Belcrono wrote:
Hey,
So I started leveling PUP again after coming back and also thought I'd start a magian trial weapon for it. Now I have no idea what weapon is good except I heard something about STR path being good. I have MNK leveled and use Brawny for it, are they okay at all or crap for PUP? I won't be going for Vere, but aside from that I think I could manage most trials.
Also, I was wondering if any of the multi hit weapons are at all useful? I have a feeling they aren't, but yeah... Lastly, I will mostly duo and do old content/abbysea not VW and that sort of stuff if that at all matters.
Thanks in advance for any insights!
The Best h2h Weapons for pup:
1: Kenkonken
2: Verethragna
3: Girru
4: Oxyuranis (STR path)
4.5: Brawny Adargas
5: Oxyuranis (DEX path)
6: Shara's Fists
7: Duzumi (WoE VS weapon, which is really not worth the bother because VS performance without Verethragna isn't any different than stringing pummel or shijin spiral for pup)
That's based purely on my looking up the stats really quick. I might have missed one or two, and everything after kenkonken may have its order shifted depending on the actual math, but this is most of them. That also only speaks in terms of melee.
Obviously, the STR path are the best magian trial for damage, but they also take the most time, and are the most annoying to make. Both the AGI/Eva and Pet: MAB trials are useful for pup, and are incredibly easy to make (You can get all the kill trials done in a single day for either weapon, after that it's just a matter of getting geodes/ites) and have the same dmg/delay as the STR path, so they're a decent option to hold you over while you grind fire weather/geodes.
My list is:
Pet: MAB (Done)
Evasion (almost done, I've been lazy getting my breeze geodes)
Pet: PDT (Working on it, I had planned on it but never got around to it before I went on break)
Pet: MDB (Also working on it, because I was thoroughly impressed by it after playing with it on the test server)
STR (Working on it slowly, because it's such a pain in the ass to do, and I'm incredibly lazy)
Also, in defense of the EVA claws, the +27~8 EVA on them (after AGI) is enough to nearly cap your evasion rate on almost anything but the most annoying NMs, meaning you can use them and your normal TP set and not experience any issue. You don't really need them for regular mobs, skill and Evasion Bonus IV are typically more than enough there, but the extra chunk helps to cap you off against some of the weaker NMs. Honestly, at this point, using an evasion set is pretty much doing it wrong, unless you're not engaged, and are kiting something with ludicrous accuracy, but honestly.... what would that be?
I will also point out that the DEX magian claws are a relatively strong competitor purely by the nature of shijin spiral's 100% dex mod, and less because our best ws being multihits. They're not in the top 5 like the STR claws, but they're still very good weapons, and are relatively easier than the STR path, for those who aren't really willing/able to put in the stupid amount of effort/money the STR claws need right now.
Vlorsutes wrote:
As far as non-Magian h2h weapons go, the Brawny Adargas are the second best in the game right now, right behind the Girru from Legion. If you're not planning on making a Verethragna, the +Str path is a good alternative.
The only real thing that the multi-hit h2h had going for them back in the day was using them with Footwork on Mnk, relying on Tornado Kick for damage. For Pup though they've never been very good, so I'd recommend avoiding those in favor of something like the +Str path.
Oxyuranis (STR Path) vs Brawny Adargas is a fairly even wash, favoring the magian weapon a bit, especially for pup, since we're always a little behind in terms of attack. That said, there's some disgustingly twisted irony that a pair of adargas are one of the best h2h weapons in the game right now.
Belcrono wrote:
Okay so I started the STR path and will slowly work towards that when I have time. I am curious though, I haven't done any Abyssea at all except for exping (I just got back to the game after yet another break) and I am not sure what gear to get. I do have some gil so I could probably get a pretty decent setup from the AH if that is at all possible. What items would you guys suggest I get as placeholders until I can get Abyssea going a little. Mainly I am interested in solo gear.
Thanks in advance!
Pup is one of the rare jobs that has a stupidly strong AF3 set. Most other jobs have gotten some/most of the pieces cleanly replaced by now, or never had them in the first place, and some only got pieces that were clearly TP only or WS only. Pup got lucky. Our body, hands, and legs are all strong for TP and WS, and are still strong competitors even with other gear now available. Our head is still a very strong TP piece, and our boots are still one of our best ws pieces (and TP, if you can afford to use boots without haste). As for gear to hold you over, The Aurore set is excellent, regardless of the stigma. The body and legs are very strong pieces that dance all over almost everything we had available at 75, and the boots are very competitive by the nature of "every single one of our goddamn TP boots has 2% haste" though that's less so now, because there are a couple not ridiculous to get (0/750ish on those 3% haste kokugetsu sune-ate) options with 3% haste if needed. What gear you use now will depend a bit on what you had at 75. Usukane body and feet are still excellent, and are stronger than aurore. Usukane pants vs aurore pants depends on how much acc you need. Walmart turban is still a handy option, and will hold you over nicely until you get your Cirque Capello +1. Beyond that, I'd need to know what gear you had to work with.
As for the Cirque set itself;
Leg seals are stupidly easy to get, the quest for them is just so goddamn easy, and so goddamn cheap.
Feet, body, and hand seals are all relatively easy to solo once you've got a couple of the more appropriate atma.
For that, feet come easiest from Gnawtooth Gary, who you can fight in your sleep once you've got minikin monstrocity to keep soulsoother refreshed.
Hands, for me, came from Sharabha, who takes a little practice to get used too, and benefits from having a decent MDT set (but I solo'd my hands entirely before the addition of Shell V) and I did him without the +earth resist atma (Dragua hates me. Killed him twice with red proc and neither time did the atma drop)
Body, I split between koios, and the quest in altepa, because the quest is easy, just a bit time consuming, and koios is a joke, but requires a bit of luck to claim because there's usually competition.
Head, I got from Blazing Eruca, but I never solo'd it because it was a pain in the ass to deal with back then. It's probably fairly easy to solo now, though.
Of course, even if you
can do them solo, it's always faster to bring a blm with you to proc yellow and up the drop rate.
As for +2s, I'mstill working on that, because I went on break from the game before I got tothe point of getting them easily, and I've found that none of them drop from easily soloable mobs. I'm nnot trying very hard, though.