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#52 Nov 30 2007 at 5:52 AM Rating: Good
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Erk, not barspell, carol (curse is Darkness elemental) so dark carol "May" help remove it easier. Used to talking whm spells.

And yes, with the crafting and Spells. Happened a lot when a friend and myseld were ram farming. I would be say casting protectra 3 and he would be selecting the items in his window to craft. The animation for him taking a knee would happen, followed by him standing up right away and the craft delayed. He did not lose items it just stopped the craft before it actually started.

However when i say it has to be timed just right, i mean like .1 sec off and it will not work, you will either miss them with the Spell or they will not have started to Kneel.

Its also totally possible they fixed this, last time i did this was well over 2 yrs ago. It was not a 1 time thing, usually in a night of ram farming it would happen a good 5 or 6 times. I think it was usually me casting erase on him (to remove the effects of Great Bleat)
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#53 Nov 30 2007 at 12:59 PM Rating: Good
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Lawtechguy wrote:
You really don't need that much MND to reach the stoneskin cap. Even if your enhancing isn't capped, you shouldn't need more than 110-120 total MND to max out your stoneskin. On BLM, with only 200 enhancing, I can reach the cap with 114 MND. On WHM, usually with the blessed and normal xp equipment I can can get above 100 MND very easily.
Well, when I get all the gear on that I said I'm only at MND 124, so I guess I'll just leave it.

Templar Mace
Numinous Shield
Healer's Cap
Enhancing Torque
Sapphire ring x2
Errant Houppelande
Blessed Pumps
Blessed Trousers
Blessed Mitts

Edited, Nov 30th 2007 3:02pm by JingWoo
#54 Dec 02 2007 at 2:49 AM Rating: Good
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Fynlar wrote:
Paralyze is an ice-element enfeeble, not thunder.


Delayed response ftw >< Yeah, had a brain-****, my bad. Playing too much BoF lol
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#55 Dec 30 2007 at 10:15 AM Rating: Good
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It is Confirmed Cursed Sphere is water based
#56 Jan 02 2008 at 1:54 PM Rating: Good
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Golther wrote:
It is Confirmed Cursed Sphere is water based


Cursed sphere the blue magic is water based.
Cursed sphere the attack flies do is dark based.

Some things were changed in mob abilities when they were made into blue mage spells. If you don't believe me find someone with barwater and dark carol and test it out.
#57 Jan 07 2008 at 7:02 PM Rating: Good
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For the Lilith's rod, I was using that when camping Argus(Yes, can't aspir him, but the goblin Shamans running around are good to fight when bored). The proc rate seemed lower when the Shamans had blaze spikes on. When I got them right after spawn, it was procing every 2-3 hits. If they had blaze spikes on though, was about 1 every 5-6 hits. Not sure if it was just fluke, but it was pretty constant at those rates even after 6 days of camping at 6 hours each day. If anyone knows for certain, would they mind replying to this?
#58 Jan 11 2008 at 10:56 AM Rating: Excellent
Great post! Thanks for all the info, I knew most of it, but it did help clear up a few questions I was having. Rate Up!
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#59 Jan 11 2008 at 2:01 PM Rating: Good
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Just a reminder to everyone that I am still updating this so feel free to post any info you think others may find useful.
#60 Feb 17 2008 at 4:57 AM Rating: Good
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I figured I may as well throw this in here as well; Maat can be slept with under 150 divine skill(including the AF pants). Odds are it won't be the full 90 seconds, but every second he's asleep is 1 less he's beating on you.

I'm wondering if anyone's done any testing with the stoneskin gorget(adds think its 30 hp to SS) to see if the effect stays if its removed after the spell is cast? Could be a decent macro piece if you're in an area with a lot of AoE, provided of course you still hit the cap without your usual neck piece.
#61 Mar 10 2008 at 2:47 PM Rating: Excellent
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Dunno if they changed this, but back in the day Rase 2 and Raise 3 on low-level players didn't help with exp, however it does help with recovery time.

Put in /recast "Name of Spell" at the top of any macro whose spell has a significant cooldown:

/recast "Haste"
/ma "Haste" <stpc>

If there is still a cooldown, you can cancel this macro. If the cooldown is
low, you can choose to wait it out and then confirm the macro. Lastly, <stpc> allows you to "precast" Haste. That is, if you are in the middle of casting, say, Regen, you can set up Haste as your next spell to put onto standby along with the desired target.

The /recast works for any job ability too.

Regarding curse: there are two different levels of curse in the game. One is easily removed with Cursna, the other is actually Bane. Bane is rare, but does exist. It's a much tougher version of Curse partly due to the fact that there is a quest involving this status (and I believe one or two other status). You can actually make a small amount of gil if you have Bane on (really tough to remove; there's an NPC in Windurst Waters that will remove it for you).

If you don't have Erase yet, put up Stoneskin and you can still rest with Bio or Dia on.
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#62 Mar 14 2008 at 8:55 PM Rating: Good
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I don't know if this was said anywhere, but this is a nice random fact for you WHMs out there who have merited Devotion. If you have Stoneskin up, then do Devotion, your HP won't be effected.
#63 May 09 2008 at 10:43 PM Rating: Decent
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Here's a few stupid little tips and tricks i've come across in my many WHM days that helps low level noobs get levels:

1) Until about lvl45ish parties, you can Regen1 and Cure1 the entire party and usually have time to rest MP within the battle and keep your entire party alive without a problem of gaining hate. Casting Cure1 will give you a better MP-HP ratio than Cure 2 or 3 and with Regen on, you shouldn't have any problems keeping everyone alive. Note: I said till lvl40ish... after that, Cure1 almost ebcomes useless.

2) To easily cap your Enhancing and Healing Magic, stand outside a mog house, cast Cure1, Regen1, Protectra, etc until your MP is gone. Run into your nog house for a quick full-heal, walk back outside, repeat process. I usually get to lvl 80-90 doing this.

3) If youre just trying to pound out WHM without honestly trying to make it perfect... a quick and cheap way is this:
Note: This is just for a quick way to lvl, not intended for serious WHM levling.

SPELLS: Buy only Cure spells, all Protectra and Shellra's, Flash, Haste, Erase, Dia's, and Regens. Yeah, you may get flack from parties for nto having specific spells but these are the only spells you should need if your party knows their jobs. A WHM is to keep people alive, these spells are all you need for that.

GEAR: MP Regen gear like Seer's and such to help gain your MP faster between battles. Having only certain spells like those above might have you casting more of them to make up for others not present... not a problem, just get it all back in due time and no one is mad! WHM's dont need gear honestly... you dont get hit! You can take a few licks and an AoE here and there, focus your gear more towards the potency of spells and MP Regen... its fairly cheap and easy gear to get. As for weapons, just grab a cheap MND+ or INT+ club. It will enhance your cure and enahncing spells and like I mentioned, thats all thats needed to keep a party alive.

FOOD: Just take Ginger Cookies... its all you should need. Helps with the MP Regen while resting thing and they are extremely easy to find and fairly cheap.

MAGIC LVLS: Dont worry about your Dark Magic or Divine Magic, you wont be using it much. Focus on your Healing and Enhancing Magic, which I mentioned an easy way to lvl above. Alsp, anytime youre on a ship or waiting for a party or any downtime, cast and rest while you wait.. even a quick .1 skill up is worth it!

4) A REAL easy way to make gil while you seek a party is tele-scrolls. Sit in Lower Jeuno (seems to be where most people shout for tele's) and teleport people for gil while you search for party. HEy, its better than just sittin in Sandy listening to all the noob /say's!

5) Staves = Good for soloing. Clubs = Good for parties. Both have their times to be used but my main focus of #5 here is always have one of each. Even in some party situations, a staff might be more useful than a wand and vise-versa. I know inventory space is hard to have, but I recomend carrying as many different weapons as possible. My usuall ******* is a MND+/INT+ wand, high damage Staff, and another weapon depending on what i'm getting into.

6) I cant emphisize this enough even with caps lock on but ALWAYS CARRY ANTIDOTES AND ECHO DROPS! They are cheap and easily found EVERYWHERE so always have a stack of each. I know I know, "there's Poisona and Silena bla bla bla I like to argue bla bla bla" but ask anyone who has lvled WHM... we've all died from Poison and Silence cause we were out of MP. Come prepared with medicines... its part of the job.... get used to it.

7) People will always say "A WHM should NEVER melee"... well they are telling you the truth! I know I know "but I need to lvl my weapon too!".... well, no you dont. You'll never melee... the quicker you realize that, the less stressful you'll make us all. And for all who's wondering why, here:
-You're a WHM, youre attack sucks, thats just the jobclass and not you so dont take it personally. If, and thats saying if you somehow land an attack, its not gonna be much damage even with the highest damaging club you can have. I know I know "but any damage is still damage!" WRONG! You're little 5-10 damage hits only givie it that much more TP for the mob to use oh lets say... umm... BOMB TOSS! Yes, youre pathetic little WHM hits only give the mob more TP which in turns makes you use more MP to cure and thus ******* your party off even more so just dont melee, please.

8) If your in a party of level lets say 35+ and the pt has absolutely no chance in defeating the mob and you have a teleport spell, CAST IT! Ive been thanked by even the highest and most experienced players for it and so will you! But do makes sure its the right one. Example: If youre in Crawler's Nest and you cast Teleport-Holla, they may get mad, cast Teleport-Mea instead and choco back. It seems like a stupid move but i'd rather choco the 5-10 minutes back to Crawler's Nest than take a death and wait to be unweakened ANY day!

9) This should be known through common sense but dont heal mages in a party. They have to rest for MP anyways, they dont need to be fully healed to do so, save your MP for the melee classes.

10) This one is sorta related to #9. If you don't have Signet, you lose TP from resting. So to prevent your frontline jobs from possibly losing TP, save your MP for them, dont waste MP on BRD's, BLM's, other WHM's, etc unless of corse they need it.



Well thats all I feel like typing so I hope that helps some of you new WHM's out there!
-Darthburbs-

P.S. - another quick note to noobs, just like this forum post will get, there's always gonna be other players who will tell you you're wrong and correct you and tell you all this other high level jargon about magic bursts and all that... just tell them youre new and you'll learn about it all later. Learn the basics first and make sure you have a solid understanding of those before you listen to them. They just wanna impress you anyways, and sometimes that leads to untrue information as well. You'll eventually learn everything, dont worry, just take steps like these for now and learn what you can at YOUR pace, not theirs and most importantly just have fun cause this game rules!
#64 Jul 18 2008 at 6:13 PM Rating: Good
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I'm quitting the game at the end of this month so whoever wants to take over can go ahead and do that.
#65 Jul 28 2008 at 8:12 AM Rating: Decent
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Something that I still have a little doubt on, but I've heard it from multiple sources now (including both wikis), but Abrasive Tantara is a fire based attack, so supposedly casting barfira on your party will reduces the length of amnesia.

For Reference
#66 Aug 07 2008 at 10:45 AM Rating: Decent
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This is Great for a Newblet like me Kudo's
#67 Aug 31 2008 at 7:22 AM Rating: Decent
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I cannot believe I didn't notice a blurb in there about resting after a raise:

As you rest, your HP/MP 'ticks' increase. If after raise, you continue to rest, your 'ticks' will continue to increase while weakened, even through full HP/MP. This way, once you're no longer weakened, you'll be getting like 50 HP/MP resting 'ticks'. Saves the healer's mana and gets the party going again.

I don't know how many people I used to have to tell this to.
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#68 Oct 17 2008 at 4:53 AM Rating: Decent
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Quote:
-To easily cap your Enhancing and Healing Magic, stand outside a mog house, cast Cure1, Regen1, Protectra, etc until your MP is gone. Run into your nog house for a quick full-heal, walk back outside, repeat process. I usually get to lvl 80-90 doing this.


-cast cure on undead raises healing magic really fast, had 8 levels of 1 mob in a skillup/key farming party
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#69 Nov 05 2008 at 7:05 PM Rating: Decent
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I tend to prefer using the barelemental-ra spells merely because of their speed versus protectra (if you want a slightly slower, but cheaper spell just cast Protect (ST))

If you really wanna get fast results, go to a nomad moogle and swap subjobs every time you run out of mp.
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#70 Apr 09 2009 at 12:33 PM Rating: Good
I just redid my WHM macros (they've been pretty much the same for years!), tried out those new targets they added a while ago, and felt like I need to share this incase someone else has missed them like I did.

<stpt> and <stal>! These get rid of all the problems you may have with blinking tanks and melee, since they throw the arrow to the party list next to your chatlog, instead of above the targeted character. You can scroll up and down with the arrow keys. Stpt scrolls through the members of your party, and with stal you can scroll the entire alliance.

I actually noticed I'm spending more MP now that I can target alliance members more efficiently in Dynamis and other events. ;D

This will be old news to some, but those of you who never tried, I suggest you do. No more agony and grey hair from lost targets due to gear-swapping tanks! ^^
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#71 Jun 12 2009 at 9:15 AM Rating: Decent
i would like to add to this topic. i am a lvl 75 whm on Bahumet. First i have some quirks about some people who play whm.

1) whm/nin IS ONLY A SOLO THING! i can not stress how much /nin dosnt help you as a whm in a party. i have seen elvan whm go /nin with 2 mauls...its sad realy imo. nin dosn't help you in healing or casting or mind. its just a useless sub for partys.

2) whm should not melle. cant stress this enough. reasons have already been said.

3) whm > rdm > sch as main heal.

Now from what i have seen from my experience regan 3 is the best regan you can get and is much better to use then casting cure 3 a few times.

Also new updates.

New Job abilitys

Afflatus Solace:Inspires you to draw strength from the healing spells you cast. * Sacrifice: bonus to the number and variety of enfeebling effects transferred.
* Cure Spells: grants the target the effect of Stoneskin for a short duration; the effect is not exclusive to party members.
* Bar-Element Spells: grants an additional defense bonus to the associated element. Noted to be Magic Defense +5
* Holy: potency bonus to the spell based on the amount of HP you restore. The record of accumulated HP is reset upon use.

Afflatus Misery: Inspires you to draw strength from the damage you take.
* Cura: increases potency. (Recorded damage consumed upon casting.)
* Esuna: bonus to the number and variety of enfeebling effects removed.
* Auspice: adds light damage to initial attacks and an accuracy bonus when target is missed.
* Banish Spells: increases potency. (Recorded damage consumed upon casting.)

New spells:

Sacrifice: Transfers one enfeebling effect from target party member to yourself. *very handy to use with esuna*

Esuna: Removes one enfeebling effect you have from yourself and party members within area of effect. *similar to an erase-aga*

Cura: Restores HP for party members within area of effect.*very weak BUT great mp:hp cure ratio with afflatus misery up*

Auspice: Reduces TP dealt when striking an enemy for party members within area of effect. *VERY good in any party situation. DOES NOT give party en-light, only the whm, under afflatus misery.*

Also the cost to raise someone with R3 and R2 is now only 150mp. Any questions feel free to ask :)
#72 Jul 19 2009 at 7:04 AM Rating: Good
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Might wanna edit the OP, as haste now does affect weakened timers (ninja fixed since , presumably, the smn update).
#73 May 10 2011 at 2:38 AM Rating: Good
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I'm not sure if this is worth mentioning, but it seems that Barpar reduces the proc rate of paralyze. This was most noticible when a friend was helping me get a wyvern skull. Those things had nasty paralyze, but putting up Barpar allowed me to more successfully paralyna myself and then my friend.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#74 May 30 2011 at 8:18 PM Rating: Excellent
So......... anyone wanna update for lvl 90 stuffs /grin
Just wanna make sure I'm not missing anything.
Thanks Bunches!!
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