1
Forum Settings
       
« Previous 1 2
Reply To Thread

Update - 2 New RollsFollow

#1 Jun 11 2010 at 7:52 PM Rating: Excellent
**
509 posts
So with the latest update came 2 new roll .DATs. Haven't seen any pics/vids of them, so here you go.

Roll 1 (ROM/246/101)
Roll 2 (ROM/246/102)

The first one looks suspiciously like movement speed+, but maybe that's just me being hopeful. The second one, I have no clue.

May the speculation commence. D:
____________________________
Edd ~ Gilgamesh (Retired)
AltanaView Tinkerer
#2 Jun 11 2010 at 9:04 PM Rating: Good
***
1,566 posts
The second one is maybe a max hp/mp boost? A random guess but it seems with the blue and red circles like that it'd have something to do with hp and mp. I concur with the first seeming movement related, likes like a flee type animation.
#3 Jun 11 2010 at 10:15 PM Rating: Decent
Scholar
***
3,769 posts
Please not haste. Please not haste.

So what level do we finally get that "enhanced DD ability" stuff if not now?

EDIT:
OH, THERE IS HOPE! If they are giving us a utility roll like movement speed, maybe they're just giving us utility rolls! Maybe the one with 2 different colors gives 2 different effects! Like Sneak and Invisible! **** DNC, and SCH have it already. And anyone /SCH and NIN will have it after the update! (if the tonko :san rumor being both sneak and invis is true)

Edited, Jun 12th 2010 12:18am by louispv
____________________________
Quote:
Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#4 Jun 12 2010 at 3:49 AM Rating: Good
Avatar
**
629 posts
I never thought they'd give cor a movement speed phantom roll, mainly because mazurka and most other speed enhancements wear off if you take any action on a mob, or get attacked. It just doesn't match well with phantom roll's long cycle mechanics. I'd certainly be happy to get a 'chocobo roll' but I always assumed it would be a separate /ja altogether if we got it.
____________________________
~Cerberus, F Hume, San d'Orian
DRG 90, COR 90, NIN 90, BLU 90, WHM 90, BLM 90
~LS: Jenova's Witnesses, Idahoans
#5 Jun 12 2010 at 4:00 AM Rating: Good
Avatar
**
629 posts
Also, is it just me, or does the first part of the first roll look a lot like the 2nd part of the 2nd roll? You have the golden 'quantum leap' lens flare, the giant man-sized bubble, and an orbiting purplish bluish line. They are obviously separate animations, but they have a common theme.

Edit: Nevermind. When watching them animated in altanaview, they don't look so similar after all.


Edited, Jun 12th 2010 3:25am by AniRedMage
____________________________
~Cerberus, F Hume, San d'Orian
DRG 90, COR 90, NIN 90, BLU 90, WHM 90, BLM 90
~LS: Jenova's Witnesses, Idahoans
#6 Jun 12 2010 at 7:53 AM Rating: Decent
Scholar
***
3,917 posts
Do we even know that these are rolls? Could they not be new JA? I look at the animations and see two separate stance JA's rather than roll animations. That's my speculation.

Hopefully one JA will improve defense and the second will improve offense capabilities. COR version of Hasso/Seigan.

Guess we'll see in a few weeks.
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#7 Jun 12 2010 at 8:29 AM Rating: Excellent
**
509 posts
They're definitely rolls. Each .DAT contains the card animations, etc. The pics just show the resultant effect; if you want to see them for yourself, add the lines into the AltanaView listings to view the full .DAT.
____________________________
Edd ~ Gilgamesh (Retired)
AltanaView Tinkerer
#8 Jun 12 2010 at 8:45 AM Rating: Default
****
5,159 posts
Thanks Edd;

I'm in the Haste roll nay / movement speed roll yea camp as far as my desires.. The first, with the light/cloudy-ness around the feet would suggest it's about movement speed.. The second, who knows - I gave what Sephrick said about HP and MP some thought, but HP is a pinkish-red and MP is yellow, so that would be inconsistant.

This is random, but I only just fully realized Dart's name is Dartagnann (Dart-a-nan), with the "gn" as in "gnaw" or "gnat." In the past my mind would quickly phonetically read Dartagann (Dart-a-gan).


Oh, Edd (or anyone).. How do you go about adding these to AltanaView? The only one I've found is at: http://longtear.hp.infoseek.co.jp/altanaview_en.html - from October 2006.. I must be doing something wrong =(

Edit - PC players only for it? Oh well. I confuse easily regarding this stuff.

Edited, Jun 12th 2010 1:11pm by Carrilei
____________________________
Corsair75
Pandemonium Asura...

ffxiah
#9 Jun 12 2010 at 9:45 AM Rating: Good
***
1,566 posts
Quote:
I gave what Sephrick said about HP and MP some thought, but HP is a pinkish-red and MP is yellow, so that would be inconsistant.


Aye, the bars showing how much of either we have remaining are those colors, but I was guessing based on the colors used during a "drain" animation. One is absorbed as blue bubbles the other as pinkish (depending on your hardware's color scheme. Lord knows the difficulty I had of finding the "green" MR in Pulling the Plug).
All-in-all just a guess though, I'm likely completely off =P
#10 Jun 12 2010 at 9:58 AM Rating: Good
Scholar
***
3,917 posts
Quote:
They're definitely rolls. Each .DAT contains the card animations, etc. The pics just show the resultant effect; if you want to see them for yourself, add the lines into the AltanaView listings to view the full .DAT.


Thanks for clarifying this. Don't have AltanaView since I play on 360 so I couldn't get much from the pics.

Haste and Movement Speed would be the logical rolls to fill the gap between COR and BRD.

Not sure we need movement speed given access to 4 movement enhancing gears (Skadi, Crimson, Hermes, augmented Tassets) but if it stacks with the gear that would be nice.

Haste I'm ambivalent towards. I know it would pidgeonhole our rolls even further, but it sure would be nice to have. Not sure what other roll I'd prefer. I think it would be interesting if we got a special haste that reduced delay on all JA's. I think that would be unique and pretty desirous for jobs that rely on JA's (COR, DNC, THF, SCH, and sundry others). Esp nice if it worked on 2 hr abilities.
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#11 Jun 12 2010 at 12:45 PM Rating: Good
Avatar
**
629 posts
Quote:
Oh, Edd (or anyone).. How do you go about adding these to AltanaView? The only one I've found is at: http://longtear.hp.infoseek.co.jp/altanaview_en.html - from October 2006.. I must be doing something wrong =(


That is the only version that I know of. Open the altanaview folder, then the lists folder, then effects, and open the corsair file in notepad. Add these 2 lines:

246/101, New roll 1
246/102, new roll 2

then save the file, exit, and open/restart altanaview. The new roll animations should be in the effects tab with the other corsair animations. You may have to cycle through the "Schedule" options at the bottom of the "effects" tab. Sub0 is the one you want.
____________________________
~Cerberus, F Hume, San d'Orian
DRG 90, COR 90, NIN 90, BLU 90, WHM 90, BLM 90
~LS: Jenova's Witnesses, Idahoans
#12 Jun 12 2010 at 4:37 PM Rating: Good
****
5,159 posts
AniRedMage wrote:
That is the only version that I know of. Open the altanaview folder, then the lists folder, then effects, and open the corsair file in notepad. Add these 2 lines:

246/101, New roll 1
246/102, new roll 2

then save the file, exit, and open/restart altanaview. The new roll animations should be in the effects tab with the other corsair animations. You may have to cycle through the "Schedule" options at the bottom of the "effects" tab. Sub0 is the one you want.

Thanks Ani..! Unfortunately I have a long way to go in terms of really being computer literate, so I'm still having issues.

Warning - only read on if you're bored!

I see "List" as one of 4 options when it first loads. Then "Effect" as one of 7 options. Then "Corsair.csv" as one of 17 options. Clicking on this brings up a Microsoft Excel sheet, with this:
163/90;162/50;164/45-60	 Phantom Roll 
164/61	 Double-Up 
164/62	 Light Shot 
164/88	 Dark Shot 
164/89	 Fire Shot 
164/90	 Ice Shot 
164/91	 Wind Shot 
164/92	 Earth Shot 
164/93	 Thunder Shot 
164/94	 Water Shot 
165/16	 Quick Draw 
165/17-22  Wild Card

I don't know how to open it in Notepad (does Notepad vs Excel matter?). I tried right clicking and looking for an option to open it in something else, to no avail. When I input the two of them below "165/17-22 Wild Card," and go to save, I get this message:

Quote:
Corsair.csv may contain features that are not compatible with CSV (Comma delimited). Do you want to keep the workbook in this format?

  • To keep the workbook in this format, which leaves out any incompatible features, click Yes.
  • To preserve the features, click No. Then save a copy in the Excel format.
  • To see what may be lost, click Help.


  • Only after clicking No was I able to get these two new rolls to show under the 'Effect' portion of AltanaView. However.. While Phantom Rolls 1 through 18 will show the animation after selecting Sub0 from the Schedule options, for my two new ones, it's not an option to do so (both Schedule and Play become unclickable). Soo, I assume I'm doing it quite wrong. Oh well.
    ____________________________
    Corsair75
    Pandemonium Asura...

    ffxiah
    #13 Jun 13 2010 at 2:50 AM Rating: Good
    Avatar
    **
    629 posts
    I would assume saving it in excel wouldn't work, because microsoft office products seem to like formatting data their own way. Try running notepad from the start menu and opening the file from inside notepad. If you don't have notepad, then. . . I don't know, rename corsair.csv to corsair.txt, and double click it to see what program it opens in. Then just rename it back to corsair.csv.
    ____________________________
    ~Cerberus, F Hume, San d'Orian
    DRG 90, COR 90, NIN 90, BLU 90, WHM 90, BLM 90
    ~LS: Jenova's Witnesses, Idahoans
    #14 Jun 13 2010 at 4:57 AM Rating: Decent
    ****
    5,159 posts
    Opening corsair.csv in Notepad and trying to save that lead to errors ('cannot create the file' and also 'cannot save here, please choose another location').. However! Changing corsair.csv to .txt in AltanaView made it open in Notepad.. I added the rolls, saved, and changed it back to .csv. Worked like a charm, but the things still won't do anything. No animation when initially clicked/selected, and Schedule/Play are still unusable.

    Appreciate the help, I think I'm doing it right - as I'm thinking of what's going on here, I believe I know the problem. Maybe I didn't state it explicity enough in my first post, but I don't have FFXI on PC here. Certainly not with the update from a few days ago where everyone on PC downloaded these .DATs.

    It would make sense to me how AltanaView could access XI files you've downloaded (as well as the ones it had back in Oct06 when it was last updated).. It wasn't making sense to me how AltanaView would run a piece of data that wasn't on my computer, lol. Sorry for the confusion, it stemmed from me not fully understanding how AltanaView and all of this works. I'm glad I know how to do it, though, in case I ever play XI or XIV on PC. Learning experiance!

    ____________________________
    Corsair75
    Pandemonium Asura...

    ffxiah
    #15 Jun 13 2010 at 12:45 PM Rating: Excellent
    Sage
    Avatar
    *****
    10,813 posts
    Carrilei wrote:
    Thanks Edd;

    I'm in the Haste roll nay / movement speed roll yea camp as far as my desires.. The first, with the light/cloudy-ness around the feet would suggest it's about movement speed.. The second, who knows - I gave what Sephrick said about HP and MP some thought, but HP is a pinkish-red and MP is yellow, so that would be inconsistant.

    This is random, but I only just fully realized Dart's name is Dartagnann (Dart-a-nan), with the "gn" as in "gnaw" or "gnat." In the past my mind would quickly phonetically read Dartagann (Dart-a-gan).


    Oh, Edd (or anyone).. How do you go about adding these to AltanaView? The only one I've found is at: http://longtear.hp.infoseek.co.jp/altanaview_en.html - from October 2006.. I must be doing something wrong =(

    Edit - PC players only for it? Oh well. I confuse easily regarding this stuff.

    Edited, Jun 12th 2010 1:11pm by Carrilei


    i always read his name like dar-tan-yan. re: rolls, dunno. strange to see people actively wanting it to not be haste... haste is the best buff in the game. the rolls are for buffing, you know.
    ____________________________
    pahn
    retired monk

    i wish to be the red comet.
    #16 Jun 13 2010 at 2:13 PM Rating: Decent
    ****
    5,159 posts
    I can only speak for myself, but I'm not necessarily looking for what would be the most powerful thing imaginable. With the JA Haste cap being 25%, even with Hasso and merited Haste Samba from a DNC, that 5% from COR would be huge on top of everything else, no doubt.

    Haste has been in the game forever - to give it to COR now, I'd get a sort of "why now?" feeling. It's kind of like them saying "Yeah, sorry, we couldn't think of anything, so we'll just give COR the main buff they've been without for 4 years."

    Just more of the same "We'll just break down a few walls and recycle things around" content we've been getting recently. How about new content actually being vaguely new? Guess that's what XIV is for >_>.
    ____________________________
    Corsair75
    Pandemonium Asura...

    ffxiah
    #17 Jun 13 2010 at 2:51 PM Rating: Excellent
    Sage
    Avatar
    *****
    10,813 posts
    Carrilei wrote:
    I can only speak for myself, but I'm not necessarily looking for what would be the most powerful thing imaginable. With the JA Haste cap being 25%, even with Hasso and merited Haste Samba from a DNC, that 5% from COR would be huge on top of everything else, no doubt.

    Haste has been in the game forever - to give it to COR now, I'd get a sort of "why now?" feeling. It's kind of like them saying "Yeah, sorry, we couldn't think of anything, so we'll just give COR the main buff they've been without for 4 years."

    Just more of the same "We'll just break down a few walls and recycle things around" content we've been getting recently. How about new content actually being vaguely new? Guess that's what XIV is for >_>.


    kind of why i quit(:. the biggest change i saw over the years (besides for the playerbase gradually getting more educated and accumulating more gear) was:

    everything got easier.

    did ToAU make everything about meriting? no, those of us who had 75s before ToAU already spent much of our ingame time in KRT, lufaise meadows, sky, and lolbibiki bay meriting. did ToAU take the focus off missions and adventure and put it more on item whoring and grinding? no, zilart missions were a stepping stone that we spammed through on the way to item whoring in sky. CoP just happened to have fun missions, and yes, the gamers of yesteryear talked more about lion and story stuff than they do now, but the face of the game looked about the same. it wasn't Final Fantasy RP And Do Quests Online for most of us, it was the same sh*t you do now.

    new jobs were introduced, and they all pretty much did the same sh*t the old jobs did. i recently read someone's sig on this site that said something like (okay, i'll go find it)

    someone's sig wrote:
    "FFXI is very outside-the-box friendly. It's the FFXI Player Base that simply is not." ~ adennak


    but this is the opposite of the truth. players, particularly JP players, have been struggling to bring outside-the-box thinking to ffxi since day one, but it just doesn't fly. ffxi works like this: you throw different strategies at the wall, and the vastly more efficient one sticks. you might romanticize the other strategies/styles, but once you realize that the efficient one is getting X done in 10 min while the other ones take 2 hours, you realize that only a fool would do the other strats in a game of REPEATED EVENTS.

    if there's anything i would like people to understand about ffxi, it's this: you don't revolutionize ffxi. you don't change it. the landscape of the game is not determined by you, the flipside of this statement being that the responsibility for keeping the game interesting is not on the backs of the players. this is simply how it is; the range of fun events is determined by the range of events implemented by the developers, and the range of interesting strategies to deploy is FULLY determined by the range of appropriate responses to the events implemented by the developers.

    example: someone discovers blink tanking with NIN or /NIN. that's just how the mechanics of the game work, intended or not. you're not going to undo it with a better idea. it, like every other player innovation in gameplay in ffxi for the entire life of the game, was a DISCOVERY not a true innovation. ffxi is, in the end, like all the single player ffs: a game played off a template.

    what does all this rambling have to do with CORs getting haste and same-old, same-old? the point is that the template has not changed, and probably will not ever be changed. to play ffxi is to engage in a variety of events, either meriting, camping, instanced fights, a mix of the two, or solo gil-raising (with some story quests/missions on the side). all these things are fundamentally repetitive. updates of any jobs abilities will ultimately help the repetitive strategies and be used, or not, and not. there are too many forces dictating this to be the case.

    myself, i've understood this for a long time and been fine with it. eventually i got a bit bored with it (and my friends had almost all quit), so i quit. maybe you'll get a haste roll. maybe not. but whatever you DO get, it will either be more of the same, or it won't be useful at all. that is how ffxi works.

    Edited, Jun 13th 2010 4:54pm by milich
    ____________________________
    pahn
    retired monk

    i wish to be the red comet.
    #18 Jun 13 2010 at 3:02 PM Rating: Excellent
    Sage
    Avatar
    *****
    10,813 posts
    addendum: what would a different type of game look like? here's an example:

    real world example: counter-strike and surf maps. someone found a glitch-ish aspect to the fps game counter-strike's physics, and began creating maps that you can surf on. this lead to entirely different types of maps, often not involving any shooting at all, where you would gain access to different "levels", or new concepts such as a "jail" you'd end up in if you failed at surfing, etc. yes, the developer of the game's physics was kind of "responsible" for this, but the players found it, exploited it, and innovated with it. the unfortunate thing is that 12yr old crack baby junior KKK members with thick accents and an addiction to using their mic in game seem to be the only ones who ******* play on surf maps-_-.

    contrast this with the development of blink tanking, the onset of TP burning, etc. all these "innovations" were simply doing the same thing as before, but more efficiently. the point is that ffxi is objective-based, and all these objectives are accomplished via repeating certain events. you can't innovate that.

    SE could innovate, but the most obvious way would be making X job useless for such and such event, while being essential for such and such other event, with both events having the same valued rewards (or having both events being worth doing for the same person). the job system, and the community's outrageous tendency to complain if 1 of the jobs *in a job-changing game* can't do every ******* event as good as every other job, make this difficult to program, i'm sure. also, ffxi must be a timesink to rack up subscription fees. (shrug)
    ____________________________
    pahn
    retired monk

    i wish to be the red comet.
    #19 Jun 14 2010 at 10:15 AM Rating: Decent
    Scholar
    ***
    3,917 posts
    Quote:
    i always read his name like dar-tan-yan. re: rolls, dunno. strange to see people actively wanting it to not be haste... haste is the best buff in the game. the rolls are for buffing, you know.


    That is the correct pronunciation.

    In reply to all your other stuff in your post. I'm not sure there is much more that can be innovated on a 10 year old game with a limited engine. And I disagree that the player base gravitates to the most efficient strategies. I think they gravitate to the easiest strategies. TP burns are not actually the most efficient strategy for meriting. Having the melée precisely geared so they gain TP at the same rate and then SC for tier 3 at 100 TP would be more efficient. It's just a lot harder to set that type of efficiency up.

    And look at BCNM's. Does it really matter whether you finish it at 20 min or 29? People choose BCNM setups for their ease of victory not for time efficiency. But that doesn't mean a less easy strategy will fail. It just requires more skill and therefore risk. That is another problem with the FFXI community. They are generally risk-averse.

    tl;dr. FFXI community fails to think outside the box because they want things easy and low risk, not necessarily more efficient.

    What that has to do with getting a haste roll I don't know.
    ____________________________
    Mirabelle
    Race: Mithra
    Server: Ifrit
    75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
    #20 Jun 14 2010 at 1:43 PM Rating: Decent
    Scholar
    ***
    1,949 posts
    2nd doesnt really look like haste. Most of the haste animations in the game have a redish color to them. EX-Haste and refueling.

    So I'm gonna rule out haste. Not 100% based on that fact only. But Corsair has had luck with buffs that didnt exist else where in the game til avator's favor and still some are cor only. Like Brd and some of smns buffs. I'd hate to think that we're finally getting to 80 and all we get is a movement speed and haste. Buffs that exist in the game already...and now with /40 subs anyone can obtain haste....anytime.

    Doesnt dancer's haste thing(also red) only increase attack speed, as well as refueling? Why not a buff that decreases spell recast and casting times?

    And what exactly will these buffs be based off? All the jobs have a buff to increase potency, a major factor in our buffs. There arent any jobs left, and I hope to god there arent anymore jobs coming. What could there be two of? Lets not think about jobs. Lets think about possibly. buffs that can be boosted by time? by weather? A mage boost vs melee boost? Maybe the first buff is boosted by being in present and 2nd in the past?

    I'd like to throw these in:
    Roll that increases Skill Chain bonus and/or magic burst- Boosted by number of jobs in the party?

    Roll that increases Latent Effect power- **** throw in its a buff that automatically triggers latent effect. Can only trigger a 1 random latent effect- Boosted by...who knows

    Roll that boosts the power of stances of jobs?

    And lets take a step out of even the thought that these arent stances themsevles. Sure in the dats there are double up icons. So? From the start corsair has been the extraordinary buffer due to it being a game of luck. What other job doesnt use spells to buff....other people? None. Why give us boring stances? its getting old. Sch, Whm,Rdm,Sam,War...all have stances to help players get the most out of their multiple abbilities. Why not give corsair 2. And...why not make it luck based? Its a buff! All of our other buffs are luck based. Whm's stances feed off either healing or taking damage...things that whms do.

    The first roll is a roll that gives us maybe +Movement Speed. +Racc +Ratk but lowers our...?
    The second roll gives us +Matk,+Card Recycle,+Quick Draw time reduction...lowers our ...?

    And the buffs themselves have strengths, 11 being strongest. And last for 5 minutes on a seperate timer from PR.

    I mean its crazy...but ...its different. 1st Roll would be the merit roll, the roll we use to dish out the dmg. 2nd would be the matk roll, maybe some sort of conserve mp trait to make those /whm freaks happy.

    SE said they wanted us stronger. Could be the ticket.

    Regardless I'm very excited for cor, and whats ahead for us. Its come such a long way since the introduction. All we can do is guess and wait.

    As we might be all shocked to what they are really planning for us.
    ____________________________
    -Bismarck-
    Olairik
    Elvaan

    -75RDM-75COR-75SMN-75SCH-37BLM-37WHM-37SAM-37RNG-
    61DRK-38MNK-32THF-20BST-15PUP-12PLD-33NIN-20BLU

    Leaden Salute-Omniscience
    "I still /blm in the mire" LOL
    #21 Jun 14 2010 at 2:11 PM Rating: Good
    ***
    3,947 posts
    Dartagnann wrote:
    Quote:
    i always read his name like dar-tan-yan. re: rolls, dunno. strange to see people actively wanting it to not be haste... haste is the best buff in the game. the rolls are for buffing, you know.


    That is the correct pronunciation.

    In reply to all your other stuff in your post. I'm not sure there is much more that can be innovated on a 10 year old game with a limited engine. And I disagree that the player base gravitates to the most efficient strategies. I think they gravitate to the easiest strategies. TP burns are not actually the most efficient strategy for meriting. Having the melée precisely geared so they gain TP at the same rate and then SC for tier 3 at 100 TP would be more efficient. It's just a lot harder to set that type of efficiency up.

    And look at BCNM's. Does it really matter whether you finish it at 20 min or 29? People choose BCNM setups for their ease of victory not for time efficiency. But that doesn't mean a less easy strategy will fail. It just requires more skill and therefore risk. That is another problem with the FFXI community. They are generally risk-averse.

    tl;dr. FFXI community fails to think outside the box because they want things easy and low risk, not necessarily more efficient.

    What that has to do with getting a haste roll I don't know.


    FFXI community isnt averse to taking risks, its just FFXI has such a high punishment for failure that people look for the easiest route. The easiest route leads to more gil and less wasted time. If you still dont believe the playerbase takes risks, look at how the playerbase handles new content.

    People throw every kind of strategy they can at the wall until something gains an ounce of traction and then it gets improved on. The last 3 add-on final fights are prime examples of this. If you skim over threads about them you will see people discussing different methods and people going in with different systems hopeing to win. Then once they find some significant setups they improve on to a point where they are distilled down to only certain jobs.

    As far as the Haste or not Haste roll. Would be nice to have certain situations. I just like getting new stuff. Lets hope it isnt sold by a npc that is constantly never available for a million gil.
    ____________________________
    [ffxisig]145240[/ffxisig]
    #22 Jun 14 2010 at 4:29 PM Rating: Good
    ****
    7,094 posts
    EarthSage wrote:
    2nd doesnt really look like haste. Most of the haste animations in the game have a redish color to them. EX-Haste and refueling.

    March?
    ____________________________
    Terraxia - RNG/COR/THF - Midgardsormr/Quetzalcoatl (boxed)
    Viper Beam - ARC/CRP - Fabul
    #23 Jun 14 2010 at 11:35 PM Rating: Good
    Scholar
    **
    388 posts
    edd get back in2 the game on gilgamesh PRONTO!!!!!!!
    #24 Jun 14 2010 at 11:45 PM Rating: Decent
    Scholar
    ***
    1,949 posts
    Even march has a faint warm tone to it. The only thing I could say is if the animation spins, it could possibly be haste. Since all haste buffs have some sort of spining effect. Tho not gonna argue about that since that was...not really the point.
    ____________________________
    -Bismarck-
    Olairik
    Elvaan

    -75RDM-75COR-75SMN-75SCH-37BLM-37WHM-37SAM-37RNG-
    61DRK-38MNK-32THF-20BST-15PUP-12PLD-33NIN-20BLU

    Leaden Salute-Omniscience
    "I still /blm in the mire" LOL
    #25 Jun 15 2010 at 12:19 AM Rating: Good
    Avatar
    **
    629 posts
    My money is on it being sneak+invis. Not horribly exciting, but it seems more likely to me than haste.
    ____________________________
    ~Cerberus, F Hume, San d'Orian
    DRG 90, COR 90, NIN 90, BLU 90, WHM 90, BLM 90
    ~LS: Jenova's Witnesses, Idahoans
    #26 Jun 16 2010 at 2:47 PM Rating: Decent
    Scholar
    ***
    3,917 posts
    Quote:
    My money is on it being sneak+invis. Not horribly exciting, but it seems more likely to me than haste.


    I don't think they would waste rolls on Sneak and Invisi. And certainly it wouldn't make sense as a level 80 roll given most jobs with sneak and invisi get them before level 25.

    I still like the idea of a JA timer down roll, essentially a haste for JA's. WIth most mages getting Convert at 80, getting a JA timer down roll and Evokers roll would be a great boon to MP maintenance.
    THF's (SATA), DNC's (Sambas and Watlzes), SCH's (arts, accession), SMN's (Blood pacts), SAM's (Meditate, sekkanoki) and RNG's (Barrage, unlimited shot, shadowbind) would benefit. COR's would also benefit greatly with reductions on QD, phantom roll, fold, snake eye and random deal.

    Quote:
    FFXI community isnt averse to taking risks, its just FFXI has such a high punishment for failure that people look for the easiest route. The easiest route leads to more gil and less wasted time. If you still dont believe the playerbase takes risks, look at how the playerbase handles new content.

    People throw every kind of strategy they can at the wall until something gains an ounce of traction and then it gets improved on. The last 3 add-on final fights are prime examples of this. If you skim over threads about them you will see people discussing different methods and people going in with different systems hopeing to win. Then once they find some significant setups they improve on to a point where they are distilled down to only certain jobs.


    That only represents a tiny fraction of teh FFXI community. The vast majority of the community leech the info from the power gamers and copy their strategies in cookie cutter fashion to limit risk and make things easier.
    ____________________________
    Mirabelle
    Race: Mithra
    Server: Ifrit
    75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
    #27 Jun 16 2010 at 3:21 PM Rating: Decent
    Scholar
    22 posts
    So.. possibilities that other people have proposed:

    Offensive rolls
    ---------------
    Haste/Snapshot
    Triple attack
    Regain
    Critical hit damage
    Skill chain damage and accuracy
    Magic Critical Rate
    TP Bonus during WS

    Defensive rolls
    ---------------
    Physical Damage taken
    Magic Damage taken
    Magic evasion
    HP recovered while healing
    Cure potency

    Other rolls
    -------------
    Fast Cast
    Emnity up
    Emnity down
    Increases rate of emnity decrease
    Killer effects
    Movement speed
    Gilfinder
    Conserve TP
    Lowers job timers (by a certain %)

    My ideas that I came up just for fun with since I was bored:
    --------------------
    Chance to upgrade skillchain level (level 4 sc?)
    Increases weapon-type bonus (slashing/piercing/blunt)
    Augments cure spells (adds chance to remove status ailment with a cure spell)
    Magic reflection
    TP Drain (sounds more like a new dnc samba)
    Increases non-weaponskill physical damage

    JAs
    -----------
    All-or-Nothing: Rolling a 17 doubles roll effect. 5 min timer.
    Weighted dice: Increases chance of lucky number or 11. Reduces MP to 0. 3 min timer.

    Edited, Jun 16th 2010 5:24pm by Dowu
    ____________________________
    Fibian 75: THF, BRD, COR, WAR, DNC, RNG
    Diabolos
    99+3 Smithing
    61+1 Goldsmithing (Gold Purification)
    60 Woodworking (Lumberjack)
    60 Alchemy
    60 Leathercraft
    60 Clothcraft
    10 Bonecraft
    60 Cooking
    #28 Jun 17 2010 at 3:20 AM Rating: Good
    **
    285 posts
    Bolter's Roll (COR Lv.76)
    Increases movement speed for party members within area of effect.

    Caster's Roll (COR Lv.79)
    Enhances "Fast Cast" effect for party members within area of effect.

    If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended by 10 minutes.

    http://www.playonline.com/pcd/topics/ff11us/detail/5561/detail.html


    Edited, Jun 17th 2010 5:21am by xxAnikalxx
    ____________________________


    February 11, 1926 – November 28, 2010
    Leslie Nielsen. Shirley, he will be missed.
    #29 Jun 17 2010 at 3:23 AM Rating: Good
    Sage
    Avatar
    *
    63 posts
    Taken from the official site:

    Bolter's Roll(COR Lv.76)
    Increases movement speed for party members within area of effect.

    Caster's Roll (COR Lv.79)
    Enhances "Fast Cast" effect for party members within area of effect.

    also-

    If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended by 10 minutes

    Resist Amnesia Gives you a slight resistance against amnesia.
    COR Lv.30

    EDIT: Someone beat me to it

    Edited, Jun 17th 2010 5:24am by Tyka
    ____________________________
    Tykata of Fairy/Sylph Retired
    Awaiting FFXIV impatiently
    #30 Jun 17 2010 at 6:09 AM Rating: Decent
    Scholar
    ***
    1,778 posts
    Quote:
    Bolter's Roll(COR Lv.76)
    Increases movement speed for party members within area of effect.


    O_O
    NM solo just got a ******** more accessable.
    Time to sell my Hermes...

    Quote:

    If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended by 10 minutes

    lol at Winning Streak merits now.
    Fast Cast roll is interesting too but these two stood out the most.
    ____________________________
    Beyond this place of wrath and tears
    Looms but the Horror of the shade,
    And yet the menace of the years
    Finds, and shall find, me unafraid.

    It matters not how strait the gate,
    How charged with punishments the scroll.
    I am the master of my fate:
    I am the captain of my soul.

    Invictus -- William Ernest Henley
    #31 Jun 17 2010 at 6:16 AM Rating: Decent
    ***
    3,947 posts
    Dont sell hermes yet. We dont the values of the movement speed or if it will wear once hit.
    ____________________________
    [ffxisig]145240[/ffxisig]
    #32 Jun 17 2010 at 7:28 AM Rating: Decent
    ***
    1,284 posts
    Tatham wrote:

    Quote:

    If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended by 10 minutes

    lol at Winning Streak merits now.
    Fast Cast roll is interesting too but these two stood out the most.




    So 15 minute rolls on an 11??? "Extended by 10 minutes" Srsly??

    Or did they just phrase this wrong and mean extend it to 10 minutes... looks like max fold and snake eye are the way to go...
    ____________________________
    CapnSpike of Lakshmi
    AKA Captain Bloodbeard the Thievin Pirate
    90 Cor - 90 Thf


    "It is when pirates count their booty that they become mere thieves."
    #33 Jun 17 2010 at 8:11 AM Rating: Decent
    Scholar
    ***
    3,917 posts
    Fast Cast Roll not so exciting but still solidifies our job as the best mage buffer in the game.

    Movement speed roll is potentially exciting if it a) stacks with gear and b) doesn't wear on being hit.

    Amnesia resistance is a welcome trait esp since I'm frequently COR/DNC.

    And the Extended rolls on XI are pretty sweet whether its 10 min or 15 min that's a big boon. Wish it were 10 min on a lucky roll and 15 min on an XI. That would have been even better. But I guess we can't get everything.

    Of course I don't see how we became better DD's with this update, but maybe that's coming or maybe the OAT gun was all they were going to give us.

    ____________________________
    Mirabelle
    Race: Mithra
    Server: Ifrit
    75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
    #34 Jun 17 2010 at 9:20 AM Rating: Decent
    Avatar
    ***
    1,713 posts
    FC roll excites me... Finally we will have a 2nd buff that will help tanking. FC in blm or sch parties might be **** cool as well. I wonder if it will break FC caps (are there any?).
    ____________________________
    -LordTrey
    99 THF, COR, DRK, BLM, WHM, DNC
    Twashtar (90)
    Leviathan
    #35 Jun 17 2010 at 11:00 AM Rating: Decent
    Scholar
    ***
    3,917 posts
    Quote:
    Finally we will have a 2nd buff that will help tanking


    what was our first buff that helped tanking? Evokers? Evasion Boost? Magic Defense Bonus? Attack Bonus? Certainly wasn't Gallants roll.
    ____________________________
    Mirabelle
    Race: Mithra
    Server: Ifrit
    75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
    #36 Jun 17 2010 at 11:56 AM Rating: Excellent
    Sage
    ***
    2,869 posts
    Fast Cast roll just kicked Scholar's Roll to useless tier.

    Sometimes you're actually doing a 4 roll cycle (non-Corsair's Roll) and you don't need Wizard's, Warlock's, or Healers on mages. In those cases before it was, eh... Scholar's at least does SOMETHING.

    If your backline is focused on healing, Evoker's + Fast Cast is the easy choice. And remember too that WHMs have even less reason to ever rest now, with Evoker's + choice of Convert (and soon Refresh) or Sublimation from subjob.

    Might not take over for Corsair's Roll in merit style parties. But not everything is merits. Non-exp events, parties where you might actually need 2 buffs to keep chains rolling, etc.

    Edited, Jun 17th 2010 1:58pm by Anza
    ____________________________
    Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
    #37 Jun 17 2010 at 1:15 PM Rating: Good
    ****
    4,720 posts
    Now that /dnc is going to give DW, is it ideal to DW mercurial kris and Joyeuse in situations where /dnc is welcomed? :o
    ____________________________
    Reiterpallasch wrote:
    Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
    Calmus wrote:
    ...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
    #38 Jun 17 2010 at 4:29 PM Rating: Decent
    Scholar
    ***
    1,054 posts
    Dartagnann wrote:
    Quote:
    Finally we will have a 2nd buff that will help tanking


    what was our first buff that helped tanking? Evokers? Evasion Boost? Magic Defense Bonus? Attack Bonus? Certainly wasn't Gallants roll.


    This can be extremely helpful on certain mob (esp w/ blue in the party).
    ____________________________
    Quote:
    You can't transform numbers into other numbers like that. It'd just go on forever. That's like witchcraft.


    There's one guy I know who
    Quote:
    is a big deal now.
    #39 Jun 17 2010 at 6:05 PM Rating: Decent
    ****
    7,094 posts
    Jevilwolf wrote:
    Now that /dnc is going to give DW, is it ideal to DW mercurial kris and Joyeuse in situations where /dnc is welcomed? :o

    Yes. /NIN is virtually obsoleted for COR (not that it was extremely useful anyway).

    Edited, Jun 17th 2010 5:06pm by redvenomweb
    ____________________________
    Terraxia - RNG/COR/THF - Midgardsormr/Quetzalcoatl (boxed)
    Viper Beam - ARC/CRP - Fabul
    #40 Jun 17 2010 at 6:44 PM Rating: Decent
    Avatar
    ****
    4,864 posts
    Spikido wrote:
    looks like max fold and snake eye are the way to go...


    Thankfully, I already did this^ Hitting XI all fight long is pretty fun.
    ____________________________
    Carbuncle


    #41 Jun 17 2010 at 7:25 PM Rating: Good
    Scholar
    49 posts
    Fast cast roll can't take the place of the big 3 mage rolls in a mage-centric party. At least we finally have a decent addition to a 4 roll rotation for melee pt's w/ a healer (sch roll being near useless). Could make the job a more desirable addition to a tank pt during events as well. Looking forward to the movement speed roll too.
    #42 Jun 17 2010 at 7:31 PM Rating: Decent
    Scholar
    ***
    3,769 posts
    I suppose a 15 minute phantom roll might count as SE's "enhance our DD ability." Then again, what if you get the XI on an evoker's roll? (since phantom roll takes off the lowest duration, you'd lose the other rolls again and again instead.) Even less time with Corsair's roll on us, now it seems.
    ____________________________
    Quote:
    Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

    Mellowy is awesome, now.
    Quote:
    I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
    #43 Jun 17 2010 at 8:55 PM Rating: Decent
    Avatar
    ***
    1,713 posts
    Pr takes off the least recently used, not lowest duration roll.
    Their icon positions will still show the order they will overwrite.
    ____________________________
    -LordTrey
    99 THF, COR, DRK, BLM, WHM, DNC
    Twashtar (90)
    Leviathan
    #44 Jun 17 2010 at 9:04 PM Rating: Decent
    Scholar
    **
    383 posts
    Quote:
    Quote:
    Now that /dnc is going to give DW, is it ideal to DW mercurial kris and Joyeuse in situations where /dnc is welcomed? :o
    Yes. /NIN is virtually obsoleted for COR (not that it was extremely useful anyway).


    Can we please not bring this up again?
    ____________________________
    creapercorsair wrote:
    Sorry, I don't visit sites that don't host ****.


    www.exposingchristianity.com
    #45 Jun 18 2010 at 7:47 AM Rating: Good
    Scholar
    ***
    3,917 posts
    Quote:
    Yes. /NIN is virtually obsoleted for COR (not that it was extremely useful anyway).


    Don't think I ever used /NIN for DW. It was always about shadows. So /NIN hasn't changed it's role for me. A pulling sub where I'm wielding a light staff.
    But the DW on /DNC is intriguing. Might have to invest in an M kris. We'll see.
    Wonder if the addition of sekkanoki to meditate has anyone thinking SAM sub has some advantages now. That's a lot of TP building abilities for a heavily WS based job like COR.


    Edited, Jun 18th 2010 6:47am by Dartagnann
    ____________________________
    Mirabelle
    Race: Mithra
    Server: Ifrit
    75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
    #46 Jun 18 2010 at 8:41 AM Rating: Decent
    ***
    3,947 posts
    Dartagnann wrote:
    Quote:
    Yes. /NIN is virtually obsoleted for COR (not that it was extremely useful anyway).


    Don't think I ever used /NIN for DW. It was always about shadows. So /NIN hasn't changed it's role for me. A pulling sub where I'm wielding a light staff.
    But the DW on /DNC is intriguing. Might have to invest in an M kris. We'll see.
    Wonder if the addition of sekkanoki to meditate has anyone thinking SAM sub has some advantages now. That's a lot of TP building abilities for a heavily WS based job like COR.


    Edited, Jun 18th 2010 6:47am by Dartagnann


    Meditate is still 5 min recast is it not? You dont gain any of the benefits unless your useing a fire staff from seigan. So its still to me at least a ballista sub.

    /rng can grant the same thing with added accuracy and more damage. Instead of gather 100tp > meditate > swing some more (only 50 tp from med i cant remember) > sekka > WS, you can just get 100tp > Sharpshot > WS > Barrage > Melee > WS.
    ____________________________
    [ffxisig]145240[/ffxisig]
    #47 Jun 18 2010 at 9:27 AM Rating: Good
    **
    271 posts
    Not to nitpick, but...

    Meditate is 3 minute recast, Subbed it generates 60tp.
    #48 Jun 18 2010 at 9:41 AM Rating: Decent
    ***
    3,947 posts
    pinchzorz wrote:
    Not to nitpick, but...

    Meditate is 3 minute recast, Subbed it generates 60tp.


    Yeah thats why I said is it not? I dont have SAM leveled.
    ____________________________
    [ffxisig]145240[/ffxisig]
    #49 Jun 18 2010 at 10:09 AM Rating: Decent
    Scholar
    ***
    3,917 posts
    Quote:
    Meditate is still 5 min recast is it not? You dont gain any of the benefits unless your useing a fire staff from seigan. So its still to me at least a ballista sub.

    /rng can grant the same thing with added accuracy and more damage. Instead of gather 100tp > meditate > swing some more (only 50 tp from med i cant remember) > sekka > WS, you can just get 100tp > Sharpshot > WS > Barrage > Melee > WS.


    So over 15 min you get 3 barrages which may generate on average ~80 TP (240 total) vs 5 meditates that grant you 300 TP, plus all the store TP bonuses that give you more TP plus Sekkanoki that could allow you to self skillchain. Sure you don't get Hasso Bonuses, but likely you'd fulltime Seigan with this sub to keep 3rd eye active.

    Sure doing the 100tp -> sharpshot -> WS -> Barrage -> melee -> WS thing is fun, but for the most part all it does is **** off the healers. Super spiking your damage is only useful in zergs, not in most xp/merit situations where you want hate to bounce. This is my whole problem with my RNG. Far too easy to get hate pegged to you for too long.

    The only problem I see with /SAM is the accuracy issue compared to /RNG and /DNC. But if you are full timing sushi, that's probably less of an issue.
    ____________________________
    Mirabelle
    Race: Mithra
    Server: Ifrit
    75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
    #50 Jun 18 2010 at 11:37 AM Rating: Decent
    ***
    3,947 posts
    Dartagnann wrote:
    [quote]

    Sure doing the 100tp -> sharpshot -> WS -> Barrage -> melee -> WS thing is fun, but for the most part all it does is **** off the healers. Super spiking your damage is only useful in zergs, not in most xp/merit situations where you want hate to bounce. This is my whole problem with my RNG. Far too easy to get hate pegged to you for too long.



    Either way your pulling ahte if your WS back to back, so thats kind of invalid.
    ____________________________
    [ffxisig]145240[/ffxisig]
    #51 Jun 18 2010 at 11:54 AM Rating: Decent
    Scholar
    ***
    3,917 posts
    Quote:
    Either way your pulling ahte if your WS back to back, so thats kind of invalid.


    A Ws ->Barrage -> Melee -> WS will take more time than a 200 TP -> Sekka -> WS -> WS -> darkness will and presumably kill the mob with both endeavors. With 3rd eye up vs nothing, the COR/SAM has likely taken minimal damage in that time where the COR/RNG might have been hit for 600hp worth of damage (depending on elegy state and which TP move the mob uses).
    ____________________________
    Mirabelle
    Race: Mithra
    Server: Ifrit
    75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
    « Previous 1 2
    Reply To Thread

    Colors Smileys Quote OriginalQuote Checked Help

     

    Recent Visitors: 17 All times are in CDT
    Anonymous Guests (17)