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#1 May 10 2009 at 6:03 AM Rating: Default
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Hi just got lucky last night and got a holds to some major gil and was looking for what I need in AH so....boiled it down to Antares Harness is it really worth the 4 mil? I have Denali, ACP Body and soon (QD or WS/Ranged piece I dont know) and all the essiantial guns and Joy Toy, or should I get Mercurial Kriss?

Thanks In advance.
#2 May 10 2009 at 11:06 AM Rating: Decent
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Do you have a Joyeuse? If not Mkris would be your best investment hands down.

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#3 May 10 2009 at 1:56 PM Rating: Decent
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Depending on your ACP body antares harness isnt that hot. Id get a merc kris and build a hot joytoy mkris /nin setup.
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#4 May 10 2009 at 2:20 PM Rating: Good
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Quote:
Depending on your ACP body antares harness isnt that hot. Id get a merc kris and build a hot joytoy mkris /nin setup.


Use Joy or M.kris, but never use them together.
#5 May 10 2009 at 5:32 PM Rating: Good
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Don't recall the exact stats on antares right now (at work) but I came to the conclusion that it's not worth it. I'm *guessing* you want it for the accuracy in melee tp build. +8 and DEX+8 gives u +12 which I think is the most a COR can get. That being said, SH+1 aren't that expensive any more and give you the same +12 accuracy. Sure, you don't get the DEX or the AGI but the AGI isn't helping you much in melee tp anyway. You already have denali so that AGI8 isn't even doing you any good because you already have a better option.

Maybe instead of looking at one big-ticket item, you'd be better served getting a variety of smaller pieces. I've considered Tping in an SH+1 but haven't gotten one yet. In most cases, native 240 sword skill is going to hold you back a bit unless you eat sushi or stack acc. I recently got 2 Organics on the same Achamoth pop, sold both and used to gil to buy a pair of Triumph earrings. If you don't have those yet, they're pretty nice.

Ive said it before on this forum though. COR is more reliant on event-gear than most jobs I think. An event COR is going to destroy an AH COR because we get a ton of great pieces from events that cost us nothing gil-wise. Got a PCC?
#6 May 10 2009 at 6:06 PM Rating: Decent
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Denmarker wrote:
Quote:
Depending on your ACP body antares harness isnt that hot. Id get a merc kris and build a hot joytoy mkris /nin setup.


Use Joy or M.kris, but never use them together.


If you /nin why wouldnt you. Your not breaching the max hit cap and I thought it was determined that a well gear /nin with both can out do /rng or /war with one. Ill look around to see where we had the convo at.
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#7 May 10 2009 at 6:15 PM Rating: Good
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Alobont wrote:
...and I thought it was determined that a well gear /nin with both can out do /rng or /war with one.

No.

It's fine to use both if you're already needing Utsusemi and meleeing is still the way to go, but that's pretty rare. In my experiances, that's mainly been Nyzul ToAU HNM's.
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#8 May 11 2009 at 8:51 AM Rating: Decent
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Im talking merits not hnms or nms. I was under the assumption the tp gain from both /nin with correct gear would out parse /rng or /war due to the shear volume of ws you could do.
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#9 May 11 2009 at 11:16 AM Rating: Decent
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Quote:
Im talking merits not hnms or nms. I was under the assumption the tp gain from both /nin with correct gear would out parse /rng or /war due to the shear volume of ws you could do.


You would technically get more WS's with NIN. But you'd lose out on TP gain from barrage and extra accuracy from RNG sub. Or you'd lose out from extra attack power from berserk from WAR sub.

So basically if you are hitting at max acc, /WAR would outparse /NIN. If you aren't hitting max acc, then /RNG will ouparse /NIN
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#10 May 11 2009 at 2:32 PM Rating: Decent
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Dartagnann wrote:
Quote:
Im talking merits not hnms or nms. I was under the assumption the tp gain from both /nin with correct gear would out parse /rng or /war due to the shear volume of ws you could do.


You would technically get more WS's with NIN. But you'd lose out on TP gain from barrage and extra accuracy from RNG sub. Or you'd lose out from extra attack power from berserk from WAR sub.

So basically if you are hitting at max acc, /WAR would outparse /NIN. If you aren't hitting max acc, then /RNG will ouparse /NIN


Yes you would lose out on attack power and extra Acc but I still think the shear volume of Tp you would be getting would make up for that allow you to shoot more WS in general. Your statements seem a bit to generalized at the bottom.
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#11 May 12 2009 at 11:17 PM Rating: Good
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Quote:
Yes you would lose out on attack power and extra Acc but I still think the shear volume of Tp you would be getting would make up for that allow you to shoot more WS in general. Your statements seem a bit to generalized at the bottom.


Using joytoy/mkris gives you better melee DoT thank single-wielding Mkris at the expense of slower TP gain, vice versa for joytoy. As Carr said the only time you use both is if you're pigeon-holed into /NIN in the first place as /RNG or /WAR with an Mkris is more damage and more TP gain than /NIN with joytoy/mkris.
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#12 May 13 2009 at 5:07 AM Rating: Decent
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Morente wrote:
Quote:
Yes you would lose out on attack power and extra Acc but I still think the shear volume of Tp you would be getting would make up for that allow you to shoot more WS in general. Your statements seem a bit to generalized at the bottom.


Using joytoy/mkris gives you better melee DoT thank single-wielding Mkris at the expense of slower TP gain, vice versa for joytoy. As Carr said the only time you use both is if you're pigeon-holed into /NIN in the first place as /RNG or /WAR with an Mkris is more damage and more TP gain than /NIN with joytoy/mkris.


Alright then.

Answer me this, is it not possible to make up for the slower TP gain with the correct setup? I'm not advocating /nin or anything im just curious.
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#13 May 13 2009 at 11:42 AM Rating: Good
minord wrote:
Hi just got lucky last night and got a holds to some major gil and was looking for what I need in AH so....boiled it down to Antares Harness is it really worth the 4 mil? I have Denali, ACP Body and soon (QD or WS/Ranged piece I dont know) and all the essiantial guns and Joy Toy


SH+1 will TP just as good as Antares, and you already have Denali for QD.

A better investment be one of the 2 Acc +7 rings on the AH.

minord wrote:
or should I get Mercurial Kriss?


Not a fan of M. Kris, unless you have a DRK or are leveling one soon. Stick with Joy and save millions of gil for something else wiser, such as saving for Novio

Alobont wrote:
Alright then.

Answer me this, is it not possible to make up for the slower TP gain with the correct setup?


Short answer, no

TP gain with them and the 3 combination you can wield those 2 weapons, has been covered time and time again, not just here but on KI or BG too. Dig back around for threads on it, math would be in there since I am not a math buff.

Things such as using SAM roll while dual wielding those or ideas like that also, just gimps the others around you, then you are being the anti-COR, just incase someone wanted to mention that for the set up.
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#14 May 13 2009 at 5:37 PM Rating: Decent
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Relying only on gear and self-buffs, it is impossible for COR/NIN dual-wielding joytoy/mkris to make up the loss in TP gain. In a zerg setup where you're hitting the haste cap, you might be able to make it up. The issue with that is, it requires so much work on a build that is only useful for one event and marginally beats out /WAR or /RNG. The cost effectiveness just isn't worth it.(By zerg setup I'm saying using chaos/??? rolls, 2x mad, 2x march, haste, a capped haste build, etc. It's not feasibly possible in a merit party.)
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#15 May 14 2009 at 12:58 AM Rating: Decent
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Using both Joy/M.Kris Should easily out-do /RNG or /WAR once you havea pimp tp set and pimp ws set to back them up.

With Suppa, each weapon (being fast already) becomesa further 10% faster each. With 20%DW. The TP gain is stupidly fast (especially with Haste spell + haste gears).

The thing you need to back it up is a solid WS build.

The ultimate Cor DD should aim for the combo of Joy/Kris. The loss of 22RACC + Barrage once every 5mins (and hits less than 5/5 often) is nothing in comparison to the sever increase in TP gain.

The difference between Joy/kris /nin, and Joy or Kris /war would be a lot close (ofc, when gears are @ the pimp stage).

Edited, May 14th 2009 6:08am by Sandmasterr
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#16 May 14 2009 at 1:18 AM Rating: Good
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No. No. No.

The math has been done many times. It's been parsed many times. /NIN fails. Dual Wield fails. You're not the first to think it doesn't fail and you're not the first to be wrong.
#17 May 14 2009 at 2:36 AM Rating: Decent
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Quote:
No. No. No.


We all know how biased to /war for every job in the game you are.

Quote:
The math has been done many times. It's been parsed many times. /NIN fails. Dual Wield fails. You're not the first to think it doesn't fail and you're not the first to be wrong.


Heres some of the most recent math.

And Kerb, your not the first to be wrong.

Why /NIN + Joy + Mkris works

ofc /war + joy or kris is good, but your showing your naivity yet again by saying 'my way or the high way'. The pimper a Cor becomes, the more /NIN will benefit. /NIN is'nt just about being able to use 2 fast tp gain weapons, its about being able to use them with an additional 20% less delay.

Joytoy: DMG 35 Delay 224
M.Kris: DMG 8 Delay 192

Total DMG = 43, Total Delay = 416, DPS = 6.2

With /NIN + Suppa:

Total DMG = 43, Total Delay = 332.8, DPS = 7.75

(the 20% Delay reduction actually gives a 25% increase in DoT.) Obviously, the DPS's don't incorparate the additional hits, with those, the DPS is much much higher.

With SAM roll up, you can gain enough TP for ws in 2 attack rounds.

You need to open up your mind Kerberoz. /WAR + Kris or Joy works wonders, but in a similar way that makes DW daggers better for a thf than single wield /war does, Dual wield weapons for a COR can do the same.


Edited, May 14th 2009 6:36am by Sandmasterr
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#18 May 14 2009 at 2:49 AM Rating: Decent
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Quote:
Why /NIN + Joy + Mkris works

Awesome. It comes out barely ahead when you ignore berserk/warcry or acc bonus/barrage, and forget that dual wield bonuses are substantially less in a real world situation where you lose an attack at 1% and waste tp over 100% more often!

You sure owned me.
#19 May 14 2009 at 5:47 AM Rating: Decent
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Are you guy including the acp body with the dual weild bonus also?
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#20 May 14 2009 at 6:08 AM Rating: Default
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Yeah, that link didn't help at all. Dagger and sword have different acc, and no traits/JAs are compared.

I only use my Joy when /nin for some reason, as I prefer my mkris setup. But I have used it, and its just Less tp gain than /war or esp /rng (hi2u 11% higher hit rate) single wielding kris.

Its the best Idea when /nin and DD, but I find that to be a rare circumstance. I don't use COR except for merits and Endgame stuff that TH doesn't work on. (BCs, Missions, limbus bosses, and that about it these days) So I don't find /nin to be too helpful. I would go to nyzul /nin i think if I didnt go thf, shadows and long lasting cheap invis, and decent sneak to rock. (sucks haveing to jig to often /dnc).

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#21 May 14 2009 at 10:06 AM Rating: Decent
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minord wrote:
Hi just got lucky last night and got a holds to some major gil and was looking for what I need in AH so....boiled it down to Antares Harness is it really worth the 4 mil? I have Denali, ACP Body and soon (QD or WS/Ranged piece I dont know) and all the essiantial guns and Joy Toy, or should I get Mercurial Kriss?

Thanks In advance.


Like others have said, Denali (QD) and a SH+1 (acc and evasion) means there's not much need for Antares. Antares comes in more handy for jobs that can take advantage of the specific combination of stats on it - THF benefits greatly from the DEX, AGI, Evasion, and Acc. PUP can't use SH+1 so it makes a great Acc or solo evasion body. Etc.

You look like you're pretty good on body, depending on what you did with ACP you might want to still be going for AF+1 for a ranged body but that's not an AH piece anyway. You also look like you're set with a multihit melee weapon and the full suite of guns (Martial, Peacemaker, Corsair's?).

My suggestions for your COR:

1. Several smaller AH items to really tweak your build for other slots. Do you have 1-2 Behemoth Ring +1s for all out R.Acc situations? Got a PCC? Qiqirn Collar? AGI+5 rings for QD?

2. How bout some Hermes' Sandals? The 12% Movement Speed + is very nice for pulling or for general town/running around use.

3. What about paying some mercenary group for a drop? I'm thinking of Crimson Finger Gauntlets and Faith Torque as impressive items that people may be willing to sell.

4. Situational gear. Add an HQ Elemental Staff or two for a QD build? Extremely situational, but how bout a Jaeger Mantle for an all out R.Acc build on something extremely evasive.

5. Save that gil. Maybe you can work toward some Skadi pieces, and you'll have some gil in reserve to fund the upgrades. Or use on a different job. Or buy some new item that doesn't yet exist.

6. Finish up your Gobbiebag quests. I've yet to meet a COR who doesn't appreciate some extra inventory space.

7. Ammo. Lots and lots of ammo ;)
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#22 May 14 2009 at 10:15 AM Rating: Default
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Theres only 10ACC difference between Dagger and Sword + suppa.

I just though this comment was showing a very one-sided view, for a Job that can make 3 unique DD setups for /WAR /RNG or /NIN and still go to town on mobs.

Quote:
No. No. No.

The math has been done many times. It's been parsed many times. /NIN fails. Dual Wield fails. You're not the first to think it doesn't fail and you're not the first to be wrong.



I also need to see this math, that makes /NIN + Joy + Kris so absolutely Fail. The link I posted was a fairly recent one. Its why i say the more pimped you get the more the DW Setup can work, as you have pimp gears to overcome the loss of ACC /RNG, or ATT /WAR.

The new ACP DW body I did'nt include.

With /NIN + Suppa + ACP:

Total DMG = 43, Total Delay = 320.32, DPS = 8.05, 29.9% increase in DPS.

Although the traits are the obvious down side, a Max Haste setup supports this more, as Haste on Haste is large buffing. Especially considering most meripos have March March Chaos Cor buffs up.

I just don't think its as simple as saying /NIN is Fail, Dual Wield is Fail.
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#23 May 14 2009 at 11:44 AM Rating: Good
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Thanks In advance.[/quote]
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Like others have said, Denali (QD) and a SH+1 (acc and evasion) means there's not much need for Antares. Antares comes in more handy for jobs that can take advantage of the specific combination of stats on it - THF benefits greatly from the DEX, AGI, Evasion, and Acc. PUP can't use SH+1 so it makes a great Acc or solo evasion body. Etc.

You look like you're pretty good on body, depending on what you did with ACP you might want to still be going for AF+1 for a ranged body but that's not an AH piece anyway. You also look like you're set with a multihit melee weapon and the full suite of guns (Martial, Peacemaker, Corsair's?).

My suggestions for your COR:

1. Several smaller AH items to really tweak your build for other slots. Do you have 1-2 Behemoth Ring +1s for all out R.Acc situations? Got a PCC? Qiqirn Collar? AGI+5 rings for QD?

2. How bout some Hermes' Sandals? The 12% Movement Speed + is very nice for pulling or for general town/running around use.

3. What about paying some mercenary group for a drop? I'm thinking of Crimson Finger Gauntlets and Faith Torque as impressive items that people may be willing to sell.

4. Situational gear. Add an HQ Elemental Staff or two for a QD build? Extremely situational, but how bout a Jaeger Mantle for an all out R.Acc build on something extremely evasive.

5. Save that gil. Maybe you can work toward some Skadi pieces, and you'll have some gil in reserve to fund the upgrades. Or use on a different job. Or buy some new item that doesn't yet exist.

6. Finish up your Gobbiebag quests. I've yet to meet a COR who doesn't appreciate some extra inventory space.

7. Ammo. Lots and lots of ammo ;) [/quote]
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1. Yes I do have those but Norm quality but should I really upgrade for just 1 more? No quirin collar or pendant OR AGI 5 rings (what rings?)

2.I was thinking about those or Crimson Cuisses which are better vs getting something that wont hinder my build that slot up....

3.Ill be up for a run this weekend for the hands.

4.No Jaegers yet just Amement +1 and Commanders Mantle

5.I wish but I can never see myself getting Skadi pices.

6.At 70 atm cant figure out why I cant get to 80 yet, and as far as bullets I buy them in bulk got like 4 (12) pouches each from iron/steel so i should be good till 75 hopefully...(at 47)

Wow thanks for the info,... so far I guess Ill pass on the Antaress but may get Mkris to last 50-72 then Joytoy?




Edited, May 14th 2009 3:56pm by minord
#24 May 14 2009 at 11:50 AM Rating: Default
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Sorry for Double post

Edited, May 14th 2009 3:54pm by minord
#25 May 14 2009 at 2:05 PM Rating: Decent
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Quote:
1. Yes I do have those but Norm quality but should I really upgrade for just 1 more? No quirin collar or pendant OR AGI 5 rings (what rings?)


Peacock Charm. This is what you should get as your top priority, I think. Didn't realize you're only 47COR now. You can put it on now and never need to take it off, for ranged or melee, unless you get a Faith Torque some day. PCC is great gear for any COR from the moment you can equip it all the way to endgame. Not to mention it's great for so many other jobs.

Personally, I don't think Behemoth +1s are worth the cost over the NQ. But it's true that +1s are the best R.Acc ring you'll get, so a lot of people who have the gil do buy 'em to maximize their gear. I usually go with (1) Jalzahn's + (2) NQ Behemoth or Rajas for my ranged attacking needs.

QQ Collar is a pretty nice option. R.Atk +8 and R.Acc +4 is a great ranged piece when you don't need max R.Acc.

AGI+5 rings are situational for sure (going for an exclusively QD build). Nimble Ring and Breeze Ring are what I was thinking of. I personally use an Emerald Ring (AGI+4, NQ version of Nimble Ring) that I got from ACP augments sometimes when I'm messing with an AGI build. Again, this is like the Behemoth Ring +1 discussion - maybe not worth it for the minimal gain.

Quote:
2.I was thinking about those or Crimson Cuisses which are better vs getting something that wont hinder my build that slot up....


Either Crimson Cuisses or Hermes' Sandals will be inferior to what you're actually wearing for fighting, so they are a wash in that respect. For legs you'd want to be wearing something like Denali or Pahluwan. For feet you'd be better off wearing something like AF+1, Pahluwan, or AF. You'd actually wear the movement+ gear just for running around out of battle, kiting, or pulling. If you're meleeing or ranged attacking, you're gonna want to wear something else.

The difference - Hermes' are on the AH or bazaars so you can buy them easily. Crimson are probably harder to obtain unless you do a lot of sky and don't have much competition for them (and hey, if you ever get Crimson pants you can always just sell the Hermes' Sandals at that time). The movement speed effect doesn't stack, so no point in getting both for COR.

Quote:
4.No Jaegers yet just Amement +1 and Commanders Mantle


You've got great ranged and QD back options then. I think Jaeger's is NOT worth the 150 Anct Beastcoins, but it's a situation piece that some CORs with extra gil might like.


Quote:
Wow thanks for the info,... so far I guess Ill pass on the Antaress but may get Mkris to last 50-72 then Joytoy?


Now see, knowing you're only in the 40s changes things ;). I saw you already had a Joyeuse (making M.Kris not as appealing) but I didn't realize you weren't actually of a level where you could USE your Joyeuse on COR. In that case, it's absolutely reasonable to go with M.Kris from the time you get Slug Shot until you hit 70. If it was me, I'd do that then sell the M.Kris back to get the gil back.

So to summarize it all, my picks understanding more about what you have (gear and job level):

1. Peacock Charm - great neck piece at any level 33-75, melee or ranged
2. M.Kris - use until Joyeuse, then sell it if you want to use the gil to buy other things
3. Hermes' Sandals (which, conveniently, are the same level as Joyeuse so you can just sell your M.Kris for the sandals + some gil at 70)

Make sure you have all your dice accounted for too. There's a lot of gear and the most expensive dice in the 50-61ish range for COR (Jaridah/Akinji hands/legs are nice, Deadeye Gloves, Precise Belt, Scorp. Harness +1, Trailer's Kukri, etc.). Having nice endgame stuff won't help a lot when you're level 55, I'd make sure you have some free money then for stuff you can sell back once you outgrow it.

Edited, May 14th 2009 6:16pm by Anza
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#26 May 15 2009 at 4:52 AM Rating: Good
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Anza wrote:
Peacock Charm. This is what you should get as your top priority, I think. Didn't realize you're only 47COR now. You can put it on now and never need to take it off, for ranged or melee, unless you get a Faith Torque some day. PCC is great gear for any COR from the moment you can equip it all the way to endgame. Not to mention it's great for so many other jobs.


The only reason I don't agree with this is I feel that PCC is a purely luxury buy. Yes it is a great, probably greatest piece of equipment you can get for your neck slot, BUT, it has a huge pricetag, and there are viable options post level 60 (Spectacles). If you feel your money making ability is enough so you can get other high priced items when they become available go ahead and get it. If you are not sure of your ability to raise the required capital for other (imo much more important) upgrades in gear, hold off on this for a while.
#27 May 15 2009 at 10:42 AM Rating: Good
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Meldi wrote:
The only reason I don't agree with this is I feel that PCC is a purely luxury buy. Yes it is a great, probably greatest piece of equipment you can get for your neck slot, BUT, it has a huge pricetag, and there are viable options post level 60 (Spectacles). If you feel your money making ability is enough so you can get other high priced items when they become available go ahead and get it. If you are not sure of your ability to raise the required capital for other (imo much more important) upgrades in gear, hold off on this for a while.


I agree that PCC is a luxury item, and I probably wouldn't tell just anyone to buy it. But since the OP seems to have all of the COR necessities from the AH, my whole thought process was essentially thinking of which luxury items to prioritize.

I think PCC and Hermes' Sandals are near the top of that list of luxury items, followed by tweaking your build with HQs. M.Kris is certainly in there as well, with the important note that you can essentially treat it as a rental until you get COR70+ and a Joyeuse.

Comparing that to an Antares Harness as the OP was considering, I'd go with any of the things in the previous paragraph over that. Nothing a COR can do with an Antares that the far cheaper combination of SH+1 and Denali can't solve. Add ACP body into the mix and it's even less useful.

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#28 May 15 2009 at 5:41 PM Rating: Decent
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Sandmasterr wrote:
Theres only 10ACC difference between Dagger and Sword + suppa.


Because leaving an earring slot empty is so pimp.
#29 May 15 2009 at 6:36 PM Rating: Good
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Re: the Hermes vs. Wlegs part of this thread.

I've actually had both of these and recently acquired skadi feet. The guy posting the reply is right. You really will never want to TP in either hermes or wlegs. Skadi feet, however, is another matter. Not quite as much acc as denali feet but as a COR, being able to tp in move speed gear is pretty nice, especially when you want to break off the attack for a moment and go buff a mage then come back. Most of us are still stuck in dusk gear, often 2 pieces of it. When I TPed in both dusk hands and feet, I'd actually hit my running gear macro just to buff then hit my melee TP macro when i was back. The negative movement speed just drove me insane. I hated it. Skadi feet nullify a lot of that and give you a pretty nice melee TP piece to boot.

I still have wlegs obviously. What am I gonna do? trash em? lol I use wlegs as my plus speed option when /mage and they double as MP+ gear as well.

I'd say move+ gear is a luxury item for COR but it can be extremely useful in certain situations. Just today I went COR to fight Verdelet and the group (for some reason) decided to all melee an NM imp with a penchant for spamming ga 3 spells... I on the other hand, went /rng and stayed out of range (also amnesia as COR, no thanks). Anyway at one point, myself, a SMN and one other person idr were the only 3 people not dead or weakened. I only had 360 HP myself. And there were water elems near where we had taken him. DNC roll up a lil, let the SMN hold him for a while. Eventually the group was nearly ready again and 2 Garudas were on the imp so I decided it was time to make my move. My HP was good, I had 113 tp and 2 QD charges up so I basically just took hate and started kiting. Managed to outrun the nasty spells and buy some more time for the others to finish him off.

I also did this for about 40% of an entire Nuhn fight with SMNs a few weeks ago. RDM stuck grav on Nuhn and I'd just pull hate off the avys for a bit, kite him around. With skadi feet, he barely touched me (or anyone else for that matter).


But yeah, I'd get a PCC first and foremost. Regardless of it's obvious benefits for COR (which become even more pronounced when tping with a dagger or sword) it's basically awesome for ANY melee job you have or might have in future. I can't think of another piece of low lvl gear that is still an awesome option at 75 for so many different jobs. If you get a PCC, you aren't just upgrading your COR, you're upgrading every melee job you have pretty much (assuming no ancient torque etc).

#30 May 15 2009 at 6:46 PM Rating: Decent
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+Movement speed on COR is more important then adding 3 Acc/Raac to TPing, if you're going to prioritize Hermes' or PCC. That said, the best route would be to do Salvage for Jambeaux and save that gil for PCC, or something else.

And yeah, hitting your 'Run' macro to get to mages is something you'll have to get used to. I just employ a macro next to it that inputs Dusk back (and Walahra, as Commodore Tricorne is almost always used on Evoker's), as to avoid having to hit the normal Haste TP macro twice, upon returning to the mob.

Edited, May 15th 2009 10:52pm by Carrilei
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#31 May 16 2009 at 7:20 AM Rating: Decent
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Reading over these posts, I dont have a dog in the fight but....

DPS isn't the same as how much damage you are doing, because it doesn't incorporate fSTR.
So it's effect is lessened.


On the other hand berzerk is actually stronger than 25% (for 3/5ths of the time)
because it doesn't incorperate the level correction reduction.

Edited, May 16th 2009 10:21am by doctorugh
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#32 May 16 2009 at 9:58 AM Rating: Decent
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doctorugh wrote:
On the other hand berzerk is actually stronger than 25% (for 3/5ths of the time)
because it doesn't incorperate the level correction reduction.

Berserk is applied before level correction, so not really.
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#33 May 16 2009 at 12:27 PM Rating: Good
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Behold, the power of math!! (not trying to be condesending, just sounded fun)

Your attack (before zerk) = 400

mob defense = 300

Pdif (pre level correction) = 1.3333333

Level correction for level 81 = -0.3

New level corrected PDIF = 1.03333333



After zerk attack = 500

Pdif (pre level correction) = 1.66666666

Correct for level 81 (-0.3) = 1.366666666

The damage has been increased by 1.3666666/1.0333333 or 32%!!!

so yeah.......berzerk adds more to your damage than 25%


Edited, May 16th 2009 3:30pm by doctorugh
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#34 May 19 2009 at 10:58 AM Rating: Good
For more information on the dual wielding if people are not satisfied: http://www.bluegartrls.com/forum/75061-cor-nin-joyeuse-m-kris.html
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#35 May 20 2009 at 8:37 AM Rating: Decent
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Quote:
+Movement speed on COR is more important then adding 3 Acc/Raac to TPing,


Well that all depends. If you are eating sushi, sure. If you are eating meat, you need every bit of ACC you can get. In that instance, that 3 ACC might be just the thing that nets you acceptable ACC. Whereas +movement speed isn't going to save you all that much time. The mages aren't that far away in most xp sessions.

For things like nyzul and salvage, movement speed gets more important but then you are likely eating sushi in those settings.

Peacock Charm and +movement speed gear are items for the hardcore COR interested in being the best COR possible. They won't make or break most endgame and xp activities since your largest contribution usually revolves around your rolls.

I don't have either yet and do my job just fine. Working towards both P Charm and W/legs or Hermes, but it's a slow process for us casual gamers.
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#36 May 20 2009 at 5:51 PM Rating: Good
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Salvage takes a lot less time investment than getting to the top of the wlegs lot list in a sky ls.

And saying movement speed doesn't make or break any job is just stupid. Movement speed+ is more important than any other stat, by far. Especially a piddly 3 acc.
#37 May 20 2009 at 9:54 PM Rating: Decent
Kerberoz wrote:
Salvage takes a lot less time investment than getting to the top of the wlegs lot list in a sky ls.

And saying movement speed doesn't make or break any job is just stupid. Movement speed+ is more important than any other stat, by far. Especially a piddly 3 acc.

Not only that, but you get to work on other Skadi at the same time, which to me would be the dealbreaker.
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#38 May 20 2009 at 11:29 PM Rating: Decent
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Carrilei the Furtive wrote:
Kerberoz wrote:
Salvage takes a lot less time investment than getting to the top of the wlegs lot list in a sky ls.

And saying movement speed doesn't make or break any job is just stupid. Movement speed+ is more important than any other stat, by far. Especially a piddly 3 acc.

Not only that, but you get to work on other Skadi at the same time, which to me would be the dealbreaker.

You can't work on other sky gear in sky?

I don't necessarily agree that Salvage takes less time investment than getting to the top of a w.legs list; it depends entirely on how long that shell has been doing sky/Salvage. What's more, pretty much every sky LS is going to kill Kirin regularly, whereas Salvage LSes don't necessarily do every remnants zone equally.
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#39 May 20 2009 at 11:49 PM Rating: Decent
redvenomweb wrote:
You can't work on other sky gear in sky?

I don't necessarily agree that Salvage takes less time investment than getting to the top of a w.legs list; it depends entirely on how long that shell has been doing sky/Salvage. What's more, pretty much every sky LS is going to kill Kirin regularly, whereas Salvage LSes don't necessarily do every remnants zone equally.

The only thing you need from sky is w.hands, and it's a pretty reasonable abjuration to pursue. Certainly easier to get than Salvage gear.. And the thing about Jambeaux is that it's one of the easier Salvage pieces to get - AR drop rates are doable (compared to SS), and that mini chariot should be hit on every Arra run assuming someone wants something from it. If the LS is hardly doing AR but people want things from it, you're in the wrong LS.
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#40 May 21 2009 at 6:13 AM Rating: Decent
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Quote:
Salvage takes a lot less time investment than getting to the top of the wlegs lot list in a sky ls.

And saying movement speed doesn't make or break any job is just stupid. Movement speed+ is more important than any other stat, by far. Especially a piddly 3 acc.


Totally subjective to what you do with your jobs.

My COR is used for merits, dynamis and farming piercing weak mobs. Can't see a huge use of +movement speed for those activities

My RNG needs sky gear, so I'd be better off working in a Sky LS to get W legs than doing salvage

My RDM is my primary soloing job and would benefit more from +movement speed gear than my COR would. So again W legs are the option here.

And finally, I'm in a Dynamis/sky shell not a Salvage shell, so I'm already better set up to get sky gear. Likely faster than I could get a salvage shell to suit my needs.

to each his own.

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#41 May 21 2009 at 6:15 AM Rating: Decent
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TDGSW wrote:
Re: the Hermes vs. Wlegs part of this thread.

I'd say move+ gear is a luxury item for COR but it can be extremely useful in certain situations. Just today I went COR to fight Verdelet and the group (for some reason) decided to all melee an NM imp with a penchant for spamming ga 3 spells... I on the other hand, went /rng and stayed out of range (also amnesia as COR, no thanks). Anyway at one point, myself, a SMN and one other person idr were the only 3 people not dead or weakened. I only had 360 HP myself. And there were water elems near where we had taken him. DNC roll up a lil, let the SMN hold him for a while. Eventually the group was nearly ready again and 2 Garudas were on the imp so I decided it was time to make my move. My HP was good, I had 113 tp and 2 QD charges up so I basically just took hate and started kiting. Managed to outrun the nasty spells and buy some more time for the others to finish him off.

I also did this for about 40% of an entire Nuhn fight with SMNs a few weeks ago. RDM stuck grav on Nuhn and I'd just pull hate off the avys for a bit, kite him around. With skadi feet, he barely touched me (or anyone else for that matter).


But yeah, I'd get a PCC first and foremost. Regardless of it's obvious benefits for COR (which become even more pronounced when tping with a dagger or sword) it's basically awesome for ANY melee job you have or might have in future. I can't think of another piece of low lvl gear that is still an awesome
option at 75 for so many different jobs. If you get a PCC, you aren't just upgrading your COR, you're upgrading every melee job you have pretty much (assuming no ancient torque etc).


How does anyone wipe to verd? Ive always taken a bunch of dd and just zerged it down.
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#42 May 21 2009 at 9:13 AM Rating: Decent
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Carrilei the Furtive wrote:
And the thing about Jambeaux is that it's one of the easier Salvage pieces to get - AR drop rates are doable (compared to SS), and that mini chariot should be hit on every Arra run assuming someone wants something from it. If the LS is hardly doing AR but people want things from it, you're in the wrong LS.

Again, that kind of depends on who "people" are, doesn't it?

In sky, it doesn't really matter what "people" want... you're going to kill Seiryu because you need Seiryu to kill Kirin. In Salvage, where you go depends on where your leaders decide to go.

It doesn't do you much good to be at the top of the list for Skadi feet if your LS leadership says, "we have a bunch of people that need stuff from Zhayolm but only a couple that need stuff from Bhaflau."
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#43 May 21 2009 at 5:27 PM Rating: Good
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"How does anyone wipe to verd? Ive always taken a bunch of dd and just zerged it down."

Honestly idk what they were thinking. Just a very bad setup. Lots of melees on the imp, only 1 stun, there was an imp add on the pull and although the leader said kill the add... no one did.... couple quick ga 3s and that was that. Didn't wipe to it but only 3 of us were alive after and then we kited till regroup.

#44 Jun 11 2009 at 9:27 AM Rating: Good
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One more opinion on Joyeuse and Mercurial Kris. RVW and I have argued this out before and I'm willing to concede for the most part. The conclusion was that if you are /nin then with enough Store TP m. kris alone outdamages joyeuse + m. kris due to the extra weaponskills. I forget the exact threshold, and honestly its going to depend on weapon merits and which camp you are at, but if you are running sam roll then even with /nin its better to just single wield. If you have skadi pants + rajas it should be about equal or maybe a slight advantage for m. kris. All of this was assuming 4 sword merits (+8 skill) and 8 dagger merits (+16 skill).

With /nin deciding to dual wield or not ends up making only a very tiny difference to your total damage (assuming the options are joyeuse+m.kris or m.kris alone). You lose out on TP gain but you gain DoT. With enough Store TP m. kris alone is better, without it it is very very close anyway. As a result /nin does not really add to your damage.

Since /nin is not adding to your damage, any subjob that adds anything for damage will win out.

I would definitely say keep your m. kris past 70. Not only is it the best DD option for merits, but cor/dnc with an m. kris can do some really amazing things in the support department. I know they can with a joyeuse as well, but m. kris just really shines in this setup.

Edited, Jun 11th 2009 1:27pm by Kwontos
#45 Jun 11 2009 at 10:59 AM Rating: Decent
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In all fairness, with DW+Acc Mirke on the table, /NIN could potentially pull even with the other subjobs on its own merit.
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#46 Jun 11 2009 at 12:40 PM Rating: Good
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Yeah, when we last discussed this SE hadn't released ACP yet. The DW enhancement may tilt the scales a bit. The other thing to consider whenever comparing these, is it really depends on what type of slugshot build you can pull off. If you don't have a solid high damage slug build, then DoT of course will play a more significant role. I believe I was assuming denali body, skadi hands and relic belt when I did the calculations. It also depends on merits. If you have full sword for some other reason and cannot afford to put anything into dagger that will make a difference.

I'm very curious about this, so I'm going to go ahead and run the numbers. To give joyeuse the full benefit, I will make the unrealistic assumption that dagger, sword are fully meritted and that only 4 upgrades have been put into marksmanship. I will also pile on a bit more accuracy to help bring joyeuse up to cap. Here is the setup I have selected:

TP Setup

Main: M. Kris (8 DMG, 192 DLY, 2x a round AVG)
Sub: Joyeuse (35 DMG, 224 DLY, 1.45 a round AVG)
Ranged: Martial Gun (39 DMG, 612 DLY)
Ammo: Steel Bullet (70 DMG, 240 DLY)
Head: W. Turban (5% Haste)
Neck: PCC (10 ACC, 10 RACC)
L. Ear: Brutal Earring (5% DA, 1 Store TP)
R. Ear: Suppanomimi (2 AGI, 5% DW, 5 Sword Skill)
Body: Mirke Wardecors (5 STR, 5 AGI, 5 DEX, 10 ACC, 3% DW)
Hands: Enkidu's Mittens (4 STR, 4 DEX, 5 ACC, 5 RACC)
L. Ring: Sniper's +1 (7 ACC, 7 RACC)
R. Ring: Rajas's Ring (5 STR, 5 DEX, 5 Store TP)
Back: Chuchulain's Mantle (4 STR, 4 DEX, 5 ACC)
Waist: Swift Belt (4% Haste, 3 ACC, -5 ATT)
Legs: Enkidu's Subligar (4 STR, 4 DEX, 5 Store TP)
Feet: Enkidu's Leggings (3 DEX, 3 AGI, 4 ATT, 4 RATT)
Food: Squid Sushi (sole is obviously better, but on birds squid is a reasonable choice: 6 DEX, 5 AGI, 15% ACC, 15% RACC)

I have gone with enkidu gear because it is fairly easy to acquire. Obviously this is not a perfect setup, but I believe it to be a compromise which favors joyeuse just to see how close things are. I have also chosen some unreasonable gear such as sniper's+1 and Chuchulain's Mantle to help out the joyeuse with accuracy.

I will assume a hume as they have average stats.

STR: 62
DEX: 69
AGI: 69

Base Sword Skill (w/ merits): 256
Base Dagger Skill (w/ merits): 272

Total +ACC: 40
Total DEX: 100

Joyeuse Accuracy: [(200+[(56+5)*.9]+40+[100/2])*1.15] = 395
Mercurial Kris: [(200+[72*.9]+40+[100/2])*1.15] = 407

Total +ATT: -1
Total STR: 84

Joyeuse Attack: 256+5+8-1+[84/2] = 312
Mercurial Kris: 272+8-1+[84/2] = 321

Store TP: 11

Delay for each weapon: [(224+192)*.77]/2 ~ 160
TP/hit (w/o Store TP): 4.8
TP/hit (w/ Store TP): 5.3

Target Mob: Greater Colibri
VIT: 67
Average Evasion: 336.5
Average Defense: 324.5 (292.05)
Average Level Correction: -.325 cRatio
Joyeuse Average Acc: 91%
Mercurial Kris Average Acc: 95%

fSTR for the corsair will be 5, making Joyeuse a 40 damage weapon and m. kris a 13 damage weapon. M. Kris remains a static 2 swings a round, however, brutal earring will bump joyeuse up to 1.4775 which we will round up to 1.48.

Here is the tricky part. Everything depends on buffs. I will say that chaos roll is running with a static 25%. Then there is the option of Dia II being up and 2xminuets. I will assume both.

Joyeuse Attack with 2xminuet: 540
Mercurial Kris Attack with 2xminuets: 551

Average DPS w/ Dia II and 2x Minuets: (40*1.48*(540/292-.325)*.91+13*2*(551/292-.325)*.95)*1.25*60/320 = 28.28

TP/sec: (1.48*5.3*.91+2*5.3*.95)*60/320 = 3.22

Assuming the exact same setup, but only single wielding a Mercurial Kris we have:

Average DPS w/ Dia II and 2xminuets: 13*2*(551/292-.325)*.95*1.25*60/192 = 15.07

TP/hit single wielding mercurial kris: 5.2*1.11 = 5.7

TP/sec single wielding mercurial kris: 2*5.7*.95*60/192 = 3.38

This means that dual wielding in this setup only reduces TP gain by about 5% while increasing DoT by about 87%.

With these numbers we can see how large slugshot would have to be in order for m. kris to retake the lead. I will assume 16 TP return from slug.

Time to 100 TP w/ DW: 26.08 seconds

Time to 100 TP w/o DW: 24.85 seconds

Let S be the slugshot damage.

Total DPS w/ DW: 28.28+S/26.08
Total DPS w/o DW: 15.07+S/24.85

By solving for S we get that in order for M. Kris alone to match, you would need your slugshots to average 6901 or more damage.

Again I have stacked things in favor of joyeuse. I have given it the benefit of a high accuracy build. If you were going to be doing a fair comparison you would want something like enkidu body that also gives attack (for single wielding), dusk gloves for some extra haste, and maybe even an amemit+1 during TP.

However, if you have selected the acc+dw body piece for other jobs already (thf or ninja make great use of it) and have sword merits so that your accuracy is not trailing far behind, this setup definitely is VERY viable. The extra dual wield brings the TP/second very very close while adding a large amount of DoT.

On the other hand if sword isn't meritted at all and you've made a different selection for your ACP body then the joyeuse build starts losing ground. Likewise by going with a NQ snipers and a different back piece.

I have not taken haste into account as I am assuming the same build with either m. kris or joyeuse. Obviously if I was going for just m. kris there would be better options where I can stack on more haste. However, the calculations become exponentially more difficult as you have to worry about whether you are getting haste and march or not. For instance swapping on dusk gloves without haste and 2xmarch gives an increase of DoT and TP gain of 3.4%, but with haste and 2xmarch dusk gloves give a 5.9% increase in DoT and TP gain.

Because you can push the delay down to 160 on joyeuse and m. kris, the difference in TP gain between single wielding an m. kris and dual wielding becomes almost negligible. This does appear to be a very interesting option (especially since I am a fan of /nin for survival reasons).
#47 Jun 13 2009 at 5:45 AM Rating: Good
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Well, I see that old thread I started got brought up again.

Without discussion of "fail" or "pimp" or whatever, I'll just sum up what I found through number crunching and such and I'll summarize that thread without all the confusing math.

Basically, /nin with both multihitters isn't awful, and on paper it looks like it will come out ahead over time. In fact, with Dual Wield bonus on ACP bodypiece, it might be even better than I thought. However, the math itself can be misleading...
You see, that thread was without Haste factored in from either spells or gear for starters, and it does not include the differences between /rng and /war. All of those numbers assume that you actually hit the mob and land all your WSs, but that's not going to happen, realistically. You're going to miss more often with /nin, so knock off at least 20% from some of those calculations and add a bit more time to WS, since you don't get TP for whiffing. Subbing WAR also suffers the accuracy loss, but Berzerk's damage boost will keep your numbers up for when you do hit.

It's really not terrible to go /nin and use Joy and MK, but you shouldn't need shadows that badly and with the benefits of other subs, it's just not going to measure up the way you think it will. Plus, you'd have to go through the trouble of getting both weapons for a setup that just isn't going to be as good.

Man, I should recrunch that thread with haste, berzerk, barrage, adjusted acc numbers... ugh, I'll do that later... when I'm really bored.
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