1 merit party for about 2hrs if that, i started throwing cures on Jnun, party was ok with it when i told them i was close to cap and all i wanted to do was cap it then wouldn't continue doing it, exp still happened and didn't compromise me doing my job.

Healing magic is way too hard to cap though through the normal methods, capping it on undead is ALOT quicker.

but to the OP, good work.
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#3 Aug 09 2006 at 7:48 PM Rating: Excellent
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Throw an occasional Cure 1 on the mobs for damage in KRT during exp pt.
Easy to cap as soon as you hit 75 level.
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#4 Aug 09 2006 at 10:42 PM Rating: Decent
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I was pissed when I found out casting cure on "Undead Swarm" causes no damage :( There are undead darn it...should work.

Casting cure on npc during besieged gets skillups nicely.

Edited, Aug 9th 2006 at 11:43pm EDT by Vamprey
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#5 Aug 10 2006 at 10:26 AM Rating: Excellent
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or you could spend about $9 on a cheap controller with at least 1 rapidfire button. go whm/smn (wear nobles tunic if you have it) and find a spot somewhere without agg and where you wont bother anyone. select cure from the menu, target yourself, and turn on the rapidfire. turn off your moniter/tv and go to bed/work/school/whatever. this only works on spells that you can target yourself with so healing, summoning, and enhancing can be easily capped this way. ninjutsu can work to but those tools can get expensive.

to my knowlege nothing in the ToS gives restrictions on controllers (to SE all hardware is "3rd party"), and since you cant move, voke, fight, fish, HELM, or anything else that targets anything other than you youre just as harmless as an afk bazaar. i would say do this in fairly unpopulated areas since being near cure-spammers can be fairly annoying. i like the dining room in the palace of ru'lude gardens myself.
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#6 Aug 10 2006 at 6:28 PM Rating: Good
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Thanks for the suggestions. I have done all of them at various points. I haven't xp'd in KRT since the early 70's because I refuse to go unless I know the group I am with is skilled. In Caedarva Mire parties, I rarely have time to cure the few Jnuns that are pulled. Currently, my time in game is very limited and I usually only log on to do CoP, Dynamis, or level COR. I don't have so much money that I would buy a controller just to easily skill something that has very little benefit. I do have a Healing Skill macro (that I don't need anymore ^^), along with both SMN sub and a Noble's Tunic, but, again, see my time comment above.

Any of those are great suggestions for people wanting to cap Healing Skill, I just don't need them.
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#7 Aug 11 2006 at 10:17 AM Rating: Good
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I've been 75 and doing HNM stuff for a year and a half, and my healing skill is still 275 >.>
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#8 Sep 01 2006 at 6:42 AM Rating: Excellent
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You guys are gonna think I suck or something but...I found out that casting Cure spells on normal non-aggro IT monsters gets you skill-ups. At the same rate as casting on an IT undead. >.> I went from 150+ to 173 in less than an hour or so.
#9 Oct 31 2006 at 8:58 PM Rating: Excellent
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Bumping this because Georgis' post is the first one I saw on how to quickly and safely skill Healing Magic faster than any previously mentioned method. 2 other threads have cropped up on the topic but I wanted credit given where due; this is the oldest post I know of that mentions this trick.
#10 Nov 02 2006 at 4:58 AM Rating: Decent
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Quote:
I've been 75 and doing HNM stuff for a year and a half, and my healing skill is still 275 >.>
Two years here and mine is 273 lol.
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#11 Nov 03 2006 at 12:39 PM Rating: Decent
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Congrats, when I hit 75 my healing was sadly in the low 250ish, took me 5 months of just doing Dynamis (I was leveling other jobs and not meriting) to get it to cap at 276. Then 4 more months to cap WHM's Divine (210ish back then) using Flash in Dynamis. I would Flash outside of Dynamis but never get the .4 & .5 like there Banish and Dia are relatively sad and rare Divine skill ups besides in Dynamis DoT spells are banned to use unless kiting an icon from end of Windurst walls to the other and you are WHM and only have BIO 2. Thats a story of Dynamis Lore which I one day write about in my journals. The best part, my final Flash to cap to Divine, .5 on a NM Kindred in Dynamis. I did not get but 1 coin on that run but I capped all WHM magic, so I was extremely happy. Now to cap my Staff and Club, so few skill up runs lately. I do not expect to cap shield any time soon >.<, and glad we dont have guard skill, lol.
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#12 Nov 03 2006 at 9:50 PM Rating: Decent
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I just hit 75 and healing skill is near cap. In a merit party when hasting 4 people I go haste, cure mob, cure mob, haste, cure mob, cure mob, haste, cure mob, cure mob, haste (unless people need regens among other things). I went from 264 to 270 in one party. In the last party I went up to 271. Now the skill-ups are getting really slow, but after a few more parties of doing this I hope it'll get there soon.
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#13 Nov 07 2006 at 3:44 PM Rating: Good
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I found a neat little way to cap both healing and divine... took a little bit, but it was reasonably safe. I did this at the zone from the first map of Caedarva Mire into Arrapago reef (this is where you end up if you escape from the Reef... its usually an ambush thought -.-). I targetted the mage type skeleton by the zone in the mire and cast on him, pulled him close to the zone, and Cured and Flashed away. I don't know exactly why, but the skelly never walked into melee range... he just stayed in casting range and cast magic the entire time. Long pauses in between too, so with Blink + Stoneskin (or maybe Utsu if you really wanna) you can dump most of your MP into cure/banish/flash as long as you recast your buffs. I found the same behavior applies to Soulflayers too, but they seem to be pretty buff on casting and magic defense. Anyways, being at the zone, of course, its easy to just step in if a spell lands past the uber Whm Mag. Def. Bonus, at which point you can rebuff, etc. Come to think of it, this could work well for enfeebling magic too.

Hope this helps a bit.
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#14 Nov 07 2006 at 10:47 PM Rating: Decent
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I really want to know what is with all you people talking about "trying to cap divine" at level 75. What, didn't you ever use flash regularly when leveling? I understand not having it capped pre-45. By the 50s, you should be seeing it catch up. In the 60s you should easily cap it. Not having it capped by 75 is just pathetic.

Quote:
In a merit party when hasting 4 people I go haste, cure mob, cure mob, haste, cure mob, cure mob, haste, cure mob, cure mob, haste (unless people need regens among other things). I went from 264 to 270 in one party.


I would boot you from my party so fast. "Oh hey I want to cap healing, so I'm going to do that in this party by curing mobs. It won't give the mob any hp, but it sure will take up my time and mp. You guys don't care about chains, right?" It's a MERIT party, do your freaking job. If you want to spam cures on mobs to cap healing, go to Bibiki Bay and spam cure the Dhalmels. Lord knows nobody parties there anymore. I understand not everyone can do it in Sea like I did, but there are plenty of non-aggroing mobs that you CAN cast on to get the job done. If I get in a merit party with someone like you, I think I'll just break out my Kinkobo, toss down a Pamama and take my Staff all the way to cap on my Monk, because hey, why not right?

And Enfeebling magic? Haven't you heard of Dia II? Always lands, and gives a static damage reduction. Don't need to be a RDM.

Discussing how to cap club or staff as a WHM at 75 I can understand, but discussing how to cap skills that should have long ago capped (Enfeebling and Divine, with Enhancing close to cap) is just sad. Do people no longer take any pride in their job? Hell, White Mage wasn't even my first job to 75, and I STILL put in the effort to do the job right the first time.
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#15 Nov 07 2006 at 11:09 PM Rating: Decent
Thank you ^^ Mine is no where near capped. 226 @ lvl 73 >< At least there is hope.
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#16 Nov 08 2006 at 2:28 AM Rating: Good
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Spam Cure 1 or 2 on high lvl non aggro mobs for skillups. I used the Wamoura Prince in Mt. Z for this and capped healing magic in one night.
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#17 Nov 08 2006 at 12:44 PM Rating: Decent
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Faiye wrote:
Spam Cure 1 or 2 on high lvl non aggro mobs for skillups. I used the Wamoura Prince in Mt. Z for this and capped healing magic in one night.




nice to know!
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#18 Nov 08 2006 at 3:42 PM Rating: Decent
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Yeah I'm with Cyth. It doesn't aggro you when you cure it, so that's a completely solo activity. To waste MP in a merit party for that is just... dumb. I'd rather have you melee than do that. There's no reason you can't do that just as easily soloing. I mean, it's bad enough if some ninja is trying to skill up on warp cudgels in an xp party... but at least that does hurt the mob and helps somewhat (though still should not be done) but curing the mob contributes NOTHING AT ALL to the party. As in, don't do it. Do it on your own time.
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#19 Nov 08 2006 at 4:00 PM Rating: Good
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I went and tried out the trick yesterday. In an hour of spamming cure on Tough Marids I got 15 healing skill levels. There really is no reason to not have capped Healing Magic anymore, it was easy as pie. I used this macro btw:

/ma "Cure" <t>
/wait 6
/ma "Cure" <t>
/wait 6
/ma "Cure" <t>

It made the spamming a little less tedious. You might be able to get away with /wait 5, it worked sometimes and failed others because of lag. I didn't have any trouble with /wait 6, but I also haven't capped Cure Casting Time merits yet. >_<
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#20 Nov 09 2006 at 12:07 AM Rating: Good
Ok this is how i skilled my healing magic up 22 lvls in 30 minutes.
  • I went to the lil runic portal thing in whitegate.
  • Got myself one of those runic portal passes from the nice lil taru.
  • Walk up to the platform and head out to Havlung.
  • Sneak/invis my way past bombs, crawlers, and ghosts to the area by where you escape to from mount zayom.
  • Cast cure on the leeches and lil green penquin things until my hearts content.


That is all you need to do and i am lvl 68 and did this so if your over that you may want to find some harder mobs but once you get that stating point your good to go on capping healing magic. Also do be wary of earth elemental and ghost types that spawn in that area they do spawn in the western side though towards the tunnel you come through from the staging point. Therefore if you stay near the water side you can 99% of the time avoid any and all aggro.
#21 Nov 13 2006 at 3:37 PM Rating: Decent
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Now THATs a trick thats useful for everyone! Especially new players who are so under healing cap their cures are like half strength gimpiness :P
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#22 Dec 27 2006 at 12:51 PM Rating: Good
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This trick of casting cures on non-aggro mobs for skillups has been nerfed by SE in the last update.

The White Mage in our static party also noted in our last XP session (where we all dinged 75 ^^) that the ability to throw cures on the mobs we're fighting to skillup healing magic, has also been nerfed.

This has been noted elsewhere, but since I saw this in a sticky, with no update, I wanted to share this to avoid a lot of frustration.
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#23 Jan 24 2007 at 1:12 PM Rating: Decent
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How badly was it nerfed? That sucks. ; ;

Wish I'd found this out earlier. =\
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#24 Jan 24 2007 at 1:27 PM Rating: Good
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Just cast cure on undead swarm mobs in besieged. I capped mine easy that way. You get mad skillups from them. Usually anything Cure III and above will do more than 0 damage so I just spam Cure III's on the skeles, ghosts, and mummies. This was at level 60, so it may not work or you may need to Cure IV to actually get the damage above zero at lower levels.

Edited, Jan 24th 2007 4:29pm by Harri
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#25 Feb 03 2007 at 7:32 AM Rating: Good
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This was nerfed?

http://tulia.ultimals.com/images/skillz.JPG

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#26 Feb 03 2007 at 9:40 AM Rating: Good
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Yep. Which means I'm going to have to continue spamming cure 1 on generals in besieged. That skills up just as fast (and it contributes too). As long as I use those Cure Vs when they're really hurt.
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#27 May 09 2007 at 1:00 PM Rating: Decent
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I usually spam cure on myself and get skillups.

Why are you guys curring mobs?
do you get better skillups out of it?
#28 May 09 2007 at 5:02 PM Rating: Default
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lol please don't give whm's a bad rep by curing mobs in exp/merit. People compain that whm get invited to less meripo's. If I was in such a party, I would prolly think that if whm has mp to waste like that, why not get a rdm instead.
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#29 May 09 2007 at 5:08 PM Rating: Good
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I really want to know what is with all you people talking about "trying to cap divine" at level 75. What, didn't you ever use flash regularly when leveling? I understand not having it capped pre-45. By the 50s, you should be seeing it catch up. In the 60s you should easily cap it. Not having it capped by 75 is just pathetic.



I think this is partly from the tp burn pt's. When nin loses shadows and gets whacked, another nin or war/nin can voke while tank gets shadows back up. I came up on whm with pld tanks for the most part, so by alternating flash with pld, I had no issues capping divine. I'm shocked when I party with pld's and they make the comment that's it's nice to party with a whm that knows how to cast flash. I figure whm's should know about partying with a pld.

Edited, May 9th 2007 9:10pm by Bosd
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#30 May 11 2007 at 5:37 PM Rating: Decent
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Just curious. Does increasing healing skill serve a purpose after you hit the soft caps for all the cure spells? (besides adding a few points to your cures and giving you a nice feeling when the skill is capped)
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#31 May 11 2007 at 5:53 PM Rating: Excellent
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#32 May 11 2007 at 6:10 PM Rating: Good
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kamisenken wrote:
Just curious. Does increasing healing skill serve a purpose after you hit the soft caps for all the cure spells? (besides adding a few points to your cures and giving you a nice feeling when the skill is capped)


The higher your healing magic skill, the less change you'll be interrupted if you're hit. It's not a huge % rate, but it's something.
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#33 May 14 2007 at 6:16 AM Rating: Default
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I "lol" at this thread. I play BLM (Level 70) and so I leveled RDM to 37, doing that I capped my healing skill for 37 RDM! If I can cap healing leveling RDM how can you not cap it leveling WHM?

I never touched WHM but decided to level it recently, so my healing is already capped from RDM and I can just work on Divine, which is now also capped. WHM is Level 29 with all magic skills capped ^_^
#34 May 16 2007 at 4:35 AM Rating: Excellent
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Orchestration wrote:
I "lol" at this thread. I play BLM (Level 70) and so I leveled RDM to 37, doing that I capped my healing skill for 37 RDM! If I can cap healing leveling RDM how can you not cap it leveling WHM?

Because a RDM healer will use Cures more often than a WHM, for lack of other tools.
A good WHM cures as little as possible. Cure is a last-resort thing, it's what you do when there's no other way to either prevent the damage from being done or soak it up in time.

Although Cure V is a great spell and can save lives and can also save a lot of MP, the true power of a WHM as a healer doesn't come from more Curing. It comes from preventing damage more efficiently (barspells and high Protect/Shells for the party, Flash, Shining Ruby if /SMN) and healing it more efficiently (Regen II and III).
Regen II is awesome. It does wonders. I've probably cast Regen II more than I've cast Cure III in my whole WHM life. When everything's going smoothly in a party, I'm usually cruising on 80% Enhancing/Divine Magic and 20% Healing Magic, unless we're fighting AoE-oriented mobs and Curagas are the most MP-efficient way of healing. But apart from those situations, the less Cures I have to throw in, the more comfortable I feel in the party. Having to turn into a curebot means that something's wrong.

Playing Curebot will cap your Healing Magic skill. Playing WHM won't.

(That's also why I usually prefer PLD tanks: slap a Regen II or III on them and they're doing fine on their own most of the time. Whereas Regen doesn't work that well on NIN tanks - either they're at full HP, or they need a Flash and a big Cure now. I feel limited in what I can do to help a NIN tank - besides Haste, but a RDM can Haste too.)
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#35 May 16 2007 at 1:00 PM Rating: Good
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/cheer Tanid - very well put!
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#36 Jul 30 2007 at 9:50 PM Rating: Decent
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I'm level 62 WHM, skilling up Healing Magic on Reserve Draguar's at the Arrapogo Reef zone from Caedarva Mire. The mages take forever to decide what to cast, so it's possible to spam a great deal of cures on them before needing to zone.
I've got 1.6 skill off one mob, and about 10 skill total in @ 30 min.

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#37 Aug 03 2007 at 12:25 AM Rating: Decent
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if you want to cap healing in 3 easy days i suggest you spam cures on the npcs in besieged
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#38 Aug 04 2007 at 12:07 PM Rating: Decent
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2 words.

Undead Swarm. Thats how I cap my Healing each level.
#39 Aug 04 2007 at 12:54 PM Rating: Good
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DancerRonin wrote:
2 words.

Undead Swarm. Thats how I cap my Healing each level.


That's 10 words















Sorry couldn't resist
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#40 Aug 05 2007 at 3:10 AM Rating: Decent
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People asked me why it took me soooo long to hit 75. Its because being a whm I figured it was important to keep my healing magic capped.

Edited, Aug 5th 2007 7:10am by Gijusi
#41 Sep 06 2007 at 11:00 PM Rating: Decent
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Tanid, that's the way it is. WHM is very inefficient if they keep on casting Cures, they have other spells at their disposal, ie. Regen II and IIIs.

My WHM is 55, and never had capped healing until I leveled RDM to 72, being the main Healer most of the time, I actually had Healing capped for my WHM. But yeah, as WHM, its so hard capping healing. You would think that as WHM, healing would be quite easy to cap, but OMG! I was so wrong. /sigh.
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#42 Sep 08 2007 at 6:18 AM Rating: Decent
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Orchestration wrote:
I "lol" at this thread. I play BLM (Level 70) and so I leveled RDM to 37, doing that I capped my healing skill for 37 RDM! If I can cap healing leveling RDM how can you not cap it leveling WHM?


I'm a PLD, and a good friend of mine is a WHM. AFAIK, level for level, my healing magic was normally higher then his, because while he was actually playing healer, I just needed to spam cures.

S'like Tanid said. There's a dif between curespaming and being a WHM.
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#43 Sep 09 2007 at 8:45 PM Rating: Decent
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WHM is my only lv75 job (highest other is NIN at lv62), I capped healing today! :D

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#44 Sep 09 2007 at 11:58 PM Rating: Decent
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Cast -na spells. They count as healing. You all disappoint me -.-
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#45 Dec 12 2007 at 9:55 PM Rating: Default
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This might not be available to everyone but there's a mob in sea that will only attack if you actually cause it damage. So, you could cure / enfeeble for skill ups. Haven't tried this, but randomly came across it one day browsing alla.
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#46 Jan 06 2008 at 9:47 AM Rating: Good
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When i hit WHM75 my Healing Skill was 200ish O_o

I capped it within 5 Besieged.

Just stand next to General Mihli (the Mithra) and start spamming Cure 1
I got lots of 0.5 ups at the beginning and on average maybe every 5th cure gave a skillup.

I chose Mihli because in the "normal" Besieged the mobs wont get near Mihli.


Could it be that Healing Skill works a bit like Elemental Skill?
I was in the position that my RDM was 25 levels higher than BLM and i subbed BLM.
I never bothered to cap Elemental Skill back then but i noticed that when i cast nukes on low level mobs i got rarely/small skillups. But when i cast on higher level mobs i got faster/higher skillups.

Maybe i got more skillups on the Generals because they are ~lvl80 ?
(they are surely in level higher than the normal Players).
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Psymia on Server Leviathan
#47 Jan 10 2008 at 12:18 PM Rating: Excellent
Sage
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5,587 posts
Orchestration wrote:
I "lol" at this thread. I play BLM (Level 70) and so I leveled RDM to 37, doing that I capped my healing skill for 37 RDM! If I can cap healing leveling RDM how can you not cap it leveling WHM?

I never touched WHM but decided to level it recently, so my healing is already capped from RDM and I can just work on Divine, which is now also capped. WHM is Level 29 with all magic skills capped ^_^
Wow, all the way to level 37. You obviously have the experience to know what you are talking about, more than enough even to "lol" at people discussing it. Try playing WHM to 75 and then come back to the discussion.

Edited, Jan 10th 2008 2:20pm by Harri
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Harri
80BLU/80BST/76RNG/75THF/75WHM/60SCH
100+3 Bonecraft
#48 Jan 10 2008 at 12:41 PM Rating: Good
Scholar
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4,681 posts
Seeing as he posted that May 14th of last year, I'm sure the discussion is over to him.
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#49 Apr 04 2008 at 10:42 AM Rating: Default
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88 posts
Idk about the easy healing skill in Besieged anymore since the update. I can't seem to find the generals b/c all the lag in Besieged. Can't believe they still haven't fixed it.
#50 May 09 2008 at 9:42 PM Rating: Default
8 posts
As ive mentioned before, im lvling WHM on my 6th character now and ive found a very easy and time efficient eway to lvl Healing and Enhancing Magic until at least lvl50. Its not for high levels but ge tyour WHM to lvl 25 and do this, you'll have your capped lvls fast!

1) Stand outside a mog house and cast just Cure1 (NOT Cure2), Regen1 and Protectra on yourself until your MP is done.

2) Walk into your mog house for a free and quick full heal then walk out.

3) Repeat steps 1 and 2

Trust your boy Darthburbs, people on the Gilgamesh server have seen me do it a million times... they'll also tell you I dont like wasting time! ;)
#51 Jul 09 2009 at 11:42 PM Rating: Default
4 posts
anyone know if casting cure on a non aggro mob still works?
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