I don't understand why this would become an issue. In what situation are mages currently unable to run a haste cycle? If they are currently able to run a haste cycle, then why wouldn't they be able to at 80? If anything with better sub job abilities and more max mp they should be even fewer situations when a mage can't run a haste cycle.
In a perfect world, your mages can keep up a complete haste cycle. We don't play FFXI in a perfect world most of the time. If a party member who should be hasted has to remind people to haste them every third cycle, mages aren't doing a bang-up job. Yet I see this ALL THE TIME. From tanking PLD or NINs who are desperately begging to be properly hasted (to clearly benefit the whole party), to DDs who hugely benefit from haste (say, a MNK with 25% gear haste), to the guy in the party who might be 4th priority but still benefits quite a bit from haste (say, a SAM who has to get in line behind the main healer, the tank, and the DD like the previously mentioned MNK who gets more out of being hasted).
I learned this gradually myself progressing through the levels on different jobs:
As a PUP, I became used to not getting haste and just sucking it up because I figured the other party members were a higher priority - tanks, main healers, DDs who did all of their own damage (instead of being split between master/puppet).
As a COR, I started out shooting for TP most of the way to 75 so I didn't care about haste. At 75 meleeing for TP I did start wanting haste... but I tended to be a lower priority than the healer, the "pure DDs", or (if applicable) a Tank. I still kinda understood why I was getting skipped a lot on haste cycles.
As a MNK, I started to notice that unless I had a mage who was really on the ball, Haste lapsed a lot. This is concerning, since I have a decent amount of haste gear and can really help the party if I'm diligently hasted. With awesome mages, I didn't have to worry about it. With the majority of mages? They tend to be pretty unreliable at keeping haste up really well.
As a NIN, I was shocked to find that even when I was the solo tank, half the mages I played with couldn't even remember to keep me hasted without being badgered. Sometimes they even complained! And hasting me SAVES them MP from not needing to heal because I can keep my shadows up.
Running haste on 4 people is 160 mp every 3 mins. Every 3 minutes is 60 ticks. With a typical evoker's roll thats not enough to keep up the mp unless you're resting and eliminating all DD potential. If you are getting refresh then you have a rdm in party who has more potential than ever to keep up a haste cycle after this next update.
Now here you're contradicting yourself. Your earlier point was essentially "what mage can't keep up a haste cycle?" And here you say even if you're doing NOTHING else with your MP you can't keep up haste on 2/3 of the party with only one source of refresh unless you sit and rest.
Doesn't it make any sense to let the "main healer" do important stuff like curing, removing status effects, enfeebling the mob (not everything is a Colibri!)... and let a support character focus solely on their job specific buffs as well as haste as many members as possible?
Why not have a party with RDM COR/WHM DDx4 where the RDM heals, enfeebles, and removes status effects (and Composure+hastes themselves), and the COR buffs the DDs with rolls, refreshes the RDM COR, and focuses on doing a GOOD and RELIABLE haste cycle? Guess what, with 4 DDs already, your added COR damage as a 5th DD is pretty irrelevant. You'd very very likely be benefiting the party more by buffing the other DDs (let's say SAM DRG MNK WAR) and being really on top of haste than you would by going /RNG or /WAR and meleeing, letting the overworked RDM do all healing, protect/shell, debuffs, enfeebles, and hastes.
You're asking a lot of your mages if you're saying they should just do it. Your quote above seems to imply that a COR can't keep up with just hasting 4 people if they "only" have Evoker's Roll. Well then why the **** are you asking someone like a WHM to cure, protect, erase, -na, AND haste everyone. And I'll bet you want haste on your melee COR too, just like the MNK SAM WAR and mage want it.
thats not enough to keep up the mp unless you're resting and eliminating all DD potential
This is the point. I'm saying people might explicitly tell the COR "screw your 'DD potential', buff the people who are doing more damage than you to improve them, you're a support class". In today's FFXI we can usually CORRECTLY say that we provide more overall benefit to the party by buffing and DDing than we could by buffing and being a sort of backup healer and status curer. But once you add Haste to the discussion, I'm not so sure that argument holds water. If you're claiming a COR's added DDing would outweigh ensuring the other party members remain hasted, I'm not sure I buy it (assuming capable DDs with decent setups to properly take advantage of spell Haste.
I'm not saying I necessarily like the style... I love blasting stuff to pieces with my Slug Shots too. But I do consider the full-on support only role as a bit more of a reasonable possibility when you throw haste into the mix.
The one thing that is left to be seen is how prevalent it becomes to have far more efficient hasters on other jobs. Now THAT might swing things back to the stance that the overall best benefit to the party comes from someone ELSE hasting, and the COR doing something else (pulling, DDing, etc). Edited, Mar 31st 2010 6:43am by Anza