As of Jan 2011, this is being updated. I'll try and review it after every update and add in new gear.
In summary: there are a bunch of body pieces which enhance different aspects of a WHM's job and very few which are things you'd wear full time. If you were to choose one body piece to aim for, it should be the Noble's Tunic. All WHMs should have a body piece to cure in and one to rest in which has good hMP on it. The rest, well up to you and your macros!
Healer's Briault
Noble's Tunic
Blessed Briault
Ebon/Ebur/Furia Frock
Ebon/Ebur/Furia Bliaut
Errant Houppelande
Yigit Gomlek
Oracle's Robe
Dalmatica
Healer's Briault +1
Cleric's Briault
Ixion Cloak
Marduk's Jubbah
Goliard Saio
Shadow Coat
Nashira Manteel
Reverend Mail
Royal Redingote
Lore Robe
Teal Saio
Arcane Robe
Augur's Jaseran
Pluviale
Facio Bliaut
Orison Bliaud +1
Orison Bliaud +2
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Healer's Briault(58)
Def: 40 MP: 15 Vs. Wind: 10
Enfeebling Magic Skill: 10
Enmity: -4
Jobs: White Mage
Obtained: Quested
This piece is excellent when you hit 58 and stays that way for at least 10 levels. This piece can be worn to endgame and can (if you have access to Limbus) be upgraded to the level 74 Healer's Briault +1.
The MP isn't high but it's not bad. The Wind resistance will help marginally improve your chances of resisting things like Silence. Probably the two nicest stats on this piece are the + enfeebling magic skill and the -emn.
A WHM's enfeebling skill caps at 225 (low)and enfeebling skill will improve your chance of landing things like Slow, Paralyze and Sleep. This piece can and does get used as a macro piece for enfeebling spells even after other body pieces have been obtained.
Whilst the Crow/Raven gear gives more -EMN , this is the first piece of body armour that a WHM can use which boosts that stat and a range of others.
Noble's Tunic (68)
Def: 40 MP: 17
Adds "Refresh" Effect
Cure Potency: 10%
Jobs: White Mage
Obtained: Synthesis. Can be bought from the AH, often endgame linkshells will have them synthed for their WHM's from the Shining Cloth drops from Gods. HQ is called an Aristocrat's Coat which has 12% cure potency.
Currently the most useful body piece for a WHM from the moment you equip it until endgame. The only other body piece which offers this stat is the Facio Bliaut but this is not available until much, much later.
Whilst it doesn't offer much in terms of def or MP it is the only body piece at this point which offers cure potency. This stacks with the cure potency on a light staff and in terms of adding to HP returned per cure, far outweighs any other body piece.
The cure potency on this item is the stat that makes this the most useful piece for most situations not the added refresh. The refresh is one MP per 3 seconds which whilst useful, 20 MP per minute alone will not make or break any fight. Refresh is a nice bonus to this piece.
Blessed Briault (70)
Defense: 41
MP +7%
Mind +5
Increase Effect of Elemental Resistance Spells
Enmity -5
Obtained: Synthesis. Can be bought from the AH, the most expensive part being the 2 x galaetia. This item is used as a skillup item for 99 ~> 100 Clothcrafters.
This is an excellent all round piece for any WHM hitting 70. It's useful for maximising MP, gives a healthy boost to your MND stat for cures, enfeebles and stoneskin and improves your barspells. The -EMN on top makes it a really good all round endgame piece. However the MND bonus will not push your cures as high as the cure potency on the Noble's and you obviously lack the refresh.
Many WHM's keep this piece once they obtain their Noble's for max mp builds and for macroing in for barspells.
Ebon/Ebur/Furia Frock(71)
DEF: 41
MP +10 INT +3 Enmity -2
Obtained: Synthesis
This is the base piece for the Bliaut mentioned below. Doesn't give an awful lot considering the rest of the pieces out there for WHM so aside from looking pretty skip over it and take a look at the Bliaut. You need this Frock and an Aptant: Haelan (drop from NM) to turn it into the Bliaut.
Ebon/Ebur/Furia Bliaut(71)
DEF: 42 HP +22 MP +22
Adds "Refresh" effect Enmity -3
Obtained: Synthesis (Synergy)
This is the synergised version of the Ebon/Ebur/Furia frock, for WHMs and SMNs. Essentially you take a Frock, farm up an aptant: haelan and using synergy turn it into this. There are different colour variations and depending on which you go with (need a dye from another NM to change it from the base black) you can then have three different types of slots inscribed into it and attach evolith to it.
What's nice is that it is possible to get ENM and casting time down on this piece. So whilst the base piece is pretty nice as a Devotion/Martyr/Eras/~na etc piece if you don't have or before you have Goliard; with some upgrades it becomes even nicer. Below are some examples (as of March 2010)of the types of evolith upgrades you can incorporate. Bare in mind though that +8 is the max in anything and most are 1-6. To find out more, check out the Evolith system
- Benediction Delay
- [li]Enfeebling Magic (Element) Macc Healing Magic (Light)Casting Time minus[/li]
- Enhancing Magic (Element) Conserve MP
- Healing Magic (Light) Enmity minus
- Divine Magic (Light) Macc
- Enhancing Magic (Element) Recast Delay down
- Staff Weaponskills TP Bonus
- Club Weaponskills Attack plus
- Staff Weaponskills Enmity minus
- Vs (Family) - various effects
Errant Houppelande (72)
Def: 42
STR: -7 DEX: -7 VIT: -7 AGI: -7 INT: 10 MND: 10 CHR: 10
Enmity: -3
MP Regeneration While Healing: 5
Jobs: Bard, Black Mage, Blue Mage, Puppetmaster, Red Mage, Summoner, White Mage
Obtained: Synthesis. This can be bought from the AH.
This piece is primarily used for the hMP stat which stacks with the hMP on the dark staff. At 72, any job who can equip this for resting tends to do so. It's also more widely used by RDM's and BRD's.
The +10 MND (and INT) can be useful. The problem with this piece is the series of negative stats. If you melee at all, this is not the piece to do it in. This is a casting piece.
The MND will boost up your cures, improve your stoneskin, encourage your enfeebles to proc more often and improve the Banish line of spells. However +10 MND won't beat the Cure potency on a Noble's tunic and this piece offers low -EMN and no MP.
Yigit Gomlek (72)
Def 40
Evasion +7
Magic Attack Bonus +5
Song Spellcasting Time -10%
MP Regeneration While Healing +5
Obtained: Assault
Notable stat(s) : hMP, Magic Attack Bonus +5
Comments : Nice 'free' hMP gear but the MAB won't be that useful for a WHM.
[Edit]As Vivify has pointed out later in this thread, it's important to remember that should you obtain the entire Yigit set, there is an added refresh bonus and as a set there is a large boost to hMP. As part of the whole set, the hMP might merit you carrying this as your hMP body piece, but until that point many mages will stick with the errant body because of the other stats it offers.
Oracle's Robe (72)
DEF: 41 HP +20 MP +20
"Magic Attack Bonus" +6 Magic Accuracy +6
MP recovered while healing +6
Obtained: Sarameya, ZNM
This piece equals the amazing +6 hMP on the Mahatma Houppelande and so could be a key piece in any hMP set. it's also technically 'free' but takes some work.
The HP and MP are nice for Martyr and Devotion macros. It's not a curing piece but the magical attack bonus makes it good for any 'nuking' you may do and the magical accuracy is excellent for enfeebling or repose. It would be a nice piece to use with Aspir.
At the time of writing it is assumed that one point of skill is approximately 0.9 Magical accuracy so the AF body with +10 enfeebling should win out for enfeebles. Up to you and your inventory as to whether you'd bring along your af body or not for enfeebling if you're lucky enough to own this.
Dalmatica (73)
Def: 45
Adds "Refresh" Effect
Convert HP to MP: 50
Enhances "Resist Paralyze" Effect
Magic Defense Bonus: 5
Jobs: Bard, Black Mage, Red Mage, Summoner, White Mage
Obtained: Abjuration gear. This one is tough to get hold of, but that's ok because it doesn't rate that highly for a WHM. You need a Cursed Dalmatica (synthesis) and an Aquarian Abjuration: Body which drops from Nidhogg or Aspidochelone.
It has the highest defense, I'll give it that. It also does have refresh which is a nice but not groundbreaking bonus. The 'big' stat on this piece for most people is the Hp to MP. However that is incredibly dependant on your race and other gear. With the arrival of a Blessed Briault, which offers you the MP without eating your HP and the WHM skill 'Devotion' this item looks less and less attractive.
The one stat I would speak well of is the magical defense bonus but I'm not sure that equipping this one piece would be worth what you lose by not equipping almost any other.
This piece has been superceeded by a lot of gear and arguably RDM and BRD are the jobs this might benefit, but even they have a lot of other options. Coupled with the difficulty on obtaining this piece, my advice would be - don't bother.
Healer's Briault +1 (74)
Def: 40 MP: 35
Enfeebling Magic Skill: 12
Enmity: -4
MP Regeneration While Healing: 5
Jobs: White Mage
Obtained : Upgraded by Sagheera in Port Jeuno with items gained from Limbus
This is the upgraded version of the artifact piece we all quest in our 50's. This has a good MP boost. The enfeebling magic skill makes it incredibly useful for macro gear and the hMP is as good as the one on the errant body. The - EMN is reasonable too.
This item is attractive to some endgame mages because it is one way of cutting down on the number of pieces you are carrying. Whilst it doesn't have the +10 MND the errant does it's a very useful piece.
Cleric's Briault (74)
Def: 42 MP: 24
Adds "Refresh" Effect
Enmity: -2
Regen Potency Up
Obtained: Dynamis-Beaucedine. This a drop from one of the most unpredictable aspects of the game, Dynamis.
This piece has a reasonable MP boost and a nice def. It is the third piece a WHM can equip with refresh that leaves the head slot free. The -emn is low but it is there which it isn't on the other two refresh pieces. The regen potency adds 1, 2 and 3 per tic to regen, regen II and regen III respectively.
If you're lucky enough to get this piece, do not sell your Noble's. Whilst it's a nice piece to have, it cannot replace the cure potency the Noble's offers. People argue over whether you should wear this and macro in the Noble's or wear a Noble's and macro this in for regens. Personally, I wear it and macro in the Noble's. It's the balance of stats that makes this piece attractive.
Ixion Cloak (74)
DEF: 43 INT +13 MND +13 CHR +13
Magic Accuracy +5
Adds "Regen" and "Refresh" effect
Obtained: Drops from Dark Ixion, HNM which spawns every 21-24 hours
A whopping +13 MND has to appeal to WHMs, especially as it has refresh on it but this piece takes up both your head and body slot and carries no Cure Potency on it, so it won't be replacing your Noble's.
It's a good idling piece for the refresh, it has regen which is nice coupled with our own autoregen when subbing SCH. The MND + Magical Accuracy seem to make it attractive for enfeebling in but there are several head + body combinations which might suit a WHM's lower enfeebling skill better or offer more MND. So whilst it's a nice all round package, it isn't as shiny or as exciting as it might seem for a WHM.
Cleric's Briault +1 (75)
Def 43 MP: 29
Enmity -3
Adds 'Refresh' Effect
Enhances Potency Of 'Regen'
Obtained: Upgraded by Sagheera in Port Jeuno with items gained from CoP Dynamis. Probably the hardest piece to get hold of.
More def, more MP and more -EMN. I can't comment on whether the regen potency is improved as I don't yet have access to the zone where the upgrade item drops. If/when I do and if/when the Cleric's Briault -1 drops, I will upgrade.
Marduk's Jubbah(75)
DEF: 40 HP +3% MP +3%
MND +12 CHR +12
Enhances "Fast Cast" effect
Adds "Refresh" effect
Obtained: Salvage
This is a great piece and if I owned it I would be tempted to wear it instead of my Cleric's Briault but even considering the great stats, you would still macro in your Noble's tunic as I do now for curing. Adds a nice amount of HP which is great for Devotion and Martyr and a good chunk of MP. MND +12 is great for enfeebles and stoneskin. Generally though this is considered pretty godly for a BRD rather than a WHM. Nice that it offers refresh.
Goliard Saio(75)
DEF: 42 HP +42 MP +42
Conserve MP +5 Enmity -5 Haste +4%
If you wear the entire Goliard Saio: Set there is a set bonus: 'Magic Defense Bonus'.
Obtained: Nyzul Isle Assault
This is another piece which you might consider wearing occasionally and macroing Noble's in. Especially as it has good -EMN. It has a pretty phenomenal boost to HP and MP, double important now that WHM merit abilities like Devotion and Martyr are dependant on your HP. Conserve MP is a nice bonus especially when subbing BLM or SCH. Stacked with other Conserve MP gear like the Magnetic earring it starts to add up. The haste +4% is excellent and this is the only other body piece aside from Nashira which has it. It's downside is that it has no Refresh effect and so other pieces win out over this for most situations.
Shadow Coat (75)
Def: 38 Enmity: -4 Magic Accuracy: 10
Magic Damage Taken: -3% Physical Damage Taken: 6%
Obtained: Einherjar
The HQ of this is the Valkyrie's Coat which offers Def: 39 Enmity: -5 Magic Accuracy: 11 Magic Damage Taken: -4% Physical Damage Taken: 7%.
This piece isn't particularly good for a WHM but there may be rare situations where the combination of the -EMN and the Magic Damage taken reduction might be useful. The physical damage taken stat is offset a little by the -emn but as you soon realise, even with good -EMN gear, a WHM is pretty high in the hate list and it could easily kill you. If you owned it, you could potentially macro it in for enfeebles and repose. It's not a strong piece, and whilst it has attractions for other jobs, it is beaten by a lot of other choices. It doesn't offer MND, MP, HP, Cure potency or Refresh.
Good job really considering that this is probably at the time of writing, the hardest piece to get.
Nashira Manteel (75)
Def 41
Healing Magic Skill +5
Dark Magic Skill +5
Magic Accuracy +5
Haste +3%
Obtained: Limbus
Notable stat(s) : Healing Magic Skill +5, Magic Accuracy +5, Haste +3%
Comments: It's pretty! Healing magic boost is good for Cursna but once yours is capped it doesn't add anything useful to cures. It does add Haste which stacks with the haste on your Blessed mitts/pumps/trousers if you own them. I should update (thanks to Drakonite)that since /SCH has come in, our Dark skill can now be raised to a decent level. This make Aspir much more practical and the Nashira body could be used to raise your dark skill further for these spells.
Reverend Mail(75)
Def: 50
MP: -25 MND: -5
Accuracy: 10
Evasion: 10
Obtained: From a popped HNM Uragnite called Shen who lives on the island in Bibiki Bay. You need a Shrimp lantern to pop him.
Notable stat(s) : The def is the highest we can currently get and the accuracy and evasion are a godsend for WHM who melee. This piece is not an xp party main healer piece but it's there for those WHM who like to explore melee options. We lose 25 MP and 5 MND but it drastically improves our chances of hitting. MND & STR are both factors in how much damage your hexastrikes do but we have access to a huge amount of MND gear. Some people prefer to melee in a refresh body and then macro Reverend Mail in for weaponskills. This is a piece many would like for tanking as WHM/NIN.
WHMs are lucky because they get access to a lot of haste gear which makes TP gain faster and we have hexastrike which can be incredibly powerful. However whilst being able to melee in some circumstances is great, true damage dealers we are not.
Royal Redingote(75)
DEF: 40 MP +20 INT +5 MND +5 CHR +5 Plus the choice of two augmentations. I have listed the ones below that a WHM might consider and left out others. If you have another 75 mage job, you may be interested in others.
- Accuracy+10
- Attack+10
- Evasion+10
- Magic Accuracy+4
- "Magic Attack Bonus"+4
- "Double Attack" +2
- Critical Hit Rate +3%
- "Store TP"+4 "Subtle Blow"+4
- Enmity-5
- "Fast Cast" effect +5%
- "Dual Wield" effect +3%
Obtained: By trading in the Prismatic key gained from completing the 'A Crystalline Prophecy' mini-expansion. It is one of three possible bodies available.
Notable Stats:
Well what's not to love about MP and MND? Obviously as freebies these are a great start but this bodypiece is never going to replace a noble's tunic for your cures. Depending on the augmentations you take it could be an excellent melee/fastcast/nuking piece. Because we have access to our AF body for enfeebling it isn't likely to replace that as 15 enfeebling skill is stronger tham 4 Macc and 5 MND.
This could be used as the marduk jubbah is, as a fastcast macro piece. Some people macro in fast cast pieces at the start of casting and switch in other pieces midway through.
It can be used to boost the damage of our light based nukes, but it probably isn't worth designing your Redingote around WHM unless you want a nice melee piece. If you have other mage jobs which nuke or make use of the fast cast, you could use it for some of what we do but our other choices are on the whole a lot stronger.
Lore Robe
DEF: 40 MP+16
Magic damage taken -2% Enmity -9
MP recovered while healing +6
Obtained: Crafted. Can be bought on the AH.This is a synergy synth requiring high level leathercraft and a clothcraft sub. Because it is mainly synergy, this synth can be done as a group. This makes it easier to amass the skill levels you need.
Notable Stats:
The largest thing this (and even moreso the +1) has going for it is the hMP. Before this item, the only other way of getting +6 hMP on a body was to own a Mahatma Houppelande. The MP on it is negligible and I can see the Magic damage taken stat being situationally useful. If you can cap out cure potency elsewhere (now possible with the advent of Magian trials and Orison gear) I suppose this is a good way of loading -ENM into your build but again, highly situational.
Teal Saio
DEF: 48 HP +24 MP +24 INT +6 MND +6
CHR +6
Magic Accuracy +4
"Magic Atk. Bonus" +4
Set: Enhances "Fast Cast" effect
Obtained: Cruor Prospector in Visions Abyssea Zones for a small amount of Cruor. Can be bought on the AH.
Notable Stats: This is really a nuking piece so use it for your Banish/Holy spells. However it does have a decent amount of MND and Magic Accuracy so could be used for an enfeebling piece if you don't have af+1, or want to squeeze in a few more points of MND. Likewise it could be used for Repose if you don't have an Augur's Jaseran or other MAcc piece. The set as a whole is not worth wearing for WHM, although the pieces can all be used situationally.
Arcane Robe
DEF: 51 MP +30 INT +10 MND +10
Adds "Refresh" effect
Obtained: Moblin Maze Mongers
Notable Stats: What's not to love about Refresh, MP and MND? Well nothing but really this is just another Idle/Enfeebling/Stoneskin piece to use if you don't have something else already. The issue is its obtained from an event which has not really taken off and I suspect would suit a RDM or SCH better. You could use it idle in but you'll have refresh on something else already. You could use it to enfeeble in but you're more likely to use something else... It would be a good piece for Cure V or VI if you can cap cure potency (50%) elsewhere. Essentially, if you have it hanging around, make use of it to fill a gap but for most WHMs that gap won't exist. Certainly not worth chasing just for WHM and with the Empyrean AF sets, most other jobs have something better now.
Auger's Jaseran
DEF: 50 INT +13 MND +13 CHR +13
Summoning magic skill +10
Light Elemental Magic Accuracy +10
Enmity -5
Obtained: from an NM called Ovni, in Abyssea-LaTheine. The NM pops every 10-15 mins and is relatively low-mannable. It drops regularly.
Notable Stats: Oh boy that is a lot of MND... and something you can't really ignore. You probably want to use this for Repose if you have it. You can add it into your enfeeblesif your skill is high enough, because this will push the potency very high. Obviously this is a good one for the stoneskin macro. This may be a rival for the Teal Saio for nuking but the Saio will probably win and is far easier to get. This is another piece where if you have one, find uses for it but don't drive yourself crazy over it. It would be a good piece for Cure V or VI if you can cap cure potency (50%) elsewhere.
Pluviale (84)
DEF: 45 HP +100 MP +100
Adds "Regen" effect
Adds "Refresh" effect
Obtained: Drops from the Ironclad Executioner in Abyssea-Vunkerl.
Notable Stats:
Well here's a first... all! Yes, there is lots to love about this piece. With Martyr/Devotion and the advent of Abyssea, 100 HP is not to be sneezed at. Regen and Refresh as well as 100 MP? Essentially this is a great idle/refresh piece for any mage and awesome for HP and MP sets. This is a great idle piece. What it isn't, is a good casting piece. Use it when running around, use it when prepping for a KSNM or when aiming for a max MP situation and definitely macro it into your Devotion and Martyr macros. Curing is better done in a Nobles Tunic/Aristocrat's Coat (and is likely to stay that way unless the rest of the Orison set changes current thinking.) Haste/Erase/~na are all better done in a haste piece and enfeebling in either a MND or enfeebling piece. A lot of jobs benefit from this piece and if you have it, I'd use it but don't put yourself through hell to get it.
Facio Bliaut
DEF:47 MP +20 Enmity-4
Obtained: in exchange for 1st Echelon Battle Trophies from the Dominion Tactician in Heroes of Abyssea Zones
Notable Stats: What's all the fuss about? Well this body comes with these base stats AND some random augments. The major one to catch a WHM's eye is Cure Potency> To date, the most anyone has seen this augmented with is +14%. Which beats out both the noble's tunic and aristocrat's coat. Refresh, Divine Magic Skill, -ENM, Conserve MP and many other things can randomly show up as augments on these body pieces. For example, the first good body I obtained in this way has Cure Potency +10%, Refresh +1 and Conserve MP+2 on it. There are better. If you then add in MP+20 and ENM-4 you are then looking at a shot at effectively an upgraded Noble's tunic.
You'll need patience or luck to get a decent set of augments but when you do, you can sell your nobles. This piece could be a godsend in helping you reach your Cure Potency cap of 50%.
Orison Bliaud +1 (89)
DEF: 46 HP +35 MP +35
Healing magic skill +15
Adds "Refresh" effect
Enhances "Afflatus Solace" effect
Obtained: quested via Trial of the Magians using drops from Heroes of Abyssea Zones.
Orison Bliaud +2 (89)
DEF: 49 HP +45 MP +45
Healing magic skill +20
Adds "Refresh" effect
Enhances "Afflatus Solace" effect
Set:
Augments elemental resistance spells
Obtained: quested via Trial of the Magians using drops from Heroes of Abyssea Zones.
Edited, Jan 14th 2011 8:14am by eldelphia
Edited, Jan 14th 2011 8:18am by eldelphia
Edited, Jan 14th 2011 8:19am by eldelphia
Edited, Jan 14th 2011 8:25am by eldelphia



