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Store TP and X-hit Builds: A Guide to Gear ChoicesFollow

#1 Nov 09 2007 at 4:55 PM Rating: Excellent
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375 posts
Ok, this is a ridiculously long post. It aims to explain Store TP options at all levels in an effort to help people make gear choices with regards to certain hit builds.

This is a guide, it isn’t going to make the decisions for you. It will; however, list out all the possibilities (unless I missed some) and you can make the choice depending on your gear/gil.

Store TP Chart:

This chart shows the Store TP required from gear or food to achieve certain “Hit Builds”
Use it by taking the delay of your weapon at your particular level and going across to see the Store TP required from gear and food to get the Hit Build you want:

The Store TP Chart with no Store TP Trait:

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit

396 - - - - 10.2 - - - 10 - - - - 23 - - - -41 - - - - 64 - - - -***
399 - - - - 10.2 - - - 10 - - - - 23 - - - -41 - - - - 64 - - - -***
407 - - - - 10.4 - - - -8 - - - - -21 - - - 38 - - - - 61 - - - --***
420 - - - - 10.7 - - - -5 - - - - -17 - - - 34 - - - - 57 - - - --86
428 - - - - 10.9 - - - -3 - - - - -15 - - - 32 - - - - 54 - - - --83
437 - - - - 11.1 - - - -1 - - - - -13 - - - 29 - - - - 51 - - - --81
450 - - - - 11.5 - - - -0 - - - - -9 - - - -25 - - - - -46 - - - -74
464 - - - - 12.2 - - - -0 - - - - -3 - - - -18 - - - - -37 - - - -64
480 - - - - 13.0 - - - -0 - - - - -0 - - - -10 - - - - -29 - - - -54

So the chart shows, as we all know, for a 450 delay weapon you need +46 Store TP to get a 6 hit build.

Anything above 87 Store TP required was omitted because 87 is the most you can get from gear and food and job traits and merits (without even a thought of practicality).

At each level where new gear and traits becomes available I will update the chart with the Store TP number required to get a certain Hit Build.
I will delete any build that is not possible with available gear at that level.

I will also offer my thoughts on the gear presented. These thoughts are my own and in no way should be taken as anything more than the opinion of one player. My opinions will be based on a lot of the gear discussions on these forums.

Weapon delay:

Weapon delay is the determining factor in TP gain. The most common Samurai weapons are in the delay range of 396-480 (polearms and great katanas). The TP Gain equation for this range is:

396-450: TP = 5.0 + ([Delay-180]*6.5)/270

450-480: TP = 11.5 + ([Delay-450]*1.5)/30

Store TP:

Each point of Store TP increase TP gain by 1%. So Store TP +10 = 10% increase.

10 TP return + 10 Store TP = 10 * 1.1 = 11 TP new return

TP is always truncated (not rounded) at one spot passed the decimal. So:

11.5 TP with +10 Store TP = 11.5 * 1.1 = 12.65 = 12.6 *note the 0.05 dropped off.


So here we go!


---Level 10---

Store TP I: Store TP +10

Max Store TP available from gear: +6 (food, using Carbonara as the food in all these discussions)

The chart:

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit

396 - - - - 10.2 - - - -0 - - - - 13
399 - - - - 10.2 - - - -0 - - - - 13
407 - - - - 10.4 - - - -0 - - - - 11
420 - - - - 10.7 - - - -0 - - - - -7
428 - - - - 10.9 - - - -0 - - - - -5
437 - - - - 11.1 - - - -0 - - - - -3
450 - - - - 11.5 - - - -0 - - - - -0
464 - - - - 11.8 - - - -0 - - - - -0
480 - - - - 12.2 - - - -0 - - - - -0 - - - -0

Sumamry:
The first Store TP job trait makes all Great Katanas a 9 Hit and anything above 450 delay an 8 Hit. Also makes 480 delay weapons a 7 hit.
The only other possible +Store TP is from food…and there is no reason to be popping carbonara in the Dunes.


---Level 30---

Store TP II: Store TP +15

*Rajas Ring: STR +2~5 DEX +2~5 "Store TP" +5 "Subtle Blow" +5

Amazing piece of gear. Since the adjustment to the 2 hand buff, this has lost some of its appeal at lower levels. I personal wear this on all 2 handed weapon jobs after 30 but if you don’t need the Store TP, an ACC ring might be a better choice.

If you don’t have this, most X-hit builds will require too many sacrifices to be practical.

Max Store TP Available: +11 (Rajas, Food)

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit

396 - - - - 10.2 - - - -0 - - - - -8
399 - - - - 10.2 - - - -0 - - - - -8
407 - - - - 10.4 - - - -0 - - - - -6
420 - - - - 10.7 - - - -0 - - - - -2
428 - - - - 10.9 - - - -0 - - - - -0
437 - - - - 11.1 - - - -0 - - - - -0
450 - - - - 11.5 - - - -0 - - - - -0 - - - -10
464 - - - - 11.8 - - - -0 - - - - -0 - - - - 3
480 - - - - 12.2 - - - -0 - - - - -0 - - - - 0

Summary:
Rajas rocks, but unless you are sporting a 464 delay weapon, by itself it won’t affect any Hit Builds.
If you want your 450 delay GKT to get to 7 hit, pop some food. But I still don’t think it is worth it.
Some of the lower delay GKT are getting into the 8 Hit range thanks to the second tier of the Job Trait.


---Level 50---

Store TP III: Store TP +20

Shinimusha hara-ate: DEF: 37 "Store TP" +9

A pain to get but from lvl 50-59 it’s a nice piece of gear to have. Gives a lot of options including a 6 hit build at 50 if you use food. At 59 tho, use Hauby.

Shinimusha haidate: DEF: 27 "Store TP" +6

Awesome piece of gear. If you don't have Rajas then this will get you to a 7 hit at lvl 50. Use the chart below to see if this will affect your Hit Build. Getting to a 7 Hit at 50 is nice, but remember, too much Store TP is usually a waste (escpecially in the legs spot where there are some nice Str/Attk options in the 50s)

*Ecphoria Ring: ACC +4 "Store TP" +1

Not a terrible ring. One less ACC than Snipers with a touch of Store TP to boot. If you need +1 Store TP to get to the next hit build then this is great.

Max Store TP Available: +27 (JSE Pants/Body, Rajas, Ecphoria, Food)


Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit

396 - - - - 10.2 - - - -0 - - - - 3 - - - --21
399 - - - - 10.2 - - - -0 - - - - 3 - - - --21
407 - - - - 10.4 - - - -0 - - - - 1 - - - --18
420 - - - - 10.7 - - - -0 - - - - 0 - - - --14
428 - - - - 10.9 - - - -0 - - - - 0 - - - --12
437 - - - - 11.1 - - - -0 - - - - 0 - - - --9
450 - - - - 11.5 - - - -0 - - - - 0 - - - --5 - - - - -26
464 - - - - 11.8 - - - -0 - - - - 0 - - - --0 - - - - -17
480 - - - - 12.2 - - - -0 - - - - 0 - - - --0 - - - - -9

Summary:
A new Job Trait, a ring and some JSE are making lower hit builds possible. The first time I’d even consider food for the Store TP bonus (6 Hit w/450 delay at 50).
Rajas alone will get your shiny new soboro to a 7 Hit (^.^)b


---Level 60---


Bushido Cape: DEF: 7 Evasion +1 "Store TP" +1 "Subtle Blow" +1 Enhances "Zanshin" Effect

Meh. At lvl 61 Amemet’s Mantle comes along which is waaaaay better than this.

Chivalrous Chain: DEF: 4 STR +3 Accuracy +5 "Store TP" +1

I use this full time at 75. Great piece of gear.

Omokage: DMG: 66 Delay: 420 DEX +4 "Store TP" +2

Unique since it is one of 2 GKT that give Store TP full time. Omokage + Rajas + Chiv Chain + JSE pants = 7 Hit build. I’d be a lot better if the delay was 450 (and the base damage a little higher). Better options out there, included for uniqueness and completeness.

Max Store TP Available: +29 (JSE Pants/Body, Rajas, Echporia, Chiv Chain, Bushido Cape, Food)
With Omokage: +31

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit

396 - - - - 10.2 - - - -0 - - - - 3 - - - --21
399 - - - - 10.2 - - - -0 - - - - 3 - - - --21
407 - - - - 10.4 - - - -0 - - - - 1 - - - --18
420 - - - - 10.7 - - - -0 - - - - 0 - - - --14
428 - - - - 10.9 - - - -0 - - - - 0 - - - --12
437 - - - - 11.1 - - - -0 - - - - 0 - - - --9
450 - - - - 11.5 - - - -0 - - - - 0 - - - --5 - - - - -26
464 - - - - 11.8 - - - -0 - - - - 0 - - - --2 - - - - -17
480 - - - - 12.2 - - - -0 - - - - 0 - - - --0 - - - - -9

Summary:

A few new gear choices. The only one I really like is the Chiv Chain.
While I say there is +29 Store TP available, remember, you should be using Hauby so there is only +20 Practical Store TP available.


---Level 70---


Store TP IV: Store TP +25

Attila's Earring: "Store TP" +1

If this gets you to a lower Hit Build consider it. I would drop a Coral Earring for this…maybe even a Fowling if it got me to 6 Hit, but not Bushinomimi.

Hachiman sune-ate (+1): DEF: 17(18) STR +2(+3) "Store TP" +5(+6) Weapon Skill Accuracy +2(+3)

Nice set of boots. They can be used in combination with different gear to get 6 Hit Builds all the way to 75.

Hachiman Hakama (+1): DEF: 36(37) "Store TP" +3(+4) Weapon Skill Accuracy +6(+7) Latent Effect: Ranged Attack +7(+8)

The only reason to use this is for landing Sidewinder. If you need pants for Store TP use the lvl 50 JSE pants.

Hachiman Kote (+1): DEF: 19(20) STR +4(+5) "Store TP" +8(+9) Latent Effect: Attack +10(+12)

Nice set of gloves. They can be used in combination with different gear to get 6 Hit Builds all the way to 75. Don’t consider the latent helpful. It is only active above 100 TP and the whole point of a lower Hit Build is to fire off a WS as close to 100 TP as possible so the latent won’t be on much at all.

Hachiman Domaru(+1): DEF: 47(48) STR +8(+9) Store TP +6(+7) Weapon Skill Accuracy +8(+10)

See the notes under Hakama. Hauby should still be on. However, I will come back to this as part of the WS and Store TP section.

*Nobushi Kyahan: DEF: 18 Accuracy +4 "Store TP" +4 Enhances Effects of Rice Balls

Nice boots. ACC is always welcome. If these keep you at a 6 hit, I’d use over amir and AF2 till 75 when Merits (or Usu boots) can compensate for the loss of Store TP.

*White Tathlum: HP+15 MP+15"Store TP" +2 Enimity -2

Unique in that it is the only ammo that gives Store TP. If it gets you a 6 hit, use it. But the Black Tathlum is much much sexier.

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit

396 - - - - 10.2 - - - -0 - - - - 0 - - - -16 - - - - 39
399 - - - - 10.2 - - - -0 - - - - 0 - - - -16 - - - - 39
407 - - - - 10.4 - - - -0 - - - - 0 - - - -13 - - - - 36
420 - - - - 10.7 - - - -0 - - - - 0 - - - - 9 - - - - -32
428 - - - - 10.9 - - - -0 - - - - 0 - - - - 7 - - - - -29
437 - - - - 11.1 - - - -0 - - - - 0 - - - - 4 - - - - -26
450 - - - - 11.5 - - - -0 - - - - 0 - - - - 0- - - - --21
464 - - - - 11.8 - - - -0 - - - - 0 - - - - 0 - - - - -12- - - - 39
480 - - - - 12.2 - - - -0 - - - - 0 - - - - 0 - - - - -4 - - - - 29

Max Store TP Available: +44 (not optimal, just max: JSE Body/Pants, Hachi Hands/Feet, Bushido Cape, Attila’s Earring, Rajas, Chiv Chain, Echporia, White Tathlum, food)

Summary:

The final Tier of our Job Trait puts most weapons at the 7 Hit.
The Hachiman series of gear has some great Store TP Bonus to it. 6 Hits start being more practical (Hachi Hands/Feet, Rajas, Lvl 50 JSE Pants, Chiv Chain will be more than enough).
Through out the 70s some other nice gear comes along and you will have to decide if/when you want to give up the 6 Hit Build to maximize your damage.
A few new accessories are making some decisions easier (Nobushi is a nice option).


*---Level 72---

*Enkidu's Subligar: DEF: 40 STR +4 DEX +4 "Store TP" +5 "Subtle Blow" +5

New addition. **** nice pants. Best Store TP pants in the game for melee. Makes a 6 hit at 72 very nice.

If you can get this, I’d recommend the following build:

Hachi hands, Rajas ring, Enkidu’s sub, Nobushi Feet: 47 Store TP. Hello not-gimp 6 hit before merits.

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit

396 - - - - 10.2 - - - -0 - - - - 0 - - - -16 - - - - 39
399 - - - - 10.2 - - - -0 - - - - 0 - - - -16 - - - - 39
407 - - - - 10.4 - - - -0 - - - - 0 - - - -13 - - - - 36
420 - - - - 10.7 - - - -0 - - - - 0 - - - - 9 - - - - -32
428 - - - - 10.9 - - - -0 - - - - 0 - - - - 7 - - - - -29
437 - - - - 11.1 - - - -0 - - - - 0 - - - - 4 - - - - -26
450 - - - - 11.5 - - - -0 - - - - 0 - - - - 0- - - - --21
464 - - - - 11.8 - - - -0 - - - - 0 - - - - 0 - - - - -12- - - - 39
480 - - - - 12.2 - - - -0 - - - - 0 - - - - 0 - - - - -4 - - - - 29

Max Store TP Available: +44 (not optimal, just max: JSE Body/Pants, Hachi Hands/Feet, Bushido Cape, Attila’s Earring, Rajas, Chiv Chain, Echporia, White Tathlum, food)

Summary: Enkidu’s creates the best pre-merit 6-hit available (in my opinion).

---Level 74---


Myochin Haidate +1: DEF: 40 HP +15 STR +5 VIT +5 Parrying skill +10 "Store TP" +4

Arguably the best AF upgrade there is. One of the best WS pants in the game and a nice Store TP option for melee if you need it. Was king of Store TP pants till Enkidu’s came along.

Saotome Domaru: DEF: 50 HP +34 VIT +6 "Store TP" +3 Enmity +1

There is no reason to wear this, even for the Store TP. Included it for completeness.

*Almah’s Torque: "Store TP" +2 "Subtle Blow" +2

If you wear this over chiv chain or PCC for store TP, I will smack you.

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit

378 - - - - 9.7- - - - - 0 - - - -4 - - - - 23
396 - - - - 10.2 - - - -0 - - - - 0 - - - -16 - - - - 39
399 - - - - 10.2 - - - -0 - - - - 0 - - - -16 - - - - 39
407 - - - - 10.4 - - - -0 - - - - 0 - - - -13 - - - - 36
420 - - - - 10.7 - - - -0 - - - - 0 - - - - 9 - - - - -32
428 - - - - 10.9 - - - -0 - - - - 0 - - - - 7 - - - - -29
437 - - - - 11.1 - - - -0 - - - - 0 - - - - 4 - - - - -26
450 - - - - 11.5 - - - -0 - - - - 0 - - - - 0- - - - --21
464 - - - - 11.8 - - - -0 - - - - 0 - - - - 0 - - - - -12 - - - - 39
480 - - - - 12.2 - - - -0 - - - - 0 - - - - 0 - - - - -4 - - - - 29

Summary:
No change to the max Store TP available, but if you can maintain a 6 hit with the AF Haidate +1 then it is time to switch out the lvl 50 JSE. But Enkidu’s is still the better option.


---Level 75---


Saotome Domaru +1: DEF: 51 HP +34 VIT +7 "Store TP" +5 Enmity +1

Still worthless…even more so since it is no longer free.

Brutal Earring: Enhances "Double Attack" effect "Store TP" +1

Just wow. Even without the Store TP this would still be the top choice to wear.

Futsuno mitama: DMG: 84 Delay: 480 DEX +8 "Store TP" +8 Latent effect: STR +8

Hehe, ya I know. But 480 delay and +8 Store TP!! 5 hit here we come! But ya, no one has this.

Askar Korazin: DEF: 49 STR +5 Attack +12 Evasion +12 "Double Attack" +2% "Store TP" +5 Set: Max HP Boost

Honestly, in these post 2 hand update times, if I had Byakko’s Haidate, I’d wear this over Hauby. The main draw is the possibility of not trading any + Haste gear for Hachi gear to get the 6 hit. There are so many good gear options in the hands and feet that being forced to use Hachi for a 6 hit is annoying.

Edit: I lied. Many people, including my self, underestimated (or still do underestimate) the importance of the +ACC on hauby. If this gets you a 6 hit and you feel like you can stomach a 5% decrease in hit rate, feel free. I for one still sport my Hauby...even after getting kitty pants.

Usukane Haramaki: DEF: 40 STR +8 DEX +8 INT +8 Accuracy +12 Evasion +12 Store TP +6 Set: Enhances Haste effect

Nice piece of gear. Same bonus as Askar Body with some different stats (no attack, more acc). Hard and expensive to get, but nice.

Usukane Sune-Ate: DEF: 22 Accuracy +7 Attack +7 Store TP +7 Haste +2% Enmity +5 Set: Enhances Haste effect

The best SAM boots in the game. Period.

*Pachiopachio: DMG: 82 Delay: 480 Accuracy -6 Attack +12 "Store TP" +2

The only other 480 GKT besides Futsuno. Need 29 Store TP from gear and merits to get the 5 hit. Assuming full merits, Hachi hands, Rajas, Brutal and Chiv chain you are at 27 (including +2 on Pachio). Gotta find 2 more Store TP somewhere. Ecphoria is an option. Also might be able to pack some Store TP on your WS to make up for it.


Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit

378 - - - - 9.7- - - - - 0 - - - -4 - - - - 23 - - - - 47
396 - - - - 10.2 - - - -0 - - - - 0 - - - -16 - - - - 39
399 - - - - 10.2 - - - -0 - - - - 0 - - - -16 - - - - 39
407 - - - - 10.4 - - - -0 - - - - 0 - - - -13 - - - - 36
420 - - - - 10.7 - - - -0 - - - - 0 - - - - 9 - - - - -32
428 - - - - 10.9 - - - -0 - - - - 0 - - - - 7 - - - - -29
437 - - - - 11.1 - - - -0 - - - - 0 - - - - 4 - - - - -26
450 - - - - 11.5 - - - -0 - - - - 0 - - - - 0- - - - --21
464 - - - - 11.8 - - - -0 - - - - 0 - - - - 0 - - - - -12 - - - - 39
480 - - - - 12.2 - - - -0 - - - - 0 - - - - 0 - - - - -4 - - - - 29

And with full Merits:

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit

378 - - - - 9.7- - - - - 0 - - - -0 - - - - 13 - - - - 37
396 - - - - 10.2 - - - -0 - - - - 0 - - - - 6 - - - - - 29
399 - - - - 10.2 - - - -0 - - - - 0 - - - - 6 - - - - - 29
407 - - - - 10.4 - - - -0 - - - - 0 - - - - 3 - - - - - 26
420 - - - - 10.7 - - - -0 - - - - 0 - - - - 0 - - - - - 22
428 - - - - 10.9 - - - -0 - - - - 0 - - - - 0 - - - - - 19
437 - - - - 11.1 - - - -0 - - - - 0 - - - - 0 - - - - - 16
450 - - - - 11.5 - - - -0 - - - - 0 - - - - 0 - - - - - 11 - - - 39
464 - - - - 11.8 - - - -0 - - - - 0 - - - - 0 - - - - - 2 - - - - 29
480 - - - - 12.2 - - - -0 - - - - 0 - - - - 0 - - - - - 0 - - - - 19

Max Store TP Available: +46

Summary:

Merits make choices easier and you get to sacrifice less good gear.
5 hit on 480 delay polearms and pachio is more practical (and on Futsuno…but ya).
Lots of options. Make smart decisions to balance Attk/Acc/Haste while getting the 6 hit.

There it is everyone. Pick your level, pick your weapon and make your gear choices.

Remember, the goal is to get a lower hit build without sacrificing too much Attk/Acc and still getting a little Haste.


---WS and Store TP---

Starting at lvl 60 people start macroing +Str gear for WS. It is important to make sure your WS gear doesn’t kill your current hit build.

Since SAM usually start a camp with TP from Meditate, an X-hit build is built of one WS hit and X-1 melee swings. I’m only going to focus on 7 and 6 hit builds on 450 delay weapons.

So:

7 hit build:

6 melee + 1 WS hit

6 (melee TP) + 1*(WS TP) > 100 TP

At lvl 60 you can get a 7 hit with just Rajas. You should be TPing and WS in Rajas so your 7 hit will be fine.

However, if using JSE pants and no Rajas and WS in +STR/Attk pants we have:

Melee TP = 1.26 * 11.5 = 14.4
WS TP = 1.20 * 11.5 = 13.8

6 (14.4) + 1(13.8) = 100.2 woot, no issues.

The extra store TP from JSE pants during melee hits compensates for loss of Store TP on WS. If using Chiv Chain also then you are definitely made in the shade.

6 Hit gets a little more complicated.

5 melee + 1 WS hit – so less melee hits means there is less compensating for lack of Store TP on WS.

5 (melee TP) + 1*(WS TP) > 100 TP

So melee set up:

Rajas, Hachi Hands/Feet, Chiv Chain, JSE pants = Store TP + 25

Melee TP = 1.5 * 11.5 = 17.2

But WS setup will prob change. Dropping the JSE pants for + STR and Hands for Gigas Hands.

WS TP = 1.36 * 11.5 = 15.6

5 (17.2) + 1(15.6) = 101 TP nice! WS gear swap still ok.

If you don’t have Rajas, just go full attack/acc set up….unless you want to full time Hachi Domaru…which I have trouble recommending…especially if you are sporting a Soboro.

* At 75 it is more complicated. Most people are not meleeing in Hachi gear and to be honest, without Rajas and some merits, a 7 hit will prob be your best bet. Enkidu’s will make this much more possible.

That in mind, going to assume merits and Rajas for this discussion.

Melee gear: need +11 to get 6 hit

Melee TP = 1.46 * 11.5 = 16.7

5 * 16.7 = 83.5

100-83.5 = 16.5

(16.5/11.5) = 1.44

So you need 44 total Store TP on WS to keep 6 hit. Which is 9 store TP from gear.

That being said, +5 from Rajas, +1 from Chiv Chain will get you to +6, only need 3 more (and if you have Brutal you should be using that so that is +1 also).

Some nice options are:

AF+1 pants: +5 Str is nice for WS and the +4 Store TP is what you need

Hachi Feet: Not great for meleeing at 75 (AF2, Amir) but a viable WS Store TP option.

Hachiman Domaru: It has +Str, it has +WS Acc, it has a lot of Store TP. If you have no other choices this isn’t a terrible idea to get the WS Store TP you need.

Also, Hachiman Domaru is the equivalent of 4 Store TP merits. Might be an option for WS gear while trying to get those last few merits to max out Store TP.

*Enkidu’s Subligar has +4 Str and +5 Store TP. Dropping 1 Str from WS to achieve a 6 hit is very, very, very worth it.

Keep in mind TP return on WS!

* = updated 6/27/08

Edit: TP calc for delays > 450 was incorrect

Edited, Nov 12th 2007 12:57pm by akisushiva

Edited, Nov 14th 2007 2:34pm by akisushiva

Edited, Apr 7th 2008 12:13pm by akisushiva


Edited, Jun 27th 2008 10:55am by akisushiva

Edited, Jan 24th 2009 7:20pm by Kaolian

Edited, May 4th 2009 2:04pm by akisushiva
#2 Nov 10 2007 at 1:00 AM Rating: Default
10 posts
Great post, rate up!
Currently my 6 hit build setup with max merit store tp:
Food: Carbonara

TP Gear:
Weapon: Hagun
Offhand: Pole Strap
Ammo: Tiphia
Head: Walahra Turban
Neck: Chival Chain
Earring: Brutal & Ethereal earring
Body: Hauby+1
Hand: Dusk Glove
Ring: Rajas & Sniper
Back: Amemet+1
Waist: Swift Belt
Leg: Byakko Haidate
Feet: Fuma sune ate

WS Gear:
Weapon: Hagun
Offhand: Pole Strap
Ammo: Balm sachet
Head: Shura Kabuto
Neck: Chival Chain or Sea Gorget
Earring: Brutal & Triumph earring
Body: Hauby+1
Hand: Alky Bracer
Ring: Rajas & Flame
Back: Amemet+1
Waist: Warwolf Belt
Leg: Shura Haidate
Feet: Marine M Boots or Rutter Sabaton

When fighting Greater Colibri:
Food: any Meat non Pasta food
Hand setup change to Hachi Kote for TP, the rest is the same including WS gear.


#3 Nov 10 2007 at 1:18 AM Rating: Good
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i'll try to think of some better suggestions, but the first that pops out is:

lv30-49: comment praising rajas, but noting that it won't affect X-hit build. then...

lv50: comment praising shinimusha haidate.

in the pre-update world, the best 7-hit at lv50-70 was shm legs + 2x sniper.

however, in a world where rajas gives 3ATT, 3ACC, and 75% chance of raising fSTR by 1, rajas should be worn full time from 60 on regardless of store TP, and probably should be worn + ATT pants at 50 because of store TP.

if you think about it a bit, i'd say that (outside of 6-hit at 50), the update killed shinimusha gear, unless you don't have rajas.

---

hope that's constructive. i also think there should be a bit more emphasis that at 75, you must tailor your WS build to your TP build if you wish to retain 6-hit, since a lot of people may find themselves with, for example, osode without rajas, rajas without merits, etc. a mildly interesting note to that effect, i recently got osode, and noticed that with my SAM/WAR setup + hasso and coeurl sub, the 2 STR from osode (over my old hmn domaru) raises WSC by a whopping 0. sure, 50% chance of fSTR raising, but were it not for the rest of my store TP setup, there's actually a scenario where WSing in osode would be worse than hmn domaru (ie no WSC raising, + necessary sTP for 6-hit).

personal rambling aside, i think people may forget the WS equips aspect (if prior threads are any indication). exact setups are helpful, but the general point is nice to stress, as a generality... since people find themselves at various stages of merited store TP, with varying access to sTP gear, etc.

(though, if you're of a certain mind, you can cut all that **** and say "no 6-hits unless you have rajas and merits")
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#4 Nov 10 2007 at 10:25 AM Rating: Decent
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This Store TP thing is quite complicated yet easy to figure it out once can understand.

Edited, Nov 10th 2007 1:27pm by Azuthkujata
#5 Nov 10 2007 at 3:06 PM Rating: Decent
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This is pretty good, I may add it to the guide I'm writing for Allakhazam's Wiki, if that's okay?
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#6 Nov 11 2007 at 12:18 AM Rating: Excellent
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Thanks for the comments so far.

Sure Zack, let's give it a week for people to look it over and think about suggestions such as Milich's. THis is very much a forum product, not an individual product. Before we add it to wiki let's make sure it is as good as it can be!

And to Milich's last line: I don't have a 6 hit because I don't have Rajas, just got Sea last night. When I get Rajas a 6 hit will be priority 1 since I use Hagun full time. I am of the mind that no Rajas = no 6 hit...and there in lies a bit of irony, a X-hit build post written by a lvl 75 SAM without a 6 hit.

Edit 2: Milich's point about WS TP return being important is what I wanted to get to with the Advanced Topic...but I ran out of steam. I will add more info with his input in the next few days. I also intend to have a small discussion on food and +Store TP.

More discussion please!

Edited, Nov 11th 2007 3:22am by akisushiva

Edited, Nov 11th 2007 3:28am by akisushiva
#7 Nov 11 2007 at 8:41 AM Rating: Decent
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I highly don't suggest the omokage.
Daihannya is much better since it opens the legs slots to RK breeches or AF pants. If price is an issue, just stick with Jindachi.
Jindachi has 3 more base damage, and with the standard 450 delay it frees the pants slot.
+3 base damage + pants slot(2 str 2 dex 3 atk) > 4 dex, -30 delay
Don't forget 60 gives yuki, so str is even more important to sam than ever.
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#8 Nov 12 2007 at 9:58 AM Rating: Excellent
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Edited to include the suggestions so far. Will write up a section on WS gear affecting Store TP some time this week.

Keep the suggestions coming!
#9 Nov 14 2007 at 11:35 AM Rating: Excellent
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Added a section on WS and Store TP return. If there are any suggestions please post.
#10 Nov 15 2007 at 8:51 PM Rating: Decent
Quite awesome post here good job on all this work, makes
me even more lazy j/k lol.

If I could rate up you I would.

In before sticky, GL!
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#11 Nov 15 2007 at 10:28 PM Rating: Decent
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A really easy 6-hit build, if you have full merits, is rajas, Askar body, and brutal earring. Askar body can be somewhat hard to obtain, but with that setup you have a very strong setup that's still 6-hit
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#12 Nov 15 2007 at 10:37 PM Rating: Excellent
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Wraith you just described my ideal merit setup if i had kitty pants.

Edit: No it isn't...this was written back before I realized just how much the ACC on hauby is needed.

Edited, Apr 28th 2009 2:53pm by akisushiva
#13 Nov 15 2007 at 11:00 PM Rating: Decent
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mega rate-up from me...I'll be heavily consulting this guide in the coming months...
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#14 Nov 16 2007 at 6:26 AM Rating: Decent
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One thing else you might want to add. TP from the delay equation is truncated before store TP is applied. A 437 delay GK has a TP return of 11.18 from the equation, but it is truncated to 11.1 before store TP is multiplied. Then it is truncated a second time.
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#15 May 20 2008 at 1:25 AM Rating: Good
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Necro bumping a bit for. I'd like to share my current alternative 6-hit setup.

If anyone else is in the similar situation like I do:
- Have Dusk Gloves(+1)
- Don't have Byakko's Haidate, but do have Myochin Haidate+1

You can have your 6-hit build set like this:
- 5 STP merit
- Rajas
- Myochin Haidate+1
- Brutal Earring
- Chiv Chain + Sniper's/Toreador/etc OR PCC/Ecphoria ring

Which gives you +46 STP total for TPing. And you WS with the same composition as above minus the Neck's/Ring's STP+1 (+45 STP during WS)
So..
1.46*11.5 + 1.45*11.5 = 100.1 TP

If you have Shura Haidate +1 or Usukane Hizayoroi for whatever reason (and still don't have Byakko's Haidate), then you can replace your other earring piece to Attila's Earring, giving you +47 STP total, but you only need +35 STP total for WSing.

Doing it this way, you can still TPing using Dusk Gloves(+1) and Fuma Sune-ate instead of Hachiman piece in 1 of the selection.
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#16 May 20 2008 at 11:41 AM Rating: Default
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So, basically 5 hit is viable with lolAVGKT


So you'd need +19 STP with merits to get it.

Rajas-5
Brutal-1
H.kote-8
Usukane Sune-ate-7


I'm guessing the 5hit is worth giving up the haste of dusk gloves?
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#17 May 20 2008 at 11:52 AM Rating: Good
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DaimenKain wrote:
So, basically 5 hit is viable with lolAVGKT


So you'd need +19 STP with merits to get it.

Rajas-5
Brutal-1
H.kote-8
Usukane Sune-ate-7


I'm guessing the 5hit is worth giving up the haste of dusk gloves?

*psst* wowAVGK has +sTP on it :P
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#18 May 20 2008 at 12:44 PM Rating: Good
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Oh yeaa...sweet..even better. Totally forgot about that.

Wow so 5 hit with just Usukane Rajas...gimmie.

My guess is that the latent STR+8 is on WS.
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#19 May 20 2008 at 2:30 PM Rating: Excellent
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DaimenKain wrote:
Oh yeaa...sweet..even better. Totally forgot about that.

Wow so 5 hit with just Usukane Rajas...gimmie.

My guess is that the latent STR+8 is on WS.


I believe it's been found to be active while the weapon is drawn.
#20 May 20 2008 at 3:59 PM Rating: Decent
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<3 SE's stupidly awesome latents.
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#21 May 20 2008 at 6:20 PM Rating: Decent
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Siralin the Vile wrote:
DaimenKain wrote:
Oh yeaa...sweet..even better. Totally forgot about that.

Wow so 5 hit with just Usukane Rajas...gimmie.

My guess is that the latent STR+8 is on WS.


I believe it's been found to be active while the weapon is drawn.



How?

Did someone get the Sin drop from AV for this? I know someone who has a mars's ring and a raphael rod, but that's all I've seen for AV drops. But they killed it before wall glitch was fixed.


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#22 May 20 2008 at 6:29 PM Rating: Good
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some taru has it iir
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#23 May 20 2008 at 7:40 PM Rating: Good
I remember seeing at least 1 maybe 2 Futsuno's in bazaars back when it was "beatable" so people CAN test the thing. Ok like 15 people across all servers can test the thing XD
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#24 May 21 2008 at 5:41 AM Rating: Good
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Just seems weird to have a STR+8 latent that's active when you have weapon drawn. If you're weapon isn't drawn, you're not getting anything out of that STR.
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#25 May 21 2008 at 6:56 AM Rating: Good
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DaimenKain wrote:
Just seems weird to have a STR+8 latent that's active when you have weapon drawn. If you're weapon isn't drawn, you're not getting anything out of that STR.

Well... if you're using ranged attacks without drawing your weapon... for some odd reason.
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#26 May 21 2008 at 7:01 AM Rating: Decent
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Souji wrote:
DaimenKain wrote:
Just seems weird to have a STR+8 latent that's active when you have weapon drawn. If you're weapon isn't drawn, you're not getting anything out of that STR.

Well... if you're using ranged attacks without drawing your weapon... for some odd reason.


Yeah I was gonna say that but realized how retarded you'd have to be to actually do that.

I just noticed this:

"Rajas is best to use from 30-75 even w/o the Store TP"

Umm...huh? The STP is the only thing that makes it usable (if it lowers your hits to 100)

Until level 45, it's STR+2 DEX+2 which is 1.5acc 1.5attk...A vision ring gives you 2.75acc at 30 and a mighty ring would give you 5.75attk both of which are better than 1.5acc and 1.5attk. At 40, 5acc from sniper/woodsman will help more.

Maybe the fSTR thing helps out, but isn't it dependent on weapon rank? At 30-40 range you're at what...rank 4 or 5?

I'm not saying Rajas isn't nice, but saying that it's the best to use 30-44 without counting the STP is wrong imo.



Edited, May 21st 2008 11:18am by DaimenKain

Edited, May 21st 2008 11:20am by DaimenKain
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#27 May 21 2008 at 7:27 AM Rating: Good
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DaimenKain wrote:
[
Maybe the fSTR thing helps out, but isn't it dependent on weapon rank? At 30-40 range you're at what...rank 4 or 5?

Yep, first rank 6 katana is directly at 40.
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#28 May 21 2008 at 3:48 PM Rating: Good
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Quote:
"Rajas is best to use from 30-75 even w/o the Store TP"

Umm...huh? The STP is the only thing that makes it usable (if it lowers your hits to 100)


it's a relic from when 1STR gave 1ATT, though on further thought even then mighty*2 1-34, mighty+venerer 34-40 was probably the way. it's a really smalli difference 34 on i'd say (mighty*2 vs mighty + venerer vs rajas + venerer). at 45 i think it's fine to fulltime, especially since at 50 it will shave off a hit without needing to sacrifice any slots to shinimusha gear.

if i had rajas and were leveling SAM again, i'm not sure i'd buy a 2nd sniper/woodsman for just 5 levels, unless i was really confident the price wasn't going to continue dropping.
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#29 May 21 2008 at 3:54 PM Rating: Good
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Just want to say thanks for this guide, it's been a big help in planning my 75 gear. I've had a vague idea how Store TP works from reading around the forum, but I wasn't sure how to go about applying it, and you've cleared that up for me nicely. Thank you very much :D
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#30 May 21 2008 at 9:59 PM Rating: Good
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UniMort wrote:
Just want to say thanks for this guide, it's been a big help in planning my 75 gear. I've had a vague idea how Store TP works from reading around the forum, but I wasn't sure how to go about applying it, and you've cleared that up for me nicely. Thank you very much :D


mm, this is a very good guide. i've linked it in replies to people dozens of times; it really ought to be stickied.
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#32 Jun 26 2008 at 10:00 AM Rating: Excellent
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Necrobump but I don't care. This needs to be stickied!
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#33 Jun 26 2008 at 1:03 PM Rating: Decent
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not very good with math so here is my question.

How much store TP you need to acheive a 6 hits with the new katana? Delay 378.

Thank you!
#34 Jun 26 2008 at 2:05 PM Rating: Good
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I'm planning an update to this post with the new Store TP gear available. I plan to include a line for the 378 delay katana. Stay tuned.
#35 Jun 26 2008 at 2:21 PM Rating: Good
akisushiva wrote:
I'm planning an update to this post with the new Store TP gear available. I plan to include a line for the 378 delay katana. Stay tuned.
that will be lulz to see if people actually GEAR for a X-hit with that ~_~
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#36 Jun 26 2008 at 3:07 PM Rating: Good
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Quote:
How much store TP you need to acheive a 6 hits with the new katana? Delay 378.

TP: 5.0 + [(378 - 180) * 6.5] / 270 = 9.7
16.7/9.7 = 1.73
73 - 25 (store TP IV) - 10 (merits) = 38 sTP needed from gear/food/buffs, almost the same as you'd need to make 5-hit with a 450 delay weapon aka not rly worth it.

5-hit = 107
6-hit = 73
7-hit = 48
8-hit = 29


Edited, Jun 26th 2008 7:13pm by shintasama
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#37 Jun 27 2008 at 9:52 AM Rating: Good
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Updated. Anything with an * is new/changed. 378 line added after 74, but please, please, PLEASE don't use that gkatana any time you need to WS...
#38 Jun 27 2008 at 10:21 PM Rating: Decent
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Quote:
Quote:
How much store TP you need to acheive a 6 hits with the new katana? Delay 378.

TP: 5.0 + [(378 - 180) * 6.5] / 270 = 9.7
16.7/9.7 = 1.73
73 - 25 (store TP IV) - 10 (merits) = 38 sTP needed from gear/food/buffs, almost the same as you'd need to make 5-hit with a 450 delay weapon aka not rly worth it.

5-hit = 107
6-hit = 73
7-hit = 48
8-hit = 29


so for a 7 hits, you need 13 Tp store from gears. Gloves (+8) and rajas (+5) and you are all set for this katana. Gonna try to obtain it and try it in a party just for kicks. Gonna ask my friend sam that have all the same has me and gonna parsed it for fun.

Edit: btw, we are like .5% from each other everytime I've parsed our party.

Edited, Jun 28th 2008 2:23am by cheza
#39 Jun 28 2008 at 9:57 AM Rating: Excellent
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I'm pretty sure you're going to lose, but I want to see by how much. Please post the parse when you are done.
#40 Aug 11 2008 at 6:47 AM Rating: Decent
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Bump ~ Ppl would rather just make a new post rather than check the 2nd or 3rd page for what has already been posted and well documented...

This is a very nice guide btw. =D
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#41 Dec 01 2008 at 4:23 PM Rating: Good
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Obligatory bump so I don't have to go back 10 pages to find this when I'm too lazy to do sTP calcs.

which admin do I need to /toss something @ to get this stickied?

edit (because I might as well add something useful given I already did math):

unhasted time to WS (from 0tp):
480 delay 5 hit- 40sec
450 delay 6 hit- 45sec
378 delay 7 hit- 44.1sec

after initial WS:
480 delay 5 hit- 32sec
450 delay 6 hit- 37.5sec
378 delay 7 hit- 37.8sec

Edited, Dec 1st 2008 7:31pm by shintasama
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#42 Dec 05 2008 at 9:35 PM Rating: Good
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Shin, Milich has it linked in the first response to Bleam's stickied Samurai Equipment Guide (12-FEB-2008) :)

Kinda not so obvious, but it's (sorta) stickied :/

Edited, Dec 6th 2008 3:28am by DenjinOfLeviathan
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#43 Dec 15 2008 at 9:11 AM Rating: Decent
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Something is off here. I know from experience and by formula that raja alone will give you 7 hit at level 50.
11.5 * 1.25 = 14.375, truncated to 14.3
14.3 * 7 = 100.1

Doofus edit:
Bah, I was looking at that 26 and I thought it was off. My fault there.

Edited, Dec 15th 2008 5:14pm by anonone
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#44 Dec 15 2008 at 10:58 AM Rating: Good
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anonone wrote:
Something is off here. I know from experience and by formula that raja alone will give you 7 hit at level 50.
11.5 * 1.25 = 14.375, truncated to 14.3
14.3 * 7 = 100.1


OP wrote:

Delay - - - TP - - - 9 Hit - - 8 Hit - - 7 Hit - - 6 Hit - - 5 Hit 
 
396 - - - - 10.2 - - - -0 - - - - 3 - - - --21 
399 - - - - 10.2 - - - -0 - - - - 3 - - - --21 
407 - - - - 10.4 - - - -0 - - - - 1 - - - --18 
420 - - - - 10.7 - - - -0 - - - - 0 - - - --14 
428 - - - - 10.9 - - - -0 - - - - 0 - - - --12 
437 - - - - 11.1 - - - -0 - - - - 0 - - - --9 
450 - - - - 11.5 - - - -0 - - - - 0 - - - --5 - - - - -26 
464 - - - - 11.8 - - - -0 - - - - 0 - - - --0 - - - - -17 
480 - - - - 12.2 - - - -0 - - - - 0 - - - --0 - - - - -9 
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#45 Dec 22 2008 at 3:12 PM Rating: Default
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Nice stuff, Aki. I'd like to check this out by equipment slot (instead of by level). Anyone have a chart like that, or a link to a good equipment DB site that I can querry?

Edit: I found what I needed here.

Edited, Dec 22nd 2008 4:21pm by OmmyLeviathan
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#46 Jan 23 2009 at 7:08 PM Rating: Good
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bump. I love this post, I swear I refer to this thing all the time.
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#47 Jan 23 2009 at 8:06 PM Rating: Good
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this thread needs to be stickied.
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#48 Jan 27 2009 at 8:51 AM Rating: Good
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W007! Stickied :D
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#49 Feb 06 2009 at 12:41 PM Rating: Good
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Quick question to make sure I understand this...

Wife has a Hagun...she was wondering about the usefulness of Store TP merits and I told her I'd find out what gear + merits she'd need to hit a 6 hit build.

Using the chart at the top (this is an awesome post btw), 450 delay, she needs 46 store TP for a 6 hit build. Job Trait at 75 gives 25 store TP, so I'm looking for 21 Store TP from a build.

One way I can see her getting this currently is Hachiman Hands/Feet (8/5), Shinimusha Haidate (6), and one Store TP merit. We're working on CoP, so eventually a Rajas ring is a possibility. We're doing Nyzul, so Askar Korazin is a maybe at some point. Small things like Chiv.Chain and Ecphoria Ring are options as well.

My question really becomes "is a 6-hit build worth gearing up with these 3 pieces"? Or would it be better to just stick with a 7 hit for now until either Askar, Rajas, or she's able to put more merits into it?
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#50 Mar 09 2009 at 12:32 PM Rating: Good
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Just looking for verification here. At lvl 75, with full STP merits, you'll need 11 STP from gear to achieve a 6-hit build, correct?

Also, can you swap out the STP gear during a WS? I imagine doing so would still take 6 additional hits to get over 100 TP. Is it better to WS in STP gear? Seems like doing so would only take 5 hits to get over 100 TP.
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#51 Apr 23 2009 at 9:12 AM Rating: Decent
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Quote:
Also, can you swap out the STP gear during a WS? I imagine doing so would still take 6 additional hits to get over 100 TP. Is it better to WS in STP gear? Seems like doing so would only take 5 hits to get over 100 TP.


Well, if you WS in Hachiman Sun-ate, Brutal and Raja's Ring (almost what i have -Brutal), then you will still enough store TP to maintain the 6hit. If however you are missing Rajas, then Hachiman Domaru has enough Store-TP to make up for it (what Im using now until I get me some Osode).

Hope that answers your question
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