Carrilei wrote:
I can only speak for myself, but I'm not necessarily looking for what would be the most powerful thing imaginable. With the JA Haste cap being 25%, even with Hasso and merited Haste Samba from a DNC, that 5% from COR would be huge on top of everything else, no doubt.
Haste has been in the game forever - to give it to COR now, I'd get a sort of "why now?" feeling. It's kind of like them saying "Yeah, sorry, we couldn't think of anything, so we'll just give COR the main buff they've been without for 4 years."
Just more of the same "We'll just break down a few walls and recycle things around" content we've been getting recently. How about new content actually being vaguely new? Guess that's what XIV is for >_>.
kind of why i quit(:. the biggest change i saw over the years (besides for the playerbase gradually getting more educated and accumulating more gear) was:
everything got easier.
did ToAU make everything about meriting? no, those of us who had 75s before ToAU already spent much of our ingame time in KRT, lufaise meadows, sky, and lolbibiki bay meriting. did ToAU take the focus off missions and adventure and put it more on item whoring and grinding? no, zilart missions were a stepping stone that we spammed through on the way to item whoring in sky. CoP just happened to have fun missions, and yes, the gamers of yesteryear talked more about lion and story stuff than they do now, but the face of the game looked about the same. it wasn't Final Fantasy RP And Do Quests Online for most of us, it was the same sh*t you do now.
new jobs were introduced, and they all pretty much did the same sh*t the old jobs did. i recently read someone's sig on this site that said something like (okay, i'll go find it)
someone's sig wrote:
"FFXI is very outside-the-box friendly. It's the FFXI Player Base that simply is not." ~ adennak
but this is the opposite of the truth. players, particularly JP players, have been struggling to bring outside-the-box thinking to ffxi since day one, but it just doesn't fly. ffxi works like this: you throw different strategies at the wall, and the vastly more efficient one sticks. you might romanticize the other strategies/styles, but once you realize that the efficient one is getting X done in 10 min while the other ones take 2 hours, you realize that
only a fool would do the other strats in a game of REPEATED EVENTS.
if there's anything i would like people to understand about ffxi, it's this: you don't revolutionize ffxi. you don't change it. the landscape of the game is not determined by you, the flipside of this statement being that the responsibility for keeping the game interesting is not on the backs of the players. this is simply how it is; the range of fun events is determined by the range of events implemented by the developers, and the range of interesting strategies to deploy is FULLY determined by the range of appropriate responses to the events implemented by the developers.
example: someone discovers blink tanking with NIN or /NIN. that's just how the mechanics of the game work, intended or not. you're not going to undo it with a better idea. it,
like every other player innovation in gameplay in ffxi for the entire life of the game, was a DISCOVERY not a true innovation. ffxi is, in the end, like all the single player ffs: a game played off a template.
what does all this rambling have to do with CORs getting haste and same-old, same-old? the point is that the template has not changed, and probably will not ever be changed. to play ffxi is to engage in a variety of events, either meriting, camping, instanced fights, a mix of the two, or solo gil-raising (with some story quests/missions on the side). all these things are
fundamentally repetitive. updates of any jobs abilities will ultimately help the repetitive strategies and be used, or not, and not. there are too many forces dictating this to be the case.
myself, i've understood this for a long time and been fine with it. eventually i got a bit bored with it (and my friends had almost all quit), so i quit. maybe you'll get a haste roll. maybe not. but whatever you DO get, it will either be more of the same, or it won't be useful at all. that is how ffxi works.
Edited, Jun 13th 2010 4:54pm by milich