Rakshaka, your "arguments" confess a significant amount of ignorance for both a proper debate and the abilities of a SCH in comparison to a SMN.
Speaking as someone who has used both job classes in Nyzul Isle, allow me to restate what others have already said against your misguided opinions.
In fairness, we should be discussing a SCH's usefulness in Nyzul versus a SMN's in terms of single-mage support. It is unfair to claim that additional players will be able to assist you in some cases, but not in other cases.
Still looking for that magical haste/acc bonus from scholars, and you didnt address the pulling issue.
The only disadvantage SCH has to SMN is the ability to pull around mobs that aggro magic but do not aggro Job Abilities, and do not link. Not only is this a very small pool of potential situations, but this advantage is diminished by the fact that a good SCH/RDM provides better crowd control, making many of these pull situations unnecessary.
Haste is of a limited benefit in Nyzul Isle because not all floors require its use. However, in situations where Haste is of a benefit, a SCH can make up for it by providing similar support in terms of Enspell-ga and direct damage, with either of these at a faster pace and with significantly better MP efficiency than a SMN. Still, as this is a situational argument, the results will be situaionally revealing.
As for Accuracy, no self-respecting SMN should be relying on Fenrir buffs for a Nyzul Climb. The mobs are squishy enough for even the most mediocre melee to hit with a decent amount of skill.
- good, you can do what I can do.
Wrong, a SCH can AoE all available enspells at the subjob level, SMN cannot. In addition, a SCH geared for it can provide a more potent
Enspell than a SMN. Beyond that, base duration for Rolling Thunder is 60 seconds. Base duration for an Enspell is 3 minutes.
(Rolling Thunder: 52MP, AoE Enthunder: 24MP)
- same as first statement
Wrong again. What SMN gives in duration, SCH makes up for in potency.
(Earthen Ward: 92MP, AoE Stoneskin: 56MP)
AoE Phalanx (Combined with Stoneskin this has made me sh*t many bricks)
- same as first statement, yeah yours is a little bit stronger
"little bit stronger" equals better
, considering the fact that the durations are the same.
(Noctoshield: 92MP, AoE Phalanx: 42MP)
AoE Erase (CANNOT EMPHASISE HOW MUCH THIS HELPS RECOVER FROM SOULFLAYERS!!)
- moot point, we have 3 people that can erase
Your additional people don't count for the purposes of this discussion, so it is not a moot point. AoE Erase is undoubtedly better than anything similar in a SMN's talent pool.
AoE Regen II
- might have had a good point with this one, but in nyzul it's important to stay @ white hp at all times due to the random undead NMs. In most cases you'd be better off doing stoneskin-ga or cure-ga
You are unable to defend SMN's position against AoE Regen II. Regardless of what you think is a better use of abilities, it's still a valid mark for SCH.
- yea, could be useful, but we already have dark and light based sleepers
AoE Tier IV Elemental Magic (Single target too helps speed up Pudding floors)
- good point, but i can counter with lvl 5 merited bloodpacts
Ignoring the fact that a SMN cannot have more than 2 different Tier 2 BPs at level 5, and ignoring the fact that a level 5 Tier II bloodpact is not independant of other Rage BPs, where SCH Tier IV elemental magic is, Tier II BPs have significant resistance issues on anything higher than a Tough mob due to the inability of the SMN to buff the BP directly.
- smn will beat you in self-mp recovery unless you can spam aspir
SCH will positively spank SMN in MP efficiency. The abiltiy to "self-refresh" negates the need to rest as often, so comparing MP efficiency to +hMP does not benefit the SMN.
Helix spells utterly own HNM bosses
- might be wrong on this, but I haven't seen helix spells do jack squat on anything. Predator can take off 5%-10% of a boss easily.
You're wrong on this. Helix spells can be the most MP efficient forms of elemental damage, and given the reduction in stats on Nyzul HNMs, they are tremendous benefits. Nevermind the fact that casting a Helix does not freeze up a SCH for ~45 seconds like Predator Claws does for a SMN.
AoE Na-line spells
-moot point with our 3 people capable of na spelling
Again, you cannot include your group's specific setup when discussing general comparisons. It is not a moot point. SCH can AoE -na spells, and the closest thing that SMN has is Spring Water, which is again not a contest.
I think I prefer smn's hastega,ecliptic howl/growl,massive mp, superior mp regneration, on-demand high physical damage, and pulling capability over sch
To reiterate: Hastega
- limited benefit due to inconsistant nature of floor goals Ecliptic Howl
- limited benefit due to the weak nature of mobs. Massive MP
- no intelligent SMN considers 400 more
MP a benefit. It is not a question of MP, it is a question of MP recovery. SMN's ability to /heal coupled with Elemental Siphon is a hard sell against SCH's natural "in arts" 10% MP cost reduction, Parsimony/Penury access, Sublimation and Conserve MP. I'd be curious to play with the numbers, but it's a wash at best, and heavily in favor of the SCH at worst. On Demand High Physical Damage
- By definition, a bloodpact is not "on demand". Pulling Capability
- limited benefit due to inconsistant nature of floor goals, negated by SCH's ability to AoE Sleep, Bind, and Gravity during unfavorable pulls.
Really now, I've already said it, but the usefulness of a SMN in Nyzul Isle is heavily influenced by the other 5 people in the group, because a SMN must have some sort of compensation for either a lack of available resources, or a lack of timely resources. For the record, this is evidenced by the fact that Rakshaka cannot counterargue against a SCH's benefit without referencing his "3 back line support jobs".