The first four or five calls, the "whistle" calls, should ONLY be used if you have something **** important to tell your party. Your WS is not that important. Your TP is not that important. No general use macro is that important. For the love of Altana, remember that the volume of calls can not be adjusted, and some people may have their speakers/headphones up a bit. Honestly, there are few things that require a <call0-4>.
First: I totally agree with you about the appropriate use of <call>s. In fact, I deleted
those **** noob whistles a loooooong time ago. You can safely replace them with empty files or even delete them entirely and FFXI won't even bat an eyelash about it. If you're really
ambitious, you can replace them with amplitude-reduced (quieter) versions, or even new sounds altogether (Navi's "Hey!" and "Listen!" would be appropriate for <call> and <call1>, no?).
I do have a very few macros where I feel some of the quieter <call>s are appropriate: targ
/p <me>'s TP: <tp> (
: [<t>] <call21>
This gets used once per battle most of the time: at the very beginning to acquire a target from the pull. I also use it as needed on those rare occasions where I am skillchaining with a partner who isn't using Windower with TParty. ANGON
/equip "Ammo" "Angon"
/ja Angon <stnpc>
~~====<> [<lastst>] BURN IT IF YA GOT IT! <call13>
/equip "Ammo" "Tiphia Sting"
I feel it's important to alert the other melee in the party that I've just nailed the target with a severe dose of defense down for the next 30 seconds. The call used is the oh-so-familiar "GRONK!" because I just felt that was an appropriate (and non-annoying) sound effect for the job ability. ^_^ SL
/p <pet> HP: <pethpp> ... (
>> <pet> <call20>
/ja "Spirit Link" <me>
Faffy said pretty much all there is to say about this one. I'm about to damage myself, so it's a good idea to let the healer know what's going on.
As for /p lines, really the only macros that should rate a /p line that don't fall into the above categories are your weaponskills. Weaponskills need a /p line to alert your skillchain partner and the magic bursters to what's going on. Most of the time my weaponskills get a simple /p [weaponskill] >> <t>. No calls. Usually no editorials, either. Oh, I add randomness to my Penta Thrust macro just to mess with my static, but that's about it.
Other macros that rate a /p line (that aren't weaponskills): ZERK
/ja "Berserk" <me>
...I'm gonna beat you like a bad Dobby!
Just because it's funny. Berserk doesn't need
a /p line for any reason, but I like this one and it usually cracks my parties up. WC
/ja "Warcry" <me>
Oh come on, when have you ever
heard a more appropriate war cry? AC
/equip "Legs" "Drachen Brais"
/ja "Ancient Circle" <me>
/p ...do you smell bacon?
Ancient Circle gets used so rarely that you could stick a <call> in there and probably not offend anyone. But, I hate the noob whistles, so I don't. Besides, the TANK is the only one who needs
to know that you've used it, and how can he fail to notice the animation for this? Besides, the effect is totally passive, so you don't have
to alert the party about it.
I just keep that line in there because it cracks my wife up every time she sees it. I'm sort of picking on her with it. XD
Second: Faffy, the one thing I don't
see in your guide is Shattering Stars
information and strategies. It's always kind of bothered me that you've titled your guide "Unlocked to Uncapped," but haven't actually covered
uncapping the job.
Other than that, I think it should be stickied.
Edit: Ok, I went and did it. I made some Navi replacement sounds for the <call>-<call4> sound effects.
You may download them from FileFront: http://files.filefront.com/6441440 Edited, Dec 29th 2006 10:49pm by ecator