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#1 Aug 27 2010 at 2:29 AM Rating: Good
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From the General Forum
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Courser's Roll (COR Lv.81)
Enhances "Snapshot" effect for party members within area of effect. Lucky number: 3. Unlucky number: 9.

Blitzer's Roll (COR Lv.83)
Reduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9.


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#2 Aug 27 2010 at 2:32 AM Rating: Excellent
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Time will tell if Blitzer's Roll is a Sword Strap style delay reduction or actual Haste, though.

Incidentally I can sort of see Blitzer's/Fighter's becoming a popular combination.
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#3 Aug 27 2010 at 3:06 AM Rating: Decent
A roll with a description of what appears to be haste?! Look at all those COR/WHM who used to be at the colibri meripo camp before the level cap went up rejoice.

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#4 Aug 27 2010 at 3:24 AM Rating: Excellent
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Lucinus wrote:
Time will tell if Blitzer's Roll is a Sword Strap style delay reduction or actual Haste, though.
Well, it obviously wont be actual Haste. It's most likely a direct reduction to melee delay just like Haste Samba.

I certainly hope it's not a weapon delay reduction... that would tear x-hit builds to shreds.
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#5 Aug 27 2010 at 5:01 AM Rating: Good
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chewzer wrote:
Lucinus wrote:
Time will tell if Blitzer's Roll is a Sword Strap style delay reduction or actual Haste, though.
Well, it obviously wont be actual Haste. It's most likely a direct reduction to melee delay just like Haste Samba.
Thereby falling under JA Haste, surely, if it isn't the dreaded weapon-delay reduction.
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#6 Aug 27 2010 at 5:06 AM Rating: Decent
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i dont understand, why would it hurt x-hit builds (i dont know as much about this stuff as you)?
#7 Aug 27 2010 at 5:10 AM Rating: Good
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X-Hit builds work entirely around weapon Delay, which affects TP gain per hit (and therefore Store TP). Play with Delay and everything goes insane.
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#8 Aug 27 2010 at 6:31 AM Rating: Good
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Haste is pure win, but snapshot, which i was hoping for, finally throws a bone to ranged attackers!

I am sure it will not be delay reduction of the type that lowers tp gain, they just dont want to word it so that people think they may get recast reductions out of it. But as usual, SE's attempts at clarity only produce worse fears.

EDIT: Why did they have to make these 2 separate rolls anyway? They hate letting us buff a RNG with the other DDs and still be effective for all. Not that i think its hard to hit the rng(s) and not melee, but its extra running around that would be nice to avoid.

Edited, Aug 27th 2010 7:34am by LordTrey
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#9 Aug 27 2010 at 7:05 AM Rating: Decent
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I'm sure it's not weapon delay reduction or it would have said weapon delay reduction, not melée attack reduction.

It's two DD haste rolls I'm sure and that will totally change how we roll from here on in. I think it also makes 2 COR parties almost a necessity to maximize DD potential. Blitzers, Chaos, SAM, Fighters combo on melée would make them super powered.
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#10 Aug 27 2010 at 7:32 AM Rating: Decent
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Depends on what it actually means and if it was translated correctly. We won't know till we see the roll in action. From an online translator the German website says increases attack speed, JP lowers attack interval, French reduces the time of attacks.

If it is actual delay reduction it's really going to depend on how much delay reduction it is. If you can get a lot it will still be very powerful for 1hand and H2H jobs.

Edited, Aug 27th 2010 9:33am by darkhorror
#11 Aug 27 2010 at 7:34 AM Rating: Good
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Dartagnann wrote:
I'm sure it's not weapon delay reduction or it would have said weapon delay reduction, not melée attack reduction.

It's two DD haste rolls I'm sure and that will totally change how we roll from here on in. I think it also makes 2 COR parties almost a necessity to maximize DD potential. Blitzers, Chaos, SAM, Fighters combo on melée would make them super powered.


I am sure there is a point of diminishing returns though. Haste still does reign supreme, so (unless the magical haste cap is already met, which is fairly tough without a BRD) healer/COR/BRD/DDX3 may still be better than healer/CORX2/BRD/DDX2.

I know that in my at least 300+ merits in a COR/BRD pt (I have both lvlled), the "godly" setup of BRD/COR/healer/DDX3 really wasnt that much more powerful over BRD/healer/DDX4.

Edit: Unless, of course, the CORs are fantastically geared and they are DDing as well. That may be the tipping point.

Edited, Aug 27th 2010 9:35am by ManifestOfKujata
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#12 Aug 27 2010 at 7:45 AM Rating: Decent
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COR/BRD/DNC/ DDx3 would be supreme pt as long as the dancer doesnt suck.
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#13 Aug 27 2010 at 7:58 AM Rating: Decent
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I just hope that my time consuming to obtain Commodore Tricorne actually has a chance to augment these rolls. I still haven't seen evidence it does anything to Bolters or Casters.

Just because they are moving away from the job bonus schema of past rolls doesn't mean they should make the AF2 hat obsolete. Hear that SE.
And give us that stupid BRD ability next level update. It makes so much more sense for COR.
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#14 Aug 27 2010 at 8:32 AM Rating: Decent
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Blizters will be interesting, I too hope it's not weapon delay reduction, but literally the description (decreases melee attack delay).

Snapshot is very nice. I can see this being quite useful in a Ranger heavy HNM party, and good for myself too if I'm bullet spamming.

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#15 Aug 27 2010 at 8:50 AM Rating: Decent
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Haste, Haste Samba, and Hasso all say they increase attack speed, instead of reduce attack delay. So I'm expecting this will **** with delay.
#16 Aug 27 2010 at 9:33 AM Rating: Decent
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Alobont wrote:
COR/BRD/DNC/ DDx3 would be supreme pt as long as the dancer doesnt suck.


It already does?

As far as Blitzers Roll, I have a feeling it will be seperate category outside of Haste or Delay reduction.
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#17 Aug 28 2010 at 9:59 AM Rating: Good
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I originally posted this in the Job Adjustments Part I thread in the general forum, but I wanted to repost it here where CORs can see it, especially since the original info is hidden amid tons of random stuff in that thread. I looked at the original Japanese to compare terminology for Haste effects and weapon delay reduction, since the wording was more ambiguous in English. Most Haste effects (except for Desperate Blows) are listed as "increasing attack speed", which was a different wording than Blitzer's Roll as listed. I decided to do some digging in the original Japanese texts to check the wording on Haste-related terms:

Blitzer's Roll: 攻撃間隔短縮の効果
(Effect of shortening the attack interval)

Haste (Spell) and March: 標的の攻撃間隔を短くする
(The attack interval of the target is shortened)

Haste Samba: 敵を被攻撃間隔短縮状態にする
(The enemy is put in the state of attack interval shortening)

Hasso: 両手武器使用時に攻撃間隔
(When two-handed weapons are used, there is a shortening of the attack interval)

Desperate Blows: ラストリゾート中に両手武器の攻撃間隔短縮
(During Last Resort, there is a shortening of the attack interval for two-handed weapons)

Hundred Fists: 格闘の攻撃間隔が短くなる
(Shortening of hand-to-hand attack interval)

On the other hand:
Martial Arts: 格闘の攻撃時間が80減少する
(Decreases the hand-to-hand attack time by 80)

So it has the same wording as all the Haste effects and Hundred Fists, and not a delay reduction like Martial Arts - I'm inclined to believe this is a Haste roll.
#18 Aug 28 2010 at 2:18 PM Rating: Good
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gonna have to do some parade raining on blitzer's roll.

anyone thought about the problem you're gonna run into with haste caps? blitzer's has all the earmarks of being JA haste(same as hasso/haste samba). JA haste has an incredibly low cap-25%-when you factor in the amounts each buff to it give(hasso-10%, haste samba-10%)

causes two problems: blitzer will never be as effective as marchx2. dual-march caps out at ~40%, I'll be surprised if blitzer will even produce the ja cap of 25% on an 11, it certainly won't break 20% as an average.

which leads into the 2nd problem, in the quote-unquote ideal party set-up people are mentioning(dnc/brd/cor/ddx3) you're looking at 3 ~10% ja haste providers but with a 25% cap. someone needs to drop haste to maximize peformance.

dnc changing sambas is a bad idea, haste samba is the only one that improves kill speed. so it's between melee riding seigan(not a horrible idea but does come with an added -10 acc, -5~10 str penalty) or cor using a different dd-boosting roll(chaos/sam/fighter, maybe rogue with the new dnc step*)

I know if i was the dnc in the party, I'd want the cor to change.

obviously without the dnc, or with 1h dd's that goes out the window. but really when people say "DD*x" they mean "2hDD*x"


*feather step, lowers enemy "critical hit evasion" provided that it lets us exceed the 20%(24%-merited) cap on that
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#19 Aug 28 2010 at 2:18 PM Rating: Good
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oops double

Edited, Aug 28th 2010 4:19pm by sscearcev
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#20 Aug 28 2010 at 8:22 PM Rating: Good
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That's assuming all your melees are using hasso to begin with. Not everyone has it. MNK/NIN/DNC/THF/BLU can't use it at all, and not everyone has /SAM (though they should). If blitzer's can average 10% or better, it might be worth having melees /nin for damage reduction anyway.
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#21 Aug 29 2010 at 4:46 PM Rating: Decent
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Desoo wrote:
That's assuming all your melees are using hasso to begin with. Not everyone has it. MNK/NIN/DNC/THF/BLU can't use it at all, and not everyone has /SAM (though they should). If blitzer's can average 10% or better, it might be worth having melees /nin for damage reduction anyway.


Lol. You convince 90% of player base that full timing hasso is a bad idea let alone maybe they should sub nin.
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#22 Aug 30 2010 at 12:55 PM Rating: Good
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Desoo wrote:
That's assuming all your melees are using hasso to begin with. Not everyone has it. MNK/NIN/DNC/THF/BLU can't use it at all, and not everyone has /SAM (though they should). If blitzer's can average 10% or better, it might be worth having melees /nin for damage reduction anyway.


Don't forget other 1-hand/H2H users who may be meleeing and won't be using /SAM. PLD, PUP, COR (!!!), BST. Add the 5 you mentioned, and we're looking at 9/20 jobs who will melee and won't have Hasso. PLUS 2handers not using Hasso.
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#23 Aug 31 2010 at 7:34 AM Rating: Decent
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Bumping this thread, because this is also win:

Screenshot


http://wilddragonchase.blogspot.com/search/label/Dat%20Mining%20FFXI

Edited, Aug 31st 2010 9:20am by Toioiz
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#24 Aug 31 2010 at 9:29 AM Rating: Decent
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Quote:
COR/BRD/DNC/ DDx3 would be supreme pt as long as the dancer doesnt suck.

who cast haste?

I dont like this!i dont like cor/whm, it sux

#25 Aug 31 2010 at 4:20 PM Rating: Decent
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Anyone know the .DAT locations for the new rolls?
#26 Aug 31 2010 at 5:07 PM Rating: Decent
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seijichou wrote:
who cast haste?


The same guy who casts Dia III. Ditch a DD, make a real party.
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