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New THF tweaks incomingFollow

#1 Jul 15 2011 at 7:49 AM Rating: Default
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SE wrote:
Example Adjustments

* Adding a new ability that complements Sneak Attack and Trick Attack.
* Raising the chances of successfully executing Steal and Despoil commensurate with Treasure Hunter.
* Adding a new ability that intimidates an enemy in proportion to the number of members in the party.


First one sounds like they might actually give us what we want in the form of a JA that we can use along with SA or TA. Could possibly be a multi directional use thing, or maybe something to augment its damage.

The second one made me lol since it seems like SE is admitting to the failboat that is steal/despoil. No split timers like I had hoped, but at least they're trying to implement some sort of boost there. Having success tied to TH seems a bit gimmicky, but depending on the levels it might be very potent.

Third one seems kinda out of place but could be really fun. Intimidation can be a very useful tool both with soloing and in groups no matter how you look at it.

Overall I'm looking forward to these things however they decide to implement them. They're timing is a bit scary since a lot of us just brought up some of these issues recently (although I realize they have always been issues.)


...and please...no QQing about RNG getting TA and DNC getting triple attack...
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#2 Jul 15 2011 at 8:34 AM Rating: Excellent
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How about QQ'ing that these post level cap THF updates are just failure after failure after miserable failure while they give every unique thing about us away to other jobs?

The success rates of steal and despoil is not the issue. It's not even the point. The fact that they are useless abilities that aren't worth a 30 second recast timer, let alone a shared 5 minute timer is the issue. They don't even work on most worthwhile endgame content or any NM's

There is almost nothing in this game worth stealing. Aurasteal should not be attached to steal, Despoil should have nothing to do with stealing items etc. If they aren't at least lowering and seperating the timers for Steal/Aurasteal/Despoil....there really is no point. This "Vision" they have for THF is a joke.

And YAY! of course another job ability with retarded, party only restrictions on it.

More useless enmity BS...blah blah blah

I really don't know what SE is thinking with this crap. It seems like it's not really a "thinking" kind of process. They need to get somebody other than the mentally challenged monkey they have been using since 75 to come up with THF updates. This is bullsh*t.
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#3 Jul 15 2011 at 8:59 AM Rating: Default
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It is a disturbing trend. All of your time spent maximizing your THF and enjoying the job faces it becoming less and less unique. The further this trend continues, the less likely you'll find a use for (or be asked to bring) your beloved job.


... and, seriously, grow the @#%^ up with this QQ sh*t. People are allowed to have an opinion and you can't reduce it's value by being lazy and label it as someone crying over petty sh*t. Your favorite job having it's role reduced to "Sneak Attack or Trick Attack it enough to push TH up, then GTFO" stinks.

Edited, Jul 15th 2011 11:00am by SFChakan
#4 Jul 15 2011 at 10:05 AM Rating: Good
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75 posts
indeed indeed, if more and more ppl are QQing, it also means thats something is very wrong. They should try to satisfy our perception of the job, not theirs. We are the stakeholders here.
#5 Jul 15 2011 at 12:17 PM Rating: Good
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2,270 posts
There is always an awkward balance between 'fixing' a job functionally, and changing playerbase perceptions. Anyone who has been around long enough knows that a great many underdog jobs were never really 'bad', just perceived to be weak. War and mnk were virutally unchanged for YEARS (talking about 75 cap anyway) and both bounced from utter crap jobs to #1 and everything in between with almost no actual mechanical changes. Drg had a bad stigma for YEARS. Anyone that played drg at 75 knew they were anything but poor DDs. Pup, Nuff said.

There are conflicting messages regarding thf. On one side, some clamor for buffs that are so significant that they overshadow our TH abilities so that the actual perception is shifted away from TH whores to a stand alone useful job. The other side is to simply make the job 'function' in an adequate way and say screw the player base.

Trying to overpower player perception with buffs is ultimately futile and a bad precedent. It requires overbuffing to make a dent in players psyche. This just causes us to be in the limelight for a moment before other jobs start to clamor for the same as they are pushed out. They get buffed, the cycle continues and its just the DD rat race ad nausium.

I far prefer making thf a functional and useful class even if the playerbase doesnt fully appreciate it. Anyone that knows a good pup knows that they are quite useful and potent. SE doesnt need to make them gods so that the masses appreciate pups.

Thf has a stigma. True. Are we nearly as bad off as some might lead you to believe? hell no. Remember, really remember what it was like 5 years ago (those that can). Then compare that to your daily experience today. Does the DD gap still exist? Yes, but the discrepency is not nearly as severe as it was at 75. As much as we hate despoil, conspiritor and shared timers, collaborater is still damn good and feint is the sh*t. Assassin was a godsend, and the TH change was at least an ATTEMPT to fix it and got us in the fight before the last 5%, better than nothing. Our gear options on the DD front have jumped ahead lightyears.

Everything in these job update 'plans' are vague and do not say anything about implementation. As we have all seen, a great sounding idea can fall flat with poor implementation. A terrible sounding one can actually turn out pretty damn good if implemented well. This set of updates is just a bone tossed to let us know this last update wasnt the end and we have a long way to go. Dont read to much into it for good OR ill. Its far to soon to pass judgement on updates that havent even happened and with no concrete details to boot.

My point in all of this is, yes there are still issues, but thf is moving in the right general direction if you really look at the big picture. Updates have been hit or miss, but we are still better off now than we have ever been on all fronts.

I am always pro-Wait and see when it comes to vague update notes. Far to soon to tell. Rag on the poor things all we want. We are entitled to, but also give credit where credits due. How long have we wanted some type of mug/stun ability? Now were getting a TERROR ability? Could be OMGBBQ or utter crap based on implementation. This doesnt X things like DW3 etc either. We are still moving in the right direction and have a long way to go before we are 'finished' at 99.
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#6 Jul 15 2011 at 12:25 PM Rating: Good
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You forgot BST.
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#7 Jul 15 2011 at 4:30 PM Rating: Default
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555 posts
The vision for THF is good. If thief didn't have abilities to find better treasure, steal, and get stuff done without being noticed, it wouldn't be a thief, it'd be some faggot with a knife.

The TH update was amazing. It was total win. The AGI update that came with it made it even better.

Where they failed is the stealing part. Steal is a 5 minute recast. WHY!? WTF!? 1 minute would be a lot fairer. Giving all mobs a Rare steal would also be good. Giving Steal a TH boost on NMs with nothing to steal would even do. Don't get me started on that Despoil bullsh*t. What the @#%^ were they thinking with this shared timer and 5 minute recast? I could maybe understand Steal having a 5 minute recast when the game first came out and a gold/platinum beastcoin was a fortune, but a new sh*ttier steal added now? Increasing steal success rate is fine, until it @#%^s up aura steal.

If they want to do it right:

Put steal, despoil, and aura steal on a separate 1 minute timer, or make them all share a timer, but a recast of 15 seconds like a DNC step since they want to give DNC sh*t from THF.

Then make them land more.

Finally, make Despoil give a constant consistant debuff by the mob family type, a debuff they actually matters. For example Magic Defense Down for demons since they have an innate -mdmg%, -MAB for caster type mobs, etc, and make it land on NMs too.



Now as for the Enmity thing. I personally love it. Abyssea is over. Nothing new will be added to it, so as we go forward, VW and revamped events will become the new big thing for people to want new JA/JT and gear for and from.

Enmity is important in VW when going as a party. Those mobs are essentially abyssea mobs with no Atmas. It's no longer "THROW WAR AND WHM AT IT LOLZ". These mobs do not play around. They also don't take as much melee damage meaning hate is easier to manage in that department. Not only that, but a lot of them have a cheap ass enmity reset that they will spam. It's an annoying trend since abyssea began that more and more NMs have been getting hate resets. This trend will most likely continue as the mobs get stronger and a big WS won't be enough to pull hate anymore. As the game moves in that direction, Enmity manipulation will become key for groups like mine to succeed. This is why I love the enmity manipulation of THF and honestly hope for more.


Our Abyssean Super Powers fading fast and the mobs are only getting stronger, adaptation will be needed or you will fail miserably.
#8 Jul 15 2011 at 9:43 PM Rating: Decent
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492 posts
Banalaty wrote:
There is always an awkward balance between 'fixing' a job functionally, and changing playerbase perceptions. Anyone who has been around long enough knows that a great many underdog jobs were never really 'bad', just perceived to be weak. War and mnk were virutally unchanged for YEARS (talking about 75 cap anyway) and both bounced from utter crap jobs to #1 and everything in between with almost no actual mechanical changes. Drg had a bad stigma for YEARS. Anyone that played drg at 75 knew they were anything but poor DDs. Pup, Nuff said.

There are conflicting messages regarding thf. On one side, some clamor for buffs that are so significant that they overshadow our TH abilities so that the actual perception is shifted away from TH whores to a stand alone useful job. The other side is to simply make the job 'function' in an adequate way and say screw the player base.

Trying to overpower player perception with buffs is ultimately futile and a bad precedent. It requires overbuffing to make a dent in players psyche. This just causes us to be in the limelight for a moment before other jobs start to clamor for the same as they are pushed out. They get buffed, the cycle continues and its just the DD rat race ad nausium.

I far prefer making thf a functional and useful class even if the playerbase doesnt fully appreciate it. Anyone that knows a good pup knows that they are quite useful and potent. SE doesnt need to make them gods so that the masses appreciate pups.

Thf has a stigma. True. Are we nearly as bad off as some might lead you to believe? hell no. Remember, really remember what it was like 5 years ago (those that can). Then compare that to your daily experience today. Does the DD gap still exist? Yes, but the discrepency is not nearly as severe as it was at 75. As much as we hate despoil, conspiritor and shared timers, collaborater is still damn good and feint is the sh*t. Assassin was a godsend, and the TH change was at least an ATTEMPT to fix it and got us in the fight before the last 5%, better than nothing. Our gear options on the DD front have jumped ahead lightyears.

Everything in these job update 'plans' are vague and do not say anything about implementation. As we have all seen, a great sounding idea can fall flat with poor implementation. A terrible sounding one can actually turn out pretty damn good if implemented well. This set of updates is just a bone tossed to let us know this last update wasnt the end and we have a long way to go. Dont read to much into it for good OR ill. Its far to soon to pass judgement on updates that havent even happened and with no concrete details to boot.

My point in all of this is, yes there are still issues, but thf is moving in the right general direction if you really look at the big picture. Updates have been hit or miss, but we are still better off now than we have ever been on all fronts.

I am always pro-Wait and see when it comes to vague update notes. Far to soon to tell. Rag on the poor things all we want. We are entitled to, but also give credit where credits due. How long have we wanted some type of mug/stun ability? Now were getting a TERROR ability? Could be OMGBBQ or utter crap based on implementation. This doesnt X things like DW3 etc either. We are still moving in the right direction and have a long way to go before we are 'finished' at 99.


You know, that's not true at all outside of PUGs and really retarded LS'. Before I quit, I got static for 2 months about wanting to bring my THF. Turns out they finally let me on a limbus run, I came just behind a Amano SAM. Suddenly I got no more "lolTHFs" in linkshell. Hell, a SAM in LS left an alliance once after he asked if I can join and they said, "lolTHF, no we don't want weak DD." He told them if they didn't want weak DD everyone in the alliance without a relic and A+ gear should drop, cause his (very well) outfitted SAM gets beaten on non-High DEF mobs by my THF.

Quite frankly, the problem is we're NOT a stigma like SMN or whatever, we honestly suck. We can not with the greatest gear imaginable even beat a decent-good geared WAR, SAM, DRK, etc. If I could have been useful, KNEW I was useful, and had my friends know I was useful, @#%^ the PUGS. I should NEVER have been able to ding into only moderate gear on DNC and be able to outDD my amazing THF.

Sorry, not yelling at YOU, just venting while saying I disagree.

PS: If the intimidation ability is actually feasible to use in a party, and not just as a, "Hey, 5% chance, they won't let me melee anyway so why not?" I'll personally put an ASCII picture of Barney in my sig.

Edited, Jul 15th 2011 11:50pm by ElvaanTHF
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#9 Jul 16 2011 at 3:58 PM Rating: Decent
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50 posts
not gonna lie these updates sounded horrible
i wanna think of sumthing positive to say but i cant
once again the other jobs got things thf prob should have got
as for sum other jobs that really need buffs more like pup, this is true but its also the thf forum and im here to bitch about thf problems. christ on a bike at least hook us up with some subtle blow updates
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