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Useful WHM macros?Follow

#1 May 30 2012 at 2:18 AM Rating: Decent
210 posts

I'm new to WHM and not very good with setting up Macros. Can anyone give me some useful macros to have as a WHM? Or a link to some? I'm talking about the important ones that make a WHM job 10x easier?

Thank you.
#2 May 30 2012 at 7:55 AM Rating: Good
5,745 posts
When it comes to spells, I would macro the ones I use often enough that I need to know the recast time left on them. When you try to fire a JA that's not up yet, the automatically tells you how much time is left before it is ready for use. But the game doesn't do that with spells. So the I use the first line for /recast. Haste is another spell I would set up in macro just to have the /recast every time I try to cast it.

For cures and -na spells, I highly suggest using <stpt> or <stal> for the target. <stpt> lets you cycle through party members using the list at the bottom right corner, rather than hovering the cursor over their character model. This means that you won't lose your target if the player gear swaps while you are trying to select them.
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#3 May 30 2012 at 12:44 PM Rating: Excellent
4,229 posts
One macro that every WHM should have:
/as <stnpc> 
/p <lastst> targeting <t>

The blank line is important for this macro and I'll explain why later. When you take the macro as-is (including the blank line) it will bring up a <stnpc> selector. When you pick an NPC, the macro will target the person at the top of that NPC's hate list (whoever is tanking). It's a great way to get a gauge on who is likely to be taking damage in the imminent future. The "/p" line will not be executed because of the blank line preceding it, which is generally good. People generally know who has hate, and don't need you telling them every few seconds. (And as a career WHM, I abuse the hell out of this macro. So people would get really annoyed if it always reported in /p chat.)

Now if you're in a fight where hate is particularly unstable, that's where the extra line comes in. If you add a "/wait 1" where I left a blank line, it will also report in party chat who has hate. This can be really handy, say for example if your tank goes down on an enemy that casts spells, and you need people to kite it if they get hate. It's possible someone might die and hate will change, and people won't realize they have hate right away, especially if the mob starts casting on them before it gets very close. If your macro announces it in party chat, they're more likely to run away and survive.

Thus if you set up the macro exactly like I have above, you can control whether it announces in party chat or not by adding/removing the "/wait 1" line.

Really that's the only macro that I'd say really makes WHM any easier. The rest of my macros are all for a single spell or to swap equipment. The only other advice I have is get good at targeting. The faster you can target someone, the faster you can start healing them.

Another advice is to keep your targeting methods in mind when choosing how your spell macros target. For example, I use mainly a mix of <stpc> and <t> in my white magic macros. I use <stpc> for almost everything; this is because I often have the person I want to cast on targeted already so all I do in that case is hit the macro, then hit enter right away. It's not much slower than <t>. In fact, the main reason I use <stpc> instead of just <t> for most macros is so that I can hit the macro before I actually want the spell to start, such as while my previous spell is still casting. Then I have the subtarget selector up and ready for me to hit enter as soon as I want to cast the next spell. However, there are some spells where I won't necessarily have enough foresight to get the <st> up before the spell is ready to cast, sometimes I just need to react quickly and even having to press enter one extra time costs too much. The main examples I can think of are Flash & ailment removal spells like Paralyna. For those spells, I use <t> to just always cast on whatever I have targeted. I've heard a lot of people swear by <stpt> and <stal> but they simply weren't around when I trained and I've gotten used to playing without them. When you get good at targeting people, <stpc> is actually faster than those two options.
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#4 May 30 2012 at 4:51 PM Rating: Decent
Slow, Paralyze, Addle, Blind, Dia II, Haste, Auspice, Boost-something useful, Bar-something useful, Stun (if you have it), Dispel. Nothing makes your job as a healer easier than having to do less healing. Not to mention how much more fun your friends on the front line will have if the mob is swinging and WSing 30% less.

Edited, May 30th 2012 3:59pm by tertoonetwothreefour
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#5 Jun 11 2012 at 6:17 AM Rating: Good
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15,268 posts
I would advise putting Slow & Paralyse in the same macro. I used to always start fights off with it. Then again I did have a lot of MND+ gear so the use you'll get out of it will depend on that. Particularly at lower levels.

Always macro your most used Cure spell (personally I macroed everything from Cure II onwards), plus one AoE Cure spell just in case you take a beating.

Also, if you have different gear sets (again, level dependent) it is always a good idea to have these macroed. Quick changes for, for example, your Cure +% gear or your MND+ gear.

I've not played for about two years, so I'm not sure if certain subjobs have fallen by the wayside, but if you find yourself using different subjobs for different situations then always have different macro pallets for each one.
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