yeah, sry, you're right on the Dev veil on other parties not in alliance.
If you are having a problem with cureing speed, or keeping everyone hasted, haste yourself, it knocks down the recast for all your spells by 15% on top of any haste gear you are wearing. It will NOT effect the casting time, but will lessen the recasts, allowing you to cast spells w/o waiting as much in between.
If you play whm/Blm,keep ice spikes up, they damage and when will paralyze the mob from time to time. This allows you to save Mp on Para, i know its only 6 mp, but spikes also damage the mob and when para wears, it can proc again while spikes are still up.
If kiteing a mob, or if you are planning on running from a mob, throw up shock spikes. A successful proc will stun the mob, allowing you to get a few steps ahead of them, allowing a better chance at survival.
If you have to raise Multiple poeple, haste yourself first(unless weakened)
Trying to think of more, i know they are out there lol
Here are 2 thats not whm only, but is still pretty cool.
If you are crafting and a mob does an Aoe it will sometimes miss you, happened in a party in jungles, i was in range, gobbie did bomb toss, i was mid craft, and i finished the craft w/ no damage. Happened several times.
If you are casting and are knocked back move to the spot where you started casting for a chance to resume the cast. Also works if you start a spell, like a tele, and run around. If you return to the exact spot where you started casting, the spell will still go off. (got this one from another post)
Edited, Nov 27th 2007 11:15am by dmhlucky
Chocobo Status: Retired Green, Black, Red, Yellow
Whm/Blm/Rdm/Mnk/Thf/Pld/Blu/Smn/Dnc/Pup/Bst/Drg 99, War 91, Brd/Sch/Sam/Nin/Cor/Drk/Rng/Geo/Run 60
Alch 72+1, Cook 66, CC 61+1, Wood 61, Synergy 56, Bone 54, Leather 51, Gold 49, Smithing 45, Fish 15 http://ffxi.allakhazam.com/profile.xml?143946