1
Forum Settings
       
Reply To Thread

New WSFollow

#1 Jun 21 2010 at 2:54 PM Rating: Decent
Scholar
***
1,778 posts
Numbing Shot: Delivers a short-ranged attack that deals triple damage. Additional effect: Paralysis. Duration of effect varies with TP.

/clap... well done SE.
____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#2 Jun 21 2010 at 2:55 PM Rating: Decent
***
3,947 posts
Oh dear god!
____________________________
[ffxisig]145240[/ffxisig]
#3 Jun 21 2010 at 2:57 PM Rating: Decent
Scholar
***
1,778 posts
Easily replaces Slug Shot and Detonator for merits. Easily.
____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#4 Jun 21 2010 at 3:28 PM Rating: Decent
Scholar
Avatar
**
512 posts
Quote:
triple damage.


Quote:
Slug Shot: Delivers an inaccurate attack that deals quadruple damage.


Why would I not stick with Slug Shot?
____________________________
Keriam, Corsair 99, Captain Rank, Sylph Server
#5 Jun 21 2010 at 3:35 PM Rating: Decent
Scholar
***
1,778 posts
Because this WS will land more reliably and will help the party in general by paralyzing the target.

Also you do not need to back off to the right range to maximise it's damage as you need to with Slug Shot.

Edited, Jun 21st 2010 5:36pm by Tatham
____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#6 Jun 21 2010 at 3:52 PM Rating: Decent
Scholar
Avatar
**
512 posts
Ah, so it is useful in situations in which the target is not paralyzed... all other situations, slug shot?

And thanks for the default, whoever it was, for a serious question. Heaven forbid someone ask WHY someone is saying something is superior.
____________________________
Keriam, Corsair 99, Captain Rank, Sylph Server
#7 Jun 21 2010 at 3:53 PM Rating: Decent
Scholar
***
3,769 posts
Quote:
Also you do not need to back off to the right range to maximise it's damage as you need to with Slug Shot.


But you only need to take 1-2 step away from the monster to start with...

Depends on the modifiers and damage calculations. If the normal damage is greater than slugs then 3 times the initial damage of numbing would be more than 4 times the normal damage of slug. I doubt it though.

EDIT: Good replacement for detonator though. Since we're losing martial gun (since 39 damage is nothing compared to 60 damage guns at 80 and god knows what at 99) the loss of the extra 100 TP will make detonator blow.

Edited, Jun 21st 2010 5:59pm by louispv
____________________________
Quote:
Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#8 Jun 21 2010 at 4:56 PM Rating: Decent
***
3,760 posts
Tatham wrote:
Because this WS will land more reliably and will help the party in general by paralyzing the target.
I have over 90% accuracy on Slug against merit mobs. You should too, unless you're doing it wrong. And para is completely pointless against mobs that die in 20 seconds.
____________________________
Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#9 Jun 22 2010 at 9:15 PM Rating: Decent
Scholar
***
3,769 posts
Anyone gotten it yet? Looking for how much damage it does, because unless the paralyze is palzy pollen-esque, I doubt we'll use it for that.
____________________________
Quote:
Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#10 Jun 22 2010 at 9:58 PM Rating: Decent
***
1,030 posts
chewzer wrote:
Tatham wrote:
Because this WS will land more reliably and will help the party in general by paralyzing the target.
I have over 90% accuracy on Slug against merit mobs. You should too, unless you're doing it wrong. And para is completely pointless against mobs that die in 20 seconds.


So that means you can strip off racc gear and put on ratt gear for the new WS. It's dumb to compare two weaponskills when you've only geared properly for one of them.
#11 Jun 23 2010 at 4:15 PM Rating: Decent
Scholar
***
3,769 posts
Quote:
So that means you can strip off racc gear and put on ratt gear for the new WS. It's dumb to compare two weaponskills when you've only geared properly for one of them.


Nah, you're going to need to keep most of it on. Martial gun already looks like it's crap for level 80 compared to that new gun, it will most definitely be worthless at 99.
____________________________
Quote:
Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#12 Jun 25 2010 at 4:17 PM Rating: Decent
3 posts
So far I've been hitting for around 200 less then slug on campaign mobs, but I've also yet to miss and I'm wearing less R.Acc gear then I do with slug
#13 Jun 25 2010 at 5:46 PM Rating: Excellent
Sage
***
2,869 posts
rlcubone wrote:
So far I've been hitting for around 200 less then slug on campaign mobs, but I've also yet to miss and I'm wearing less R.Acc gear then I do with slug


How often do you miss slug on campaign mobs? Probably not very often, right?

Still, wouldn't surprise me if this WS requires less R.Acc than Slug in exchange for lower damage. Which is really what Detonator is, except Det doesn't have an additional Paralyze effect. If it's effectively Detonator with a Para effect... that's not bad.

Also remains to be seen whether it makes any good skillchains - some of the other new WS seem lacking in that regard (for instance, Tornado Kick). If it can't work in a lv3 SC, Det still has its place too.

Edited, Jun 26th 2010 8:43pm by Anza
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#14 Jun 26 2010 at 1:26 PM Rating: Good
***
3,959 posts
Out of interest, do we know if the mods are in line with all current Marksmanship WS, or have SE thrown the Marksmanship world a total curveball here?
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#15 Jun 27 2010 at 11:40 AM Rating: Good
Avatar
***
1,166 posts
VZX wrote:
About refulgent arrow and numbing shot, here's a peek of temporary data from studio gobli
 
種類  	WS        TP100	TP200	TP300	Hit	修正1	修正2	TP修正	連携	備考 
        Refulgent 
弓術290 	リフルジェントアロー 	3.00	4.25	5.00	1	STR60%		ダメージ	振動/貫通	2倍撃とは? 
 
        numbing shot 
射撃290 	ナビングショット   	3.00			1	AGI60%		継続時間	??/衝撃	麻痺 


STR mod vs AGI mod, multiplier mode vs effect duration mode... no wonder the difference is big.
____________________________
"A women almost bit off her husband's ***** while he was making pancakes in the morning." ~ Lewis black-Anticipation

A Complete History Of The Soviet Union Through The Eyes Of A Humble Worker, Arranged To The Melody Of Tetris~~http://bit.ly/aPlx8C

Miklar Lorent ~ http://odinseinherjar.guildwork.com/
#16 Jun 28 2010 at 6:37 PM Rating: Good
**
375 posts
Thanks for the link on the damage mods.

The fTP value of 5 for slug shot will be hard to pass up for numbing shot. I was hoping the WS mods would help, but 60% AGI just won't cut it.

Assuming: Old school Martial/Steel fSTR of about 19, AGI of 110, Slug shot will hit 38% harder than Numbing shot.

As the AGI starts to become a smaller percentage of the base damage the gap will increase.

Assuming: 45 DMG gun Oberon bullets 77 DMG, same fSTR and AGI... slug shot hits 43% harder than Numbing Shot.

------

The only saving grace would be being able to gear differently for NS than SS.

Stats: Not possible to close the gap. Would have to increase base damage by 63...that is something like +30 STR and +30 AGI over slug set up.

Accuracy: If Numbing shot is 95% accuracy, your slug acc would have to drop below 66% for it to lose to Numbing Shot.

Attack Function: Majority of gains in ranged attack comes from external sources, not gear (Chaos roll, food, Dia etc)
Food is one possibility, but our dependence on sushi for melee acc means we can't take advantage of high ranged attack food most of the time. Maybe Numbing shot would be good for /ra fights...but it's designed to be a close range shot...

In the end, Detonator already fills the roll Numbing Shot would take, and the ranged attack bonus on Det will most likely overcome the lower fTP mod.

------

Could be fun to play around with, but in end I'd still try and gear for making that slug shot hit.

#17 Jun 28 2010 at 7:45 PM Rating: Decent
****
5,159 posts
Don't forget, I would imagine, that Numbing Shot's distance isn't penalized for use within melee range, aki. That + some gear changes could be competitive with Slug. I hope to use it soon.. It took me a couple days to hit 80 - now the real challenge begins.. Taking 271 Marksmanship to 291. Any suggestions, outside of higher level exp parties?
____________________________
Corsair75
Pandemonium Asura...

ffxiah
#18 Jun 28 2010 at 10:41 PM Rating: Decent
Scholar
***
1,949 posts
Besiged Carri. And pray. I got 3 levels of skill on it today. But its a lot slower than before. Ugh....
____________________________
-Bismarck-
Olairik
Elvaan

-75RDM-75COR-75SMN-75SCH-37BLM-37WHM-37SAM-37RNG-
61DRK-38MNK-32THF-20BST-15PUP-12PLD-33NIN-20BLU

Leaden Salute-Omniscience
"I still /blm in the mire" LOL
#19 Jun 28 2010 at 10:44 PM Rating: Good
**
504 posts
I got some decent skill ups in besieged. nothign exceptional, but it's the easiest if you are alone. It feels like some mobs dont yield skillups to lvl 80. qutribs didnt give me much, but acroliths gave me a fair amount. I still need 2 **** points to get the WS.
____________________________

?(O.@)/
#20 Jun 28 2010 at 11:19 PM Rating: Decent
****
5,159 posts
Ah, yeah.. Thanks - my mind glossed over that option due to 360 freezes there, but at least a freeze can't take my skill-ups away!
____________________________
Corsair75
Pandemonium Asura...

ffxiah
#21 Jun 29 2010 at 2:59 AM Rating: Decent
Avatar
****
4,770 posts
Can someone tell me if you need max marksmanship merits to unlock our new WS at Lv80? According to Wiki, COR caps out at 275, 15 shy of the 290 mark. I suppose a SEA torque or /rng belt would help as well. Please tell me I'm forgetting something very important.
#22 Jun 29 2010 at 4:10 AM Rating: Decent
****
5,159 posts
ShadowedgeFFXI wrote:
Can someone tell me if you need max marksmanship merits to unlock our new WS at Lv80? According to Wiki, COR caps out at 275, 15 shy of the 290 mark. I suppose a SEA torque or /rng belt would help as well. Please tell me I'm forgetting something very important.

I would imagine it's just 290 net skill, no matter how you get there. Much like how Slug Shot is accessed in the 50s, it's influenced not just by your current skill, but merits and gear as well.
____________________________
Corsair75
Pandemonium Asura...

ffxiah
#23 Jun 29 2010 at 2:15 PM Rating: Good
**
375 posts
Quote:
Don't forget, I would imagine, that Numbing Shot's distance isn't penalized for use within melee range, aki. That + some gear changes could be competitive with Slug.


For sure, and if true this would cut SS lead in half to about 22% better at the higher base damage.

One interesting find where numbing shot could be beneficial. I was looking at the level 80 magian trail for +10% Detonator damage. I wanted to compare this gun to martial.

martial/steel, fSTR =19, 110 AGI --> base damage = 155

anarchy/steel, fSTR =19, 110 AGI --> base damage = 164

fTP martial @ 100 TP: 2.0
fTP anarchy @ 100 TP: 1.5

martial/steel hits 14.5% harder than anarchy/steel (including the 10% bump)

Detonator's dependence on the fTP boost from martial gun doesn't allow it to take advantage of higher base damage weapons as much as other WS.

Now looking at numbing shot:

anarchy/steel, fSTR= 17 (bring back some RACC), 110 base damage --> 189

fTP = 3.0 always

Now here is where it gets fuzzy. Since det has a ranged attack bonus on it (and we don't know if NS does)it is hard to do a direct comparison.

If rattack is capped vs your target, Numbing shot will hit 110% harder than detonator using the higher base damage weapon and 82% harder than martial detonator

If numbing shot doesn't give a rattack bonus, and the bonus on detonator doubles your rattack portion of the damage equation, Numbing shot with anarchy will hit 5% harder than detonator with anarchy and martial det will hit 9% harder than numbing shot.

I can see the following:

Any high acc situation: High DMG gun + Slug Shot
Low ACC/Low RATT: Martial + Detonator
Low ACC/High RATT: High DMG gun + Numbing Shot

#24 Jun 29 2010 at 10:53 PM Rating: Good
**
504 posts
Carrilei wrote:
Ah, yeah.. Thanks - my mind glossed over that option due to 360 freezes there, but at least a freeze can't take my skill-ups away!


Yeah, if you on a 360, go to besieged for high level solo skill ups, not exp. I freeze every single dynamis. I wonder why SE just ignores this issue.
____________________________

?(O.@)/
#25 Jun 29 2010 at 11:13 PM Rating: Decent
****
5,159 posts
Besieged just isn't happening on Asura.. I have gotten some in Salvage, Nyzul, Abyssea, Walk of Echoes, etc, though. /ra TPing on LBC at 80 was fun.. Used the new Oberon's for WS.
____________________________
Corsair75
Pandemonium Asura...

ffxiah
#26 Jun 30 2010 at 9:24 AM Rating: Decent
Scholar
***
3,917 posts
Quote:
Yeah, if you on a 360, go to besieged for high level solo skill ups, not exp. I freeze every single dynamis. I wonder why SE just ignores this issue.


Yes SE owes me about 20k IS points and similar amounts of exp points with my continual freezing out of Besieged.
But I've long since given up on besieged for anything but skillups. Fortunately Abyssea runs will likely be the best spot to skill up.
I better get my RNG levelled a bit so i can cap marksmanship with bolts rather than with expensive COR bullets.
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#27 Jun 30 2010 at 3:24 PM Rating: Decent
***
1,284 posts
Carrilei,

Get a healer and/or a tank job, and kill birds outside of the top exit to Misareaux Coast. I went from the 75 cap to 80 cap in a few hours for marksmanship, a few more hours for sword. It was just me and a pld, was fairly quick.
____________________________
CapnSpike of Lakshmi
AKA Captain Bloodbeard the Thievin Pirate
90 Cor - 90 Thf


"It is when pirates count their booty that they become mere thieves."
#28 Jun 30 2010 at 4:10 PM Rating: Decent
Scholar
***
3,917 posts
Those birds are heavily camped by xp parties right now so good luck skilling there.
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#29 Jun 30 2010 at 10:11 PM Rating: Decent
***
1,284 posts
Everytime I've gone out there, the sync'd pt's don't mind the slow killing of the 1-2 birds that pop close to the entrance. Work it out with them. There are SOME decent people that still play this game.
____________________________
CapnSpike of Lakshmi
AKA Captain Bloodbeard the Thievin Pirate
90 Cor - 90 Thf


"It is when pirates count their booty that they become mere thieves."
#30 Jul 01 2010 at 12:19 AM Rating: Good
Scholar
***
3,917 posts
Quote:
Everytime I've gone out there, the sync'd pt's don't mind the slow killing of the 1-2 birds that pop close to the entrance. Work it out with them. There are SOME decent people that still play this game.


DId a party out there and we were killing as fast as the repop timer, so a skillup party would have definitely slowed our xp/hr. Decency has nothing to do with it. Suredly a skillup party that has already achieved level 80 would have the decency to let an xp party get the benefit of the camp rather than losing xp to let another group share mobs.

There must be some crabs somewhere that still give skillups at 80?
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#31 Jul 01 2010 at 3:37 AM Rating: Decent
Scholar
**
257 posts
Dartagnann wrote:
Quote:
Everytime I've gone out there, the sync'd pt's don't mind the slow killing of the 1-2 birds that pop close to the entrance. Work it out with them. There are SOME decent people that still play this game.


DId a party out there and we were killing as fast as the repop timer, so a skillup party would have definitely slowed our xp/hr. Decency has nothing to do with it. Suredly a skillup party that has already achieved level 80 would have the decency to let an xp party get the benefit of the camp rather than losing xp to let another group share mobs.

There must be some crabs somewhere that still give skillups at 80?


My thoughts exactly, we were even losing the chain because we were killing them too fast so people killing some birds to skill up would have ******* us quite a bit.

Its not hard to find a spot to skillup to 80 with a bit of imagination.

#32 Jul 01 2010 at 8:26 AM Rating: Decent
Scholar
***
3,917 posts
One question I have is since numbing shot doesn't have a big TP modifier for damage, does this bring other guns back into the equation? Coffinmaker and Murderer for instance (until people finish magian trials)? If the damage is reasonably close to slug and more accurate, with a decent paralyzing effect we could stack on AGI and STR and go to town with higher damage guns.

____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#33 Jul 01 2010 at 10:39 AM Rating: Excellent
**
375 posts
Quote:
One question I have is since numbing shot doesn't have a big TP modifier for damage, does this bring other guns back into the equation? Coffinmaker and Murderer for instance (until people finish magian trials)? If the damage is reasonably close to slug and more accurate, with a decent paralyzing effect we could stack on AGI and STR and go to town with higher damage guns.


Actually, a TP mod of 3.0 is pretty big...the problem is we always compare to slug which is HUGE (fTP = 5).

Yes, martial gun is USELESS for this WS unless you are wanting to paralyze something.

My advice to all: Hit level 80. Go to magian moogle and get the level 80 marksmanship WS gun (Anarchy 38 DMG).

-----

Trial 1: Hot Shot x 100 any mob. Reward: +1 DMG Hot Shot Damage +10% (now DMG equal to martial)

-----

Trial 2: Split Shot x 200 any mob. Reward +3 DMG Split Shot Damage +10% (now DMG equal to Corsair's)

-----

Trial 3: Sniper Shot x 300 lizard super family: Reward +5 DMG Sniper Shot +10% (43 DMG gun, not bad)

-----

Trial 4a: Detonator x 500 vermin super family: Reward +10 DMG Detonator DMG +10% (48 DMG gun people! Although Martial will out do it for Detonator...gogo TP bonus)

Trial 4b: Any weapon skill x (i forget 600 or 800), forget family too: Reward 45 DMG gun sTP +8 (if i remember)

-----

These trials are EASY. Find an EP-- mob hybrid evasion/haste set, /SAM, SAM roll and DNC roll and just WS WS WS WS. I have been averaging 100 WS/hr. Much less effort than any other magian trials. Makes a **** fine QD gun also.

Now in the end, I think the elemental trials with the 45 DMG gun +6 STR +16 rattack will be the one to go for until the high DMG guns are more available. But considering I'll have the +10 DMG Anarchy done in less than a week, I'm pretty stoked.

And a 48 DMG gun will rock for Numbing Shot and Slug. Detonator is still reliant on the TP bonus on Martial so it performs worse on the +DMG gun even with the +10% bonus (lol)
#34 Jul 01 2010 at 12:19 PM Rating: Good
***
3,959 posts
akisushiva wrote:
These trials are EASY. Find an EP-- mob hybrid evasion/haste set, /SAM, SAM roll and DNC roll and just WS WS WS WS. I have been averaging 100 WS/hr. Much less effort than any other magian trials.
Presumably, you'll want to revert to Copper Bronze Bullets too... may as well get as many WS as possible out of a given mob, right?

Edited, Jul 1st 2010 3:32pm by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#35 Jul 01 2010 at 12:24 PM Rating: Good
**
375 posts
Yes, I was using bronze since I had a bucket of ingots lying around and my alchemy puts me in HQ tier II. Also, from Trial 1 -> 4 that is 1100 WS minimum...with missed that is about 1200 bullets...go cheap...real cheap.
#36 Jul 01 2010 at 12:49 PM Rating: Decent
Scholar
***
1,107 posts
Just go to MMM and use whatever the cheapest bullets you have access to. Bronze bullets look like they're under 4k/stack.

No one cares about a cor's damage in MMM since you're there for corsair's roll. Plus you can make some pretty impressive amount of XP easily. That's how I capped my PUP's skills and was using it to skill up ranger as well.
____________________________
80 Pup Brd, 75 War Rdm Drg Sam Mnk Pld Bst Thf Whm Nin Smn Blm Rng, 72 Drk, 63 Cor, 50 Blu, 40 Dnc Sch
#37 Jul 01 2010 at 1:32 PM Rating: Good
***
3,959 posts
Oops, mixed Copper and Bronze up. My fault.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#38 Jul 01 2010 at 2:46 PM Rating: Good
**
375 posts
Copper work too. I only used bronze since i had tons of ingots lying around from desynthing stuff. Copper has a lower skill cap so technically it would be easier to HQ if you synth your self. Copper ore is dirt cheap from guilds too.
#39 Jul 01 2010 at 3:01 PM Rating: Good
***
3,959 posts
Nah, Copper are RNG only, I totally forgot about that being the case.

Although if one has RNG too then I suppose I'm just being silly.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#40 Jul 01 2010 at 4:01 PM Rating: Good
**
375 posts
Oh lulz, didn't even look at that. I was thinking tin bullets when I was thinking there was a new low level COR bullet from a few updates ago. But ya, bronze ftw.
#41 Jul 02 2010 at 7:16 AM Rating: Decent
Scholar
***
3,917 posts
If you have any alchemy/smithing skill at all, tin bullets are the way to go. Tin ingots are dirt cheap to make or buy. Tin bullets cost about 1k a stack to make. That's the cheapest bullet out there for COR.
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#42 Jul 16 2010 at 9:34 AM Rating: Decent
***
3,947 posts
Unlocked this last night capping skills in abyssea. For the record with Full marks merits we cap out at 291 skill. We get the new WS at 290.

Did some playing around with it last night.

Accuracy was better then slug but less Detonator. As has been said Martial Is useless for this so I strapped on my Magnatus with dmg+8 with Steel bullets. I was COR/NIN and was seeing 600's pretty consistently from sweet spot. Setup was my Detonator Build which has little racc and more Ratt and STR. With /war, Dia 3, Chaos Roll, Oberon Bullets we can push this to 1k.
____________________________
[ffxisig]145240[/ffxisig]
#43 Jul 16 2010 at 10:55 AM Rating: Decent
Scholar
***
3,917 posts
Quote:
With /war, Dia 3, Chaos Roll, Oberon Bullets we can push this to 1k.


Of course with all that you can push Slug to 1.6k easily. With 291 Marksmanship skill, you're slug rate will be pretty reasonable without Martial. I'm not seeing a whole lot of reason to use Numbing shot unless you can tell me i can selfskillchain light or dark with it.
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#44 Jul 16 2010 at 12:12 PM Rating: Decent
***
3,947 posts
Dartagnann wrote:
Quote:
With /war, Dia 3, Chaos Roll, Oberon Bullets we can push this to 1k.


Of course with all that you can push Slug to 1.6k easily. With 291 Marksmanship skill, you're slug rate will be pretty reasonable without Martial. I'm not seeing a whole lot of reason to use Numbing shot unless you can tell me i can selfskillchain light or dark with it.

Of course with all that you can push Slug to 1.6k easily. With 291 Marksmanship skill, you're slug rate will be pretty reasonable without Martial. I'm not seeing a whole lot of reason to use Numbing shot unless you can tell me i can selfskillchain light or dark with it.[/quote]

Wasnt saying use this instead was just tossing out some numbers. Its a pretty crappy WS as far as damage goes but I think it has its place for actual use.

Detonator with Martial is the go to for Low acc situations.

Numbing Shot with high damage gun is good for situations where you need decent DD numbers but dont want to pull hate.

Slug is for blowin stuff up pretty much.

Ive found myself in increasingly more situations where im QDing and /ra and dont want to drop a slug. This WS fits that gap since without Martial detonator is pretty worthless. Plus its fun for goofin off and looking cool.
____________________________
[ffxisig]145240[/ffxisig]
#45 Jul 16 2010 at 3:20 PM Rating: Decent
Scholar
***
3,917 posts
Quote:
Numbing Shot with high damage gun is good for situations where you need decent DD numbers but dont want to pull hate.


If you are worrying about pulling hate, your other DD's must suck.

We did Kirin the other night where I definitely don't want to pull hate, and I didn't have him bat an eye at me when I started off with a Sekkanoki induced 1k slug -> 1k Slug combo. In fact by the end of the fight I was one of the last 3 DD's standing still doing damage with QD and one last meditate assisted slug.

My advice to anyone not wanting to "pull hate". Use cheaper ammo. Save some gil rather than using a crappier WS.
It always fun to toy with WS's but the reality, slug is still the best WS we have. Now with increased marksmanship skill its even more useful, as misfires are far less common and we can look at using stronger guns.
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 9 All times are in CST
Anonymous Guests (9)