I bring some more news about dragoon adjustments. These are some responses to questions/requests that have been seen on the Japanese forum.
Are there any plans to adjust the haste category for Spirit Surge?
Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.
We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.
Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.
Will this Cursna Breath have any effect on Doom?
Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).
If you are going to add stats to High Jump, you should remove the shared recast timer with Soul Jump.
Soul Jump and Spirit Jump’s usage interval were set on the basis that they share recast timers.
Since we have reached the limit system wise for recast timers, it will not be possible to split any more. We have been exploring other possibilities, but a short term solution is rather difficult and we apologize that we haven’t finalized anything as of yet.
What about the order of use for status cures? Will it be possible to use multiple times? Can we choose?
In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback.