What the hell would you people wanting a parry JA do with it? Are you really soloing a lot of mobs by meleeing them on COR? If you're just farming weak stuff, parry isn't a big deal at all, and certainly not worth doing a parry "stance" if your other option is anything that gives you, say, better offensive ability. Nothing something like Drain Samba II or Dancer's Roll can't handle. If it's a harder mob... why do you have hate on it while you're meleeing?
If SE came up to you and asked what kind of Job Ability you'd like to see for Corsair, what would it be?
Here's another idea, going with the two stance concept that S-E seems fond of: Lv. 40 "Lucky Shot". Recast 5min, Duration 5min.
While in effect, elemental Quick Draw shots (Fire/Earth/Thunder/Stone/Wind/Water) can be used only on targeted members of the Corsair's party, and cannot be used on enemies. QD will give the targeted player the "weather" effect corresponding to the QD used for a duration of 3min (same time as a SCH's -storm spells), as well as a +3 stat boost to the corresponding stat (same as a SCH with 1/5 Stormsurge merits). There's precedent for affecting the weather on particular players with SCH, would be kinda cool to see another job get this ability.
Lv. 40 "Gambler's Shot". Recast 5min, Duration 5min. While in effect, elemental Quick Draw shots can be used only on enemies, and not on members of the Corsair's party. Essentially, the same way damaging elemental QDs work now.
EDIT: Actually, you know what... just axe the Gambler's Shot JA altogether and make that the default, just like now. Just add one JA to give an alternate stance. I like it because you have to give up something (QD damage) in order to get something (single target party member weather effect buffs). It also fits with our key role, buffing our party, and with one of our two signature abilities (QD, the other being Phantom Rolls). Edited, Jan 28th 2010 3:22am by Anza