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Blade: KamuFollow

#1 Jul 20 2009 at 9:12 AM Rating: Default
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So I got Blade: Kamu a while ago and looked at the modifires for it when decideing how to gear for it. ( windower = win for gear swaps so I havea specific swap for every WS ) now I treated it like Sam's Y/G/K Because in essence it the same concept single hit weapon skill with high Str mod.

so I ws in:
O.hat ( dont have an alternitive until today since the add-on! )
Chiv
Burtal and Bushi ( Sam Main : / suppa ohwells. )
Osode
Alky's
Flame / Rajas
Shura
Denali feet
Warewolf
foragers

Senj+Fudo is my Katana's

Now Ive put out some nice numbers with Kamu = to mid Jin's and spikes of 1K~ I have slightly watched my tp when seeing nice numbers and have seen anywhere from 7, 10, 11. Now its a single hit. Has anyone else used Kamu for some nice results? when solo'in I always start with a Kamu because -acc for the enemy is invaluable. just curious of others experiences with Kamu.
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#2 Jul 21 2009 at 6:03 AM Rating: Default
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I believe that they way these WS work is this?

300% tp = occasionally an attack will double.

so with Dual wield you get an extra hit with the offhand anyway. and with Brutal Earring or /war you get Double attack, which can also activate in a WS. i know you know this, but just reminding you. this is probably why you are seeing the TP return differences.

I would say the occasional Double Attack on this Mythic WS, plus Brutal, plus /war. plus offhand... i can see why this returns strange results in TP return.
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#3 Jul 21 2009 at 8:33 AM Rating: Decent
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Spikes of 1k on what mobs? Problem with Kamu is the duration on the -acc effect is way too short, so you essentially have to use it full-time and forget about Jin if you want to take advantage of it. If you could get, say, 80% of Jin damage with the proper build, it may be worth it, but the reports I've seen indicate the damage is 50% Jin or less. If a full STR build could alleviate this it would be pretty useful. Most of the things I solo or low-man have time limits, so losing out on the damage from Jin is not desirable.

Granted I just unlocked Kamu like a week ago so I haven't really tested it out yet, I'm just going by what I've heard other people say.
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#4 Jul 21 2009 at 9:08 AM Rating: Decent
My wife was able to solo tank charybdis without a brd. Eva setup + a ton of blade: Kamu's.

Our pt was Blu, Whm, and Nin.
The pt of 9 people before us wiped, probably because they fed it too much tp.
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#5 Jul 21 2009 at 10:17 AM Rating: Decent
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I dont think we should judge Kamu right away based on numbers right now. 2 years ago NO one used Great Axe and now its awesome.. let's test it out and talk it out.

Kamu is a 1-hit Weaponskill. But what does this mean?
-As has been proven, 1-hit Weapon Skills have a natural ACC trait of 95%

Now since this is true there is one thing, gear wise, that we do not have to worry about and that is ACC, unlike Jin, where ACC and ATTK are very important cause of the multi-hit nature.

Also, unlike Blade: Ten, the STR Mod on Kamu is 50% (also INT 50%)

So Kamu has pretty good mods... so i think we need more testing with Full "Str>Int" Mods. (Steel cyclone for example has Str, Vit mods but Str should always take precedence over VIT simply cause it raises attack as well; however, large amounts of VIT shouldnt be ignored)

So let's pile on the STR and INT and test out Kamu to see what we can parse.

Head: Yasha Jinpachi: 7 Int
Shura Kabuto: 5 Str
Fourth Division Haube: 3 Str (not bad but i will take Yasha over)

Neck: Chivalrous Chain: 3 Str
Elemental Torque, Gorget (whatev, will probably always be the best)

Ears: Heims Earring (1 str and 1 Int, cheap alternative to Triumph)
Minuet (1 str)

Body: Hauby: 5 Str
The new Campaign Body: 8 Str
Kirin's Osode: 10 str, 10 int (winner if you have it)

Hands: Pallas/Alky Bracelets: 9 or 11 Str (yes, please)

Rings: Any Str Rings

Back: Smilodon +1: 5 Str (winner)

Waist: Warwolf reigns supreme and cheap

Legs: Fourth Schoss: 4 Str
Enkidu's Subligar: 4 Str and Store TP
Shura Haidate: 5 Str
Hachiryu Haidate: 10 Str (winner if you can afford/have)

Feet: Rutter Sabatons: 3 Str, 5 Attack
Fourth Schuhs: 3 Str
Ninja Kyahan +1: 6 Int

Some gear worth noting for Kamu



Edited, Jul 21st 2009 2:38pm by Akibakei

Edited, Jul 22nd 2009 8:30am by Akibakei
#6 Jul 21 2009 at 11:04 AM Rating: Default
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NIN can't use Pallas/Alky, but other than that you're on the right track. I doubt it will be anywhere near Gekko-type damage, but it might be reasonable if geared properly.
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#7 Jul 21 2009 at 11:38 AM Rating: Decent
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yes nin can ^^
http://www.ffxiah.com/item.php?id=14021

Also about to edit that... Smilodon +1 5 Str, is best for Back
#8 Jul 21 2009 at 11:40 AM Rating: Default
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Man my Alky's must be broken then >.> cuz i use them every time I WS
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#9 Jul 21 2009 at 3:13 PM Rating: Default
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Kamu doesn't have the Att. boost Y/G/K have so Attack gear shouldn't be ignored. Fact.

Chiv. chain isn't 5STR, Elemental torque and BLM Forums are up there.

As for Kamu, i never bothered to unlock it(yet) but while soloing the sheer amount of damage Jin can produce to kill the mob faster is better than tanking the mob x minutes longer because you decided to use a lesser dmg WS.

Also, Evasion rate caps at 80% why bother whoring all out evasion in gear, have the BRD singing mambos AND use kamu?

Double minuet your NIN incase of dangerous TP moves to kill the mob faster, March could be counter productive in this case.
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#10 Jul 22 2009 at 5:34 AM Rating: Excellent
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you sure talk alot about Kamu for not having it. and excuse me for one typo and everyone knows i mean the Sea Gorgets when i put torque.. excuse me your majesty for my slight errors

Kamu's added affect isnt debatable about its usefulness and your talk against it, again without having it, is laughable at best. when soloing something more than EP or DC Kamu is lovely to have. I attempt to solo as hard of stuff as i can on Nin/Dnc and I do a pretty damn good job.

Dont ignore Kamu and then jump on the bandwagon if it gets shown to be great.

Also Jin is awesome. Do not get me wrong... but still Inconsistent in a real environment.. and i do not count Lolibri in that... but ACC will always be an issue on Multi-Hit WS. If i can get near the DMG with Kamu, a great affect, and more consistent DMG, i will take it every time...

dont bash it before you try it... but that seems to be your motif
#11 Jul 22 2009 at 7:00 AM Rating: Decent
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Kamu does respectable damage. I was very impressed by it.

I observe that this may have an attack boost trait, and it seems others have as well. I did a quick calculation assuming a certain pDIF range (derived via /check on what I was fighting) and evaluating my TP return. My damage was exceeding what I expected.

I haven't done much soloing against T+ monsters yet, but I plan to very soon.


There's definitely no justification to ever use this against weaker monsters (<lv70) because the critical hit-rate from Jin, already high attack ratios, and high evasion will obsolete Kamu.
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#12 Jul 22 2009 at 7:22 AM Rating: Decent
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can someone post pics of this WS' DMG on merit mobs?
#13 Jul 22 2009 at 4:43 PM Rating: Decent
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Quote:
Man my Alky's must be broken then >.> cuz i use them every time I WS


oops my bad, i was thinking of RNG
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#14 Jul 22 2009 at 10:22 PM Rating: Good
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A friend of mine said he never broke 600dmg with full str equipment.
I must say I neither but my WS equipment is not really good and for Jin.
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#15 Jul 23 2009 at 2:06 AM Rating: Good
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SeeYouTaru wrote:
A friend of mine said he never broke 600dmg with full str equipment.
I must say I neither but my WS equipment is not really good and for Jin.

1029 Blade: Kamu


I got that while soloing Great Ameretat to pop Jaded Jody. Can't really recall what food I used that time; I used Boxstep for Crab Sushi and Marinara Pizza +1, but Quickstep for Meat Mithkabobs, though I'm usually too lazy/distracted to get up to Level 5. There were no outside buffs, and for what's it worth, I didn't use any particular :Ni nuke beforehand.

I only use my NIN for /DRK tanking, so there's little incentive to create a decent WS set; that being said, I was using Kamu with my generic Jin setup out of laziness, which comes out to STR+19, INT-3, ATT+61, and ACC+48.

I think Jin has peaked at 913 on those, probably lower, but never 1k.


Edit: Forgot to mention, TP was no more than 120%. If I go over 100%, I'll use Drain Samba II, Waltz or a step to get close to 100% so some of that extra TP isn't "wasted."

Edited, Jul 23rd 2009 6:09am by jprvoices
#16 Jul 23 2009 at 3:37 AM Rating: Good
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Don't forget the Bull Necklace from Bastok(S) now. 4Str anywhere and 25 in campaign.
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#17 Jul 23 2009 at 5:37 AM Rating: Decent
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Thanks Multi. Yes that is a very good necklace for Kamu and it's relatively free!

If you cannot get an Elemental Gorget then that would be one of your best bets for the WS. and in Campaign.. hope you have shadows up cause that is alot of Str

Must. Get. Osode.
#18 Jul 27 2009 at 8:51 AM Rating: Good
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Kamu is 2 hits for most nin: main hand and off hand.

That does make acc something that you want. Not just whore out on mods.
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#19 Jul 27 2009 at 2:38 PM Rating: Decent
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Currently I use the following setup for Kamu WS

Main/Sub: Senji/Perdu or Double Mamu +1
Ammo: Fire Bomblet
Head: Anwig Salade (4 Str 15 WS and Acc 10 Acc 5 Atk Mods)
Neck: Breeze Gorget
Ear1: Brutal Earring
Ear2: Heims Earring (Vampire Earring at night)
Body: Kirin's Osode
Hands: Ninja Tekko +1 (Koga Tekko at night)
Ring1: Flame Ring (5 str 2 int)
Ring2: Rajas Ring (Didn't really want to carry around another flame)
Back: Cuchulain's Mantle
Belt: Warwolf Belt (with my lolyay 4atk augment)
Legs: Sangoma lappas (6 int)
Feet: Ninja kyahan +1 (6 int)

Overall I feel its a pretty solid build without having to carry too much excess equipment (heims and sangoma lappas)

My numbers are still pretty random however - ranging from 300 up to 1k on a rare day.

I agree the added effect is the real shine of this WS but also being able to make light on ninja makes me happy lol.
#20 Jul 27 2009 at 5:31 PM Rating: Decent
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This is coming from a 2hand user. I suspect that this WS got hidden ratio bonus similar to SS and the 3 WSs from SAM, what % I don't know but I am pretty sure it has since the thf mythic WS was originally thought to be useless and then found out that it is a ratio boost one hit WS that is good for harder mobs.

For this type of WS, since ninja don't have much attack to begin with, stacking str shouldn't be your only focus, att as well. With ratio boost, every bit of attack you stack on is going to be multiplied. So perhaps those who got good results from it have some sort of attack boost from either gear or buff (/war vs /drk?).

This should be a very good end game WS for nin due to the one hit nature; shouldn't overlook it.
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#21 Jul 27 2009 at 7:03 PM Rating: Decent
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just a random addition to the conversation, for steel cyclone, 1 str = 1.6 vit (5 str = 8 vit) with 50% str/vit mods. This has more to do with fSTR than attack, but I'm still not sure how big a role the 2:1 ratio vs the 4:3 ratio would play in a difference, due to being fuzzy on the math (because of the way my head is spinning right now)

Take from that what you will.
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#22 Jul 27 2009 at 9:15 PM Rating: Good
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My blade kamu set has about +51 STR in it before food, and it generally does around 500ish on most mobs.

1DA sending it closer to 750-800 and 2DA's at 1k-1.2k.

Only once have I ever seen it do 1.3k, and it was on a platoon scorpion with zerk up. It made me "wtf?!" out loud. .. with other people in the room.

Anyway, I mostly use it to Open light, or solo campaign mobs a bit easier. Other than that, it's not really a damaging ws, but it does seem fairly consistant.
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#23 Jul 28 2009 at 12:15 AM Rating: Good
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Greetings all,

I just wanna share my experiences with Blade: Kamu and to the least that I am very satisfied with it.

Me and my friend (A RDM) decided to farm some Yovra organs the other day, so we ran around until we can aggro one but unfortunately we ran into a Om'Yovra.

We decided to go ahead and fight it and if sh*t hits the fan, she was gonna sleep it and /logout. I opened the fight with the usual debuffs Hojo, Kurayami and the RDM took care of Paralyze II and I immediately did a 100% TP (I built up beforehand) Blade: Kamu on it. Let me tell you, I was able to go Ni>Ni unless when it does this move that stuns you and wipes shadows, then I'll have to use Ichi if Ni it's not up.

There were times when I used Jin instead just because I didn't see any indications yet that the "blablah lowered accuracy has wear off" message, and almost always right when I did so, I get the message that it wore off, and when that happened I noticed a drastic change in the Yovra's hit rate, I really had to ride my Utsu timers.

As far as damage goes, it was nothing to write home about, the highest damage I manage to pull was in the 400~, my WS gear is nothing spectacular, I used pieces from my SAM that NIN can use WSgear.

Just in case if you were wondering, we weren't able to kill it, we were figthing it for about 35 minutes and we decided to give up, even with the RDM nuking every now and then, we couldn't out DoT his regen (fought on land) lol. I got charmed a couple of times too so that took away some time from me wailing at it, and within that time frame he would regen to about 5-6% at least.

My .02
#24 Jul 28 2009 at 7:08 AM Rating: Decent
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Aznpride wrote:

As far as damage goes, it was nothing to write home about, the highest damage I manage to pull was in the 400~, my WS gear is nothing spectacular, I used pieces from my SAM that NIN can use WSgear.


400 damage seems pretty good against a monsters like an om'yovra. What were your Jins doing? I can't say I ever fought the higher tier yovra's on NIN so I don't know what's considered good.
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#25 Jul 28 2009 at 10:17 AM Rating: Decent
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I've pulled off 400 kamus in Dynamis Xarcabard.

Subsequently I pulled off a 600 Jin in Dynamis Xarcabard.

Kamu isnt worth using, and i would appreciate it if SE would at LEAST increase the multiplier, and maybe give an attack boost (because given our katana is half that of a great katana, it would even the score a bit)

nix the evasion bonus, I really dont care about it. evading unnoticably less vs killing the mob faster, I'm gonna go with killing the mob faster.
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#26 Jul 28 2009 at 11:01 AM Rating: Decent
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Nattack wrote:
I've pulled off 400 kamus in Dynamis Xarcabard.

Subsequently I pulled off a 600 Jin in Dynamis Xarcabard.


Some parses over a series of time would be nice. I would never be permitted to go ninja to our xarcabard runs so, unfortunatley, I can't volunteer.
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#27 Jul 28 2009 at 6:55 PM Rating: Decent
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Quote:
As far as damage goes, it was nothing to write home about, the highest damage I manage to pull was in the 400~, my WS gear is nothing spectacular, I used pieces from my SAM that NIN can use WSgear.


I can confirm this, I killed some on NIN about a month ago and was messing around with Kamu, even without my sttr set which i left in MH.... I was doing 360ish Kamus on the lower versions.
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#28 Jul 29 2009 at 12:30 AM Rating: Excellent
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Nattack wrote:
nix the evasion bonus, I really dont care about it. evading unnoticably less vs killing the mob faster, I'm gonna go with killing the mob faster.


Then just stick with Jin. I'm no Kamu fanboy but if you don't care about the additional effect, why use it in the first place? If you want a 1-hit WS with an increased mod, just use Ten.
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#29 Jul 29 2009 at 9:53 AM Rating: Decent
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I just wanted to point out that it's worth figuring out what kind of attack bonus this WS may give before we pass judgement.

Given:
- You're using an appropriately correlated elemental gorget

- damage output is : (D + fStr + wsMod) x pDif x (1.1 + #hits -1)

- Blade: Jin is 4 hits

- Blade: Kamu is 2 hits

- your attack is about the same as the monsters defense

Assumptions:
- The average JIN pDIF is 0.95. (pDIF = [0.7, 1.2])
- Kamu doubles attack (like Gekko)
- The average Kamu pDIF is 2.0 (pDIF = [1.6, 2.4])
- Damage is rounded to 3 decimal places
- there are no double attacks or criticals

The average blade Jin will be:
(D + fStr + wsMod) x 3.895

The average blade Kamu will be:
(D + fStr + wsMod) x 4.2

Since wsMods for jin are 30% str 30% dex, and 50% str 50% int for Kamu. I think the advantage goes to Kamu for most players.

D and fStr are the same for each WS unless you have funky gear swaps going on.

This ignores accuracy and a chance at critical hits with Jin. Someone else can work out the probabilities and how that helps Jin.

I believe the chance of double attack is equivalent, if the double attack trait is present. Jin double attacks can critical though.

If there is a significant attack bonus to Kamu: the harder the monster the better it gets. Determining its value is very important.

To test, I suppose I would get my attack equivalent to a monsters defense (via check comparisons) and perform a number of trials sufficient to establish a max damage value.

Edit: just realized that any attack bonus may not apply to hits after the first. Does anyone know if that would be the case?

Edited, Jul 29th 2009 1:57pm by Codernaut
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#30 Jul 29 2009 at 12:11 PM Rating: Decent
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Solrain: what I was hoping for was a weaponskill with some logical use. Blade: Jin isnt even that hard of a WS to replace, I dont see why Blade: Ku has to fail as hard as it does. a 5 hit crit based WS isnt that overpowered when you're primary damage is dealt with the second lowest damaging weapon in the game
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