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What stat's you like to see on Relic +2Follow

#1 Oct 11 2011 at 8:39 PM Rating: Decent
Since square mentioned this awhile ago so I thought it might be fun to share our personal vision for the gear here! Want set bonus or no? Completely scrap the old stats and build off a new one? What direction you like to see it go?

Well when thinking up these stats I decided to build off the old stats. Especially since empyreon had a high concentration of cure pieces. Also I am going to assume there going to have comparable stats to empyreon.

Cleric's Cap +2
Def: 40 Vit +15 Damage Taken -10%
Increases Resistance to all status ailments.
Increase Emnity Lost When taking Physical Damage.
Set: Enhances "Protect" and "Shell"

Cleric's Brauilt +2
Def:50 Mp+50 Haste +5%
Fast Cast +5% Adds "Refresh" Effect
Enhances Afflatus: Misery
Enhances Regen: Effect
Set: Enhances "Protect" and "Shell"

Notes: Refresh is 2 a tick. Misery effect only works while equipped. Auspice accuracy caps higher and it's enlight effect is stronger and triggers on all swings. Esuna Gains the ability to remove 1 additional effect. The potency bonus to banish and cure based on damage is increased.

Cleric's Mitts +2
Def: 23 Mp+45 Magic Accuracy +15
Enfeebling Magic Skill+15
Light elemental Magic damage +10%
Set: Enhances "Protect" and "Shell"

Cleric's Pantaloons +2
Def: 42 Mp+30 Resistance +25
Increases Emnitity lost when taking Magic damage
Elemental Resistance spells +30
Increases Duration of Elemental Resistance spells.
Set: Enhances "Protect" and "Shell"

Note: Resist+ just means all resistance (ice fire.... +25) Square should consider this short hand for future pieces that increases and decrease all elementsXD

Cleric's Duckbills +2
Def: 17 Mind +10
Enhances "Stoneskin" Effect
Enhances "Blink" Effect
Enhances "Aquaveil" Effect.
Enhancing Magic skill +20
Set: Enhances "Protect" and "Shell"

Note: Stoneskin gets a 5% physical damage resistance effect when cast with this. Blink will have additional shadows and randomly give the flash effect when absorbing damage. Aquaveil gets a 5% magic damage reduction when cast with this along with 3 additional "blocks". Must be equipped when casted. Effects will not follow the spells when Accessioned.

Set: Gives a 2% physical and magical damage reduction respectively for each piece when casting protect and shell.


So what do you guys think? And what ideas do you guys have!?
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#2 Oct 12 2011 at 6:02 AM Rating: Good
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I like some of your ideas, especially the set bonus. Here's what I think we might get.


Cleric's Cap +2 RareExclusive
[Head] All Races
DEF: 30 MP +40 VIT +8 Enmity -6
Enhances "Resist Silence" effect
Enhances Divine Benison


Cleric's Briault +2 RareExclusive
[Body] All Races
DEF: 55 MP +40 Enmity -5
Adds "Refresh" effect
Enhances potency of "Regen"
Enhances duration of "Regen"


Cleric's Mitts +2 RareExclusive
[Hands] All Races
DEF: 25 HP +30 MP +30
Enfeebling magic skill +15
Enmity -5
Enhances potency of
"Banish" vs. undead
Enhances potency of Holy


Cleric's Pantaloons +2 RareExclusive
[Legs] All Races
DEF: 40 MP +30
Healing magic skill +15 Enmity -5
Elemental resistance spells +22
Enhances elemental resistance spells
Magic Defense Bonus +5


Cleric's Duckbills +2 RareExclusive
[Feet] All Races
DEF: 20 MP +25 MND +8
Enhancing magic skill +15
Enmity -4
Enhances Sacrosanctity


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#3 Oct 13 2011 at 5:33 PM Rating: Good
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I like all your pieces, Laxedrane, but I think I like this one most:

Quote:
Cleric's Brauilt +2
Def:50 Mp+50 Haste +5%
Fast Cast +5% Adds "Refresh" Effect
Enhances Afflatus: Misery
Enhances Regen: Effect
Set: Enhances "Protect" and "Shell"

Notes: Refresh is 2 a tick. Misery effect only works while equipped. Auspice accuracy caps higher and it's enlight effect is stronger and triggers on all swings. Esuna Gains the ability to remove 1 additional effect. The potency bonus to banish and cure based on damage is increased.


I LOVE Misery. I love Esuna, and I love Cura. Granted Cura isn't as useful now because of Abyssea... but it's such a useful spell. 3x Esuna just makes me think about slapping Dvergr's (aka cow chair guy) in the face when they Cackle and Bilgestorm. This Body piece makes me think Cleric's Briault meets Goliard Saio +1 meets Marduk's Jubbah meets Orison Bilaud +2
#4 Oct 13 2011 at 11:08 PM Rating: Good
Annalise wrote:
I like all your pieces, Laxedrane, but I think I like this one most:

Quote:
Cleric's Brauilt +2
Def:50 Mp+50 Haste +5%
Fast Cast +5% Adds "Refresh" Effect
Enhances Afflatus: Misery
Enhances Regen: Effect
Set: Enhances "Protect" and "Shell"

Notes: Refresh is 2 a tick. Misery effect only works while equipped. Auspice accuracy caps higher and it's enlight effect is stronger and triggers on all swings. Esuna Gains the ability to remove 1 additional effect. The potency bonus to banish and cure based on damage is increased.


I LOVE Misery. I love Esuna, and I love Cura. Granted Cura isn't as useful now because of Abyssea... but it's such a useful spell. 3x Esuna just makes me think about slapping Dvergr's (aka cow chair guy) in the face when they Cackle and Bilgestorm. This Body piece makes me think Cleric's Briault meets Goliard Saio +1 meets Marduk's Jubbah meets Orison Bilaud +2


Well in deciding my pieces I knew I wanted an enhance Misery somewhere. Originally I was gonna put it on the hands but I knew the auspice effect would be lost if I didn't put haste on it. And it made the piece feel like it was going in a direction it wasn't before. The body a bit of a blank slate, has refresh, has enhances regen. Not much else to do there. And Since the regen not gonna be our little love child anymore (Scholars gonna do it better pretty soon depending how good the bonuses are subbed) I felt it fit there. I was pretty upset when I didn't get my Enhances misery from the empyreon set.
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#5 Oct 14 2011 at 2:09 PM Rating: Decent
I prescribe to the belief that an item's size on your body should be at least partially indicative of it's potential power, so I like to think it's no coincidence that SE has realigned quite a bit of power from Accessories to Empyrean and Synergy armor. As such, I'm optimistic for large gains, as most of the visible gear has been increasing by leaps and bounds rather Square's usual of a +1 adding 1 def, 5 MP, and a =<10% boost to whatever stats/traits.

Really, for 75BLM, a Novio beat out everything but the staff, body, and latent activated Sorcerer's Ring. Not saying it wasn't nice to give us MAB in large quantities, but you'd think several square feet of magical cloth would outdo an ounce or two of magic silver.

As for what I actually hope for, some kind of cure recast cutting trait, or haste on a piece that isn't out of place in a cure set

Edited, Oct 14th 2011 1:11pm by tertoonetwothreefour
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#6 Oct 16 2011 at 7:09 PM Rating: Decent
tertoonetwothreefour wrote:
I prescribe to the belief that an item's size on your body should be at least partially indicative of it's potential power, so I like to think it's no coincidence that SE has realigned quite a bit of power from Accessories to Empyrean and Synergy armor. As such, I'm optimistic for large gains, as most of the visible gear has been increasing by leaps and bounds rather Square's usual of a +1 adding 1 def, 5 MP, and a =<10% boost to whatever stats/traits.

Really, for 75BLM, a Novio beat out everything but the staff, body, and latent activated Sorcerer's Ring. Not saying it wasn't nice to give us MAB in large quantities, but you'd think several square feet of magical cloth would outdo an ounce or two of magic silver.

As for what I actually hope for, some kind of cure recast cutting trait, or haste on a piece that isn't out of place in a cure set

Edited, Oct 14th 2011 1:11pm by tertoonetwothreefour

Not that I disagree with you just a bit confused. Considering we have haste pieces in every slot the relic covers?? And right now the only pieces you want to not try to full time as far as curing is concerned is hands and feet. The rest have been taken over by empyreon(Or a different cure piece if You cant cap cure without body) And we still have to sacrifice a lot of visible pieces to be able to full time empyreon body.
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