Quote:
Dragoon
* Vision
Experts with the lance who can take command of any battle with their wyverns, which can either deal heaping helpings of pain or relieve their party with a reinvigorating breath.
We aim to make jumping a more dynamic aspect of dragoons' fighting style and to have wyverns evolve into more versatile allies with the ability to enfeeble enemies.
* Example Adjustments
o Adding the effect of reducing magic resistance to certain wyvern breath attacks.
o Adding an ability that makes wyverns more difficult to KO.
o Adding an effect to Jump, High Jump, and Super Jump that reduces enmity of the player behind the dragoon.
* Vision
Experts with the lance who can take command of any battle with their wyverns, which can either deal heaping helpings of pain or relieve their party with a reinvigorating breath.
We aim to make jumping a more dynamic aspect of dragoons' fighting style and to have wyverns evolve into more versatile allies with the ability to enfeeble enemies.
* Example Adjustments
o Adding the effect of reducing magic resistance to certain wyvern breath attacks.
o Adding an ability that makes wyverns more difficult to KO.
o Adding an effect to Jump, High Jump, and Super Jump that reduces enmity of the player behind the dragoon.
seems like we get strafe as a normal job trait, some kind of wyvern protection, and reverse TA on every 75- jumps
then what about merited strafe(lol) and 2h high jump add effect ? (they are also going to review job merits, so maybe changing actual strafe ?)
but i'm more interested by the "wyverns evolve into more versatile allies with the ability to enfeeble enemies" part anyway.
Edited, Jul 15th 2011 12:31pm by DarkBiBi
