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Easiest gear to obtain for 50% cure potency cap?Follow

#1 Nov 15 2011 at 12:12 AM Rating: Good
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As the title says. I'd love to max out my cure potency, but a lot of the gear which grants it seems to be either very rare or extremely expensive. I've heard a lot of people say +50% potency is an easy cap to reach though, so I'm curious as to how best to approach this and which pieces I should focus on most.

Thanks in advance.
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#2 Nov 15 2011 at 5:34 AM Rating: Good
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It's only hard/expensive to cap if you use the +2 body(which you should), otherwise it is relatively easy assuming suryas +2/3.

Surya's +3 23%
Orison Hat +2 10%
Augur's 4%
Fylgja +2%
Noble's 10% or Facio 10-13%
Orison cape 3% / oretenia's 4%
Orison Earring 2%

With just Surya's +3 , Noble's,Orison Hat/ Orison Ear, Augur's you are at 49%.

Now if you use +2 body that's basically -10% cure pot.

My set includes
Surya's +3 23%
Orison Cap +2 10%
Orison Earring 2%
Fylgja 2%
Augur's 4%
Oretenia's 4%

This gives me 45% which with roundel's could give me 50%. However 45% seems to be enough for me outside abyssea and I'm assuming the final surya's will be 25%. Inside abyssea if you're short just use atma of the rescuer (dyna xarc) or harmony (questable in abyssea) for 10% ea. This will allow you to get by without surya's inside abyssea.
#3 Nov 15 2011 at 11:02 AM Rating: Good
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You could also go for the serpentes set which is 5% and not too hard to get. Less difficult than getting Augur hands at least.

The best way though is to definitely focus on the staff and whilst it takes time, it's straightforward. Then I'd work on Orison Head.

The backpiece isn't too bad to get but you'll need help with the earring. You might find it worth hanging out near the chariot or shouting to see if anyoneis doing rani.

The other piece which some forget are the legs from ASA but the orison legs are so nice you'll want to replace them.

Edited, Nov 15th 2011 12:05pm by eldelphia
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#4 Nov 16 2011 at 10:12 AM Rating: Good
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Dantedmc wrote:
It's only hard/expensive to cap if you use the +2 body(which you should), otherwise it is relatively easy assuming suryas +2/3.
^ This. It's crazy easy to cap using a body, but the advantages of using AF3+2 body are worth working towards. +50% potency is priority though, so work on getting that first. As pointed out before, the 3 most potent pieces (Surya's +3, Fiaco body, and AF3+2 legs) are practically free with a bit of work and luck. Or if you have gil flowing out of your ears you could use a Tefnut Wand with an augmented Genbu's Shield; it's a bit less potency than Surya's +2/3 but offers a tremendous chunk of MND to keep you going until you finish the staff.

And since you're looking for the easiest way to cap potency, it's worth noting that you can augment Zenith Pumps with up to +4% if you happen to have some laying around.

eldelphia wrote:
You could also go for the serpentes set which is 5% and not too hard to get. Less difficult than getting Augur hands at least.
While obviously it's best to have both, Augur's Gloves are a joke to get nowadays. Just find one of the many groups which are perpetually spamming Chloris and offer to help or hold a pop set in return for the hands.

Edited, Nov 16th 2011 10:18am by Chewzer
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#5 Nov 16 2011 at 12:17 PM Rating: Good
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I agree on Augur's Gloves, super easy to get. Serpentes Cuffs are about as easy, but the matching Sabots are a major pain.
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#6 Nov 16 2011 at 5:42 PM Rating: Good
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Personally I think it's best to use AF3+2 body even if you can't quite cap potency with it. You're not looking at much of a difference in terms of HP restored, and more damage absorbed by Stoneskin means less hate bleed for the person you're curing.
#7 Nov 17 2011 at 7:32 AM Rating: Good
Fynlar wrote:
Personally I think it's best to use AF3+2 body even if you can't quite cap potency with it. You're not looking at much of a difference in terms of HP restored, and more damage absorbed by Stoneskin means less hate bleed for the person you're curing.


When single healing, I use AF3+2 body for this exact reasoning. When doing AoE healing, I swap in Nefer Kalasiris to bump up my potency. I think at last count I was at 45% without a cure potency body, so when I switch in the body, I also change out a couple of other pieces for more MND. I am saving up for a roundel earring currently which will cap me without body.

If you play any other mage jobs, the N. Kalasiris is definitely worth the price tag. I use it on blm, rdm, sch, brd, and smn for my cure macros.
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#8 Nov 17 2011 at 3:15 PM Rating: Good
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Fynlar wrote:
Personally I think it's best to use AF3+2 body even if you can't quite cap potency with it. You're not looking at much of a difference in terms of HP restored, and more damage absorbed by Stoneskin means less hate bleed for the person you're curing.

Situational, of course. Obviously, if you have 45% potency without body already (like Elspetta), using AF3+2 body is the way to go since jumping from 45-50% won't net you as much HP returned as compared to the Cureskin boost from AF3+2. However if someone only had 35% potency, I believe they would benefit much more from using a body's +10-15%. Obviously, this is all assuming that the WHM is using Afflatus Solace and isn't overcuring.

At least I think so. I'm way too lazy to do the math.

Edit: also, I just noticed you said "even if you can't quite cap potency"... which means I just used a lot of words to repeat what you already said.

Edited, Nov 17th 2011 3:19pm by Chewzer
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#9 Nov 18 2011 at 4:44 AM Rating: Good
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That's a good point actually about Chloris but funny how this game messes you about. I got my serpentes set really easily but Augur's took quite some time to drop even with blue proc and TH >.>
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#10 Nov 21 2011 at 1:45 PM Rating: Decent
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Dantedmc wrote:
Facio 10-13%


My Facio has 14%
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#11 Nov 27 2011 at 1:52 AM Rating: Good
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Thanks for all the info. I'm currently sitting on about 31% cure potency (Still using Apollo's Staff, but I'm working on a Surya's through magian trials at the moment). Of note, the Augur's gloves look very useful. Decent stat bonuses as well as cure potency, so it's a win-win for me.

I'm one seal away from getting my +1 body, so quite some ways from getting a +2, but one of the reasons I'd like to hit a higher cap on potency is so that I don't lose out by equipping it. While it's possible my maths is out, the best I can hope to achieve as a bonus is +50 hp in Stoneskin, while an extra 10% cure potency could easily add up to 90+. If I can cap out cure potency in other areas (Surya's will be a huge help) then the Solace bonus on AF body will become infinitely more useful.

Was looking at Chloris on the Wiki, and it looks like there are a LOT of pop items required to unlock him. The pop items are dropped from NMs, and the NMs which drop those require NM KI's to spawn too, assuming no luck on gold pyxis. Are the NMs I need soloable, or am I better off buying the pop items I can and getting a team together to work on the KI's to pop Chloris?

Thanks for the info :)
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#12 Nov 28 2011 at 6:58 AM Rating: Good
Glitterhands wrote:
Thanks for all the info. I'm currently sitting on about 31% cure potency (Still using Apollo's Staff, but I'm working on a Surya's through magian trials at the moment). Of note, the Augur's gloves look very useful. Decent stat bonuses as well as cure potency, so it's a win-win for me.

I'm one seal away from getting my +1 body, so quite some ways from getting a +2, but one of the reasons I'd like to hit a higher cap on potency is so that I don't lose out by equipping it. While it's possible my maths is out, the best I can hope to achieve as a bonus is +50 hp in Stoneskin, while an extra 10% cure potency could easily add up to 90+. If I can cap out cure potency in other areas (Surya's will be a huge help) then the Solace bonus on AF body will become infinitely more useful.

Was looking at Chloris on the Wiki, and it looks like there are a LOT of pop items required to unlock him. The pop items are dropped from NMs, and the NMs which drop those require NM KI's to spawn too, assuming no luck on gold pyxis. Are the NMs I need soloable, or am I better off buying the pop items I can and getting a team together to work on the KI's to pop Chloris?

Thanks for the info :)


The easiest way to go about Augur's would be to find someone that is doing the empy path that requires the chloris buds (h2h is the only one I can think of w/o looking it up). I see it spammed so often, that I doubt you would have trouble just running out to the spawn point and asking to help proc or something for the gloves.

The Tahrongi KI's in general are just a pain in the ****. I have had way more luck farming gold chests for pops when it is just one or two of us, then killing NMs. Usually what I do is find a mob I need to kill for a staff trial, go to Tahrongi with a friend, have them build up pearl and amber lights, while I work on my staff trial (which gives you the azure lights for time). During 1 trial, I usually walk away with tons of KI. Then I just have friends come out to finish up the pop sets with NM killing.
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#13 Nov 28 2011 at 10:41 AM Rating: Good
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It's a pain in the **** to get a Chloris pop. I second what Elspetta said, find someone who's already doing it. In fact, you might just try running out to the pop point and see if there's anybody there doing it already. Last two or three times I did Chloris, there was 2 other groups out there fighting it at the same time.
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