Anza wrote:
I've been thinking a lot about the new changes and getting really excited about the potential. I feel like a lot of people aren't seeing the subtle complexity of the new system though, and the potential shift toward a more buff-oriented focus. So, I wrote a little guide about it and posted it on the SE official COR forums.
LINK Feel free to critique, add comments, discuss your own thoughts. I realize a lot of the regulars here DO get the implications of the changes, but it seems like a lot of other people I've seen in-game or on other forums might just not have truly thought about it. Hopefully this will at least make people think a bit, particularly more casual COR players (not a main job perhaps), or non-CORs who don't really get what we do.
And as always, thanks to all of you here for your helpful suggestions, friendly debate, and interesting ideas.
Thank you, finally someone willing to post on SE forums and tell those ppl stop raging and think twice before they post negative comments without thinking.
Although sounds mean, I still have to be honest here.....those replies on SE forums after update announced are typical community quick reactions without thinking - -
But I remember when SE announced regain roll community had negative reactions too(and it ended up being one of the most useful buff COR can use atm)
Also, sometimes other pt member is clueless to see ppl keep busting, we should all tell them that bust isn't bad at all(in fact, sometimes necessary) especially with No.11 on.
I also wrote a bit of different strategy for No.11, although most of them I already post here. Anyways I'll just copy and paste.
1. Get a No.11 with double snake eye:
Basically after a COR rolled first No.11, COR won't receive bust status and will lower PR recast time, and that means COR can now work like a BRD, and gain extra 1 tick TP regain from roller's ring. Plus by keep redoing rolls, COR will be able to keep rolling No.11 for rest of the rolls easily and enhance buff potency greatly. So it may be a lot more worth it to use 2 snake eyes to reach No.11 after reaching No.9. Snake eye---> 2hr-----> Snake eye.
Depending on the situations, sacrificing 2hr(which usually don't really help the pt that much cuz it's randomness), and you get to keep rolling No.11 for rest of the time, sounds like a fair trade no?
2. Keep the buffs that benefits COR full time:
Say for example you're doing regain---->chaos---->Fighters---->evokers in that order, and you would like to keep No.11 regain roll on yourself. You can do chaos/fighters/evokers on your pt member, after you buffed them you can walk away from them and bust those rolls you don't want on purpose(if you bust away from pt member they won't lose buffs). That way you'll always have a No.11 regain roll full time, and still able to cycle through buffs for other pt members as soon as possible. This way also works like mini-fold, you can decide what number you want for your pt member.
Of course you don't have to bust on purpose, you can cycle through every roll, just aim for No.11 for every roll coming up next and redo them over and over, you always get a choice.
3. Doing more than 4 rolls:
Since the new No.11 update lower the recast time to a point that COR can keep rerolling ASAP, it's very possible that COR can now do more than 4 rolls and still have plenty of time to DD(again, thanks to full time regain roll). A COR can now do more buffs that benefits specific job or situation in the pt. A DRK or SAM generally gets more benefit from traditional Chaos/fighters, while crit-hit WS users like Blade: Hi NIN or CDC BLU gets more benefit from Rogues roll. BLU either gets benefit from Evokers or DD roll depending on the spell/Melee/WS ratio and mob lv. BLM mostly gets benefit from wizards/evokers, and depending on situation, fast cast or macc roll. WHM is either evokers/fast cast/healer or SCH roll depending on different situations as well, PLD is either DD roll or evokers sometimes(if MP runs low), and maybe magic def roll when big -ga spells coming(or NM enter magic spamming mode etc). With such low recast time of PR, a COR can now decide what roll will benefit your pt member the most by observe the situations carefully and make decisions, without worrying about long JA recast and won't be able to change buffs on the fly. Althoough which roll will benefit which job the most for this particular situation is really depending on the experience and overall knowledge of other jobs.
That also allows COR to do pt rotations as efficent as BRD as long as the COR is carring one No.11.
4. Against NMs that dispel buffs:
Sometimes it can be a bit annoying that your tank/melee buffs keep getting dispelled, and COR can't redo buffs ASAP with same buffs on himself and long JA recast time. As long as you're staying out of NM dispel range and keep one No.11 on you(and only keep one roll on yourself), you can do 2 buffs ASAP for melee and tanks after their buffs dispelled.