1
Forum Settings
       
« Previous 1 2 3
Reply To Thread

If you could have another JA for Cor what would it be?Follow

#1 Jan 25 2010 at 10:46 PM Rating: Excellent
***
2,884 posts
With all the hoopla going around about Vanafest, I thought I'd ask a question. If SE came up to you and asked what kind of Job Ability you'd like to see for Corsair, what would it be?

For me, I'd love a "Hold" ability, to where the next Phantom Roll is exempt from the Corsair while placing buffs on everyone else. This means that a COR who has Hunters and Chaos roll active can run back and use Evokers on the mages, and it hits the mages but skips the COR allowing them to keep their existing rolls.
____________________________
[ffxivsig]1096383[/ffxivsig]

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#2 Jan 25 2010 at 11:15 PM Rating: Decent
Scholar
**
746 posts
Well since SE seems to like stances I have 2:

Riposte - Increases parry and counter rate. (+30 parry skill & 10 Counter)
Prise de fer - Increase attack rate and attack power. (10% Attack speed increase & 10% attack)
#3 Jan 26 2010 at 5:15 AM Rating: Decent
**
886 posts
Level 65 Corsair
5:00 recast
1:00 duration
Devil's Luck: Your next roll or double-up will be a six.

Stacks with 2 hour, letting you reliably reset others 2 hours if you want. Also great for times when you land on five and want to double up to perfect. (orz, I suck at math sometimes)

Edited, Jan 26th 2010 2:45pm by PsionofPhoenix
____________________________
Main Character: Psion
World: Phoenix
Resident of Windurst
75BLU/75PUP/70COR
http://ffxi.allakhazam.com/profile.xml?186284
#4 Jan 26 2010 at 5:29 AM Rating: Good
*
130 posts
I would love something that worked like seigan + third eye, so I don't die as often after a berserk WS. It would allow more soloability too.

Anything to boost damage would be nice.

New rolls - Chocobo roll for movement speed, and a sneak + invis roll. Obviously a haste roll would be great.

Love the idea of a roll not hitting a cor. I hate losing cor roll for 2 minutes to give evoker's.
#5 Jan 26 2010 at 8:32 AM Rating: Excellent
Sage
***
1,304 posts
Quote:
Also great for times when you land on six and want a perfect number, or land on a bloody six with samurai roll.


How would forcing a six on a roll of six be a good thing?
#6 Jan 26 2010 at 8:43 AM Rating: Excellent
**
361 posts
Tummie wrote:
I'd love a "Hold" ability, to where the next Phantom Roll is exempt from the Corsair while placing buffs on everyone else. This means that a COR who has Hunters and Chaos roll active can run back and use Evokers on the mages, and it hits the mages but skips the COR allowing them to keep their existing rolls.


CaptainTeg wrote:
Riposte - Increases parry and counter rate. (+30 parry skill & 10 Counter)
Prise de fer - Increase attack rate and attack power. (10% Attack speed increase & 10% attack)


I love both of these ideas! They even have some thoughtful names to go with them. You two both have my vote.

PS Can we work in some Princess Bride stances? Bonetti's Defence? Capa Ferro?
____________________________
Name: Syrus
Sever: Kujata
Linkshells: TheAncients, AncientCircle,

SquareEnix wrote:
An issue where the playerbase was enjoying itself will be corrected.
#7 Jan 26 2010 at 8:55 AM Rating: Excellent
Scholar
**
746 posts
Quote:
PS Can we work in some Princess Bride stances? Bonetti's Defence? Capa Ferro?

That would be awesome, but then I'd have to make a new Alt named IndigoMontoya. So that I can tell AV he killed my father, prepare to die.
#8 Jan 26 2010 at 9:06 AM Rating: Good
**
692 posts
CaptainTeg wrote:
Well since SE seems to like stances I have 2:

Riposte - Increases parry and counter rate. (+30 parry skill & 10 Counter)
Prise de fer - Increase attack rate and attack power. (10% Attack speed increase & 10% attack)


The stances always come with some sort of penalty, so what would your suggested penalty for these be?
____________________________
Kaishen
Galka of Bahamut
EndlessFriends Linkshell
[DNC90] [WAR90] [MNK90]
#9 Jan 26 2010 at 9:24 AM Rating: Decent
Scholar
**
746 posts
Forgot about penalties:

Riposte - Increases parry and counter rate. (+30 parry skill & 10 Counter - Decreased Attack Speed & Attack Power)
Prise de fer - Increase attack rate and attack power. (10% Attack speed increase & 10% attack - Decreased Parry and Evasion)

Fair trade pure Offense and Pure defensive stances. While in Riposte you could still tp with bullets if you'd like at no penalty. Prise could be for more offensive battles where you have a good tank, like hasso is.

Or if SE wasn't a doosh it could add magic recast penalties like siegan and hasso which might decrease some the the lame /whm cors.
#10 Jan 26 2010 at 10:33 AM Rating: Good
Avatar
****
4,864 posts
I'd love to enhance either our damage capabilities or our support capabilities.

For Damage:

Trump - Job Ability
Timer: 5:00
Level 55
Increases the effectiveness of the last roll by 10% for self.


For Support:

Stacked Deck - Job Ability
Timer: 10:00
Level 60
Rolls dice. Effected by Double-Up. Erases one or more harmful status effects depending on the total of the dice rolled.
____________________________
Carbuncle


#11 Jan 26 2010 at 1:22 PM Rating: Decent
***
3,947 posts
Id settle for 3 quickdraw charges.

or...

Full House
Level: 60-65
Recast: 10min

Allows up to 6 quickdraws of different elements to be shot at once. Uses up both charges for quickdraw. Would be sweet to debuff, sleep, and damage an enemy.
____________________________
[ffxisig]145240[/ffxisig]
#12 Jan 26 2010 at 2:02 PM Rating: Decent
Scholar
***
1,778 posts
I'd like one of these.
Ante
Lv60 Corsair
Recast: 5:00
Increases the strength of your next Phantom Roll in exchange for reduced duration. Also, any bust penalty recieved while active will effect all party members within area of effect.

This would provide a straight 25% increase to the effect of the next Phantom Roll effect and the bust penalty will be the same 25% additional. This does not seem too unbalanced to me as Corsairs at Lv60 do not have Snake Eye or Fold and therefore risking (what this job is about) a bigger effect will be more risky due to the bust effect hitting all party members.

Sleight
Lv30 Corsair
Recast: 10:00
Removes the penalty from an "unlucky" Phantom Roll effect and reverts it's value to the nearest value rounded down.

This one takes the risk out of most rolls once every 10 minutes and will be a godsend to lower level Corsair's who tend to get that oh so frequent VIII Chaos Roll. It'll pretty much give a VIII roll the value of a VII one as an example.

Edited, Jan 26th 2010 8:02pm by Tatham
____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#13 Jan 26 2010 at 4:46 PM Rating: Good
Sage
***
2,869 posts
ImmortalAlchemist wrote:
For me, I'd love a "Hold" ability, to where the next Phantom Roll is exempt from the Corsair while placing buffs on everyone else. This means that a COR who has Hunters and Chaos roll active can run back and use Evokers on the mages, and it hits the mages but skips the COR allowing them to keep their existing rolls.


Dunno if I can beat that, really good idea.

I wouldn't mind added rolls. Yeah, it's been discussed to death, but the frequently mentioned "Chocobo Roll" for movement speed+ isn't a bad idea. Maybe range from 8% unlucky up to 25% lucky. Just make COR the job bonus and make it higher than 37COR, so there's no such thing as a non-job bonus enhanced roll.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#14 Jan 26 2010 at 4:57 PM Rating: Decent
Scholar
***
1,949 posts
I've been screaming for parry ja since job was released.

Other than that. Cor is fine with me.
____________________________
-Bismarck-
Olairik
Elvaan

-75RDM-75COR-75SMN-75SCH-37BLM-37WHM-37SAM-37RNG-
61DRK-38MNK-32THF-20BST-15PUP-12PLD-33NIN-20BLU

Leaden Salute-Omniscience
"I still /blm in the mire" LOL
#15 Jan 26 2010 at 5:15 PM Rating: Good
*
87 posts
(sorry about the silly naming but you get the idea...)

Phantom Draw
Grants a beneficial effect to a party member within area of effect.
Obtained: Corsair Level 45
Recast Time: 1 Minute
Charges: 4
Duration: 5 minutes
Command Syntax:
/ja "Corsair's Shot" <t>
/ja "Chaos Shot" <stpt>
/ja "Evoker's Shot" <stpt>

-All the treats that apply to "Phantom Roll" also apply to "Phantom Draw" (Phantom roll recast, Winning Streak, etc..).
- it has its own double-up timer just like normal rolls, and it doesn't affect anyone but the target that has been ...shot.
- doesn't share the same recast as Phantom roll but it works on charges like Quick draw (you can use phantom roll and phantom draw in successive).
- Default range 16 (no ring required).



Snake Eye II
Your next roll will automatically be a 2.

:P



____________________________
The time-traveling is just too dangerous. Better that I devote myself to study the other great mystery of the universe: women.
#16 Jan 26 2010 at 5:53 PM Rating: Good
***
2,884 posts
Alobont wrote:
Id settle for 3 quickdraw charges.

or...

Full House
Level: 60-65
Recast: 10min

Allows up to 6 quickdraws of different elements to be shot at once. Uses up both charges for quickdraw. Would be sweet to debuff, sleep, and damage an enemy.


I think that could work if it went alongside a stance. It would have to require a Hexagun, 6 different elemental cards (excluding light and dark), consume both QD charges, and alter the recast for each QD to 2 min.

The formula for QD would have to be altered for that ability as well to keep from doing instant 1800+ dmg.
____________________________
[ffxivsig]1096383[/ffxivsig]

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#17 Jan 26 2010 at 6:49 PM Rating: Good
Scholar
***
1,678 posts
Raise the total merits in combat skills from 20 to 32. I need to cap Marks and Sword, **** it!
____________________________
Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#18 Jan 26 2010 at 11:22 PM Rating: Good
**
447 posts
don't really need any new JAs, but would love silver bullets.
#19 Jan 26 2010 at 11:43 PM Rating: Decent
Scholar
***
3,769 posts
Silver bullets, and a third quickdraw charge.
____________________________
Quote:
Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#20 Jan 27 2010 at 6:42 PM Rating: Excellent
**
358 posts
I'd have to say i'm very happy with the way COR already is, but I have always thought this would be a neat addition:

Sleight of Hand
Recast:15 min
Duration:1 min
Effect: Forces next double up to be -1

Kind of like a reverse Snake Eye

-Ath

____________________________
Athrin
Siren Server
90COR 90RNG 90THF 90BRD 90DNC 90RDM
Arrrghmageddon Stage 2 COMPLETE!
#21 Jan 27 2010 at 6:47 PM Rating: Decent
Sage
***
2,869 posts
Question...

What the **** would you people wanting a parry JA do with it? Are you really soloing a lot of mobs by meleeing them on COR? If you're just farming weak stuff, parry isn't a big deal at all, and certainly not worth doing a parry "stance" if your other option is anything that gives you, say, better offensive ability. Nothing something like Drain Samba II or Dancer's Roll can't handle. If it's a harder mob... why do you have hate on it while you're meleeing?

ImmortalAlchemist wrote:
If SE came up to you and asked what kind of Job Ability you'd like to see for Corsair, what would it be?


Here's another idea, going with the two stance concept that S-E seems fond of:

Lv. 40 "Lucky Shot". Recast 5min, Duration 5min. While in effect, elemental Quick Draw shots (Fire/Earth/Thunder/Stone/Wind/Water) can be used only on targeted members of the Corsair's party, and cannot be used on enemies. QD will give the targeted player the "weather" effect corresponding to the QD used for a duration of 3min (same time as a SCH's -storm spells), as well as a +3 stat boost to the corresponding stat (same as a SCH with 1/5 Stormsurge merits). There's precedent for affecting the weather on particular players with SCH, would be kinda cool to see another job get this ability.

Lv. 40 "Gambler's Shot". Recast 5min, Duration 5min. While in effect, elemental Quick Draw shots can be used only on enemies, and not on members of the Corsair's party. Essentially, the same way damaging elemental QDs work now.

EDIT: Actually, you know what... just axe the Gambler's Shot JA altogether and make that the default, just like now. Just add one JA to give an alternate stance. I like it because you have to give up something (QD damage) in order to get something (single target party member weather effect buffs). It also fits with our key role, buffing our party, and with one of our two signature abilities (QD, the other being Phantom Rolls).

Edited, Jan 28th 2010 3:22am by Anza
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#22 Jan 28 2010 at 6:22 AM Rating: Excellent
*
87 posts
so you guys don't want "Pianissimo" for Corsair :O?



____________________________
The time-traveling is just too dangerous. Better that I devote myself to study the other great mystery of the universe: women.
#23 Jan 28 2010 at 6:48 AM Rating: Decent
Scholar
**
746 posts
Quote:
What the **** would you people wanting a parry JA do with it? Are you really soloing a lot of mobs by meleeing them on COR?

I pull a lot of hate, it would be nice not to die almost instantly when that happens. ┬║While I do pull hate often in merits(what good DD doesn't?) I'm mostly refering to low man events. I play in Cst in the morning which is mainly jp onry and I don't speak japanese. So I usually duo/trio anything I can with my friends who can be on at that time. They usually ask for me to cor because none of us have brd and one of my friends usually goes ninja and the other whm. So either I have to Cor/dnc for heals or the nin has to nin/dnc if or whm friend can't make it. Either way I pull hate with the slightest of actions.Even with the whm around and nin/war, if I don't hold back I get some face time with mobs.
They could however just fix gallant's to do something useful defensively and I'd be happy with that.
Quote:
so you guys don't want "Pianissimo" for Corsair :O?

Essentially ImmortalAlchemist's hold idea would work in a similar but different fashion of that.
Quote:
For me, I'd love a "Hold" ability, to where the next Phantom Roll is exempt from the Corsair while placing buffs on everyone else. This means that a COR who has Hunters and Chaos roll active can run back and use Evokers on the mages, and it hits the mages but skips the COR allowing them to keep their existing rolls.

Edit: ┬║

Edited, Jan 28th 2010 7:15am by CaptainTeg
#24 Jan 28 2010 at 12:21 PM Rating: Decent
****
7,094 posts
PsionofPhoenix wrote:
Level 65 Corsair
5:00 recast
1:00 duration
Devil's Luck: Your next roll or double-up will be a six.

Stacks with 2 hour, letting you reliably reset others 2 hours if you want.

This is arguably the single most overpowered adjustment I've ever heard of.

To clarify: you believe that from LV65 on, COR should have the ability to reset everyone's 2hr abilities and completely refill their MP with 100% reliability.

Please tell me that you're joking.

Edited, Jan 28th 2010 10:22am by redvenomweb
____________________________
Terraxia - RNG/COR/THF - Midgardsormr/Quetzalcoatl (boxed)
Viper Beam - ARC/CRP - Fabul
#25 Jan 28 2010 at 12:57 PM Rating: Excellent
My friends and I have talked about this quite a bit in the past.

Hit Me
Level 45 Corsair
Limits area of effect of next Phantom Roll to a single target. Double-Up effects for selected Phantom Roll will only affect chosen target.
Recast: 2 minutes
Duration: 1 Phantom Roll (Including Double-Ups) or 1 minute

Basically a Pianissimo effect for Corsair, to allow them to give a Phantom Roll effect to a single target without needing to potentially impair his/her own active Rolls. Know some of the others mentioned were similar to Pianissimo in one form or another, but this one is basically just a Cor equivalent in every shape and form.

Shuffle
Level 60 Corsair
Rerolls the current Phantom Roll or Double-Up effect. Cannot be used to remove a Bust effect.
Recast: 10 minutes
Duration: 1 Phantom Roll (or Double-Up).

With Shuffle, if a Corsair lands on an Unlucky Number but doesn't want to risk a Double-Up for fear of a Bust, they can re-roll their current Roll number or Double-Up to potentially get better luck.

(For example, a Corsair uses Fighter's Roll and lands on 4, then gets a 5 with Double-Up, resulting in the Unlucky Number of 9. Rather than risking a Bust to hopefully get a better number, the Corsair uses Shuffle on the Double-Up effect and rolls a 6, resulting in an effect of 10 rather than 9)

Edited, Jan 28th 2010 8:10pm by Vlorsutes

Edited, Jan 29th 2010 2:44am by Vlorsutes
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#26 Jan 28 2010 at 6:10 PM Rating: Good
***
3,767 posts
ImmortalAlchemist wrote:
For me, I'd love a "Hold" ability, to where the next Phantom Roll is exempt from the Corsair while placing buffs on everyone else. This means that a COR who has Hunters and Chaos roll active can run back and use Evokers on the mages, and it hits the mages but skips the COR allowing them to keep their existing rolls.

Wow man, it's like you read my mind. I've been telling friends for over a year that COR should have an ability opposite of Pianissimo, where a Corsair can excuse himself from the results.

I never thought of putting the name 'Hold' to it, though. I realy like that!
____________________________
Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
« Previous 1 2 3
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 4 All times are in CST
Anonymous Guests (4)