Drakonite wrote:
Why are you so hell bent on such an irrelevant argument
Because you keep trying to argue against my point with irrelevancies and bogus comparisons, then asserting your unfounded conclusions as fact. What exactly do you expect from that? Me to ignore your ramblings? Why are you so hell bent on arguing against me?
Drakonite wrote:
Quote:
I'm not really impressed by the notion that no effect = positive effect. Zero was not a positive number the last time I checked. And for that reason, you're comparing two different things here. THAT is misleading. And I think you're still missing my point.
If you care to read what I wrote, it means that it has a positive effect. Added HP will add your to your
chances of survival. As anything with chance, it will sometimes help, it will sometimes not. But it is STILL improving your chances.
I read what your wrote, and for you to suggest otherwise is insulting. And no, having no effect is not positive. We're attempting to understand how often +HP is
actually beneficial, and compare that to how often it is detrimental, so that we have a better understanding of the overall benefit. When discussing that, you
cannot lump all of the times that it has no effect under the beneficial category. Or, I suppose you can, but if you do, I'm also going to include all those times in the detrimental category so that we're still comparing apples to apples.
Further, in order to state that +HP is improving your chances of survival, overall, you have to be able to show that the probability of +HP causing survival when you would have otherwise died is greater than
the clearly demonstrable cases where +HP will cause you to DIE when you otherwise would have lived. While I grant that it will be difficult to show that given the number of variables involved, your argument of "no effect is positive therefore I win" is not persuasive.
Drakonite wrote:
Quite the contrary. If a mob is intent in killing you, then the added HP will be even more crucial: It will buy you time.
I believe I said that. Oh yeah, in my first post.
Vxsote wrote:
Starting from higher HP might buy you some time for your tank to close the enmity gap, or your VE to decay just enough
Except that time has limited benefit. Someone might save you, or someone might not. It's a small window, but anything could happen, and I acknowledged that benefit from the very beginning.
Drakonite wrote:
Quote:
That 100 HP bonus gives you less than 1/3 chance of surviving the last 350 damage hit.
But it
is still improving your chances. Heck, 1/3 chance from 100 hp is even
more than my estimate of 10%.
You're talking about a 10% of any time hate has been pulled. My 1/3 example is a very narrow subset, chosen to illustrate that there
are times where HP can hlep you, but in no way represents the full spectrum of having pulled hate. You cannot compare that 1/3 to 10%. Apples and oranges, dude. If you're going to try to use my own examples against me, at least do it right and find a valid point of comparison.
Drakonite wrote:
And again, the situations you describe are on the "Practically impossible" side of things. WHM's don't die because a mob wants to take out 80% of his HP where the WHM happens to be in a 1% sweetspot.
They die because they want to take 2% and do a TPmove, or eat a big AoE on the face, or have an add wailing on them with no one to help. And guess what? HP helps in all of those.
I have seen plenty of WHMs die (including myself) from pulling hate. You say impossible. I say I've been there and done that, so quit telling me something that I know isn't true.
And again, my entire argument, from the very beginning, has been about +HP when you've pulled hate. Yeah, +HP can help when you eat big AoE... so what? Nobody is saying otherwise, but it's entirely outside the scope of the argument. If you want to dispute what I've said, you should stop talking about things that have no relevance.