Dartagnann wrote:
I guess the issue is, does this make a substantial enough difference to mitigate your contribution on the damage side? Prior to this update I almost never left a party with an unlucky roll. THis update might improve the chances of leaving them with a VII or VIII.
But if you roll a VII, are you going to go off in a corner and roll again or do you take the chance and roll around your party members hoping for a X or XI? If you keep the XI's to yourself, its not that great. If you try to share them it might take 4-5 min to get one again.
I just find with this update that you become a constant roller and while I appreciate the game of chance that is our buffs, I don't want it to be the sole aspect of the job. And sadly it's not like people were clamouring for XI buffs for anything other than VWNM.
What do you mean? If you rolled a so-so number with a No.11 on it you can just try to do higher, and if you bust you can just reroll ASAP. The only time you'll face a choice is if you rolled a lucky number on pt member, then you'll face a choice, if you want to double up and aim for 11 and taking the risk of pt member losing lucky number buff, or if you want to keep lucky number on them and work on next 11 yourself.
However, isn't this job all about making decision on whether to take risk or not? ^^
You can still DD with this new update since COR is extremly good at getting TP with regain and QD.
And since this job is especially good for VWNM(and other game content really won't benefit much from this job atm, they're either too easy to require a buffer, or in abyssea), this update is especially good due to the nature of VWNM(wait for proc, zerg after proc for blitz etc).
I just did a T4 Hahava last time, this NM has very high eva for a B rank combat skill job. I admit I didn't bring best racc gears and was subbing RDM, but I still popped sushi, replaced Gules leggings+1 with praeda feet, and TP in AF3+2 head/body and marksmanship+3 augmented W hands. And all I was seeing was just miss, miss, miss for all ranged attacks. It's still possible to reach better hitrate with higher acc SJ, racc rings+1 x2 and maybe hunters roll I think, but that's just way too much effort for very small percentage of dmg increase, and it's not like we should kill fast on VWNM before proc anyways.
In the end I just keep rolling, the more chance to roll the higher chance it is to get to No.11. I still constantly sit at 100% TP with just regain and QD. And tbh, even if I don't roll I'm not gonna do much more dmg in such situation. Gun takes 8 sec to fire, gun DPS is sh*tty, and racc is bad on that NM, whats the point to spend that much amount of money only to see it miss and do crappy DPS if it doesn't miss?
Anyways just see this SS you'll understand, all the dmg from COR came from WS and QD, and dmg still isn't bad at all.
Even A rank melee job has bad acc.
http://img840.imageshack.us/img840/4487/wss.png http://img827.imageshack.us/img827/5522/wf2d.png Old way isn't any better, you'll just do roll rotation and have nothing to do after you're done, then you start shooting stuff, spending huge amount of money on subpar bullets and do sh*tty DPS. I find this new way is much more enjoyable and fun to play with, I like it more than waiting for 8 sec firing time of guns, spending 30k or even 80k a stack on bullets, only to see MNK hits just as hard per hit if crit-hit proc, and hitting ten times faster. Now it's more chance to roll, more chance to gamble, more chance to take risk and make decisions, makes the process of rolling and buffing a bit more exciting than it used to be.
The only down side of this play style is, it makes Armageddon/WoE gun even more relevant to the job since all the dmg came from QD/WS now, and DPS ratio getting lower and lower. In fact ever since VWNM release I'm starting to rate Armageddon/WoE gun one of the more game changing empyrean weapon for the job, probably fairly close to Ochain for PLD.
Although it can make the job somewhat less accessable for those players who just want to play the job and not enjoying doing empy trials.
Edited, Jul 25th 2011 4:02am by Afania