1
Forum Settings
       
Reply To Thread

New StuffsFollow

#1 Sep 08 2010 at 9:14 PM Rating: Good
***
1,284 posts
Pulling from various sources and compiling for cor here:

AF3

DreamerGuy wrote:
CORsair:

Nacvarch's Tricorne +2
Head
DEF:35 AGI+10 Ranged Acc+16
Rapid SHot +10
Enhances "Blitzer's Roll" Effect

Nacarch's Culottes +2
Legs
Def:47 DEX+8 AGI+8 StoreTP+8
Enhances Snapshot Effect
Enhances Caster's Roll Effect

Navarch's Bottes+2
Def:22 AGI+13 Magic Acc+10
Enhances Quick Draw effect
Enhances Courser's Roll Effect

Set Bonus: Augments Quick Draw



Guns (No Augments are displayed):

Awilda's Gun
DMG:5 Delay:210 "Subtle Blow"+10
Ranged All Races 84 COR

Anarchy +1
DMG:49 Delay:600
Ranged All Races 85 RNG COR

Armageddon
DMG:61 Delay:582 AGI+10
"Wildfire"
Aftermath: Occ. deals double damage
Ranged All Races 85 RNG COR

Bedlam +1
DMG:54 Delay:600
"Wildfire"
Ranged All Races 85 RNG COR

Exequy Gun
DMG:52 Delay:582
Latent effect: "Coronach"
Ranged All Races 85 RNG COR

Mayhem +1
DMG:48 Delay:582
Ranged All Races 85 RNG COR

Spitfire +1
DMG:17 Delay:660
Ranged All Races 85 RNG COR

http://www.downrightfiercels.org/patches/items/ (page 34-35)




Interesting... The hat and boots are pretty win. I wonder where the Coronach gun comes from...

Edited, Sep 8th 2010 8:15pm by Spikido
____________________________
CapnSpike of Lakshmi
AKA Captain Bloodbeard the Thievin Pirate
90 Cor - 90 Thf


"It is when pirates count their booty that they become mere thieves."
#2 Sep 08 2010 at 11:19 PM Rating: Decent
Scholar
***
1,949 posts
Also. Might want to check trials for ele guns out. They have changed, and its not that bad.

Instead of the 200 apkullus just 200 manticoes.

Then 200 amporth > 250 opo > haha and only 300 bird type to get Mayhem +1 under fire. Which is:

Dmg 48
Str8 rng atk+18

Ice Upgrade.

Dmg48
Int8 Matk+9

Obviously Emp.Gun is the awesome. But I dont play LS friendly much so I'm glad the requirments of most have adjusted. Theres no reason to kill 200 Apakulls(sp)...just NONE
____________________________
-Bismarck-
Olairik
Elvaan

-75RDM-75COR-75SMN-75SCH-37BLM-37WHM-37SAM-37RNG-
61DRK-38MNK-32THF-20BST-15PUP-12PLD-33NIN-20BLU

Leaden Salute-Omniscience
"I still /blm in the mire" LOL
#3 Sep 09 2010 at 1:46 PM Rating: Good
Sage
***
2,865 posts
Is anyone else actually a bit put off by the Navarch set's stats? Not that they aren't VERY strong for what they are, but the role they're pointing to with Snapshot, Rapid Shot, R.Acc, AGI (yes, dual purpose here with QD), and even the newly added True Shot trait. Seems that S-E is now advising CORs to shoot. A lot. With very expensive bullets.

I mean, I leveled COR as /RNG nearly exclusively and shot for my TP, so you're not getting the perspective of some /mage or Roll Onry COR. But the job just kinda progressed to a place where shooting was something we COULD do where useful (Odin's Chamber, ACP final fight, some HNMs, etc), but wouldn't always do as primary means of TPing.

Now that the "real DDs" are getting overwhelming melee stats on their sets, COR's argument that they can keep up and make meaningful contribution on the DD front through fast melee and Slug Shot is less compelling. COR could still buff and put up meaningful DD numbers, but now it's gonna take a lot more shooting (and we're still sitting on Steel Bullets as the only truly reasonable TPing ammo).

I do love the Enhances "NEW ROLLS" effects though, nice solution to not having a job associated with the roll. And one can assume that means a couple more rolls to correspond to the eventual Navarch hands/body.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#4 Sep 09 2010 at 2:32 PM Rating: Good
Scholar
***
1,949 posts
Quote:
Is anyone else actually a bit put off by the Navarch set's stats? Not that they aren't VERY strong for what they are, but the role they're pointing to with Snapshot, Rapid Shot, R.Acc, AGI (yes, dual purpose here with QD), and even the newly added True Shot trait. Seems that S-E is now advising CORs to shoot. A lot. With very expensive bullets.

I mean, I leveled COR as /RNG nearly exclusively and shot for my TP, so you're not getting the perspective of some /mage or Roll Onry COR. But the job just kinda progressed to a place where shooting was something we COULD do where useful (Odin's Chamber, ACP final fight, some HNMs, etc), but wouldn't always do as primary means of TPing.

Now that the "real DDs" are getting overwhelming melee stats on their sets, COR's argument that they can keep up and make meaningful contribution on the DD front through fast melee and Slug Shot is less compelling. COR could still buff and put up meaningful DD numbers, but now it's gonna take a lot more shooting (and we're still sitting on Steel Bullets as the only truly reasonable TPing ammo).

I do love the Enhances "NEW ROLLS" effects though, nice solution to not having a job associated with the roll. And one can assume that means a couple more rolls to correspond to the eventual Navarch hands/body.



I think SE is starting to actually take our dd seriously. We're stepping up from a sort of gambler with a gun to some sort of Gun mage. With the WS that are ele based, enhancing the hell out of Quickdraw, I could actually go full QD, get tp, leaden salute and quick draw my life away.

I do hope that have something in the works for solutions to our melee ablities. We have them, and joyuse and m.kris and other dagger options are getting lower and lower in level.

Honestly, no matter what they do...its still going to be weaker bullets. If they just gave us the higher bullets, I would have been happy.

But no complaints here. I DO want some kinda quickdraw boost, I dont like other jobs getting it anyway, but we need something to set us apart.
____________________________
-Bismarck-
Olairik
Elvaan

-75RDM-75COR-75SMN-75SCH-37BLM-37WHM-37SAM-37RNG-
61DRK-38MNK-32THF-20BST-15PUP-12PLD-33NIN-20BLU

Leaden Salute-Omniscience
"I still /blm in the mire" LOL
#5 Sep 09 2010 at 3:09 PM Rating: Good
Sage
***
2,865 posts
EarthSage wrote:
I think SE is starting to actually take our dd seriously. We're stepping up from a sort of gambler with a gun to some sort of Gun mage. With the WS that are ele based, enhancing the hell out of Quickdraw, I could actually go full QD, get tp, leaden salute and quick draw my life away.


That's a good point... perhaps with QD now giving TP, the real solution will be to focus on generating damage mainly from elemental QD from the backline between rolls, and supplement that with occasional normal /RAs (rather than the other way around). And use some elemental WS once you get TP. Still doesn't explain the sudden availability of way more Snapshot though... Snapshot/Rapid Shot combos seem more tailored to ammo-spamming RNGs.

As for ammo, QD cards aren't too expensive so I guess that seems more rational for ammo expense than either clinging to outdated Steel Bullets (which still aren't CHEAP, mind you), begging to get some of the stuff that RNG can use and COR can't, or shooting supremely expensive and fairly scarce ammo that's really more suited for QD DMG (hi Oberon's). The charge timer is still an issue though. Maybe upgrading COR to get a 3rd QD charge at level 86+ would work...

Or maybe S-E really wants to have COR end up being a puller, without downtime between rolls to worry about what to do ;P

It does seem like the frontline melee style that has become fairly common in the past couple years might become obsolete though. Agreed that Joyeuse/M.Kris aren't gonna cut it forever, COR isn't on magian daggers/swords, so maybe we're going to rely more on the gun. Which isn't necessarily bad, but it does seem like a transition.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#6 Sep 09 2010 at 3:52 PM Rating: Decent
***
1,996 posts
The writing is definitely on the wall. A year ago whenever you heard the always present "Kris vs, Joytoy" debates it usually came down to people agreeing to disagree and acknowledging they are close. But with guns and bullets that add 25% to WS damage people are still saying "they are close". Well, if they were close before then they are not now. High damage guns have skewed results in favor of the setup that grants more WS. If they are even now it means they weren't even before.


The reason I say all this is because it is evident that Joyeuse is going to die for Cor. It may be this update. It may be next. It may be the one after. But eventually as guns get more powerful and new bullets get added a melee weapon that doesn't get better will be left behind. The only chance at the playstyle many COR has become accustomed to remaining an option is for a new multi hit melee weapon to be released that is Cor equippable. Could it happen? Sure. Will it? I just don't know.
____________________________


#7 Sep 09 2010 at 9:25 PM Rating: Decent
***
3,947 posts
BarberofSeville wrote:
The writing is definitely on the wall. A year ago whenever you heard the always present "Kris vs, Joytoy" debates it usually came down to people agreeing to disagree and acknowledging they are close. But with guns and bullets that add 25% to WS damage people are still saying "they are close". Well, if they were close before then they are not now. High damage guns have skewed results in favor of the setup that grants more WS. If they are even now it means they weren't even before.


The reason I say all this is because it is evident that Joyeuse is going to die for Cor. It may be this update. It may be next. It may be the one after. But eventually as guns get more powerful and new bullets get added a melee weapon that doesn't get better will be left behind. The only chance at the playstyle many COR has become accustomed to remaining an option is for a new multi hit melee weapon to be released that is Cor equippable. Could it happen? Sure. Will it? I just don't know.


Unless SE lowers ammo costs there is no way this will come to life. Oberon bulelts cost way to much to spam, and I highly doubt SE is going to make it any easier. Witht eh amount of haste that is available with propper acc its going to take a lot more to make cor shooting for tp reasonable at all.
____________________________
[ffxisig]145240[/ffxisig]
#8 Sep 10 2010 at 8:08 AM Rating: Decent
***
1,284 posts
Alobont wrote:
BarberofSeville wrote:
The writing is definitely on the wall. A year ago whenever you heard the always present "Kris vs, Joytoy" debates it usually came down to people agreeing to disagree and acknowledging they are close. But with guns and bullets that add 25% to WS damage people are still saying "they are close". Well, if they were close before then they are not now. High damage guns have skewed results in favor of the setup that grants more WS. If they are even now it means they weren't even before.


The reason I say all this is because it is evident that Joyeuse is going to die for Cor. It may be this update. It may be next. It may be the one after. But eventually as guns get more powerful and new bullets get added a melee weapon that doesn't get better will be left behind. The only chance at the playstyle many COR has become accustomed to remaining an option is for a new multi hit melee weapon to be released that is Cor equippable. Could it happen? Sure. Will it? I just don't know.


Unless SE lowers ammo costs there is no way this will come to life. Oberon bulelts cost way to much to spam, and I highly doubt SE is going to make it any easier. Witht eh amount of haste that is available with propper acc its going to take a lot more to make cor shooting for tp reasonable at all.


Pretty much yea, I was VERY disappointed SE didn't have anything in mind in regards to cheaper ammo, I think we've been complaining for it long enough. ugh
____________________________
CapnSpike of Lakshmi
AKA Captain Bloodbeard the Thievin Pirate
90 Cor - 90 Thf


"It is when pirates count their booty that they become mere thieves."
#9 Sep 10 2010 at 11:43 AM Rating: Decent
Sage
***
2,865 posts
Alobont wrote:
Unless SE lowers ammo costs there is no way this will come to life. Oberon bulelts cost way to much to spam, and I highly doubt SE is going to make it any easier. Witht eh amount of haste that is available with propper acc its going to take a lot more to make cor shooting for tp reasonable at all.


You're right re: shooting AMMO for TP. The more I think about it though, the more I see QD becoming a main source of damage as not an entirely insane possibility. QD now generates TP for eventual WS, COR has been getting beastly QD gear the past couple updates, and it avoids the issue of huge ammo cost since cards are affordable enough to spam. It's just the QD timer holding us back now. If they made a tweak to give COR an extra QD charge (or two!), or added more QD delay reduction gear (like Mirke), that would further solidify QD as a go-to DMG choice, and would conveniently differentiate COR from /COR (besides the fact that we get lots of gear designed to help our QDs).

Even with haste and acc gear, our actual damage is continuing to slip. Melee DoT was never COR's strong suit, but it's becoming more and more laughable in comparison to a real DD with increasingly more powerful magian weapons and impressive DD armor stats. Even Slug is falling behind more now relative to other jobs' WS, since other DDs are getting exponentially better WS armor pieces to push out better numbers (or in the case of stuff like multi-hit WS on jobs that once needed Acc, Acc is becoming less of an issue and allowing those jobs to focus on stuff like STR) and COR really isn't getting that same level of improvement in Slug gear (but perhaps our future is more in elemental WS anyway). Maybe it is still optimal (for now) to melee, but it seems to me that even while meleeing, using elemental QDs while meleeing is getting more important as a component of our damage as opposed to the WS focused slant we've taken before.

I think EarthSage may be onto something here... COR is becoming more "Gun Mage" (with QD being the primary "mage" part) and less of whatever it was before.

Snapshot on COR stuff still baffles me though, outside of being a rather situational perk. Rapid Shot I guess I can see for pulling alone, but Snapshot does confuse me a bit. Oberon Bullet spamming CERTAINLY isn't the answer, because even if someone was wealthy enough to do it, the ammo supply just isn't there. Seems to me that Oberon is QD onry.

Edited, Sep 10th 2010 1:47pm by Anza
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#10 Sep 10 2010 at 3:02 PM Rating: Decent
***
1,284 posts
So aside from the guns and armor, has anyone found the new dice yet? I just checked the typical NPCs and they have no new items. I'm also seeing several of each appearing on the AH.
____________________________
CapnSpike of Lakshmi
AKA Captain Bloodbeard the Thievin Pirate
90 Cor - 90 Thf


"It is when pirates count their booty that they become mere thieves."
#11 Sep 10 2010 at 4:58 PM Rating: Decent
***
3,947 posts
I dont know about you guys, but my COR/WAR out parses a large chunk of my server. While I cant hold a candle to extremely well geared drgs/mnks/dncs i have ebaten plenty of ebody wars and various other geared things in merits. Outside of merits its QD and roll for the most part, due to the lack of accuracy from having a B- gun.
____________________________
[ffxisig]145240[/ffxisig]
#12 Sep 10 2010 at 6:08 PM Rating: Excellent
Sage
***
2,865 posts
Alobont wrote:
I dont know about you guys, but my COR/WAR out parses a large chunk of my server. While I cant hold a candle to extremely well geared drgs/mnks/dncs i have ebaten plenty of ebody wars and various other geared things in merits. Outside of merits its QD and roll for the most part, due to the lack of accuracy from having a B- gun.


a) You might indeed outparse other DDs at 75-80 or "merits" (also, does this mean piercing weak Colibri, tailor made for COR?) with the typical "melee for TP/get as many WS as possible" style. But I'm looking more at the future (which is sort of arriving now). Do you really think that style of COR play is going to continue to compete with other DD jobs when they're getting the whopping boosts we're seeing on stuff like AF3 and magian weapons, and COR's gear improvements seem to be focusing a lot on other aspects like QD? I'd assume not, unless you shift your style to take more advantage of the kind of stuff COR is getting now.

b) You're probably better than the vast majority of CORs (and probably comparatively better at your job than many other DDs are at theirs). The average or slightly above average COR does not usually outparse other DDs of comparable quality skill/gear. Nothing wrong with that either, we have buffs to contribute. But S-E doesn't really seem to balance the game based on considering the elite geared/skilled players' abilities, it's more of looking at how the somewhat dedicated but not quite "uber" player really does play. If they did pay attention to the best of the best players, there's no way in hell they would have buffed something like PUP as much as they have in 2010 (seeing as how a good PUP could already demolish a parse prior to those boosts).

Then again, maybe there's something to the thought that the "merit" mentality we've all been in is gone anyway with new content. You might be mostly in QD/roll situations for most new content like Abyssea NMs or whatever else there is. Still, seems to me like other new content like Abyssea alliance exp parties at least work the same way as merits for gearing/style choices - you're buffing and either pulling or DDing as your secondary role. If it's DDing, the question becomes whether the same styles that worked for a 75COR will remain as viable for DD contribution.

Just trying to think things through... perhaps there's no change, but I'm not just assuming that what ended up being largely settled on as an effective COR style at 75cap merits will continue to be as effective in 85cap and beyond.

Spikido wrote:
So aside from the guns and armor, has anyone found the new dice yet? I just checked the typical NPCs and they have no new items. I'm also seeing several of each appearing on the AH.


Chichiroon in Nashmau, same NPC as Bolter's/Caster's. 97,350 for Courser's, 100,650 for Blitzer's.

You probably just checked Jajaroon, the other Nashmau dice Qiqirn.

Edited, Sep 10th 2010 8:18pm by Anza
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#13 Sep 10 2010 at 6:35 PM Rating: Decent
Avatar
****
4,757 posts
Alobont wrote:
I dont know about you guys, but my COR/WAR out parses a large chunk of my server. While I cant hold a candle to extremely well geared drgs/mnks/dncs i have ebaten plenty of ebody wars and various other geared things in merits. Outside of merits its QD and roll for the most part, due to the lack of accuracy from having a B- gun.


So I'll take this comment to mean that if you personally had RNG leveled, you obliterate them even worse, right?
____________________________

If it doesn't happen, we're left with just one option. While we can talk about PlayStation 4 as a mid-range PC in a miniature box, to comprehensively best the console's most powerful elements, once again it seems likely that PC owners will need more money to brute-force their way through to improved performance.

Source
#14 Sep 10 2010 at 11:54 PM Rating: Decent
***
1,284 posts
Thanks Anza!

can't believe I forgot to check the same NPC I got my other rolls from -.-;

So, with QD providing TP, and the need for more stat boosting non-gun weaponry, does this mean that the Vulcan Staff is our new end all be all weapon for shooting/QD? I've been using vulcan/axe grip for a while now in those "used to be" rare shoot only situations. Now it seems like the +r.atk and +QD dmg are nice to have on a single piece for that slot.
____________________________
CapnSpike of Lakshmi
AKA Captain Bloodbeard the Thievin Pirate
90 Cor - 90 Thf


"It is when pirates count their booty that they become mere thieves."
#15 Sep 11 2010 at 7:59 PM Rating: Good
Avatar
***
3,759 posts
Spikido wrote:
So, with QD providing TP, and the need for more stat boosting non-gun weaponry, does this mean that the Vulcan Staff is our new end all be all weapon for shooting/QD? I've been using vulcan/axe grip for a while now in those "used to be" rare shoot only situations. Now it seems like the +r.atk and +QD dmg are nice to have on a single piece for that slot.
Vulcan's is wonderful for shooting, no doubt, but take a quick gander at the AF3 legs and their Store TP. Mekke Shakki and another piece or 2 should open the window for 5-shot builds (depending on gun, of course).

A 5-shot build was possible before with Skadi legs (maybe without, but it sacrificed too much), but I never found it worth it. Now with AF3 legs and building TP with QD, it will be possible to WS->QD->QD->RA->RA->WS. Well, every 2 minutes anyways. Smiley: frown The Rapid Shot and Snapshot gear they're giving us should help with that as well.

I think Anza is right on the money with this. Compared to 'real DDs' we are falling behind, and we're falling fast.

Everyone is also correct that we need new, cheaper bullets. Oberon's are great, but even if we level the crafts ourselves the ingredients make it way too expensive to TP with them. We need higher damage bullets as well, we're still far behind compared to bullets offered to RNG. Hopefully the AF3 is a sign that they'll throw us some nicer ammunition in the future.
____________________________
Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#16 Sep 11 2010 at 9:16 PM Rating: Decent
***
3,947 posts
I dont think you guys are playing aggressively enough. Ive parsed on a lot of abyssea mobs and merit mobs and I parse 1 or 2 generally always.

Riding Berserk out the full duration, spamming QD every 45 seconds, stepping away to sweet spot to WS, engaging quickly, and keep up 2 DD rolls at all times (mages rolls are needed in abyssea these days). My gear is not anything special outside of my Racc+8 martial.

While other Jobs are getting lots of boosts, the main populous still doesnt know how to gear correctly. I see a lot of well geared players still useing stupid thigns like str rings for TP or not useing W turban, or not useing Dusk hands over Aurore.
____________________________
[ffxisig]145240[/ffxisig]
#17 Sep 12 2010 at 12:06 AM Rating: Decent
Scholar
***
1,949 posts
Its not even a matter of playing it harder or not. Ps2, i dont parse and its not about being number 1 on a parse list. If I as a cor am number 1 sure I'd think im hot stuff...but damn...dd step ur game up.

@#%^ new bullets...let us have bullets that rng use. There is no reason. I could see since we HAD access to some decent melee stuff, weapons, and good skill levels. But if SE keeps pushing RACC,RATK at us(which is AWESOME) dont give us the golden gun and make us use pellets...made from stuff thats about 100k a drop >.>. Theres also no reason why we arent on a magian hand weapon.

Until we get cheaper ammo, or something to build tp with that isnt 30 levels old...give me my matk gun and give me another qd charge. And slugshot is falling farther behind, although I personally like numbing shot...Current gear may make Leaden Salute just due to ammo cost and gear options alone a great option.

Dont get me wrong, no complaints. I love all the things corsair is getting!

BTW, any info on wildfire? Cause its looks like a ele ws...as well.

Edited, Sep 11th 2010 11:07pm by EarthSage
____________________________
-Bismarck-
Olairik
Elvaan

-75RDM-75COR-75SMN-75SCH-37BLM-37WHM-37SAM-37RNG-
61DRK-38MNK-32THF-20BST-15PUP-12PLD-33NIN-20BLU

Leaden Salute-Omniscience
"I still /blm in the mire" LOL
#18 Sep 12 2010 at 4:01 AM Rating: Decent
Avatar
****
4,757 posts
I was looking over the AF3+2 more closely and compared it to my AF+1/relic gears. Look at them and let me know if you agree with my assessment. I don't have Skadi legs, but I tossed it in there for completion of legs choices.


Corsair's Tricorne +1
[Head] All Races
DEF: 23 HP +13 STR +4 AGI +4
Ranged Accuracy +9
Enchances "Quick Draw" effect

vs

Nacvarch's Tricorne +2
Head
DEF:35 AGI+10 Ranged Acc+16
Rapid SHot +10
Enhances "Blitzer's Roll" Effect



Obviously the enhancement for "Blitzer's roll" is a macro swap. That being said, AF+1 would do more damage on QD and for Slug shot. Now if you're shooting for TP, AF3 begins to shine.


Corsair's Bottes +1
[Feet] All Races
DEF: 12 HP +15 STR +5 AGI +5
Ranged Accuracy +4
Accuracy +4

vs


Navarch's Bottes+2
Def:22 AGI+13 Magic Acc+10
Enhances Quick Draw effect
Enhances Courser's Roll Effect

Set Bonus: Augments Quick Draw


The ultimate boots for QD. However, AF+1 is a better choice for Slug shot and most WS's. Good macro swap for "Courser's roll".



Commodore culottes +1
[Legs] All Races
DEF: 31 HP +22 STR +3 AGI +3
Attack +7 Evasion +7
Lv. 75 COR

vs

Skadi's Chausses
DEF: 28 Accuracy +4 Attack +5
Ranged Accuracy +4 Ranged Attack +5
"Store TP" +7
Haste +2%
Set: Increases rate of critical hits

vs

Nacarch's Culottes +2
Legs
Def:47 DEX+8 AGI+8 StoreTP+8
Enhances Snapshot Effect
Enhances Caster's Roll Effect


Relic legs seem to only be good for WS. AF3 has +4RACC same as Skadi plus Store TP +1 in addition to the Snapshot upgrade. Aurore legs is a far better TP piece if we're meleeing for TP. AF3 is a good macro swap for "Caster's roll".


I have 7 jobs lv75+ that I was looking at in terms of AF3. Maybe it's just me, but I don't feel beyond closer examination that we got those "broken" pieces most of the other jobs received. Any thoughts on this.
____________________________

If it doesn't happen, we're left with just one option. While we can talk about PlayStation 4 as a mid-range PC in a miniature box, to comprehensively best the console's most powerful elements, once again it seems likely that PC owners will need more money to brute-force their way through to improved performance.

Source
#19 Sep 12 2010 at 1:11 PM Rating: Good
Not too much out of topic, but do you know where the Navarch's cape comes from? Damn people creating pages on wiki without info! If you've found an item and create a page for it, why don't you say where you found it? è_é
____________________________
If cats could talk...they wouldn't.
#20 Sep 12 2010 at 4:06 PM Rating: Decent
***
3,947 posts
ShadowedgeFFXI wrote:
I was looking over the AF3+2 more closely and compared it to my AF+1/relic gears. Look at them and let me know if you agree with my assessment. I don't have Skadi legs, but I tossed it in there for completion of legs choices.


Corsair's Tricorne +1
[Head] All Races
DEF: 23 HP +13 STR +4 AGI +4
Ranged Accuracy +9
Enchances "Quick Draw" effect

vs

Nacvarch's Tricorne +2
Head
DEF:35 AGI+10 Ranged Acc+16
Rapid SHot +10
Enhances "Blitzer's Roll" Effect



Obviously the enhancement for "Blitzer's roll" is a macro swap. That being said, AF+1 would do more damage on QD and for Slug shot. Now if you're shooting for TP, AF3 begins to shine.


Corsair's Bottes +1
[Feet] All Races
DEF: 12 HP +15 STR +5 AGI +5
Ranged Accuracy +4
Accuracy +4

vs


Navarch's Bottes+2
Def:22 AGI+13 Magic Acc+10
Enhances Quick Draw effect
Enhances Courser's Roll Effect

Set Bonus: Augments Quick Draw


The ultimate boots for QD. However, AF+1 is a better choice for Slug shot and most WS's. Good macro swap for "Courser's roll".



Commodore culottes +1
[Legs] All Races
DEF: 31 HP +22 STR +3 AGI +3
Attack +7 Evasion +7
Lv. 75 COR

vs

Skadi's Chausses
DEF: 28 Accuracy +4 Attack +5
Ranged Accuracy +4 Ranged Attack +5
"Store TP" +7
Haste +2%
Set: Increases rate of critical hits

vs

Nacarch's Culottes +2
Legs
Def:47 DEX+8 AGI+8 StoreTP+8
Enhances Snapshot Effect
Enhances Caster's Roll Effect


Relic legs seem to only be good for WS. AF3 has +4RACC same as Skadi plus Store TP +1 in addition to the Snapshot upgrade. Aurore legs is a far better TP piece if we're meleeing for TP. AF3 is a good macro swap for "Caster's roll".


I have 7 jobs lv75+ that I was looking at in terms of AF3. Maybe it's just me, but I don't feel beyond closer examination that we got those "broken" pieces most of the other jobs received. Any thoughts on this.


AF3 helm is for ranged shots only and roll macro. MKE head still wins with proper augments.

AF3 boots are a QD leaden salute peice only.

AF3 legs are a total waist. Dusk, Aurore, ASA all beat these out. Only reason would be the caster's roll upgrade.
____________________________
[ffxisig]145240[/ffxisig]
#21 Sep 12 2010 at 7:20 PM Rating: Decent
Avatar
***
1,713 posts
Well legs are still great for snapshot. Snap and rapid shot work like fast cast and are calculated at the start of the ra. You can then, midshot, swap to racc/str/ratt or whatever. Hooray for spellcast.
____________________________
-LordTrey
99 THF, COR, DRK, BLM, WHM, DNC
Twashtar (90)
Leviathan
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 12 All times are in CDT
Anonymous Guests (12)