Another update to KParser (v1.0.9 at http://code.google.com/p/kparser/
), though only a couple of additions.
First is the addition of access (via dialog; check the Tools menu) to a small field in the database to store player information. When I originally designed the database I considered putting automated job info there by pulling seacom data or the like, but it never really worked out. Unfortunately I left it fairly small -- just 100 characters. While recording job info for each player in the parse is probably useful, I also recently realized people will probably want to store things like full gear set info as well, and that's just not feasible with its current size. This will be changed in the next database revision.
To go along with that, I added a small little plugin page to show the player info that's been stored for the current parse file.
Second is the addition of detailed data for offense and defense damage per fight. Most people probably won't use it, but it can be handy if you're trying to do a more detailed statistical analysis of the numbers. The Defense Details tab will likely be useful for those studying shield block or guard rates/amounts, while the Offense Details is for those studying random pDiff variance behaviors.
Processing for unrestricted mining of large data sets can get expensive, so it's set on a minimized value while parsing is active.
Also has a fix for totaling -ga spell damage.