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Nyzle Isle Follow

#1 Oct 29 2008 at 12:15 AM Rating: Good
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Can someone tell me how useful Smn is in Nyzle Isle? What are the advantages of using a smn another mage job and what are the negatives over using smn instead of another mage?

Thanks
#2 Oct 29 2008 at 1:45 AM Rating: Excellent
I'll just highlight a few major points for and against Smn in Nyzul.

Positive: Our lv. 70 BP can deal significant damage to mobs (depending on the mob you can practically one shot some of them). Some of our Ward BP offer an assortment of useful buffs or some of the best AoE curing effects in comparison to MP used. Our large mp pool means we can (if used wisely) keep up on our spell needs more.

Negative: Regardless of our subjob, we'll be stuck with Cure III for non-avatar heals, we lack Stona (would have to use Leviathan's Spring Water, and that can't be used all that often) as well as Protect/Shell tiers above II. We lack a reliable Sleep spell/ability (unless subbing Sch, whereas Shiva's Sleepga and Diabolos's Nightmare aren't as reliable) and no way of Refreshing any other members of the group. Wouldn't really offer much for the boss fights, as usually time is of the essence (making the roughly one rage or ward BP a minute rather bad) and due to the potentially strong attacks of the bosses, a Smn's lack of strong cures would be a hindrance.

Edited, Oct 29th 2008 5:46am by Vlorsutes
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#3 Oct 29 2008 at 2:23 AM Rating: Decent
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I've done countless runs on SMN and it handles Nyzul Isle well.

It is a bit lacking on bosses (though you do more damage than WHM or RDM) due to their high defense and of course, no barbarian drinks or anything for pets. I usually helped healing and threw in a BP when timer allowed.

SMN is pretty good at many things in Nyzul. Kill all floors you can just go solo EP-DC mobs on your own. Lamp floors you got a pet that can allow you to flick on lamps even with true sight aggro near. Levi's spring water is quite useful on mobs that use AOE debuffs (though probably better with a SCH).

I actually soloed 2 gears at the same time once on SMN. Still amazed I didn't die since usually 2 mobs on 1 avatar is a bit rough.

The key to playing SMN in Nyzul isle is to know when to rest for MP. Some floors can be pretty easy and you just stay at the lamp for next floor resting while the other 5 clear the floor.


I am sure going RDM or BRD or SCH is better. But SMN is probably equal to WHM and BLM in how useful it is.
#4 Oct 29 2008 at 2:29 AM Rating: Good
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This is probably karma suicide but i'm just going to come out and say it: Summoner is one of the worst jobs you can bring to Nyzul Isle.

Having said that here are what i think are the advantages and disadvantages of bringing a Summoner to Nyzul Isle.
Advantages
1. Lv70 Blood Pacts can hit hard.
2. Summoner can keep an aggro'd target busy if the party is in danger of being swarmed.
3. Earthen Ward.
4. Cures.

Disadvantages
1. No solid strong curing ability outside Spring Water and Cure III, sometimes a massive cure is needed on demand which will not totally drain the caster's MP.
2. No native Refresh spell that can be targeted on other party members, lack of Aspir makes the Summoner reliant on Elemental Siphon to keep his/her MP up without resting constantly. Every member of the party needs to work as a single unit if you are to be successful in Nyzul Isle.
3. Inability to have an avatar out while resting leaves the party a member down until the Summoner is ready to re-engage.
4. Lack of higher level -Na line spells.
5. Danger of having Summoning Magic/or Healing Magic locked down as a random Pathos effect will render a Summoner weakened significantly. Although most groups/statics will come prepared for Pathos effects by having a reserve form of curing in the party such as a /DNC melee like Samurai or a Blue Mage with Magic Fruit.
6. Astral Flow abilities are not as strong as most think they are on HNM floors, a Summoner is forced to have incredibly good gear for their Lv70 blood pacts or their attacks will fail to deal any major damage.


Sorry if this offended any Summoners here, but i'm being brutally honest ~ Level another mage job if you want to do Nyzul Isle.
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#5 Oct 29 2008 at 3:33 AM Rating: Decent
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with a rdm or brd for refresh just run around with fenrir out and eclipse bite everything. shouldn't have to heal that much with a rdm in the pt. you shouldn't have to use wards if you don't want to either just use fenrir since he cost little to no perpetuation. Still sub whm for back up healing and sneak/invis.

almost any combo of jobs can clime nyzul floors as long as there is some healing and everyone has sneak/invis.
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#6 Oct 29 2008 at 3:58 AM Rating: Excellent
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The usefulness of SMN in Nyzul Isle depends heavily on the other 5 job classes.
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#7 Oct 29 2008 at 9:13 AM Rating: Decent
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I am a huge fan of summoner in nyzul isle (true i am a smn, but my PT members always ask me to go smn).

anyways.


My group rolls with 2 wars 1 thf 1 rdm 1 brd and 1 smn.

I will list some things they like.

1. Hastega - This free's up some red mage MP so he can do the curing that I cannot keep up on, sleeps, and debuffing... (you get the picture)

2. Earthen Ward- Pt likes this when we fight things that have nasty AOE, or things like Balze spikes.

3. Ability to 1 shot things. Sometimes if my MP is good, ill bust out garuda and 1 shot a mob, or severely hurt it. Speeds up the run.

4. Spring water- Pt loves this for things like cerb. AOE heal, plus will cure the paralyze that cerb likes to spam.

last but not least

5. Floors where white magic is restricted, I can keep us alive and still going. SMN 4 the win.


Cons

1. Cure III sucks. I am more a supplament to healing magic, when compared to the RDM.

2. I die easily if I dont have an avatar.

3. I move around a lot to position avatars for Hastega, and that means ill miss bard songs, or get the wrong ones.

4. HNM floors I am a little less useful, because I am more reduced to cureing at this point, and although I supplament my healing magic with my avatars, it seems its never enough.

and last but not least.

5. The range on Hastega isn't enough. Or any ward for that matter. People miss my buffs from time to time.


Sorry if thats a lot of text, but I am a big advocate for smn in nyzul isle.

PS.

ELemental siphon rocks. Easier to keep MP up than whm imo.
#8 Oct 29 2008 at 10:47 AM Rating: Decent
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I'm a little surprised that no one has mentionned Rolling Thunder, it's our best buff in Nyzul Isle. Up literally the melees dmg by 12~30% on everything except boss.
Spring Water is also very useful for Khimaira and Dahak, just let's melee Leviathan and save your Ward.
The combo Noctoshield / Earthen ward is wonderful for Cerberus too.
#9 Oct 29 2008 at 11:07 AM Rating: Excellent
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I'll preface my comments with this statement: ALL jobs have a place and a role in Nyzul Isle.

Summoner, like in other places, needs to be seen as more of a pet job than a mage job. The effectiveness of SMN in Nyzul depends largely on how you play it.

So...

Advantages
1. Puller - Summoner can pull a single mob very effectively. Whether it's bringing mobs to the party in a kill all floor, or pulling a single enemy in a group of linking enemies, a Summoner can easily and safely pull pretty much anything.

2. DD - Summoners are very powerful spike damage dealers. Especially since most things in Nyzul are EP or DC, this means that avatars can deal a great deal of damage to most things with their 70 rages.

3. Wards - The Bloodpact Wards that Summoner has are very rare and very valuable. We have the ability to give buffs that aren't available to other jobs, such as Hastega, Lunar Cry, and Earthen Ward. If something is too tough for Summoners to hurt, Summoners can strengthen their party members so that they can do damage.

4. Variable damage - Avatars have the ability to bring physical AND magical damage. This is very valuable as I've seen runs shut down because of the need to kill slimes, and most of the people there were of the melee type. There are physical resistant enemies in Nyzul, and Summoners can get around that with Bloodpacts.

Disadvantages
1. MP - Summoners depend on MP more than anything, as when they run out of MP, their ability to do anything is severely impacted. Unless a Summoner is very well prepared to bring his MP up (and quickly), the lack of MP can and will slow parties down. This is bad in a place where speed is a necessity.

2. Bloodpact Timers - The biggest problem with Summoner as a job is that it is a slow job, and this is especially bad in Nyzul. Since timers are limited from anywhere to 45 seconds to a full minute, waiting on BP timers can slow a Summoner down.

Really, how well a Summoner does depends largely on how well he can use his advantages as well as dealing with his disadvantages. Party makeup can make the difference, but heavier weight is the relative skill of the player behind the job.
#10 Oct 29 2008 at 11:48 AM Rating: Decent
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Ok atm we have Nin,Rng, RDM, BRD, DNC, BST our dnc has SMN 74 and I ask why he won't go SMN to nyzle Isle. The only answer I got back is because SMN isn't any good in Nyzle with any reasoning. This left me in the dark so I've been forced to go out and collect my own information about SMN in Nyzle.

So how does SMN stack up to Dnc?
#11 Oct 29 2008 at 11:50 AM Rating: Decent
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Comparing a SMN to a DNC is like comparing an apple to an orange.

#12 Oct 29 2008 at 1:30 PM Rating: Excellent
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Keylin wrote:
4. Variable damage - Avatars have the ability to bring physical AND magical damage. This is very valuable as I've seen runs shut down because of the need to kill slimes, and most of the people there were of the melee type. There are physical resistant enemies in Nyzul, and Summoners can get around that with Bloodpacts.

This is Summoner's biggest strength in Nyzul. Under just about any circumstance or restriction, SMN can still do good damage.

Keylin wrote:
2. Bloodpact Timers - The biggest problem with Summoner as a job is that it is a slow job, and this is especially bad in Nyzul. Since timers are limited from anywhere to 45 seconds to a full minute, waiting on BP timers can slow a Summoner down.

This is Summoner's downfall in Nyzul, and the reason I think SMN is very poorly suited for Nyzul. It's not just the Blood Pact timers that slow us down, it's everything. We can't even engage a mob until we move into position, stand still for a second so our casting isn't interrupted, then summon our avatar and assault the mob, and wait as our avatar takes a path more crooked than the economic bailout plan to get to its target just as the rest of your party kills it. Most fights in Nyzul don't last very long, not nearly long enough for a SMN to be useful. The longer a fight is, the stronger the Summoner's advantages, but Nyzul is very much the opposite. Yes there will be places a SMN will help a lot just by the nature of its versatility and Nyzul always dishing up surprises, but majority of the time you'll just be taking up a party slot and whatever you do with 5 people and a SMN could be done just as easily with 5 people. As much as I love the Summoner job and its versatility, Nyzul pretty much destroys SMN in my opinion.
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#13 Oct 29 2008 at 2:54 PM Rating: Good
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Quote:
I'll preface my comments with this statement: ALL jobs have a place and a role in Nyzul Isle.


Yep, but just like with merit parties, some jobs will do better than others.

Trying to argue otherwise is like trying to say Super Smash Bros. doesn't have tiers.
#14 Oct 29 2008 at 3:19 PM Rating: Default
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As much as I love the Summoner job and its versatility, Nyzul pretty much destroys SMN in my opinion.


You are probably playing it wrong then. I'd label Nyzul as one of the top 5 zones for SMN. (That said, we already know SMN is hardly used anywhere)
#15 Oct 29 2008 at 4:18 PM Rating: Default
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Quote:
This is Summoner's downfall in Nyzul, and the reason I think SMN is very poorly suited for Nyzul. It's not just the Blood Pact timers that slow us down, it's everything. We can't even engage a mob until we move into position, stand still for a second so our casting isn't interrupted, then summon our avatar and assault the mob, and wait as our avatar takes a path more crooked than the economic bailout plan to get to its target just as the rest of your party kills it. Most fights in Nyzul don't last very long, not nearly long enough for a SMN to be useful. The longer a fight is, the stronger the Summoner's advantages, but Nyzul is very much the opposite. Yes there will be places a SMN will help a lot just by the nature of its versatility and Nyzul always dishing up surprises, but majority of the time you'll just be taking up a party slot and whatever you do with 5 people and a SMN could be done just as easily with 5 people. As much as I love the Summoner job and its versatility, Nyzul pretty much destroys SMN in my opinion.


Well, here's where you and I disagree. While it is true that SMN does have weaknesses in Nyzul, that doesn't mean that SMN can't do Nyzul.

A true mark of a good player is one who plays his job well, using his strengths to his advantages while minimizing his weaknesses. Are there issues with playing Summoner in Nyzul? Sure, but does that mean that Summoner can't do Nyzul, oh no.

Sometimes to achieve this requires a little outside of the box thinking.

Quote:
Yep, but just like with merit parties, some jobs will do better than others.

Trying to argue otherwise is like trying to say Super Smash Bros. doesn't have tiers.


Eh, SSB tiers are subject to debate and opinion. Just like this discussion. :P

Some jobs are easier to play than others (like SAM and BLU), but that's a far cry from saying that JOBx can't do Nyzul.
#16 Oct 29 2008 at 5:34 PM Rating: Good
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I'm so fed up with the job elitism that comes with Nyzul Isle. My semi-static even has a PUP and I go as SMN, we managed 20 floors in 4 tags and it wasn't just easy floors.

As most people said, the ability to do all kinds of damage is awesome considering how often Mousses and Custards show up. EW is incredible and so is Rolling Thunder for those weak mobs. It is true that by the time you summon, engage and everything a mob is almost dead, that is why you have to play it smart by engaging ANOTHER mob while the party fights 1 mob and BP that one, it will be near dead when the party gets to it.

MP isn't a issue at all if you have at least a RDM or BRD, Siphon is more then enough to keep up and can even sub /sch for Aspir. It is very rare for me to run out of MP, with Balrahn Ring Garuda can be down to 2 mp/tick, free with refresh. I don't get why you say "rely" on Siphon as if it was a bad thing.

RDM is a better healer for Nyzul but SMN can act as a healer, DD and buffer much better then a RDM. You don't need a that much expecialized healer anyway. IMO the reason people think SMN suck in Nyzul is either ignorance or a bad impression because a lot of SMNs just suck a lot. 45s secs between each BP: Rage is a fair time considering the damage it does and it is hate free.
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#17 Oct 30 2008 at 5:57 AM Rating: Good
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I use SMN in Nyzul all the time almost. Unless we need the RDM then I go as that. So until my melee job i just got to 75 is given a boost from merits / gear I'll use those.

So far like people said being able to do magical or physical damage is our biggest strength.

BP timer- seems to only hurt on Leaders, or specified. Even then, you're not able to spam but you get your hits in. Flan did about 1.4k Geocrush. Souflyers Garuda did same but 70 pact. If you're killing all, sticking with the group? No point in 70 pacts because the SAM or WAR will WS and kill it, I use the lower level pacts less MP for good damage so I don't waste 70 pact right when a melee ws'

MP- I sub in SCH, I use the JA's to keep my MP pool up. Unless you get crap levels with constant kill all, you should be able to keep yourself up.

Like someone said, each job needs to be able to act as a single unit. And I love smn for that.
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#19 Nov 07 2008 at 12:18 AM Rating: Good
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I'm a summoner that leads a Nyzul group that's been going for what must be at least 8 months. We run once a week (4 runs) and probably lose 1 run every couple of months.

Setup is:
PLD - Great DD and tanking gear. Helps cure if necessary

MNK-THF - Great DD, always ready to jump into a fight

DRG - Great DD, goes /whm for excellent hate free curing

BRD - On the ball on everything; has no problem keeping buffs up as well as dealing with multiple mobs attacking her; helps cure if necessary

BLU - Great DD, brings dark based sleep and good old headbutt spam too, not to mention more pinch curing if needed

SMN - I handle main curing. With light staff and korin obi it works really well. Also, MP Isn't an issue. I start the run off with 1700 mp, pull 350 elemental siphons and use balrahn's ring along with our bard who has storm fife.
I also spam damage buffs on the party, usually hastega/rolling thunder, ecliptic howl if the moon is right. I rarely use damage pacts unless it's lvl 5 heavenly strike against physical resistant mobs; otherwise it's better to save mp and let everyone else beat on it.
Pulling is a huge strategic advantage in nyzul. As summoner I'm able to run through several rooms of sound aggro mobs to find my target and pull it to the group, saving tons of time.

Well, that's what I do in Nyzul at least. I believe, at least in my current group, that my role as smn rounds us out nicely. I dont think any other mage job could fill my role in this group nearly as well as smn can.

#20 Nov 07 2008 at 2:24 AM Rating: Decent
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Well, that's what I do in Nyzul at least. I believe, at least in my current group, that my role as smn rounds us out nicely. I dont think any other mage job could fill my role in this group nearly as well as smn can.


SCH would replace you perfectly. But apart from that it looks good. SCH would only fail if you needed physical damage suddenly.
#21 Nov 07 2008 at 2:10 PM Rating: Decent
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I dont think a scholar could replace me. They're lacking haste, ecliptic howl, pulling ability, monstrous mp pool, and (unless there's something to aspir constantly) a summoner's superior mp regeneration.
#22 Nov 07 2008 at 2:37 PM Rating: Decent
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A SCH can fill the "secondary healer" spot, the same as SMN. But it is better to go with a RDM for Haste. SCH like SMN can Stoneskin-ga, En-Thunderga and deal some damage while being a healer. Sublimation is good but I prefer Siphon.

They can't deal physical dmg and pet pull but they can enfeeble (Silence mostly) and Sleep mobs faster. Plus, they have better heals. Ecliplic Howl is meh anyway, unless it is near Full Moon it doesn't give much acc and the mobs there are very weak already so not much acc is needed. I would think that SCH + SMN is a bad combination for Nyzul, WHM + SMN, RDM + SMN or BLU + SMN are all superior combinations.
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#23 Nov 07 2008 at 4:00 PM Rating: Decent
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I dont think a scholar could replace me.

AoE Enthunder
AoE Stoneskin
AoE Phalanx (Combined with Stoneskin this has made me sh*t many bricks)
AoE Erase (CANNOT EMPHASISE HOW MUCH THIS HELPS RECOVER FROM SOULFLAYERS!!)
AoE Regen II
AoE Cure IV
AoE Sleep
AoE Tier IV Elemental Magic (Single target too helps speed up Pudding floors)
Self-Refresh
AoE Sandstorm + Desert Boots for Lamp Floors
Helix spells utterly own HNM bosses
AoE Na-line spells

SMN.
Blood Pact Lv70's
AoE Stoneskin (Once per minute)
AoE Phalanx (Once per minute)
AoE Blink (Once per minute)
AoE Cure + Erase (Once per minute)
Magic damage (Once per minute)

SMN's biggest downfall in Nyzul is blood pact timers.
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Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#24 Nov 07 2008 at 4:26 PM Rating: Good
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Tatham, Immortal Lion wrote:


AoE Tier IV Elemental Magic (Single target too helps speed up Pudding floors)



I rated you up, but you may want to take this out. They cant AoE elemental magic, and if they could, BLMs would now be throwing rocks at SE's windows.

^^
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#25 Nov 07 2008 at 5:03 PM Rating: Default
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Still looking for that magical haste/acc bonus from scholars, and you didnt address the pulling issue.

You listed about everything a scholar could do... which is ok.

You usually want to provide a counter-argument when in a debate instead of providing a bunch of information that has nothing to do with the original argument.

So maybe I should just address all of your arguments


AoE Enthunder
- good, you can do what I can do.

AoE Stoneskin
- same as first statement

AoE Phalanx (Combined with Stoneskin this has made me sh*t many bricks)
- same as first statement, yeah yours is a little bit stronger

AoE Erase (CANNOT EMPHASISE HOW MUCH THIS HELPS RECOVER FROM SOULFLAYERS!!)
- moot point, we have 3 people that can erase

AoE Regen II
- might have had a good point with this one, but in nyzul it's important to stay @ white hp at all times due to the random undead NMs. In most cases you'd be better off doing stoneskin-ga or cure-ga

AoE Cure IV
- yeah this would be good in a pinch, ill give ya that

AoE Sleep
- yea, could be useful, but we already have dark and light based sleepers

AoE Tier IV Elemental Magic (Single target too helps speed up Pudding floors)
- good point, but i can counter with lvl 5 merited bloodpacts

Self-Refresh
- smn will beat you in self-mp recovery unless you can spam aspir

AoE Sandstorm + Desert Boots for Lamp Floors
- yea, that could be useful

Helix spells utterly own HNM bosses
- might be wrong on this, but I haven't seen helix spells do jack squat on anything. Predator can take off 5%-10% of a boss easily.

AoE Na-line spells
-moot point with our 3 people capable of na spelling

SMN.
Blood Pact Lv70's
AoE Stoneskin (Once per minute)
-same as your aoe stoneskin, your charges are on a 1 min timer

AoE Phalanx (Once per minute)
-same as your aoe phalanx, your charges are on a 1 min timer

AoE Blink (Once per minute)
-same as your aoe blink, your charges are on a 1 min timer, but aerial armor is
better with 3 charges

AoE Cure + Erase (Once per minute)
-we dont get aoe erase

Magic damage (Once per minute)
-elemental spirits, 23 second recast timer



So SCH bonuses over smn turn out to be:
AOE Cure IV
AOE speed boost w/ whoever can equip desert boots

I think I prefer smn's hastega,ecliptic howl/growl,massive mp, superior mp regneration, on-demand high physical damage, and pulling capability over sch
#26 Nov 07 2008 at 8:40 PM Rating: Good
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except scholar aoe enthunder is a lot more powerful, as well as stoneskin should be I think. Don't remember how much on average titan's gives.

as well as scholar spells will be much less mp spent and will cast faster.

I also can't believe you pretty much scoffed at aoe regen II >.> That in itself is amazing.
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#27 Nov 08 2008 at 12:05 AM Rating: Decent
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I don't think SCH can DD as much as SMN. In most cases our BPs outperforms completely tiers IV in Nyzul. SCH is also decreased to the only role of support on Cerb/Khim/Hydra because of their extremely high magical resistance while SMN can still Predator Claw for 800~1200 dmg, cure and buffs.

Contrary to what many people want believe, SMN is definitly far from useless in Nyzul when played correctly. A "good" SMN (I mean, not those who's ES for 220 MP return or Mog House their AF2 hands/feet once they have obtained items from Limbus because they are too lazy to make macros...) rarely need to rest in Nyzul and 46 sec on 2 differents timers pass much, MUCH faster than you think.
#28 Nov 08 2008 at 1:15 AM Rating: Decent
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Rakshaka wrote:
Still looking for that magical haste/acc bonus from scholars, and you didnt address the pulling issue.

You listed about everything a scholar could do... which is ok.

You usually want to provide a counter-argument when in a debate instead of providing a bunch of information that has nothing to do with the original argument.

So maybe I should just address all of your arguments


AoE Enthunder
- good, you can do what I can do.

AoE Stoneskin
- same as first statement

AoE Phalanx (Combined with Stoneskin this has made me sh*t many bricks)
- same as first statement, yeah yours is a little bit stronger

AoE Erase (CANNOT EMPHASISE HOW MUCH THIS HELPS RECOVER FROM SOULFLAYERS!!)
- moot point, we have 3 people that can erase

AoE Regen II
- might have had a good point with this one, but in nyzul it's important to stay @ white hp at all times due to the random undead NMs. In most cases you'd be better off doing stoneskin-ga or cure-ga

AoE Cure IV
- yeah this would be good in a pinch, ill give ya that

AoE Sleep
- yea, could be useful, but we already have dark and light based sleepers

AoE Tier IV Elemental Magic (Single target too helps speed up Pudding floors)
- good point, but i can counter with lvl 5 merited bloodpacts

Self-Refresh
- smn will beat you in self-mp recovery unless you can spam aspir

AoE Sandstorm + Desert Boots for Lamp Floors
- yea, that could be useful

Helix spells utterly own HNM bosses
- might be wrong on this, but I haven't seen helix spells do jack squat on anything. Predator can take off 5%-10% of a boss easily.

AoE Na-line spells
-moot point with our 3 people capable of na spelling

SMN.
Blood Pact Lv70's
AoE Stoneskin (Once per minute)
-same as your aoe stoneskin, your charges are on a 1 min timer

AoE Phalanx (Once per minute)
-same as your aoe phalanx, your charges are on a 1 min timer

AoE Blink (Once per minute)
-same as your aoe blink, your charges are on a 1 min timer, but aerial armor is
better with 3 charges

AoE Cure + Erase (Once per minute)
-we dont get aoe erase

Magic damage (Once per minute)
-elemental spirits, 23 second recast timer



So SCH bonuses over smn turn out to be:
AOE Cure IV
AOE speed boost w/ whoever can equip desert boots

I think I prefer smn's hastega,ecliptic howl/growl,massive mp, superior mp regneration, on-demand high physical damage, and pulling capability over sch


There is quite a big difference between: Enthunderga and Anyelementenspellga. Unless your whole floor is weak to thunder, every single time.

It is also a difference of like 15 to 35 in phalanx power and 250 to 350 in stoneskin.

And you must be getting squishy bosses for those 5-10% predator claws. Personally I have like 95% chance of getting genbu and dealing some miniscule 3% with predator claws. I've never seen fafnir, and seen behemot maybe once, in some 30 runs.
Actually I only get genbu or hydra on every boss floor from floor 0 to 80. Not really "pro melee" bosses if you catch my drift. I think that darn hydra even had 50% chance of going into immunity to the pact I activated each time.

But yea, I never said SCH could do everything SMN can. But it could replace you as a healer + buffer + DD. SMN/SCH is probably way better though, but that relies on your party having those 2 other erase jobs.
#29 Nov 08 2008 at 1:50 AM Rating: Good
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All jobs are capable of contributing to Nyzul. Some, of course, are better than others. I'm not arguing that SCH is better than SMN or vice versa.

Haste is an issue. It always is for SCH. In many cases it is the deciding issue. Of all the "bonuses" you listed, only haste and the ability to do physical damage really are of importance. I don't think the other buffs are that useful in Nyzul. But again, Haste IS a big one as is the various types of damage.

ACC bonus - not that necessary, not with the mobs in Nyzul

Pet pulling is always useful, but on my climb to 100 and beyond, I never needed it.

As for your assessment,

Rakshaka wrote:


AoE Enthunder
- good, you can do what I can do.


Yes, but better. SCH can also give all of the enspells.

Quote:
AoE Stoneskin
- same as first statement

Yes, but better.

Quote:
AoE Erase (CANNOT EMPHASISE HOW MUCH THIS HELPS RECOVER FROM SOULFLAYERS!!)
- moot point, we have 3 people that can erase

Not moot when 1 of your erasers is constantly in AOE range and the other will usually be off pulling or in AOE range themselves.

Quote:
AoE Regen II
- might have had a good point with this one, but in nyzul it's important to stay @ white hp at all times due to the random undead NMs. In most cases you'd be better off doing stoneskin-ga or cure-ga

Stoneskinga does nothing to resolve your low HP detection problem. If you are on a floor with undead mobs then you'll cure into the white. If not, regengaii is extremely MP efficient and is great on bosses and during fights. Regen II will also get you back into the white pretty fast. I wouldn't use it if my party were all in the read. That warrants a big curaga.


Quote:
AoE Sleep
- yea, could be useful, but we already have dark and light based sleepers

Stuff happens all the time. You might need that extra sleep. SMN doesn't provide a reliable sleep in a pinch. SCH does.

Quote:
AoE Tier IV Elemental Magic (Single target too helps speed up Pudding floors)
- good point, but i can counter with lvl 5 merited bloodpacts

Once every 46 seconds and only of 2 different elements maximum. It's silly to try and compare the magical damage capabilities of SCH and SMN. Get a floor of puddings and see who you'd rather have.

Quote:
Self-Refresh
- smn will beat you in self-mp recovery unless you can spam aspir

True, but SCH is also more MP efficient. Add in aspirable mobs and the gap grows.

Quote:
Helix spells utterly own HNM bosses
- might be wrong on this, but I haven't seen helix spells do jack squat on anything. Predator can take off 5%-10% of a boss easily.

On the upper floor bosses with high magic resist like Hydra perhaps. Otherwise helices are quite potent.

Quote:
AoE Na-line spells
-moot point with our 3 people capable of na spelling

See above post about Erase.

As for your SMN comments,

You forget that SCH starts with 4 charges. It is much easier for a SCH to keep stoneskin up on a group than it is for SMN. If SS wears in 25 seconds, a SCH can reapply it. A SMN cannot. The same goes for Blink, which rarely gets used anyway. SMN blink does have an additional shadow though. Also, if you are devoting yourself to healing and buffing only, running out of charges shouldn't be a problem. The phalanx argument is moot because the spell lasts longer than a minute.

Spirits are a non-factor for anything other than siphon. You can try to argue their usefulness, but in a time sensitive environment like Nyzul, we don't have time to play with them.

Both have their pro's and cons. Neither is "ideal," but can shine in certain situations. I just did not think your assessment was totally accurate. A SCH *could* replace you. What kind of run you got would ultimately determine whether for better or for worse.


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#30 Nov 08 2008 at 2:11 PM Rating: Decent
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Well here's my experience on both jobs because i have them both at 75 and fully geared/merited.


Smn

-Although I have never been asked to pull, smn is a job capable of pulling tricky positioned mobs in nyzul. I can't really do this too well on sch with magic aggro in the room.

-It can heal decently enough to work, and the lack of enmity curing from avatars can be goodin a tight spot where you don't want to gain enmity. Sch has more potent healing though as well as better stoneskin/enspell/barspells.

- Avatar damage is a great help on nyzul bosses, mainly the ones beyond floor 40.

- Elemental siphon helps with mp as does 3mp/tick auto-refresh.

-on defeat all enemies floors, I usually melee with carbuncle and carbuncle's pole which speeds up fights at virtually no mp loss, especially if you have Garland of Bliss and MAB+MND ws gear for it.


Sch

-Sch is great for enfeebling enemies in nyzul, mainly sleeps when they are needed because smn sleeping is very slow.

-enspell/stoneskin/phalanx/etc buffs to the party are very strong as long as you use them only when they are needed or will save time.

- AoE Na's and erases or nice, but some people seem to be forgetting the strategem situation on sch. Most of the time when we run into an enemy like psychflayers that require me to do more than one of these per mob, strategems quickly run short. When you run out of strategems as sch it's almost as bad as running out of mp, and you'll end up doing this the long way around just like everyone else at that point. i liks smn better for psychflayers.

-Sch is very strong damage wise on those enemies you dread having to fight slimes/dahaks/etc as well as the pre-50th floor nyzul bosses. The nukes do very good damage and are efficient. If you need to avoid pulling hate, a helix cast with weather matching the day and ebullience will do wonders. After the helix you can speed up the damage with II and III tier spells using parsimony to preserve mp.



Smn is in no way terrible for nyzul. I find job doesn't matter all that much in nyzul as long as you balance damage/healing/enfeebling in your group with whatever set of jobs each of your members can provide. Balance and communication are key strategies in this event. What i do is go pup for floors where we climb (<3 stringing pummel and hermes sandals), and I switch to sch for floor 20+40 bosses, or switch to smn for floor 60+80+100 bosses.


Quote:
Spirits are a non-factor for anything other than siphon. You can try to argue their usefulness, but in a time sensitive environment like Nyzul, we don't have time to play with them.


I also beg to differ on this. They do come into play sometimes as smn. I use them when we have to deal with slimes or dahaks. I could just use a merit pacts, but in this case waiting 20 secs for a tier IV and another 20 for AM on these mobs while freeing myself to cure party members is helpful. This is more a question of what your methods are while playing smn.



Edited, Nov 8th 2008 5:15pm by shadowkind
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#31 Nov 08 2008 at 3:46 PM Rating: Good
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There are only a couple of things that I disagree with.


shadowkind wrote:

Smn

-It can heal decently enough to work, and the lack of enmity curing from avatars can be goodin a tight spot where you don't want to gain enmity. Sch has more potent healing though as well as better stoneskin/enspell/barspells.


Sch

- AoE Na's and erases or nice, but some people seem to be forgetting the strategem situation on sch. Most of the time when we run into an enemy like psychflayers that require me to do more than one of these per mob, strategems quickly run short. When you run out of strategems as sch it's almost as bad as running out of mp, and you'll end up doing this the long way around just like everyone else at that point. i liks smn better for psychflayers.


Quote:
Spirits are a non-factor for anything other than siphon. You can try to argue their usefulness, but in a time sensitive environment like Nyzul, we don't have time to play with them.


I also beg to differ on this. They do come into play sometimes as smn. I use them when we have to deal with slimes or dahaks. I could just use a merit pacts, but in this case waiting 20 secs for a tier IV and another 20 for AM on these mobs while freeing myself to cure party members is helpful. This is more a question of what your methods are while playing smn.
Edited, Nov 8th 2008 5:15pm by shadowkind


1. Avatar healing is only viable if you already have the avatar summoned. If you're running around with Carbuncle out the whole time then that may work, but if you're busy DD'ing and casting buffs then more than likely you are not. If you are in such a pinch that you are worried about enmity, it's more than likely your party is struggling and in need of curing *now.* You don't have time to summon and use a healing pact.

2. I disagree with your analysis of the stratagem situation. I rarely run out of charges. If you are pacing yourself well, and your group isn't getting murdered, maintaining charges for me is not a problem. There are, of course, situations like Flayers where you might be blowing through your charges quickly. Even in that instance, you are still more equipped to deal with healing and status removal than a SMN. SMN has a the benefit of dealing physical damage to them, but are no better at handling healing.

3. Spirits are pretty useless. I'm sorry. You're no less prohibited from curing and doing other things by using 75 pacts. You also may be waiting 20 seconds for your spirit to cast paralyze, followed by another 20 second wait and frost. They are too unreliable. And even if they did cast what you hope they will, it's still highly ineffective when compared to a SCH, BLM or even a RDM.

Other than that, I agree with you. SMN is not useless in Nyzul and in certain situations it shines.
____________________________
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#32 Nov 08 2008 at 4:26 PM Rating: Decent
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1,767 posts
Quote:

AoE Blink (Once per minute)
-same as your aoe blink, your charges are on a 1 min timer, but aerial armor is
better with 3 charges

Most DD will be /NIN in Nyzul Isle, the ones that are not will be /SAM (DRG/SAM in example as well as WAR/NIN).
Blink and Utsusemi do not stack and Seigan+Third Eye is good enough defense for a DD until another DD rips hate off him/her.
Any DD who subs WAR in Nyzul Isle who is not a SAM is just asking to get killed, if they are going /WAR to stroke their E-Peen with epic WS damage then they deserve to get kicked as they will be more of a hinderance than help.

Quote:
but aerial armor is
better with 3 charges

I'm confused at this, what does he mean by this?
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Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

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How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

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#33 Nov 10 2008 at 5:14 AM Rating: Good
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Tatham, Immortal Lion wrote:
Quote:
but aerial armor is
better with 3 charges

I'm confused at this, what does he mean by this?


He's refering to the fact that at the beginning, a SCH can AoE blink and have 3 charges left for further AoE spells while SMN must wait a minute or so.
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Quote:
Everytime Arcturus sees this, he starts to die inside.......I know it D:
actually, i think every time Acturus is called Arcturus he dies inside.


Now THIS is PvP!

MNK ~ SMN ~ SCH
#34 Nov 10 2008 at 6:27 AM Rating: Decent
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11,630 posts
Quote:
- Elemental siphon helps with mp as does 3mp/tick auto-refresh.


4 MP/tick perhaps?

Trait
Sanction
YY
Bahlran ring

Or are you always above sanction MP levels? (or maybe you picked melee ring?)
#35 Nov 10 2008 at 6:53 AM Rating: Decent
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787 posts
People keep saying sch can't dd as good as smn but it was said very early in this thread that using Rages is a waste of MP and it is better saved to cure. So quit going back and saying smn is better for DD. It was also stated that smn is lacking on boss floors and then to counter you said smn is good on boss floors because we can do big dmg every 1 minute. Helix spells can own bosses and sch is a better healer so I would go with sch before smn no questions.
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#36 Nov 10 2008 at 8:36 AM Rating: Decent
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7,451 posts
Rakshaka, your "arguments" confess a significant amount of ignorance for both a proper debate and the abilities of a SCH in comparison to a SMN.

Speaking as someone who has used both job classes in Nyzul Isle, allow me to restate what others have already said against your misguided opinions.

In fairness, we should be discussing a SCH's usefulness in Nyzul versus a SMN's in terms of single-mage support. It is unfair to claim that additional players will be able to assist you in some cases, but not in other cases.

Rakshaka wrote:
Still looking for that magical haste/acc bonus from scholars, and you didnt address the pulling issue.

The only disadvantage SCH has to SMN is the ability to pull around mobs that aggro magic but do not aggro Job Abilities, and do not link. Not only is this a very small pool of potential situations, but this advantage is diminished by the fact that a good SCH/RDM provides better crowd control, making many of these pull situations unnecessary.

Haste is of a limited benefit in Nyzul Isle because not all floors require its use. However, in situations where Haste is of a benefit, a SCH can make up for it by providing similar support in terms of Enspell-ga and direct damage, with either of these at a faster pace and with significantly better MP efficiency than a SMN. Still, as this is a situational argument, the results will be situaionally revealing.

As for Accuracy, no self-respecting SMN should be relying on Fenrir buffs for a Nyzul Climb. The mobs are squishy enough for even the most mediocre melee to hit with a decent amount of skill.

Quote:

AoE Enthunder
- good, you can do what I can do.

Wrong, a SCH can AoE all available enspells at the subjob level, SMN cannot. In addition, a SCH geared for it can provide a more potent Enspell than a SMN. Beyond that, base duration for Rolling Thunder is 60 seconds. Base duration for an Enspell is 3 minutes.
(Rolling Thunder: 52MP, AoE Enthunder: 24MP)

Quote:
AoE Stoneskin
- same as first statement

Wrong again. What SMN gives in duration, SCH makes up for in potency.
(Earthen Ward: 92MP, AoE Stoneskin: 56MP)

Quote:
AoE Phalanx (Combined with Stoneskin this has made me sh*t many bricks)
- same as first statement, yeah yours is a little bit stronger

"little bit stronger" equals better, considering the fact that the durations are the same.
(Noctoshield: 92MP, AoE Phalanx: 42MP)

Quote:
AoE Erase (CANNOT EMPHASISE HOW MUCH THIS HELPS RECOVER FROM SOULFLAYERS!!)
- moot point, we have 3 people that can erase

Your additional people don't count for the purposes of this discussion, so it is not a moot point. AoE Erase is undoubtedly better than anything similar in a SMN's talent pool.

Quote:
AoE Regen II
- might have had a good point with this one, but in nyzul it's important to stay @ white hp at all times due to the random undead NMs. In most cases you'd be better off doing stoneskin-ga or cure-ga

You are unable to defend SMN's position against AoE Regen II. Regardless of what you think is a better use of abilities, it's still a valid mark for SCH.

Quote:
AoE Sleep
- yea, could be useful, but we already have dark and light based sleepers

Again, your group's additional people do not benefit a general "SMN against SCH" argument. In addition, SCH has access to two tiers of single target sleep that can be made AoE. That is no contest against Sleepga or Nightmare in terms of usefulness.

Quote:
AoE Tier IV Elemental Magic (Single target too helps speed up Pudding floors)
- good point, but i can counter with lvl 5 merited bloodpacts

Ignoring the fact that a SMN cannot have more than 2 different Tier 2 BPs at level 5, and ignoring the fact that a level 5 Tier II bloodpact is not independant of other Rage BPs, where SCH Tier IV elemental magic is, Tier II BPs have significant resistance issues on anything higher than a Tough mob due to the inability of the SMN to buff the BP directly.

Quote:
Self-Refresh
- smn will beat you in self-mp recovery unless you can spam aspir

SCH will positively spank SMN in MP efficiency. The abiltiy to "self-refresh" negates the need to rest as often, so comparing MP efficiency to +hMP does not benefit the SMN.

Quote:
Helix spells utterly own HNM bosses
- might be wrong on this, but I haven't seen helix spells do jack squat on anything. Predator can take off 5%-10% of a boss easily.

You're wrong on this. Helix spells can be the most MP efficient forms of elemental damage, and given the reduction in stats on Nyzul HNMs, they are tremendous benefits. Nevermind the fact that casting a Helix does not freeze up a SCH for ~45 seconds like Predator Claws does for a SMN.

Quote:
AoE Na-line spells
-moot point with our 3 people capable of na spelling

Again, you cannot include your group's specific setup when discussing general comparisons. It is not a moot point. SCH can AoE -na spells, and the closest thing that SMN has is Spring Water, which is again not a contest.

Quote:
I think I prefer smn's hastega,ecliptic howl/growl,massive mp, superior mp regneration, on-demand high physical damage, and pulling capability over sch

To reiterate:
Hastega - limited benefit due to inconsistant nature of floor goals

Ecliptic Howl - limited benefit due to the weak nature of mobs.

Massive MP - no intelligent SMN considers 400 more MP a benefit. It is not a question of MP, it is a question of MP recovery. SMN's ability to /heal coupled with Elemental Siphon is a hard sell against SCH's natural "in arts" 10% MP cost reduction, Parsimony/Penury access, Sublimation and Conserve MP. I'd be curious to play with the numbers, but it's a wash at best, and heavily in favor of the SCH at worst.

On Demand High Physical Damage - By definition, a bloodpact is not "on demand".

Pulling Capability - limited benefit due to inconsistant nature of floor goals, negated by SCH's ability to AoE Sleep, Bind, and Gravity during unfavorable pulls.

Really now, I've already said it, but the usefulness of a SMN in Nyzul Isle is heavily influenced by the other 5 people in the group, because a SMN must have some sort of compensation for either a lack of available resources, or a lack of timely resources. For the record, this is evidenced by the fact that Rakshaka cannot counterargue against a SCH's benefit without referencing his "3 back line support jobs".
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#37 Nov 10 2008 at 11:07 AM Rating: Good
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In an effort to re-rail this discussion. The question is how useful is SMN in Nyzul Isle, not "which is better SMN or SCH?"

SMN is useful for quite a few reasons, and for groups of 6 that could use Damage, Healing, and offensive and defensive support, a SMN will fit in nicely. It's not the ideal job class for any of the niche roles, but it is a good 5th or 6th job class to "round out" the group.
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milich wrote:
Quote:
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actually, i think every time Acturus is called Arcturus he dies inside.


Now THIS is PvP!

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#38 Nov 12 2008 at 11:38 PM Rating: Decent
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Rakshaka wrote:
Well, that's what I do in Nyzul at least. I believe, at least in my current group, that my role as smn rounds us out nicely. I dont think any other mage job could fill my role in this group nearly as well as smn can.


Acturus wrote:
In fairness, we should be discussing a SCH's usefulness in Nyzul versus a SMN's in terms of single-mage support. It is unfair to claim that additional players will be able to assist you in some cases, but not in other cases.


Sorry if you misunderstood; I was talking about my role in my current group, and whether or not a SCH would be better suited for my position.

*************
Acturus wrote:
Rakshaka wrote:
Self-Refresh
- smn will beat you in self-mp recovery unless you can spam aspir

SCH will positively spank SMN in MP efficiency. The abiltiy to "self-refresh" negates the need to rest as often, so comparing MP efficiency to +hMP does not benefit the SMN.


Sorry I wasn't clear. I wasn't talking about +hmp. I was talking about gaining mp back passivly(non-resting) and by using JAs.
SMN: auto-refresh(1/tick), YY robe(1/tick),
Elemental Siphon(350mp/5min=3.5/tick)
Total = 5.5mp/tick

SCH: Ixion Cloak(1/tick) (using this over the mortarboard since this won't be affected by sublimation downtime), Sublimation (~2/tick)
Total = < 3mp/tick depending on your ratio of sublimation store time vs. sublimation recast downtime.


**************
Acturus wrote:
Massive MP - no intelligent SMN considers 400 more MP a benefit.

I think 400 is shooting a little low. I think a better estimate would be 700 mp. I haven't seen any pics yet of SCH with over 1k mp. Having an extra 700 mp at the beginning of a 30 minute event will give you a little more mp to work with than a 1/tick refresh.

**************
There were a couple other things too, something about having significant resistance issues for T2 BPs on anything T or higher, which doesnt make sense to me, as mine almost never get resisted.

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