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BLU/NIN ftw. Seeking advice.Follow

#1 Sep 23 2009 at 11:48 AM Rating: Good
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Ok so i decided to level BLU as my next job to 75, was always a huge fan of BLU in the old school FF games. It looks like a fun job, especially as a taru, and i have a lot of the good gear for it when i hit 75, but as a semi BLU n00b there's some equipment i have my doubts on, on how really effective or necessary it is for BLU. Anyways, let me give you guys a run down on how i would like to have my BLU set when i hit 75.

I understand the versatility of the job, so for now i am merely gonna start off with a TP setup, a Physical Magic Casting setup, and a Magical casting setup. As i hit 75 i will start on a Breath setup, a Cannonball setup, an Eyes On Me setup etc etc but that comes later lol.

So far in my inventory i have the following if i were to hit 75 right now..whatever is highlighted in GREEN i have some questions in regards for the slot/gear change/etc.

Tarutaru

TP SETUP (BLU/NIN)

ROW#1

MAIN: Wightslayer
SUB: Beast Slayer
RANGE: none
AMMO:Hedgehog Bomb

--NOTES--
Ok i am working on Perdu Hanger for main. Any advice on how to raise my rank faster, what mission helped you reach it faster? Any and all Assault advice is appreciated. I am also working on Koggelmander, leeching off my friend's maze....i may have to pay him some gillies for it knowing him... /sigh. As for ammo, i was thinking either keeping the Hedgehog Bomb, or maybe buying a Goblin Cracker or a White Tathlum. What do you think?

ROW#2

HEAD:Walahra Turban
NECK:Peacock Amulet
EAR1:Brutal Earring
EAR2:Suppanomimi

--NOTES--
Ok here is my dilemma..i wanted to pick up the Denali Bonnet. Now is the item even worth having for BLU honestly?? It looks promising, sure i lose out on MP (I am taru, dont need it really) and HP (Ok that is gonna hurt a lil bit) and 1% haste, but i gain AGI, MND, Att, and still have 4% haste. Thoughts? What do you all think? Also..... i am working on the Fortitude Torque. Will this replace my Peacock Amulet forever?

ROW#3

BODY:Enkidu's Harness
HANDS:Homam Manopolas
RING1:Rajas Ring
RING2:Echporia Ring

--NOTES--
Ok i think the BODY is my biggest dilemma so far. I am working on the relic body (Mirage Jubbah) and i have the Enkidu's Harness, i am even working on getting the Nashira Manteel for my other jobs, and it looks promising for my BLU as well. The question is.....do i really have to get any pieces of the Morrigan's set, preferably the body? I am working on the Ares armor, and it will be a very long time before i get my hands on the Morrigan's robe, or any of the pieces. As for the ecphoria ring, whats better for BLU? Uthalam's Ring or Balrahn's ring? I am very undecisive in this matter. What has worked for you thus far? Any advice?

ROW#4

BACK: Smiilodon Mantle +1/Amamet Mantle +1
WAIST: Swift Belt
LEGS: Homam Cosciales
FEET: Homam Gambieras

--NOTES--
I wanted to save up some gil for the Cuchulain's Mantle, now my question is...should i just full time that and not worry about the Amamet Mantle +1/Forager's Mantle/Cerberus Mantle? The Cuchulain's Mantle looks great for both TP and spellcasting so i figured why not full time it? Any ideas? As for belt...i am trying to get Velocious Belt lol. What more can i say....KA sucks...lol.


--------------------------------------------------------------------------------

This wont be as extensive as my TP setup but i was curious on a few key pieces i had in mind that i wanted to know if it was good or not.

Physical Casting Setup (BLU/NIN)

MAIN: Wightslayer (Read above...working on Perdu)
SUB: Beast Slayer (Read above...working on Koggelmander)
RANGED:
AMMO: Sturm's Report

HEAD: Enkidu's Cap
NECK: Kubira Bead Necklace
EAR1: Waetoto's Earring
EAR2: Triumph Earring

BODY: Magus Jubbah +1
HANDS: Enkidu's Mitts
RING1: Rajas Ring
RING2: Flame Ring

BACK: Cuchulain's Mantle
WAIST: Swift Belt
LEGS: Enkidu's Subligar
FEET: Enkidu's Leggings

--NOTES--
I personally thought this setup was pretty good, only question i have was the HEAD slot, i wanted to replace the Enkidu's Cap with Gnadbhod's Helm. Than again, same as the BODY debate, is it really a huge diffence or can i live without it?

--------------------------------------------------------------------------------

As for a magical build i really dont know where to start, i had a few pieces in mind, some being the Denali Kecks and Denali Gambashes, but can anyone point me in the right direction?

Thank you all in advance for your help.


Edited, Sep 23rd 2009 3:49pm by aegisTARU
#2 Sep 23 2009 at 1:41 PM Rating: Excellent
1) For now, unless you're working still to unlock Expiacion, switch them around so that the Beast Slayer is in your mainhand (always want your highest base damage weapon in your mainhand). As for assaults, I ranked up quite extensively just through Nyzul, though doing that is far slower than just going through and doing all the assaults for the 5pts for first success option. For ammo, I'd recommend either Tiphia Sting or Goblin Cracker, as the Tathlum is nice, but as dependent on Acc as Blu is, +2acc on either of the previously mentioned pieces is going to help you out a good deal more.

2) Denali Bonnet is not worth it whatsoever. The bonnet is really only good for a Trick Attack build on Thf, after that it's garbage for any job that can equip it. The 1% Haste significantly helps you out more than the +att on it as far as DPS. A Peacock Charm/Amulet is perfectly fine to use to 75, as it offers more Acc than a Fortitude Torque would.

3) Morrigan's Robe isn't a make or break piece for Blue Mage like it would be for Red Mage or Black Mage, as the Mirage Jubbah is a near equal substitute at a much more easily obtainable rate (in both time and gil). The Enkidu's Harness for now is a perfectly acceptable TP piece, since it's basically a Haubergeon for your Blue Mage. An Ecphoria Ring is alright for now, but out of the two rings you mentioned, the Ulthalam's is the only one that will replace it, as Magic Accuracy has no effect on our physical Blue Magic spells (only our melee accuracy does). In the long run though, I'd suggest looking into a Toreador's, a Divisor, or a Sniper's +1, since those three offer the most accuracy on the finger short of a Mars's.

4) If you can get a Cuchulain's Mantle, that will basically be your TP, WS, and the majority of your spells back piece. The only thing I'd recommend is grabbing/keeping a Smilodon Mantle +1 if you're ever making a Cannonball build, as the +1 Str is going to help you out more than the +4 Dex and +5 Acc, since those stats are irrelevant with /thf. For your waist, Swift is perfectly acceptable, given how hard it can be to get a V. belt.

5) For your head, the Enkidu's Cap is a decent casting piece, but if you have it I'd recommend getting an Anwig Salade from MKD with the +4 Str, +10 Acc, +5 Att, +15 Weaponskill Accuracy, as it'd basically be your weaponskill and physical casting piece all around.

6) For your ammo piece in your casting build, Sturm's Report won't help you at all, since as I mentioned above, physical Blue Magic's accuracy isn't affected by Magic Accuracy, but regular melee Accuracy.

7) For your casting build feet, I'd suggest trying to get your hands on a pair of Denali Gamashes, as the +3 Str and +5 Acc on them are really the best you can get (barring Rutter Sabatons for Cannonball). As for your casting belt, I'd suggest either a Warwolf or a Potent Belt, depending on how confident you are in your accuracy.

Edited, Sep 23rd 2009 5:49pm by Vlorsutes
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#3 Sep 23 2009 at 1:44 PM Rating: Good
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If you are TP'ing, use specific gear for it. Same with casting, WS, magical casting, cannonball.
Don't try to make a catch all set, or you will severely limit your ability. Also, dont worry about MP gear as a good refresh rate at higher levels is a given. And don't worry about stats that don't apply to what you are doing.

Example: the 3 agi from denali bonnet serves no practical purpose

Weapons: You are right that perdu/kogel is the ideal.
I'm not sure why you would main hand wight over beastslayer as it has
lower base damage.
Also if you are having too much trouble getting either the perdu or
koggel the augemented blue sword CAN be a solid 3rd place finisher.

Ammo (TP): Buy a tifia sting or hope to get lucky augementing (FOV). I got a
Rising Sun with 1 dex, 2 acc and 13 MP

Head, Neck, ears, hands, ring1: you have correct for TP build (the ACP body can be slightly better than enkidu if you havent picked it for another job, also the relic body is very solid). Dont get a Denali Bonnet, it is trash compared to W.Turban and im not sure of the fascination that people have with it. Peacock is slightly better than Fort torque for TP, so I wouldnt bother. Morigan stuff is really nice for magical blue, but you'll find its very rare that magical blue will get used. Instead, cannonballing and using breath spells are generally MUCH more affective (though there are a few odd cases)

Ring 2 (TP): Euchphoria is ok but Ulthalum, woodsmans, blood ring, or toreadors would be better

Back: Cuchilain can be full timed for TP, most casting, WS and is leaps and bounds above the other stuff. Otherwise, simildon +1 for casting and amemet +1 for TP/WS.

For casting (non-cannonball):
FEET:Denali feet are much better than the enkidu feet (actually the +6 acc from homam probably makes it better than enkidu also)

AMMO: Keep tifia/aug item for casting as acc is important

EAR: Suppo will add 5 acc and will be better than your RS earring unless acc is capped

Head: If you can, the ACP helm is ideal, but relic, enkidu, gnadbahod's are all acceptable.



CANNONBALL: pretty simple here, just max out total STR/VIT and to a lesser extent def for best results - acc isnt an issue with SA




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#4 Sep 24 2009 at 12:37 PM Rating: Good
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Since this thread is already started, I have a question that has been on my mind for a while now. I'm a Hume so I have access to some pretty kick ass RSE2 boots. Now my question is are Denali boots better than Marine Boots for spellcasting? My initial thoughts are that depending on your acc, it could go either way but I just wanted a second opinion.


Relevant stats:

Marine: +3 STR/DEX, +2 VIT/AGI
Denali: +3 STR, +5 Acc

This is mainly for Disseverment/Frenetic Rip/Hysterric Barrage.
#5 Sep 24 2009 at 2:10 PM Rating: Good
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If your confident in your accuracy elsewhere, I would say definitely a great piece.

Also, pretty sick for a breath build.
#6 Sep 25 2009 at 5:32 AM Rating: Decent
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Swords: You may also want to look into an augmented Erlking's Blade. The ideal augment would be DMG+5 Acc+6 and probably Macc+5 (for magical casting purposes, Actinic Burst comes to mind). With that kind of augment, you could main hand Erlking's and off hand Perdu. It can be a major pain in getting the right augment, but would be worth it in the end.

Head: Walmart Turban for TP always. For casting, what has already been said, but add Ohat can work too if you don't already have the AMKE helm.

Neck: Both good choices. I have neither, so I TP/cast in Chiv. Chain atm and WS in Sea gorget.

Ears: Good. Might be something else other than Brutal for casting, just depends on if you want to trying and work it into your macros (damn you PS2 limitations!!!).

Body: Has already been said, relic for TP, AF+1 for casting

Hands: TP and casting both good.

Rings: Rajas and Ulthalum are my rings of choice. However, my BLU is also pretty much Nyzul Isle exclusive, so I gain the STR/DEX+4 bonus in there.

Back: As it's been said, Cuch Mantle.

Waist: Again, as it's been said, Swift for TP, Warwolf or Potent for casting.

Legs: Good for both. Relic legs also a great casting piece. I have relic+1, so even better.

Feet: Homam for TP, Denali for casting (still waiting for mine to drop ><)

Ammo: Tiphia Sting prob the best option unless you get a lucky augment.

Most of it depends on how comfortable you are with your ACC. Swaps can be made n' stuff. For example, if you are unable to get a Kogg, but get the ideal augment sword, that could allow you to swap out ACC from another spot, like Potent Belt to Warwolf.
____________________________
75+ DRG/BLU/DRK/MNK/SMN ~ 75 THF/SAM

Bastok: 10 ~~ Assault/Nyzul: Captain/100
ZM: Done ~~ ACP: Done
CoP: Done ~~ AMK: Done
ToAU: Done ~~ ASA: Done
WotG: 27 ~~ Campaign: Medal of Altana $$$$

Server: Ramuh
LS: Latent
#7 Sep 25 2009 at 4:39 PM Rating: Default
If i remember right Suppanomimi is actually a 4.5 acc. Since after a certain skill level the acc gained from skill point is .9 acc. what i do recomend is hollow earring so it be 4.5 acc(suppa)vrs 4 acc(+2 dex to spell modifier)
#8 Sep 25 2009 at 6:37 PM Rating: Excellent
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Quote:
what i do recomend is hollow earring so it be 4.5 acc(suppa)vrs 4 acc(+2 dex to spell modifier)

Well, he's not wearing his Suppa for spells, so the comparison is actually against one of his +2 STR earrings. I'd normally consider +4 ACC, +2 DEX to be better than +2 STR for multihit weaponskill (especially if the +2 DEX knocks the damage up a notch); however, physical spells get an innate accuracy bonus, and as such your melee accuracy would have to border on inadequate for the spells to not be close to capped on accuracy. In situations where you think your multihit spells aren't at capped accuracy, though, Hollow strikes me as a good choice.

That said, any BLU with other jobs should be choosing an AN earring based on those other jobs, since none of them is amazing for BLU. I would never recommend getting it only for BLU.

Edited, Sep 25th 2009 10:38pm by Caesura
#9 Sep 25 2009 at 8:08 PM Rating: Decent
My post was a reply to Doctorugh
#10 Sep 25 2009 at 8:15 PM Rating: Excellent
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Honestly, one of the biggest upgrades I could make to my blu at this point would be getting ares's body for drg so I can trade in my earring.

Tiny upgrades are the only upgrades there are at a certain point...
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#11 Sep 26 2009 at 11:49 AM Rating: Default
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treasurehunterxxx wrote:
If i remember right Suppanomimi is actually a 4.5 acc. Since after a certain skill level the acc gained from skill point is .9 acc. what i do recomend is hollow earring so it be 4.5 acc(suppa)vrs 4 acc(+2 dex to spell modifier)



269 base skill (a-) + 16 merits = 200+ (0.9)x85 = 276

269(base)+16(merits)+5suppo= 200 + (0.9)x90 = 281

281-276 = 5

As long as you have full merits in sword suppo should add 5 acc.

However, if you dont have use for the other earrings, hollow would be a good choice for blue casting if the DEX bumps you to the next damage tier.

Edited, Sep 26th 2009 2:50pm by doctorugh
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#12 Sep 26 2009 at 1:17 PM Rating: Default
269 base skill+16 skill(8/8 merits)= 200+(.9)x85=276.5 so suppa is still 4.5acc its just the extra .5 acc from merited skill help bump it up to 5acc
#13vstylz, Posted: Sep 26 2009 at 2:05 PM, Rating: Sub-Default, (Expand Post) Im the best physical DD blu on my server.. and these are the changes i suggest and you WILL see a better dmg output then the physical spell casting setup u hav atm. For your waist u should use warwolf belt when casting. Denali feet are the way to go. Mirage head piece and alky braceletts. nothing is better than Blue magic skill and str str str str str....... is the way to go. Unless u doing Hysteric Barrage of course.
#14 Sep 26 2009 at 3:44 PM Rating: Good
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treasurehunterxxx wrote:
269 base skill+16 skill(8/8 merits)= 200+(.9)x85=276.5 so suppa is still 4.5acc its just the extra .5 acc from merited skill help bump it up to 5acc

Yes, but equipping the Suppa will nonetheless raise ACC by 5 for someone with full sword merits, won't it?

This is important, since the stat mods of BLU spells work the same way. If +1 STR is raising your Disseverment a full point of damage that it wouldn't have otherwise, then that +1 is worth a lot more than +1 STR that does nothing to your base damage. When tiers of effect are involved, you can't treat every point as equal.
vstylz wrote:
Im the best physical DD blu on my server

lol
#15 Sep 27 2009 at 8:08 AM Rating: Default
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vstylz wrote:
Im the best physical DD blu on my server.. and these are the changes i suggest and you WILL see a better dmg output then the physical spell casting setup u hav atm. For your waist u should use warwolf belt when casting. Denali feet are the way to go. Mirage head piece and alky braceletts. nothing is better than Blue magic skill and str str str str str....... is the way to go. Unless u doing Hysteric Barrage of course.


Best is a pretty strong word. What server are you on?

Also, the "best" blues should be using Enkidu mittens, unless you are /thf and using Cannonball or Vertical Cleave.

The mirage head will also give a lower damage output than the moogle expansion headgear, optical hat, enkidu cap, unless you are capping your accuracy.....in which case the moogle head piece will still be better if you made it right.
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#16 Sep 28 2009 at 3:26 AM Rating: Good
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Not sure I'd recommend using alky braceletts either considering our big 3 all have some sort of DEX modifier.
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#17 Sep 29 2009 at 3:40 AM Rating: Good
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MinscandBoo wrote:
Not sure I'd recommend using alky braceletts either considering our big 3 all have some sort of DEX modifier.

I know I wouldn't recommend it.
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#18 Sep 29 2009 at 6:14 AM Rating: Good
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Rather than start a new thread since this one seems to focus on gear questions about blu, I was wondering about the expansion helm he WS acc:15 & acc10 combo. I have the helm and macro it in but this is just for general knowledge.

When I use Chain Affinity, I get the extra 15 WS acc from the helm? I macro it in now because of the slight atk boost, str and the 10 acc anyways. s
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#19 Sep 29 2009 at 7:45 AM Rating: Good
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Quote:
Rather than start a new thread since this one seems to focus on gear questions about blu, I was wondering about the expansion helm he WS acc:15 & acc10 combo. I have the helm and macro it in but this is just for general knowledge.

When I use Chain Affinity, I get the extra 15 WS acc from the helm? I macro it in now because of the slight atk boost, str and the 10 acc anyways.


I don't think the 15WS accuracy will apply to Chain Affinity, though it will allow you to put modifier pieces in other slots for nice Vorpal Blades.



#20 Sep 29 2009 at 2:32 PM Rating: Excellent
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Dont slam the Alkys.

I use them because i spend most of my MP casting Veritcal Cleave and Cannonball.

So they are FTW.

But then, i spend 99% of my time /thf for events.

Sh!t is situational.
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#21 Sep 30 2009 at 7:30 AM Rating: Good
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Thank you for that. I never had any encounter with items that gave boosts to weaponskills only for BLU so I didn't know if CA, since it gives potential to act like a skillchain if it took all the properties that a skillchain would get. But that answers it I was hoping it would get the 15 acc boost..to some of the big 3.

I have another job that uses this item and it was designed for it..Stringing on PUP, but I figured it would be nice to have on a CA, still thanks for that I know I'll be using it on V. Blade! ^^
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#22 Sep 30 2009 at 9:42 AM Rating: Good
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ElvaanMonkee wrote:
Dont slam the Alkys.

I use them because i spend most of my MP casting Veritcal Cleave and Cannonball.

So they are FTW.

But then, i spend 99% of my time /thf for events.

Sh!t is situational.



Quote:
Also, the "best" blues should be using Enkidu mittens, unless you are /thf and using Cannonball or Vertical Cleave.


Quote:
Not sure I'd recommend using alky braceletts either considering our big 3 all have some sort of DEX modifier.


Don't be so sensitive about alky, no one is agruing that enkidu's mittens are better for CB or VC.

There's no one "catch all" for most slots. To be the best you need to have a wide variety of gear.

TP gear, WS gear, big3 casting gear, CB gear, VC gear, breath spell gear, INT-nuke gear,Cha-nuke gear, Mnd-nuke gear, MP gear(which you swap out of as you burn through it), curing gear (if you are into that), magical acc gear.

Thats a lot of gear, so the function of what you are doing needs to be clairified in the context of what you are doing. Unless you only play BLU, its almost too much gear to hold. I don't have any nuke gear, because I would typically go COR to those events and BLU nukes are subpar compaired to BLM.

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