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Endgame Body Pieces for WHM (including the Noble's Tunic)Follow

#1 Oct 02 2006 at 8:47 AM Rating: Excellent
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This subject comes up a lot and so I thought maybe if we could summarise what people post over and over, it might prove useful in the future.

As of Jan 2011, this is being updated. I'll try and review it after every update and add in new gear.

In summary: there are a bunch of body pieces which enhance different aspects of a WHM's job and very few which are things you'd wear full time. If you were to choose one body piece to aim for, it should be the Noble's Tunic. All WHMs should have a body piece to cure in and one to rest in which has good hMP on it. The rest, well up to you and your macros!

Healer's Briault
Noble's Tunic
Blessed Briault
Ebon/Ebur/Furia Frock
Ebon/Ebur/Furia Bliaut
Errant Houppelande
Yigit Gomlek
Oracle's Robe
Dalmatica
Healer's Briault +1
Cleric's Briault
Ixion Cloak
Marduk's Jubbah
Goliard Saio
Shadow Coat
Nashira Manteel
Reverend Mail
Royal Redingote
Lore Robe
Teal Saio
Arcane Robe
Augur's Jaseran
Pluviale
Facio Bliaut
Orison Bliaud +1
Orison Bliaud +2

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Healer's Briault(58)

Def: 40 MP: 15 Vs. Wind: 10
Enfeebling Magic Skill: 10
Enmity: -4
Jobs: White Mage

Obtained: Quested

This piece is excellent when you hit 58 and stays that way for at least 10 levels. This piece can be worn to endgame and can (if you have access to Limbus) be upgraded to the level 74 Healer's Briault +1.

The MP isn't high but it's not bad. The Wind resistance will help marginally improve your chances of resisting things like Silence. Probably the two nicest stats on this piece are the + enfeebling magic skill and the -emn.

A WHM's enfeebling skill caps at 225 (low)and enfeebling skill will improve your chance of landing things like Slow, Paralyze and Sleep. This piece can and does get used as a macro piece for enfeebling spells even after other body pieces have been obtained.

Whilst the Crow/Raven gear gives more -EMN , this is the first piece of body armour that a WHM can use which boosts that stat and a range of others.


Noble's Tunic (68)
Def: 40 MP: 17
Adds "Refresh" Effect
Cure Potency: 10%
Jobs: White Mage

Obtained: Synthesis. Can be bought from the AH, often endgame linkshells will have them synthed for their WHM's from the Shining Cloth drops from Gods. HQ is called an Aristocrat's Coat which has 12% cure potency.

Currently the most useful body piece for a WHM from the moment you equip it until endgame. The only other body piece which offers this stat is the Facio Bliaut but this is not available until much, much later.

Whilst it doesn't offer much in terms of def or MP it is the only body piece at this point which offers cure potency. This stacks with the cure potency on a light staff and in terms of adding to HP returned per cure, far outweighs any other body piece.

The cure potency on this item is the stat that makes this the most useful piece for most situations not the added refresh. The refresh is one MP per 3 seconds which whilst useful, 20 MP per minute alone will not make or break any fight. Refresh is a nice bonus to this piece.


Blessed Briault (70)
Defense: 41
MP +7%
Mind +5
Increase Effect of Elemental Resistance Spells
Enmity -5

Obtained: Synthesis. Can be bought from the AH, the most expensive part being the 2 x galaetia. This item is used as a skillup item for 99 ~> 100 Clothcrafters.

This is an excellent all round piece for any WHM hitting 70. It's useful for maximising MP, gives a healthy boost to your MND stat for cures, enfeebles and stoneskin and improves your barspells. The -EMN on top makes it a really good all round endgame piece. However the MND bonus will not push your cures as high as the cure potency on the Noble's and you obviously lack the refresh.

Many WHM's keep this piece once they obtain their Noble's for max mp builds and for macroing in for barspells.


Ebon/Ebur/Furia Frock(71)
DEF: 41
MP +10 INT +3 Enmity -2

Obtained: Synthesis

This is the base piece for the Bliaut mentioned below. Doesn't give an awful lot considering the rest of the pieces out there for WHM so aside from looking pretty skip over it and take a look at the Bliaut. You need this Frock and an Aptant: Haelan (drop from NM) to turn it into the Bliaut.


Ebon/Ebur/Furia Bliaut(71)
DEF: 42 HP +22 MP +22
Adds "Refresh" effect Enmity -3

Obtained: Synthesis (Synergy)

This is the synergised version of the Ebon/Ebur/Furia frock, for WHMs and SMNs. Essentially you take a Frock, farm up an aptant: haelan and using synergy turn it into this. There are different colour variations and depending on which you go with (need a dye from another NM to change it from the base black) you can then have three different types of slots inscribed into it and attach evolith to it.

What's nice is that it is possible to get ENM and casting time down on this piece. So whilst the base piece is pretty nice as a Devotion/Martyr/Eras/~na etc piece if you don't have or before you have Goliard; with some upgrades it becomes even nicer. Below are some examples (as of March 2010)of the types of evolith upgrades you can incorporate. Bare in mind though that +8 is the max in anything and most are 1-6. To find out more, check out the Evolith system

  • Benediction Delay
  • [li]Enfeebling Magic (Element) Macc
  • Healing Magic (Light)Casting Time minus[/li]
  • Enhancing Magic (Element) Conserve MP
  • Healing Magic (Light) Enmity minus
  • Divine Magic (Light) Macc
  • Enhancing Magic (Element) Recast Delay down
  • Staff Weaponskills TP Bonus
  • Club Weaponskills Attack plus
  • Staff Weaponskills Enmity minus
  • Vs (Family) - various effects



Errant Houppelande (72)
Def: 42
STR: -7 DEX: -7 VIT: -7 AGI: -7 INT: 10 MND: 10 CHR: 10
Enmity: -3
MP Regeneration While Healing: 5
Jobs: Bard, Black Mage, Blue Mage, Puppetmaster, Red Mage, Summoner, White Mage

Obtained: Synthesis. This can be bought from the AH.

This piece is primarily used for the hMP stat which stacks with the hMP on the dark staff. At 72, any job who can equip this for resting tends to do so. It's also more widely used by RDM's and BRD's.

The +10 MND (and INT) can be useful. The problem with this piece is the series of negative stats. If you melee at all, this is not the piece to do it in. This is a casting piece.

The MND will boost up your cures, improve your stoneskin, encourage your enfeebles to proc more often and improve the Banish line of spells. However +10 MND won't beat the Cure potency on a Noble's tunic and this piece offers low -EMN and no MP.


Yigit Gomlek (72)

Def 40
Evasion +7
Magic Attack Bonus +5
Song Spellcasting Time -10%
MP Regeneration While Healing +5

Obtained: Assault
Notable stat(s) : hMP, Magic Attack Bonus +5
Comments : Nice 'free' hMP gear but the MAB won't be that useful for a WHM.

[Edit]As Vivify has pointed out later in this thread, it's important to remember that should you obtain the entire Yigit set, there is an added refresh bonus and as a set there is a large boost to hMP. As part of the whole set, the hMP might merit you carrying this as your hMP body piece, but until that point many mages will stick with the errant body because of the other stats it offers.


Oracle's Robe (72)

DEF: 41 HP +20 MP +20
"Magic Attack Bonus" +6 Magic Accuracy +6
MP recovered while healing +6

Obtained: Sarameya, ZNM
This piece equals the amazing +6 hMP on the Mahatma Houppelande and so could be a key piece in any hMP set. it's also technically 'free' but takes some work.

The HP and MP are nice for Martyr and Devotion macros. It's not a curing piece but the magical attack bonus makes it good for any 'nuking' you may do and the magical accuracy is excellent for enfeebling or repose. It would be a nice piece to use with Aspir.

At the time of writing it is assumed that one point of skill is approximately 0.9 Magical accuracy so the AF body with +10 enfeebling should win out for enfeebles. Up to you and your inventory as to whether you'd bring along your af body or not for enfeebling if you're lucky enough to own this.


Dalmatica (73)

Def: 45
Adds "Refresh" Effect
Convert HP to MP: 50
Enhances "Resist Paralyze" Effect
Magic Defense Bonus: 5
Jobs: Bard, Black Mage, Red Mage, Summoner, White Mage

Obtained: Abjuration gear. This one is tough to get hold of, but that's ok because it doesn't rate that highly for a WHM. You need a Cursed Dalmatica (synthesis) and an Aquarian Abjuration: Body which drops from Nidhogg or Aspidochelone.

It has the highest defense, I'll give it that. It also does have refresh which is a nice but not groundbreaking bonus. The 'big' stat on this piece for most people is the Hp to MP. However that is incredibly dependant on your race and other gear. With the arrival of a Blessed Briault, which offers you the MP without eating your HP and the WHM skill 'Devotion' this item looks less and less attractive.

The one stat I would speak well of is the magical defense bonus but I'm not sure that equipping this one piece would be worth what you lose by not equipping almost any other.

This piece has been superceeded by a lot of gear and arguably RDM and BRD are the jobs this might benefit, but even they have a lot of other options. Coupled with the difficulty on obtaining this piece, my advice would be - don't bother.


Healer's Briault +1 (74)

Def: 40 MP: 35
Enfeebling Magic Skill: 12
Enmity: -4
MP Regeneration While Healing: 5
Jobs: White Mage

Obtained : Upgraded by Sagheera in Port Jeuno with items gained from Limbus

This is the upgraded version of the artifact piece we all quest in our 50's. This has a good MP boost. The enfeebling magic skill makes it incredibly useful for macro gear and the hMP is as good as the one on the errant body. The - EMN is reasonable too.

This item is attractive to some endgame mages because it is one way of cutting down on the number of pieces you are carrying. Whilst it doesn't have the +10 MND the errant does it's a very useful piece.


Cleric's Briault (74)

Def: 42 MP: 24
Adds "Refresh" Effect
Enmity: -2
Regen Potency Up

Obtained: Dynamis-Beaucedine. This a drop from one of the most unpredictable aspects of the game, Dynamis.

This piece has a reasonable MP boost and a nice def. It is the third piece a WHM can equip with refresh that leaves the head slot free. The -emn is low but it is there which it isn't on the other two refresh pieces. The regen potency adds 1, 2 and 3 per tic to regen, regen II and regen III respectively.

If you're lucky enough to get this piece, do not sell your Noble's. Whilst it's a nice piece to have, it cannot replace the cure potency the Noble's offers. People argue over whether you should wear this and macro in the Noble's or wear a Noble's and macro this in for regens. Personally, I wear it and macro in the Noble's. It's the balance of stats that makes this piece attractive.


Ixion Cloak (74)

DEF: 43 INT +13 MND +13 CHR +13
Magic Accuracy +5
Adds "Regen" and "Refresh" effect

Obtained: Drops from Dark Ixion, HNM which spawns every 21-24 hours

A whopping +13 MND has to appeal to WHMs, especially as it has refresh on it but this piece takes up both your head and body slot and carries no Cure Potency on it, so it won't be replacing your Noble's.

It's a good idling piece for the refresh, it has regen which is nice coupled with our own autoregen when subbing SCH. The MND + Magical Accuracy seem to make it attractive for enfeebling in but there are several head + body combinations which might suit a WHM's lower enfeebling skill better or offer more MND. So whilst it's a nice all round package, it isn't as shiny or as exciting as it might seem for a WHM.


Cleric's Briault +1 (75)

Def 43 MP: 29
Enmity -3
Adds 'Refresh' Effect
Enhances Potency Of 'Regen'

Obtained: Upgraded by Sagheera in Port Jeuno with items gained from CoP Dynamis. Probably the hardest piece to get hold of.

More def, more MP and more -EMN. I can't comment on whether the regen potency is improved as I don't yet have access to the zone where the upgrade item drops. If/when I do and if/when the Cleric's Briault -1 drops, I will upgrade.


Marduk's Jubbah(75)
DEF: 40 HP +3% MP +3%
MND +12 CHR +12
Enhances "Fast Cast" effect
Adds "Refresh" effect

Obtained: Salvage

This is a great piece and if I owned it I would be tempted to wear it instead of my Cleric's Briault but even considering the great stats, you would still macro in your Noble's tunic as I do now for curing. Adds a nice amount of HP which is great for Devotion and Martyr and a good chunk of MP. MND +12 is great for enfeebles and stoneskin. Generally though this is considered pretty godly for a BRD rather than a WHM. Nice that it offers refresh.


Goliard Saio(75)
DEF: 42 HP +42 MP +42
Conserve MP +5 Enmity -5 Haste +4%

If you wear the entire Goliard Saio: Set there is a set bonus: 'Magic Defense Bonus'.

Obtained: Nyzul Isle Assault

This is another piece which you might consider wearing occasionally and macroing Noble's in. Especially as it has good -EMN. It has a pretty phenomenal boost to HP and MP, double important now that WHM merit abilities like Devotion and Martyr are dependant on your HP. Conserve MP is a nice bonus especially when subbing BLM or SCH. Stacked with other Conserve MP gear like the Magnetic earring it starts to add up. The haste +4% is excellent and this is the only other body piece aside from Nashira which has it. It's downside is that it has no Refresh effect and so other pieces win out over this for most situations.


Shadow Coat (75)

Def: 38 Enmity: -4 Magic Accuracy: 10
Magic Damage Taken: -3% Physical Damage Taken: 6%

Obtained: Einherjar

The HQ of this is the Valkyrie's Coat which offers Def: 39 Enmity: -5 Magic Accuracy: 11 Magic Damage Taken: -4% Physical Damage Taken: 7%.

This piece isn't particularly good for a WHM but there may be rare situations where the combination of the -EMN and the Magic Damage taken reduction might be useful. The physical damage taken stat is offset a little by the -emn but as you soon realise, even with good -EMN gear, a WHM is pretty high in the hate list and it could easily kill you. If you owned it, you could potentially macro it in for enfeebles and repose. It's not a strong piece, and whilst it has attractions for other jobs, it is beaten by a lot of other choices. It doesn't offer MND, MP, HP, Cure potency or Refresh.

Good job really considering that this is probably at the time of writing, the hardest piece to get.


Nashira Manteel (75)
Def 41
Healing Magic Skill +5
Dark Magic Skill +5
Magic Accuracy +5
Haste +3%

Obtained: Limbus
Notable stat(s) : Healing Magic Skill +5, Magic Accuracy +5, Haste +3%
Comments: It's pretty! Healing magic boost is good for Cursna but once yours is capped it doesn't add anything useful to cures. It does add Haste which stacks with the haste on your Blessed mitts/pumps/trousers if you own them. I should update (thanks to Drakonite)that since /SCH has come in, our Dark skill can now be raised to a decent level. This make Aspir much more practical and the Nashira body could be used to raise your dark skill further for these spells.


Reverend Mail(75)
Def: 50
MP: -25 MND: -5
Accuracy: 10
Evasion: 10

Obtained: From a popped HNM Uragnite called Shen who lives on the island in Bibiki Bay. You need a Shrimp lantern to pop him.

Notable stat(s) : The def is the highest we can currently get and the accuracy and evasion are a godsend for WHM who melee. This piece is not an xp party main healer piece but it's there for those WHM who like to explore melee options. We lose 25 MP and 5 MND but it drastically improves our chances of hitting. MND & STR are both factors in how much damage your hexastrikes do but we have access to a huge amount of MND gear. Some people prefer to melee in a refresh body and then macro Reverend Mail in for weaponskills. This is a piece many would like for tanking as WHM/NIN.

WHMs are lucky because they get access to a lot of haste gear which makes TP gain faster and we have hexastrike which can be incredibly powerful. However whilst being able to melee in some circumstances is great, true damage dealers we are not.


Royal Redingote(75)

DEF: 40 MP +20 INT +5 MND +5 CHR +5 Plus the choice of two augmentations. I have listed the ones below that a WHM might consider and left out others. If you have another 75 mage job, you may be interested in others.

  • Accuracy+10
  • Attack+10
  • Evasion+10
  • Magic Accuracy+4
  • "Magic Attack Bonus"+4
  • "Double Attack" +2
  • Critical Hit Rate +3%
  • "Store TP"+4 "Subtle Blow"+4
  • Enmity-5
  • "Fast Cast" effect +5%
  • "Dual Wield" effect +3%


Obtained: By trading in the Prismatic key gained from completing the 'A Crystalline Prophecy' mini-expansion. It is one of three possible bodies available.
Notable Stats:
Well what's not to love about MP and MND? Obviously as freebies these are a great start but this bodypiece is never going to replace a noble's tunic for your cures. Depending on the augmentations you take it could be an excellent melee/fastcast/nuking piece. Because we have access to our AF body for enfeebling it isn't likely to replace that as 15 enfeebling skill is stronger tham 4 Macc and 5 MND.

This could be used as the marduk jubbah is, as a fastcast macro piece. Some people macro in fast cast pieces at the start of casting and switch in other pieces midway through.

It can be used to boost the damage of our light based nukes, but it probably isn't worth designing your Redingote around WHM unless you want a nice melee piece. If you have other mage jobs which nuke or make use of the fast cast, you could use it for some of what we do but our other choices are on the whole a lot stronger.

Lore Robe
DEF: 40 MP+16
Magic damage taken -2% Enmity -9
MP recovered while healing +6

Obtained: Crafted. Can be bought on the AH.This is a synergy synth requiring high level leathercraft and a clothcraft sub. Because it is mainly synergy, this synth can be done as a group. This makes it easier to amass the skill levels you need.
Notable Stats:
The largest thing this (and even moreso the +1) has going for it is the hMP. Before this item, the only other way of getting +6 hMP on a body was to own a Mahatma Houppelande. The MP on it is negligible and I can see the Magic damage taken stat being situationally useful. If you can cap out cure potency elsewhere (now possible with the advent of Magian trials and Orison gear) I suppose this is a good way of loading -ENM into your build but again, highly situational.

Teal Saio
DEF: 48 HP +24 MP +24 INT +6 MND +6
CHR +6
Magic Accuracy +4
"Magic Atk. Bonus" +4
Set: Enhances "Fast Cast" effect

Obtained: Cruor Prospector in Visions Abyssea Zones for a small amount of Cruor. Can be bought on the AH.
Notable Stats: This is really a nuking piece so use it for your Banish/Holy spells. However it does have a decent amount of MND and Magic Accuracy so could be used for an enfeebling piece if you don't have af+1, or want to squeeze in a few more points of MND. Likewise it could be used for Repose if you don't have an Augur's Jaseran or other MAcc piece. The set as a whole is not worth wearing for WHM, although the pieces can all be used situationally.

Arcane Robe
DEF: 51 MP +30 INT +10 MND +10
Adds "Refresh" effect

Obtained: Moblin Maze Mongers
Notable Stats: What's not to love about Refresh, MP and MND? Well nothing but really this is just another Idle/Enfeebling/Stoneskin piece to use if you don't have something else already. The issue is its obtained from an event which has not really taken off and I suspect would suit a RDM or SCH better. You could use it idle in but you'll have refresh on something else already. You could use it to enfeeble in but you're more likely to use something else... It would be a good piece for Cure V or VI if you can cap cure potency (50%) elsewhere. Essentially, if you have it hanging around, make use of it to fill a gap but for most WHMs that gap won't exist. Certainly not worth chasing just for WHM and with the Empyrean AF sets, most other jobs have something better now.

Auger's Jaseran
DEF: 50 INT +13 MND +13 CHR +13
Summoning magic skill +10
Light Elemental Magic Accuracy +10
Enmity -5

Obtained: from an NM called Ovni, in Abyssea-LaTheine. The NM pops every 10-15 mins and is relatively low-mannable. It drops regularly.
Notable Stats: Oh boy that is a lot of MND... and something you can't really ignore. You probably want to use this for Repose if you have it. You can add it into your enfeeblesif your skill is high enough, because this will push the potency very high. Obviously this is a good one for the stoneskin macro. This may be a rival for the Teal Saio for nuking but the Saio will probably win and is far easier to get. This is another piece where if you have one, find uses for it but don't drive yourself crazy over it. It would be a good piece for Cure V or VI if you can cap cure potency (50%) elsewhere.

Pluviale (84)

DEF: 45 HP +100 MP +100
Adds "Regen" effect
Adds "Refresh" effect

Obtained: Drops from the Ironclad Executioner in Abyssea-Vunkerl.

Notable Stats:

Well here's a first... all! Yes, there is lots to love about this piece. With Martyr/Devotion and the advent of Abyssea, 100 HP is not to be sneezed at. Regen and Refresh as well as 100 MP? Essentially this is a great idle/refresh piece for any mage and awesome for HP and MP sets. This is a great idle piece. What it isn't, is a good casting piece. Use it when running around, use it when prepping for a KSNM or when aiming for a max MP situation and definitely macro it into your Devotion and Martyr macros. Curing is better done in a Nobles Tunic/Aristocrat's Coat (and is likely to stay that way unless the rest of the Orison set changes current thinking.) Haste/Erase/~na are all better done in a haste piece and enfeebling in either a MND or enfeebling piece. A lot of jobs benefit from this piece and if you have it, I'd use it but don't put yourself through hell to get it.

Facio Bliaut
DEF:47 MP +20 Enmity-4

Obtained: in exchange for 1st Echelon Battle Trophies from the Dominion Tactician in Heroes of Abyssea Zones
Notable Stats: What's all the fuss about? Well this body comes with these base stats AND some random augments. The major one to catch a WHM's eye is Cure Potency> To date, the most anyone has seen this augmented with is +14%. Which beats out both the noble's tunic and aristocrat's coat. Refresh, Divine Magic Skill, -ENM, Conserve MP and many other things can randomly show up as augments on these body pieces. For example, the first good body I obtained in this way has Cure Potency +10%, Refresh +1 and Conserve MP+2 on it. There are better. If you then add in MP+20 and ENM-4 you are then looking at a shot at effectively an upgraded Noble's tunic.

You'll need patience or luck to get a decent set of augments but when you do, you can sell your nobles. This piece could be a godsend in helping you reach your Cure Potency cap of 50%.

Orison Bliaud +1 (89)
DEF: 46 HP +35 MP +35
Healing magic skill +15
Adds "Refresh" effect
Enhances "Afflatus Solace" effect

Obtained: quested via Trial of the Magians using drops from Heroes of Abyssea Zones.

Orison Bliaud +2 (89)
DEF: 49 HP +45 MP +45
Healing magic skill +20
Adds "Refresh" effect
Enhances "Afflatus Solace" effect
Set:
Augments elemental resistance spells

Obtained: quested via Trial of the Magians using drops from Heroes of Abyssea Zones.


Edited, Jan 14th 2011 8:14am by eldelphia

Edited, Jan 14th 2011 8:18am by eldelphia

Edited, Jan 14th 2011 8:19am by eldelphia

Edited, Jan 14th 2011 8:25am by eldelphia
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#2 Oct 02 2006 at 10:29 AM Rating: Default
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I think Crow Jupon, Justocroups(SP), and Black cotehardie should be added to the other slots. All 3 have become VERY popular pieces on my server.

Otherwise I very pratical look at the gear. I would recommend to shy away from calling anything the best though, to not uproot a Cleric VS. Noble's debate.
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#3 Oct 02 2006 at 11:50 AM Rating: Decent
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Quote:
I think Crow Jupon, Justocroups(SP), and Black cotehardie should be added to the other slots. All 3 have become VERY popular pieces on my server.


Then your server is retarded.

Quote:
I would recommend to shy away from calling anything the best though, to not uproot a Cleric VS. Noble's debate.


Noble's > Cleric's, there is no debate. Anyone who makes it a debate is an idiot.


---

List is fine, except Dalm doens't belong on there.

Edited, Oct 2nd 2006 at 12:52pm PDT by Ellatrix
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#4 Oct 02 2006 at 11:58 AM Rating: Excellent
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Basically there is no Cleric's vs. Noble's Debate. If you have Cleric's and have not gotten Noble's you are a strange individual. These pieces are best in tandom and in reality Noble's is easier to obtain and should in fact be obtained prior to Cleric's. In several linkshells that combine Dynamis and Sky they give preference of Cleric's to WHM already having Noble's in order to encourage/force WHMs to go to sky, where outside of cloth there is little reason to go.
#5 Oct 02 2006 at 2:26 PM Rating: Excellent
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Ellatrix wrote:
Noble's > Cleric's, there is no debate. Anyone who makes it a debate is an idiot.


---

List is fine, except Dalm doens't belong on there.


It seems that, once again, you're trying to be blunt on a topic, but I rather find it rather narrow-minded on both accounts.

Cleric's > Noble's in the field of -enmity, as Noble's offers none, and Cleric's offers -2. I, personally, would use Cleric's and macro Noble's, and there's always the chance that enhanced Regens will cut down on the amount of cures you toss, thus making that -2 enmity really work. We can get into the argument of how little -2 enmity will effect what you do outside of casting cures, but I'm not going there (I think any little bit helps). Any WHM who discounts the importance of enmity, at least for HNM and other end-game activities, is an... idiot, as you would so eloquently state. And I know I don't have to mention that Cleric's > Noble's for Regens.

Now, everyone is entitled to state their own opinions, obviously. But as with anything else in the game, you can't afford to be narrow-minded about two pieces that are both wholly useful. This is not to say that Cleric's is the superior piece overall - as many have already pointed out, they work beautifully together in tandum, and Noble's is overall the better piece. If you were comparing Noble's to Black Cotehardie, then you could more easily make the '>' '<' generalizations. What I'd say instead is what Eldelphia already included:

Eldelphia wrote:
If you're lucky enough to get this piece, do not sell your Noble's.


As far as Dalmatica, regardless of how useless you think is it (or how useless it actually is), it should not be left off of any list of end-game gear meant to be complete. It's worth noting both its strengths and weaknesses, even if it is the most pointless piece of gear for WHM considering all the alternatives. Any guide to what's out there should be viewed from all angels.

Eldelphia wrote:
The one stat I would speak well of is the magical defense bonus but I'm not sure that equipping this one piece would be worth what you lose by not equipping almost any other.


It's possibly worth noting that Dalmatica offers a self-MDB, where Blessed Briault offeres a party-MDB with the proper Bar spell if you're comparing and contrasting each piece. Just though I'd toss that in.

Edited, Oct 2nd 2006 at 3:45pm PDT by Morwyne
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#6 Oct 02 2006 at 2:35 PM Rating: Decent
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For what it's worth, I wear the Cleric's about 80% of the time, and use the Nobles for the other 20% or so. If I had to choose between one or the other, I know which I would choose. That being said, I'll just keep both :x
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#7 Oct 02 2006 at 2:48 PM Rating: Good
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http://ffxi.killvoid.com/forums.php?m=posts&p=2680770#2680770

Hm that reminds me, you could add Reverend Mail for the melee aspect.

As far as macroing in Noble's vs Cleric's... cures have a far shorter cast time and I don't always use macros to cast (/ma Spell with cursor over target is common), whereas it is easy to swap on Cleric's for regen. I have Raven Beret and Errant Cape.. I know the importance of enmity.

You gain 5 MDB from Dalm, but you also lose 50HP.. which is going to hurt you more, so no it doesn't deserve a place on the list.

Edited, Oct 2nd 2006 at 3:49pm PDT by Ellatrix
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#8 Oct 02 2006 at 3:07 PM Rating: Good
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You gain 5 MDB from Dalm, but you also lose 50HP.. which is going to hurt you more, so no it doesn't deserve a place on the list.


To be honest, I agree with you. However, this wasn't for people who already know a lot about endgame pieces but more for those coming up to making decisions about them, and to explain why some pieces are preferred over others.

Also, it's better to argue this thoroughly and state why each piece is useful or not than ignore it. Because people will ask. And, if for some reason a low MP race has a dalmatica from another job, they'll know why they might want to replace it for WHM...

You're right about Reverend Mail, I'll add that in tomorrow.
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#13 Oct 02 2006 at 8:01 PM Rating: Decent
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The reason I mention that gear is becuase everyone can't get the optimal equipment. It wasn't till 2 monthes after I compaign(As in started asking for help) for it and was at level 70 by the time I got my healer's bruialt. Everyone was afraid of demonsional death. Mentioning alternatives are worth it.
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Laxedrane wrote:
The reason I mention that gear is becuase everyone can't get the optimal equipment. It wasn't till 2 monthes after I compaign(As in started asking for help) for it and was at level 70 by the time I got my healer's bruialt. Everyone was afraid of demonsional death. Mentioning alternatives are worth it.


That's a good point if you're talking about a general guide for WHM body pieces, but I think Eldelphia's aim (going by the title) was to talk about end-game, or 70+, body choices.
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#15 Oct 04 2006 at 3:42 PM Rating: Good
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I think Crow Jupon, Justocroups(SP), and Black cotehardie should be added to the other slots. All 3 have become VERY popular pieces on my server.


For the following reasons I would not include these pieces in a discussion on endgame gear.

Crow/Raven Jupon. This is a level 50 piece which does offer EVA and -EMN however it offers nothing else to a level 70+ WHM. Usually if an endgame WHM needs a -EMN boost they'll macro in a crow or raven't beret and not lose other valuable stats they could equip via better body equipment.


Justaucorps whilst level 58 has +10 hp and +2 MND. Whilst the MND is nice, the Healer's briault is infinitely better with MP, - EMN and enfeebling skill. The justaucorps also has a lot of negative stats and a lower defense. It's not an awful piece, it's just not in the same league as the healer's briault and it certainly isn't an endgame piece.

The Black Cotehardie shouldn't even get a mention here. It has a higher defense than the justaucorps but it has -MND. It does have HP > MP conversion but it is much better suited to a BLM with its +2 INT. By this point, I would hope that WHM's knew their main stat was MND and that cure V at 61 is uncapped and pushed up by MND, so they would be avoiding -MND equipment even when going for an MP build. There are MP accessories by the dozen at endgame, and any WHM turning up to an event in this 1t 65 + would probably find themselves ridiculed.

Quote:
I think Eldelphia's aim (going by the title) was to talk about end-game, or 70+, body choices.


Yes, I was. Mostly because many people have been asking about this recently.

Edited, Oct 4th 2006 at 4:44pm PDT by eldelphia
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#16 Oct 04 2006 at 11:28 PM Rating: Default
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End game includes level cap events. I am at endgame and have complete sets of crow, rse, seer, and mercenary captain for helping people on CoP. These sets are nice because you can store them aat npc and really cut down on muling hassles when someone needs you for a level cap mission or bcnm.

I think the original post is helpful for new players but I have a broader personal view of endgame.
#17 Oct 05 2006 at 5:35 AM Rating: Good
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End game includes level cap events. I am at endgame and have complete sets of crow, rse, seer, and mercenary captain for helping people on CoP.


Having completed CoP I can't honestly say there is much endgame about it until you hit Sea. A level 30 cap mission of BCNM is not endgame. I think what I was trying to do was clarify why people make the choices they do for levels 68-75.

I keep a good selection of level capped gear for 20, 30, 40, 50 and 60 for both SMN and WHM. I didn't include that here because it wasn't my intention. I'm not saying there isn't a call for that kind of post - this just wasn't it.
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#18 Oct 05 2006 at 5:59 AM Rating: Good
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She tries to make a little guide to help people differentiate between endgame body pieces and people start nitpicking with things like Crow Jupon, Justacorps and Cotehardies? And then you start questioning her definition of "endgame"?

Some of you people are so freakin anal.
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#19 Dec 01 2006 at 4:25 PM Rating: Good
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Been asked to bring this back up. Updated with reverend mail.
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#20 Dec 02 2006 at 6:11 AM Rating: Good
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As far as Dalmatica, regardless of how useless you think is it (or how useless it actually is), it should not be left off of any list of end-game gear meant to be complete. It's worth noting both its strengths and weaknesses, even if it is the most pointless piece of gear for WHM considering all the alternatives. Any guide to what's out there should be viewed from all angels.




I do not have, nor really want a Dalmatica. However, the only reason i would use this piece, in conjunction with a couple other Zenith pieces, is to gear swap to activate the latent on my medicine gear. Now granted, its not always a good thing to drop your hp, especially if fighting a nm or hnm with nasty AOE's, but there might arise a situation where that extra +10% and -30% damage would come in very handy.
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#21 Dec 02 2006 at 7:32 AM Rating: Good
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the dalmatica, cleric and noble tops are useful, Cleric is great for regen and has -enmity on it (i think), Nobles is the best body peice for cures (except its HQ), Dalmatica is good for a MP build if you wanna get that lil bit more MP.

Any 1 of these is better then having none of these and so is a viable option.
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#22 Dec 02 2006 at 7:45 AM Rating: Excellent
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Any WHM who lots for A Body had best be in a shell where all present RDM's already have it.

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#23 Dec 02 2006 at 1:11 PM Rating: Good
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Dalmatica is good for a MP build if you wanna get that lil bit more MP.


A little less MP you meen. Briault gives more. Less hp too.
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#24 Dec 03 2006 at 12:19 PM Rating: Good
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eldelphia wrote:
Yigit Gomlek (72)

Def 40
Evasion +7
Magic Attack Bonus +5
Song Spellcasting Time -10%
MP Regeneration While Healing +5

Obtained: Assault
Notable stat(s) : hMP, Magic Attack Bonus +5
Comments : Nice 'free' hMP gear but the MAB won't be that useful for a WHM


This body deserves more credit, since combined with the rest of the Yigit set it makes the second best hMP setup.
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#25 Dec 12 2006 at 9:27 PM Rating: Decent
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This body deserves more credit, since combined with the rest of the Yigit set it makes the second best hMP setup.


Actually I disagree with you there. It's a nice piece but not especially for WHM. Errant body has the hMP and MND. The whole Yigit set would be nice to own but I'm only interested in the legs (for messing around with /NIN) and the head on WHM. I can see uses for other jobs and the feet/hands etc and I would think a BRD would like the body (no real opinion on that personally as my brd is 40).

If you wore the entire set, you'd only end up having to requip a bunch of stuff and sit there for another 30s to get the rest of your MP back. Not sure it's worth it for a WHM when we have other good hMP gear.

I think for WHM the body is one of the weaker parts.
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#26 Dec 13 2006 at 6:03 AM Rating: Good
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I don't understand how you can disregard the Yigit set that gives the second best hMP setup (the best setup requires Dynamis-Tavnazia Hydra equipment) as "not especially for WHM" and "not sure it's worth it for a WHM".

As a WHM I find myself in situations where every hMP counts, for example when I run out of MP during a rough HNM fight and we decide to sleep the mob to buy some time, the more I regain in that period, the better.

But even aside from HNM situations I would advice to aim for this set, as recovering MP at a faster rate means less downtime for any of your activities. I consider the Yigit set a great addition by SE for any mage that has to rest for MP.
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#27 Dec 14 2006 at 8:55 AM Rating: Good
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I'm not discounting the set at all...

It's a great hMP set. My original post is about BODY pieces and I think that whilst the hMP on the Yigit BODY is very nice, the BODY piece offers a WHM not much more. The reason I don't include it with the other pieces like Errant is that the Errant body piece is and can be worn all the time by some mages or is macroed in for more than hMP.

As a set, the hMP on Yigit is very nice but frankly, it would irritate me to have to then switch back to all my usual gear and wait another 2+ tics. I already use the hMP on the turban, I would use the hMP on the pants (once I finish with points there).

I understand and agree to an extent with what you're saying about the set as a whole. Perhaps I should include something about that in the post to improve what I originally wrote? I think your point is valid about the HNM situation. I have hMP gear which I switch in too.

I think it's up to an individual WHM to make the decision as to whether they want to use this body piece for hMP.

For me it wouldn't solve anything because I don't have all the other pieces yet. Also I would still want my errant body for the MND boost and so for me personally the Yigit body isn't a good idea because I already carry Cleric's, Noble's, Errant, Blessed and Reverend Mail. I'd like to carry my AF but I can't realistically. I've made the decision that my invent > than the utility the Yigit body gives me right now.

Once I have finished getting the whole set, perhaps it would be worth it. I think though you have a point that I should make more clearly in the above post.

I think I've tried to focus on more general situations and taken the body out of the context of the set. Hope then you can see why I said what I said.

I've added an edit to the original post - does that sound fairer?


Edited, Dec 14th 2006 12:03pm by eldelphia

Edited, Dec 14th 2006 12:08pm by eldelphia
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#28 Dec 15 2006 at 2:44 AM Rating: Decent
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Basically there is no Cleric's vs. Noble's Debate. If you have Cleric's and have not gotten Noble's you are a strange individual.

/

Love Dynamis, hate Sky, hate most ways of making gil in the game = no nobles. If I get my hands on it great, if not, oh well.


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#29 Dec 15 2006 at 6:12 AM Rating: Decent
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Thanks for the edit eldelphia.^^
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#30 Dec 17 2006 at 2:54 AM Rating: Decent
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Nice topic! However I fail to see any use whatsoever for Dalmatica or Healer's Briault.
Noble's > anything. No excuse for any 70+ whm not to have one. None. Next thing will be 75wars in AF body too?

Cleric's is nifty but honestly Regen is all but useless at 75. You do not use Regen in exp and most endgame fights are Ninja. I love pld (even got Phalanx II for a pld) but Ninja gets 90% of the work now-a-days. Regen < Bar Spells.

Blessed > Healer's Briault, and great for max MP build. I'm near 1300 and still without a good portion of gear I desire. Also good for bar-status spells.

I don't see why Dalmatica is here honestly. The MP is okay (Blessed better) and Auto-Refresh is nice (buy Noble's) but -50hp and no enmity help makes it pretty bad.

Also, I dumped Briault at 59 for Vermy as Auto Refresh proved far superior in exp.

Thanks for writing this though, just offering opinions on things based on how I've seen and experienced. I know any 75whm without Noble's isn't going to get far where I come from though. Takes 1-2 weeks to farm it, do it! Do yourself and those you pt/endgame with a huge favor. 10% cure potency is killer.
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#31 Dec 17 2006 at 9:03 AM Rating: Good
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Cleric's is nifty but honestly Regen is all but useless at 75. You do not use Regen in exp and most endgame fights are Ninja. I love pld (even got Phalanx II for a pld) but Ninja gets 90% of the work now-a-days. Regen < Bar Spells.


Then your endgame playstyle is vastly different from mine, because Regen is my workhorse healing spell. Haste + pimped Regen + NIN tank + BRD = WHM never having to sit down and rest cuz they never run out of mp. At 6mp a tick I get 120 mp back a minute. On a four DD + BRD setup I spend 200 on haste and at most 75 on regen 1, with 30 for a Dia II and 48 for emergency triage in the forum of Cure III or -na spells. In a good fast-paced merit party, I never have to sit down but once a half hour to recover from Pro/Shell.

Quote:
Blessed > Healer's Briault, and great for max MP build. I'm near 1300 and still without a good portion of gear I desire. Also good for bar-status spells.


Max MP went out of style with the introduction of Martyr and Devotion. We're never gonna beat out taru SMN, so why try? It's much better to have a good balance of HP and MP for endurance fights. I'm shooting for 1000 HP myself.

There are other ways to juice up bar spells too, including relic pants and of course merits . . . so while macroing in Blessed for the spells is ok if you have it, I don't think of it as a permanent body piece since it lacks refresh. Nobles > Blessed, but then again we already knew that.

I agree that Dalmatica is crap however -- its usefulness pales in comparison to the other choices.
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#32 Dec 17 2006 at 3:02 PM Rating: Decent
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I don't see why Dalmatica is here honestly.


The Dalmatica is here because this was meant as a guide for people who don't know much about endgame pieces and may just see it in a list and wonder about it.

As for the Cleric's body, the reason I wear mine (but macro Noble's in) is for the - emn and the extra MP. The regen bonus is just that, a bonus.

I think the point of this thread though has been to discuss this stuff so that others can read it and pick up a few things.

Perhaps it should be added to the equipment guides in the sticky?
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#33 Dec 18 2006 at 1:53 PM Rating: Good
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It was put in the sticky almost two weeks ago :)
#34 Dec 20 2006 at 11:11 AM Rating: Decent
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/blush - thank you Cesium!

Going to add some stuff on Marduk's in...
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#35 Dec 21 2006 at 2:36 AM Rating: Default
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Noble's > Cleric's, there is no debate. Anyone who makes it a debate is an idiot.


Sorry i saw this and had to say it: Before the dramatic drop in prices on the AH, a Nobles was running over 10mil. Now the price is down to 3mil. This could present a problem to WHM that don't have a solid source of income. And while the +10% to Cure spells is nice, I still prefer free > ridiculously expensive.


Quote:
Then your endgame playstyle is vastly different from mine, because Regen is my workhorse healing spell. Haste + pimped Regen + NIN tank + BRD = WHM never having to sit down and rest cuz they never run out of mp. At 6mp a tick I get 120 mp back a minute. On a four DD + BRD setup I spend 200 on haste and at most 75 on regen 1, with 30 for a Dia II and 48 for emergency triage in the forum of Cure III or -na spells. In a good fast-paced merit party, I never have to sit down but once a half hour to recover from Pro/Shell.


They made the Cleric's Briault for people like us. I use the hell out of Regen Spells and they make the difference in merit partys. In fact I use Regen so much that the only way I steal hate now is by debuffing a mob right at the start of a battle. And people can suck the NIN "Richard" all they want, I toss a Regen III at a PLD and his Cures+Provoke and Flash have him holding hate like no other.

Edited, Dec 21st 2006 3:13am by gettalot
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#36 Dec 21 2006 at 8:43 AM Rating: Decent
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I suspect for many, getting a Noble's doesn't appear as hard as getting a Cleric's. It depends on what you have access to.

For some people, farming/crafting is a good income source and so raising the cash (especially if you add in BCNM, KSNM, quest rewards etc) for a Noble's isn't as daunting as it used to be. Especially when prices have dropped so far. I bought mine for 14 mil last winter... and this year they're 5-6. OK, I sold a lot of stuff at vastly inflated prices too to fund it so /shrug.

Point is, I wasn't a member of a Sky/HNM shell where the cloth might drop and I might be awarded it. However I still managed to put the money together. And no, I don't believe in RMT!

In some ways, a Cleric's is easier but in almost a year of Icelands dynamis we've seen two drop. I reckon someone could generate 6 million in less than a year :) OK, our drop rate is low but Glacier isn't famed for being generous with drops and you have to put a considerable commitment into your shell before you can guarantee getting one even if it does drop.

I would say the most accessible body pieces for any WHM post AF are the errant body and the blessed body. Blessed provides a bit of everything and in my opinion, if you can't afford a Noble's it's a fantastic piece of armour for any WHM. Our JSE is all very good.
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#37 Dec 22 2006 at 7:43 AM Rating: Default
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I would agree that attaining the Cleric's Briault is a hard task that requires a HUGE commitment to a Dynamis LS. My point is that the price alone on the Noble's makes it not worth the effort of farming or doing BCNM's. A good WHM can go without AF2 or JSE and still be effective in any Dynamis or HNMLS event. The fact that the Cleric's Briault is a drop in an event your taking part in anyways (since this is about endgame), makes it no contest as to its worth over the Noble's. I spent the last 6 months doing Dynamis, saving up points so that I would have first or second lot on the Briault. True the drop rate is terrible, but after doing Beaucidine at least 15 times, I've seen the Briault drop on 3 seperate occasions.
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#38 Dec 22 2006 at 10:30 AM Rating: Decent
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My point is that the price alone on the Noble's makes it not worth the effort of farming or doing BCNM's.

This is not true at all, at least for 99% of WHM's you'll talk to on these boards or in-game. Noble's was completely worth it to farm for back when it was 10-12 mil, and it's definitely worth it now at 2.5m. Even if you already have Cleric's Briault, 10% more Cure potency is awesome to have (and don't give that whole "I only use Regen spells" excuse. As you get further into real endgame activities, you're going to find yourself relying on Cure spells much more than you used to in exp/merit parties).
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#39 Dec 22 2006 at 10:43 PM Rating: Good
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Actually, if you had to pick between nobles and cleric's, you should work for the noble's. Our primary job is healing . . . regening may be the most efficient way to do it, but it's by no means the fastest.

My noble's was also free when I joined an HNM. When the HNM did a /breaklinkshell everyone got to keep their armor. At the time it was a 16 million gil value. Not bad, not bad at all.

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#40 Nov 02 2007 at 3:52 AM Rating: Decent
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I should probably update this with some info about Marduk and Goliard. Anyone think of any other body pieces I should now include before WoTG?
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#41 Nov 02 2007 at 4:12 AM Rating: Good
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Even though we might not use it as much as other job's Shadow coat technicly counts as end game. If your also considering melee pieces. Tabin Jupon and +1 respectively should be considered.
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#42 Nov 02 2007 at 4:18 AM Rating: Decent
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That's a good thought on the Shadow Coat. I've updated the list now with better details for the Marduk and Goliard bodies.
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#43 Nov 02 2007 at 8:10 AM Rating: Excellent
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Note: I believe the fast cast was confirmed to be 4% from the Marduk's Jubbah, and another 4% from the set bonus. Pretty pathetically disappointing in my opinion.
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#44 Nov 02 2007 at 10:24 AM Rating: Decent
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Noble's > Cleric's, there is no debate. Anyone who makes it a debate is an idiot.


It's not better when casting Regen.

Anyone who fails to recognize "sh*t is situational" is truly the idiot.

Quote:
Any WHM who lots for A Body had best be in a shell where all present RDM's already have it.


Fact.

Quote:

Love Dynamis, hate Sky, hate most ways of making gil in the game = no nobles. If I get my hands on it great, if not, oh well.


Have fun being a gimp. Pretty shameful for someone with three 75 jobs, I hate to think about how poorly geared they are too.

Quote:
However I fail to see any use whatsoever for Dalmatica or Healer's Briault.


Dalmy is pretty bleh unless you can wear a Auto Refresh headpiece (e.g. RDM). Healer's Briault is macroed in for enfeebles. And no, a WHM should not ignore their enfeebling ability. If you're in a situation with no RDM and you're fighting mage mobs, guess who gets to cast Silence? That's right, you. That's just one of several such examples.

Quote:
Note: I believe the fast cast was confirmed to be 4% from the Marduk's Jubbah, and another 4% from the set bonus. Pretty pathetically disappointing in my opinion.


Fact: Every full set bonus in this game is sh*t.

SE needs to take some lessons from games like Diablo 2, that game knew how to make set bonuses that were worth enough such that you'd actually want to get the whole set. Here they are just pathetic.

Edited, Nov 2nd 2007 2:26pm by Fynlar
#45 Nov 02 2007 at 12:39 PM Rating: Good
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Fynlar wrote:
Quote:
Noble's > Cleric's, there is no debate. Anyone who makes it a debate is an idiot.


It's not better when casting Regen.

Anyone who fails to recognize "sh*t is situational" is truly the idiot.


For the love of god... I remember when this debate was actually raging and I wished people would drop this sh*t...

One side is saying "In general, Noble's is better than Cleric's" and the other side is saying "Cleric's is better in some very very specific circumstances" and both sides are resorting to namecalling and sh*t... come on people... you aren't even disagreeing with each other and yet you are still arguing so childishly... cut it out
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#46 Nov 02 2007 at 1:01 PM Rating: Decent
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I guess everyone are entitled to their opinions, and everyone has their own play style. But there are some facts that can't be changed or debated. Period.

First,
Noble's over Cleric's? Cleric's over Noble's? Neither. They work together.

I admit, if you can't get your hand on a Cleric's, then you better pick the Noble's. Then again, you can go ahead and say Noble's is expensive. I was lucky, mine was given to me as gift from my LS. That was back when it was 14 millions, 2 years ago.

On my server, Noble's is down to 600k.
Don't tell me that's expensive.
I'm actually thinking myself to upgrade for Aristocrat, cause it was down to 3.4 millions last time I checked. But I'm still debating over the fact it was a gift.

Second,
I don't understand why there are still WHMs out there who underestimate the power of Regen.

Granted you have 2 different kind of situations.

Most likely, you won't be using Regen on a HNM that does very damagable attacks, you'll probably just stand there curing and over curing, trying to save your tank from dying. That's when your Minus Cure Spell Casting % (Merits and Clogs) comes in, but that's another story. Have you ever tried putting up Regen on a tank that's getting ripped appart by Byakko's triple attack? By the time you're done, he'll be dead.

But for EXP? Farming? Skilling? If you go, let's say, farm flower organs in sea... And by farm, I mean with 1 or 2 other people, not with your LS. Do you really want to be healing your mp every other fight? Because you keep curing? That's when Regen becomes useful. Hell, think about it. Regen II? Fully merited and Cleric's Briault? Is 19. That's almost like a based Regen III, isn't it? Regen III being 28. I'ma go ahead and pretend that +HP every tick is pretty much useful.

Now the Healer's Briault. People seem disgusted by that piece.
lollv58bodyarmor. OMG.
Ya know, I had it stored myself (For a long time). But now that I upgraded to Healer's Cap+1 and I'm being too lazy to request it, I'm regretting having it stored. WHM's Enfeebling Magic is at 225, not merited. Go ahead and do the math. 235 using Healer's Briault, 250 using Healer's Briault and Cleric's Mitts.
Granted Enfeebling Magic boost is not ALWAYS needed. Cause we all know.. well I hope... Skill if you get resisted, MND if not. MND making it harder, like a slow, slower.


Third,
Looking at an armor's stats and just going "meh" ain't the way you'll make yourself better. Ya know, when I see a new piece coming out, I always tend to look at them's stats and see: "Would this piece be better than the piece I have in any situation?"

For example, Healer's Cap +1. It took me a long time figuring out which piece I wanted. Everyone was telling me Body, or Mitts. But Mitts.. I have a certain opinion on those. They have the Healing Skill, right. But the same MND as Blessed, plus no haste. I'm not saying they're not good, just saying they're not what I'm looking for right now.

Back to my Cap. I looked at it.
MP+28 MND+7 Resist Silence and Hmp+1.

I use Zenith's Crown.
50 HP>MP, INT and MND +3, Resist Silence.

So.. I compared.
+4 MND, 1 Hmp.

I'm not a MP whore, so that point didn't make a real difference in my choice. So I did picked the Healer's Cap+1, for the MND and the Hmp. Probably the only head piece with Hmp, besides Yigit and Hydra's. And the MND? well Cure V macro, and debuffing. I'm still using Zenith's for every other situation (Well, besides Martyr/Devotion, which I got a HP head piece for).

Now you could tell me "Well why didn't you take the Healer's Briault +1 if you are that into Enfeebling?" Because I figured I'd start using the Healer's Briault (You know the one I had store?) if I get resisted.
In my opinion, +2 Enfeebling Magic - From upgrading the Healer's Briault - isn't worth +4 MND and +1hmp I got for Healer's Cap +1.

Basically, it's all about being able to fit into all kinds of situation. You can't just allow yourself to work on one gear set up, unless you don't have time or money. But if you are somewhat dedicated to the job, or a hardcore player, you need to be able to figure this out by yourself.
Go out and try that sh*t, you'll see the bonuses and the minuses, THEN you decide what's good and what's not.
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#47 Nov 02 2007 at 2:02 PM Rating: Good
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For the love of god... I remember when this debate was actually raging and I wished people would drop this sh*t...

One side is saying "In general, Noble's is better than Cleric's" and the other side is saying "Cleric's is better in some very very specific circumstances" and both sides are resorting to namecalling and sh*t... come on people... you aren't even disagreeing with each other and yet you are still arguing so childishly... cut it out


Neither of those is an accurate representation of what I quoted. Ella just likes being a condescending prick most of the times I see him post, and this time I called him out on it. What's your problem?

He is right though, there isn't any debate. Neither piece is necessarily better than the other because they are both good for DIFFERENT THINGS.

Ice Staff is one of the best and most important things a BLM can buy that will improve their performance of Blizzard nukes, one of the most commonly used types of nukes. That does not change the fact that when casting Thunder, a Thunder Staff is still better.
#48Vellaron, Posted: Nov 03 2007 at 2:21 AM, Rating: Sub-Default, (Expand Post) I sold my nobles right after obtaining AF2 body. I won't argue nobles > AF2 body though. Haste/Barspells/Regen were my most used spells on HNM's, never felt a need to keep the nobles around.
#49 Nov 03 2007 at 8:02 PM Rating: Good
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Nice list eldelphia. I especially like the fact you have a backbone and gave opinions on pieces that might not be a good as other pieces. That's what guiding is about.

Oh, and lol @ the age old Clerics vs Nobles debate.
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#50 Nov 04 2007 at 12:03 AM Rating: Excellent
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I sold my nobles right after obtaining AF2 body. I won't argue nobles > AF2 body though. Haste/Barspells/Regen were my most used spells on HNM's, never felt a need to keep the nobles around.


So whenever you're not in the party of someone that needs a Cure, you're gimped. {Good job!}
#51 Nov 05 2007 at 9:35 AM Rating: Good
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I carry around:

Noble's Tunic -- For cures
Cleric's Briault -- For regen
Errant Houppeland -- For Stoneskin and Paralyna
Blessed Briault -- For Barspells
Reverand Mail -- In case I get bored
Yigit Gomlek -- For resting, as I have the whole yigit set

I'm lugging around six different tops at any given time. ;; But it's worth it to know that every spell I cast has just about the maximum efficiency available from gear . . .
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